Commit graph

5136 commits

Author SHA1 Message Date
dfighter1985
033c86e92c Add the property browser library to the CPack archive when generated.
--HG--
branch : gsoc2014-dfighter
2014-08-06 22:59:58 +02:00
dfighter1985
7f6608b897 World Editor plugin Linux build fix.
--HG--
branch : gsoc2014-dfighter
2014-08-06 22:12:46 +02:00
dfighter1985
475c0201ea GUI Editor Linux build fix
--HG--
branch : gsoc2014-dfighter
2014-08-06 22:10:11 +02:00
dfighter1985
48bd3cb383 Fixed qrc path.
--HG--
branch : gsoc2014-dfighter
2014-08-06 19:54:01 +02:00
dfighter1985
50b90f9774 Update the tile list right away if the image is replaced.
--HG--
branch : gsoc2014-dfighter
2014-08-06 17:40:39 +02:00
dfighter1985
20edb57761 If I add a 256x256 tile, maybe I should remove it as 256x256, not 128x128...
--HG--
branch : gsoc2014-dfighter
2014-08-06 17:14:59 +02:00
kaetemi
4e33e5cf2f Process some scene traversals only once when rendering in stereo
--HG--
branch : multipass-stereo
2014-08-06 14:36:09 +02:00
dfighter1985
9bb62a3ada Statically load the empty tile image so that we don't need to have over 9000 instances of it. Also display an error message if loading fails on startup.
--HG--
branch : gsoc2014-dfighter
2014-08-06 13:25:50 +02:00
dfighter1985
669c15eda9 Removed yet another unused variable.
--HG--
branch : gsoc2014-dfighter
2014-08-06 13:04:30 +02:00
dfighter1985
e7ded1f82c Removed unused variable.
--HG--
branch : gsoc2014-dfighter
2014-08-06 13:01:44 +02:00
kaetemi
e8a245a133 OVR: Chroma factor
--HG--
branch : multipass-stereo
2014-08-05 20:14:58 +02:00
dfighter1985
613643b033 Repaint immediately when the display channel is changed.
--HG--
branch : gsoc2014-dfighter
2014-08-05 16:01:45 +02:00
dfighter1985
edf1da1294 Save the last directory where we loaded a tile image from.
--HG--
branch : gsoc2014-dfighter
2014-08-05 15:34:29 +02:00
dfighter1985
04d17b7a05 Save the last directoy where we loaded a tilebank from.
--HG--
branch : gsoc2014-dfighter
2014-08-05 15:16:25 +02:00
dfighter1985
f25d152f4f Rotation is now set in the tilebank wrapper and applied when replacing a tile.
--HG--
branch : gsoc2014-dfighter
2014-08-05 13:42:56 +02:00
dfighter1985
99bcb6cf79 Line endings and copyright headers...
--HG--
branch : gsoc2014-dfighter
2014-08-05 13:18:41 +02:00
kaetemi
e61eb57fd9 OVR: Fix for debug devices
--HG--
branch : multipass-stereo
2014-08-05 04:03:27 +02:00
kaetemi
3fd358d69d OVR: Convert texture coordinates and setup rendering material
--HG--
branch : multipass-stereo
2014-08-05 03:54:19 +02:00
dfighter1985
e2a579c03e Set all images by default.
--HG--
branch : gsoc2014-dfighter
2014-08-05 03:35:10 +02:00
dfighter1985
84fc5f27b6 Clear before loading the model data.
--HG--
branch : gsoc2014-dfighter
2014-08-05 03:20:30 +02:00
dfighter1985
2a55904b3e Makes no sense, but doesn't seem to be crashing anymore o.O
--HG--
branch : gsoc2014-dfighter
2014-08-05 03:17:29 +02:00
kaetemi
102d3653d7 3D: Ensure correct fog handling for effects
--HG--
branch : multipass-stereo
2014-08-05 02:58:55 +02:00
dfighter1985
d21aa2b678 Tile loading more or less works. TODO: investigate why displacement map lookup causes crashes.
