// Ryzom - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #include "stdpch.h" #include "nel/misc/debug.h" #include "place_type.h" // nel #include "nel/misc/string_conversion.h" using namespace std; using namespace NLMISC; namespace PLACE_TYPE { const CStringConversion::CPair stringTable [] = { { "Capital", Capital }, { "Village", Village }, { "Outpost", Outpost }, { "Locality", Place }, { "Street", Street }, { "Undefined", Undefined }, }; CStringConversion conversion(stringTable, sizeof(stringTable) / sizeof(stringTable[0]), Undefined); //----------------------------------------------- // fromString : //----------------------------------------------- TPlaceType fromString(const std::string &str) { return conversion.fromString(str); } //----------------------------------------------- // toString : //----------------------------------------------- const std::string& toString(TPlaceType place_type) { return conversion.toString(place_type); } };