Repaint immediately when the display channel is changed.
--HG-- branch : gsoc2014-dfighter
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1 changed files with 9 additions and 1 deletions
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@ -848,7 +848,15 @@ void TileEditorMainWindow::onTileBankLoaded()
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void TileEditorMainWindow::updateTab()
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{
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m_ui->tileViewTabWidget->currentWidget()->repaint();
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int idx = m_ui->tileViewTabWidget->currentIndex();
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switch( idx )
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{
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case 0: m_ui->listView128->viewport()->repaint(); break;
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case 1: m_ui->listView256->viewport()->repaint(); break;
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case 2: m_ui->listViewTransition->viewport()->repaint(); break;
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case 3: m_ui->listViewDisplacement->viewport()->repaint(); break;
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}
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}
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TileModel* TileEditorMainWindow::createTileModel()
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