--HG--
branch : gsoc2014-dfighter
2014-08-05 02:58:31 +02:00
kaetemi
6ad1d14617 OVR: Test distortion mesh
--HG--
branch : multipass-stereo
2014-08-05 02:55:26 +02:00
kaetemi
65578ce498 OVR: Test large render target
--HG--
branch : multipass-stereo
2014-08-05 02:25:14 +02:00
kaetemi
2fbf1cb06d 3D: Set matrix modes after changing render target in effect
--HG--
branch : multipass-stereo
2014-08-05 02:24:11 +02:00
kaetemi
339c8b8dfa 3D: Render target matrix context fix
--HG--
branch : multipass-stereo
2014-08-05 02:21:30 +02:00
kaetemi
33235bdf6c OVR: Testing
--HG--
branch : multipass-stereo
2014-08-05 01:49:45 +02:00
kaetemi
2e6893fd48 OVR: Translate camera
--HG--
branch : multipass-stereo
2014-08-05 00:51:53 +02:00
kaetemi
9b79a44f8a OVR: Get orientation
--HG--
branch : multipass-stereo
2014-08-05 00:46:04 +02:00
kaetemi
262c1f84a9 OVR: Generate distortion mesh
--HG--
branch : multipass-stereo
2014-08-05 00:20:21 +02:00
dfighter1985
8bead3f3fd Saving tilebank
--HG--
branch : gsoc2014-dfighter
2014-08-04 22:14:39 +02:00
dfighter1985
92e850d296 Texture path.
--HG--
branch : gsoc2014-dfighter
2014-08-04 21:59:05 +02:00
dfighter1985
bdedd145e4 Surface data.
--HG--
branch : gsoc2014-dfighter
2014-08-04 21:53:22 +02:00
dfighter1985
55c046252f Oriented stuff.
--HG--
branch : gsoc2014-dfighter
2014-08-04 21:41:33 +02:00
dfighter1985
688f6de090 Vegetation set stuff.
--HG--
branch : gsoc2014-dfighter
2014-08-04 21:33:11 +02:00
dfighter1985
caf76f09c8 Most of the functionality works with the new code.
--HG--
branch : gsoc2014-dfighter
2014-08-04 21:22:44 +02:00
kaetemi
99ea2c685c OVR: Read device descriptions
--HG--
branch : multipass-stereo
2014-08-04 20:32:31 +02:00
kaetemi
f2274d2378 OVR: Iterate devices
--HG--
branch : multipass-stereo
2014-08-04 19:19:15 +02:00
kaetemi
b9e10fca72 Cleanup
--HG--
branch : multipass-stereo
2014-08-04 18:31:31 +02:00
kaetemi
0488b706b2 Add placeholders for LibOVR 0.4.0 support
--HG--
branch : multipass-stereo
2014-08-04 18:30:25 +02:00
shubham_meena
204a5b8a18 rest api using curl
--HG--
branch : Gsoc14-ryzomAppImprovements
2014-08-04 14:05:11 +05:30
kaetemi
96bd17ae63 3D: Fix texture coords for FXAA on D3D
--HG--
branch : multipass-stereo
2014-08-04 07:38:40 +02:00
kaetemi
1a413b0fe3 Add FXAA to Ryzom Client
--HG--
branch : multipass-stereo
2014-08-04 06:19:19 +02:00
kaetemi
d56047bde6 Remove debug
--HG--
branch : multipass-stereo
2014-08-04 06:19:03 +02:00
kaetemi
8a283ea518 3D: User higher quality FXAA version
--HG--
branch : multipass-stereo
2014-08-04 06:11:47 +02:00
kaetemi
fb525e3911 Cleanup snowballs2
--HG--
branch : multipass-stereo
2014-08-04 05:24:40 +02:00
kaetemi
ec4762f669 3D: Add FXAA
--HG--
branch : multipass-stereo
2014-08-04 04:44:27 +02:00
kaetemi
f59de199cf Fix crash on AMD with legacy clouds
--HG--
branch : multipass-stereo
2014-08-04 01:05:53 +02:00
kaetemi
d98f1ede47 Move default render target handling to CDriverUser
--HG--
branch : multipass-stereo
2014-08-04 00:57:43 +02:00