When creating a new GUI set the base color to white.
--HG-- branch : dfighter-tools
This commit is contained in:
parent
8066717aa2
commit
c5cd6990fe
5 changed files with 93 additions and 14 deletions
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@ -28,6 +28,7 @@
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#include "nel/gui/proc.h"
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#include "nel/gui/proc.h"
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#include "nel/gui/widget_manager.h"
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#include "nel/gui/widget_manager.h"
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#include "nel/gui/link_data.h"
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#include "nel/gui/link_data.h"
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#include "nel/gui/variable_data.h"
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namespace NLGUI
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namespace NLGUI
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{
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{
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@ -100,20 +101,6 @@ namespace NLGUI
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virtual void setupOptions() = 0;
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virtual void setupOptions() = 0;
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};
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};
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struct VariableData
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{
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std::string entry;
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std::string type;
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std::string value;
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uint32 size;
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VariableData()
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{
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size = 0;
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}
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};
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CInterfaceParser();
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CInterfaceParser();
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virtual ~CInterfaceParser();
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virtual ~CInterfaceParser();
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@ -386,6 +373,7 @@ namespace NLGUI
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void setEditorMode( bool b ){ editorMode = b; }
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void setEditorMode( bool b ){ editorMode = b; }
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void setVariable( const VariableData &v );
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bool serializeVariables( xmlNodePtr parentNode ) const;
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bool serializeVariables( xmlNodePtr parentNode ) const;
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bool serializeProcs( xmlNodePtr parentNode ) const;
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bool serializeProcs( xmlNodePtr parentNode ) const;
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bool serializePointerSettings( xmlNodePtr parentNode ) const;
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bool serializePointerSettings( xmlNodePtr parentNode ) const;
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@ -23,6 +23,7 @@
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#include "nel/misc/types_nl.h"
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#include "nel/misc/types_nl.h"
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#include "nel/gui/proc.h"
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#include "nel/gui/proc.h"
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#include "nel/gui/link_data.h"
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#include "nel/gui/link_data.h"
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#include "nel/gui/variable_data.h"
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namespace NLGUI
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namespace NLGUI
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{
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{
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@ -83,6 +84,7 @@ namespace NLGUI
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virtual void removeLinkData( uint32 id ) = 0;
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virtual void removeLinkData( uint32 id ) = 0;
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virtual bool getLinkData( uint32 id, SLinkData &linkData ) = 0;
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virtual bool getLinkData( uint32 id, SLinkData &linkData ) = 0;
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virtual void updateLinkData( uint32 id, const SLinkData &linkData ) = 0;
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virtual void updateLinkData( uint32 id, const SLinkData &linkData ) = 0;
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virtual void setVariable( const VariableData &v ) = 0;
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virtual bool serializeVariables( xmlNodePtr parentNode ) const = 0;
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virtual bool serializeVariables( xmlNodePtr parentNode ) const = 0;
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virtual bool serializeProcs( xmlNodePtr parentNode ) const = 0;
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virtual bool serializeProcs( xmlNodePtr parentNode ) const = 0;
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virtual bool serializePointerSettings( xmlNodePtr parentNode ) const = 0;
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virtual bool serializePointerSettings( xmlNodePtr parentNode ) const = 0;
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41
code/nel/include/nel/gui/variable_data.h
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41
code/nel/include/nel/gui/variable_data.h
Normal file
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@ -0,0 +1,41 @@
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// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef VARIABLE_DATA_H
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#define VARIABLE_DATA_H
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#include "nel/misc/types_nl.h"
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namespace NLGUI
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{
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struct VariableData
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{
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std::string entry;
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std::string type;
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std::string value;
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uint32 size;
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VariableData()
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{
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size = 0;
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}
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};
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}
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#endif
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@ -2951,6 +2951,34 @@ namespace NLGUI
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itr->second = linkData;
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itr->second = linkData;
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}
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}
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void CInterfaceParser::setVariable( const VariableData &v )
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{
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CInterfaceProperty prop;
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const std::string &type = v.type;
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const std::string &value = v.value;
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const std::string &entry = v.entry;
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if( type == "sint64" )
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prop.readSInt64( value.c_str(), entry );
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else
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if( type == "sint32" )
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prop.readSInt32( value.c_str(), entry );
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else
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if( type == "float" || type == "double" )
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prop.readDouble( value.c_str(), entry );
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else
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if( type == "bool" )
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prop.readBool( value.c_str(), entry );
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else
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if( type == "rgba" )
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prop.readRGBA( value.c_str(), entry );
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else
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if( type == "hotspot" )
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prop.readHotSpot( value.c_str(), entry );
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variableCache[ entry ] = v;
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}
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bool CInterfaceParser::serializeVariables( xmlNodePtr parentNode ) const
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bool CInterfaceParser::serializeVariables( xmlNodePtr parentNode ) const
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{
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{
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@ -3645,6 +3645,26 @@ namespace NLGUI
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_Pointer = new CViewPointer( CViewBase::TCtorParam() );
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_Pointer = new CViewPointer( CViewBase::TCtorParam() );
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IParser *parser = getParser();
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// Set base color to white
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VariableData v;
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v.type = "sint32";
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v.value = "255";
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v.entry = "UI:SAVE:COLOR:R";
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parser->setVariable( v );
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v.entry = "UI:SAVE:COLOR:G";
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parser->setVariable( v );
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v.entry = "UI:SAVE:COLOR:B";
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parser->setVariable( v );
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v.entry = "UI:SAVE:COLOR:A";
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parser->setVariable( v );
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return true;
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return true;
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}
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}
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