khanat-opennel-code/code/nel/src/sound/music_sound.h
acemtp@users.sourceforge.net d5c601ffa5 initial version
2010-05-06 02:08:41 +02:00

83 lines
2.5 KiB
C++

// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef NL_MUSIC_SOUND_H
#define NL_MUSIC_SOUND_H
#include "nel/misc/string_mapper.h"
#include "sound.h"
namespace NLSOUND {
// ***************************************************************************
/**
* A sound describing a streamable music to play
* \author Lionel Berenguier
* \author Nevrax France
* \date 2004
*/
class CMusicSound : public CSound
{
public:
/// Constructor
CMusicSound();
/// Destructor
virtual ~CMusicSound();
/// \name From CSound
//@{
/// Load the sound parameters from georges' form
virtual void importForm(const std::string& filename, NLGEORGES::UFormElm& formRoot);
virtual TSOUND_TYPE getSoundType() {return SOUND_MUSIC;}
virtual uint32 getDuration();
virtual void getSubSoundList(std::vector<std::pair<std::string, CSound*> > &subsounds) const;
virtual void serial(NLMISC::IStream &s);
virtual float getMaxDistance() const;
virtual bool isDetailed() const;
//@}
/// Return the filename
NLMISC::TStringId getFileName() const { return _FileName; }
sint32 getFadeInLength() const {return _FadeInLength;}
sint32 getFadeOutLength() const {return _FadeOutLength;}
sint32 getMinimumPlayTime() const {return _MinimumPlayTime;}
sint32 getTimeBeforeCanReplay() const {return _TimeBeforeCanReplay;}
public:
// For CMusicSoundManager. Mark the last time (in ms) this music was stoped, after a play. INT_MIN by default
NLMISC::TTime LastStopTime;
private:
// Music FileName
NLMISC::TStringId _FileName;
// time in ms
sint32 _FadeInLength;
sint32 _FadeOutLength;
sint32 _MinimumPlayTime;
sint32 _TimeBeforeCanReplay;
};
} // NLSOUND
#endif // NL_MUSIC_SOUND_H
/* End of music_sound.h */