Commit graph

3892 commits

Author SHA1 Message Date
kaetemi
496f7f268c Trash DirectInput
--HG--
branch : game-device
2014-07-12 17:17:24 +02:00
kaetemi
f281622d47 Trash DirectInput
--HG--
branch : game-device
2014-07-08 22:21:11 +02:00
kaetemi
e729a9d035 Fix #162: Center ingame mouse cursor after login 2014-07-09 12:31:22 +02:00
kaetemi
246d931bee Formatting: Use tabs 2014-07-09 16:59:55 +02:00
KISHAN GRIMOUT
107646d95d fix windows 64bit build in mem_displayer.cpp 2014-07-09 13:41:43 +02:00
kaetemi
e8f7851dd2 Fix compile 2014-06-21 22:32:49 +02:00
kaetemi
353c74ff21 Don't enforce native fragment programs on modern hardware. Fixes water for the open source ATI/AMD driver, which reports fragment programs as not native (as they are translated to modern hardware). 2014-06-21 06:41:14 +02:00
kaetemi
5cb8a7700e Exit with error 2014-06-21 05:46:20 +02:00
kaetemi
cf3e779ae9 Fix compile 2014-06-20 23:38:44 +02:00
kaetemi
655c22e839 Fix compile 2014-06-20 23:24:54 +02:00
kaetemi
5312547295 Add option for -mfpmath=both flag 2014-06-20 19:46:33 +02:00
kaetemi
ed5721a79b Add SSE3 compile flag if enabled 2014-06-20 18:51:34 +02:00
kaetemi
07dd9eb85b Compile fix 2014-06-20 17:53:38 +02:00
kaetemi
ab7faa256e Merge with sse2 (align all memory allocations, align CMatrix) 2014-06-20 07:19:04 +02:00
kaetemi
43a061bebd SSE2: Compile fix
--HG--
branch : sse2
2014-06-20 03:08:51 +02:00
kaetemi
93e97c56cd Implement occlusion queries for AMD/ATI in the OpenGL driver 2014-06-19 21:49:33 +02:00
kaetemi
66922f04bd Fix Ryzom server compile under MinGW 2014-06-19 20:43:03 +02:00
kaetemi
fd6a95e3a3 Backed out changeset: f665fcc42968 (except dru.cpp) 2014-06-19 20:22:12 +02:00
kaetemi
b18203fc4e Fix Ryzom server compile under MinGW 2014-06-19 20:19:39 +02:00
kaetemi
2e096a9b36 Fix Ryzom client compile under MinGW 2014-06-19 01:17:35 +02:00
kaetemi
7adf98e8a7 Fix NeL GUI compile under MinGW 2014-06-19 00:40:29 +02:00
kaetemi
cffd68230c Fix XA2 driver compile under MinGW 2014-06-18 23:18:06 +02:00
kaetemi
401d4bc791 Fix NeL Tools compile under MinGW 2014-06-18 21:05:39 +02:00
kaetemi
43be0fd2a5 Fix D3D driver compile under MinGW 2014-06-18 16:29:02 +02:00
kaetemi
40854aa5f3 Fix NeLNS compile under MinGW 2014-06-18 13:03:11 +02:00
kaetemi
75f7b9f931 Fix Snowballs service compile under MinGW 2014-06-18 12:52:03 +02:00
kaetemi
ee4a9ef334 Fix NeL Samples for MinGW 2014-06-18 12:40:53 +02:00
kaetemi
9838ef56de Fix Snowballs compile under MinGW 2014-06-18 02:05:54 +02:00
kaetemi
f4fd8bb669 Fix linking of OpenGL driver under MinGW 2014-06-18 01:21:05 +02:00
kaetemi
2f3f12e034 Fix linking of OpenAL driver under MinGW 2014-06-18 00:28:08 +02:00
kaetemi
5bd6c5e06b Fix compilation of NL3D under MinGW 2014-06-17 22:33:56 +02:00
kaetemi
1df9bec563 Fix compilation of NLNET under MinGW 2014-06-17 21:56:53 +02:00
kaetemi
3dd11fe157 Fix compilation of NLMISC under MinGW 2014-06-17 21:48:25 +02:00
kaetemi
cec2970169 SSE2: Replace prefetch
--HG--
branch : sse2
2014-06-14 01:09:05 +02:00
kaetemi
6734852fa3 SSE2: Ensure correct allocator is used
--HG--
branch : sse2
2014-06-14 00:38:35 +02:00
kaetemi
71a598db7e SSE2: Remove dead code
--HG--
branch : sse2
2014-06-13 22:21:07 +02:00
kaetemi
848932f93a SSE2: Fix for MinGW
--HG--
branch : sse2
2014-06-19 00:05:43 +02:00
kaetemi
ac3e69b8ab Merge with default
--HG--
branch : sse2
2014-06-20 03:01:32 +02:00
kaetemi
f6ad306a57 SSE2: Add macro for force inline
--HG--
branch : sse2
2014-06-13 20:25:45 +02:00
kaetemi
d3fb390cf3 SSE2: Align CMatrix
--HG--
branch : sse2
2014-06-13 19:33:09 +02:00
kaetemi
556a41afee SSE2: Implement alignment for arena allocator
--HG--
branch : sse2
2014-06-13 19:26:22 +02:00
kaetemi
eee9ba0cae SSE2: Add aligned allocators
--HG--
branch : sse2
2014-06-13 19:12:31 +02:00
kaetemi
4ed37ac68e SSE2: Add CMake options
--HG--
branch : sse2
2014-06-13 19:00:24 +02:00
kaetemi
0b4e64f0c9 SSE2: Create branch
--HG--
branch : sse2
2014-06-12 19:27:09 +02:00
kaetemi
15dc492690 Set additional preferred memory 2014-06-05 15:51:25 +02:00
kaetemi
ad0bf64b18 Cleanup extension initialization 2014-06-05 15:03:09 +02:00
kaetemi
766cace955 Implement volatile vertex buffer for opengl driver, should provide considerable performance improvements for particle systems. Needs additional testing. 2014-06-04 18:59:54 +02:00
kaetemi
0d67c420cd Set exec mode 2014-05-23 22:39:50 +02:00
kaetemi
1f786418a7 Crash safely with an error when sphrase is missing on client 2014-05-23 19:13:36 +02:00
kaetemi
47e5e587ad Use vector instead of map to store sbrick sheets, it's faster 2014-05-23 19:13:08 +02:00