// NeL - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #ifndef NL_MUSIC_SOUND_H #define NL_MUSIC_SOUND_H #include "nel/misc/string_mapper.h" #include "sound.h" namespace NLSOUND { // *************************************************************************** /** * A sound describing a streamable music to play * \author Lionel Berenguier * \author Nevrax France * \date 2004 */ class CMusicSound : public CSound { public: /// Constructor CMusicSound(); /// Destructor virtual ~CMusicSound(); /// \name From CSound //@{ /// Load the sound parameters from georges' form virtual void importForm(const std::string& filename, NLGEORGES::UFormElm& formRoot); virtual TSOUND_TYPE getSoundType() {return SOUND_MUSIC;} virtual uint32 getDuration(); virtual void getSubSoundList(std::vector > &subsounds) const; virtual void serial(NLMISC::IStream &s); virtual float getMaxDistance() const; virtual bool isDetailed() const; //@} /// Return the filename NLMISC::TStringId getFileName() const { return _FileName; } sint32 getFadeInLength() const {return _FadeInLength;} sint32 getFadeOutLength() const {return _FadeOutLength;} sint32 getMinimumPlayTime() const {return _MinimumPlayTime;} sint32 getTimeBeforeCanReplay() const {return _TimeBeforeCanReplay;} public: // For CMusicSoundManager. Mark the last time (in ms) this music was stoped, after a play. INT_MIN by default NLMISC::TTime LastStopTime; private: // Music FileName NLMISC::TStringId _FileName; // time in ms sint32 _FadeInLength; sint32 _FadeOutLength; sint32 _MinimumPlayTime; sint32 _TimeBeforeCanReplay; }; } // NLSOUND #endif // NL_MUSIC_SOUND_H /* End of music_sound.h */