Started to rework tile checks, tile banks loading / saving. A tilebank will now be in the tilemodel, and it will work from there. Also moved some constants into an independent file.

This commit is contained in:
dfighter1985 2014-08-03 21:33:13 +02:00
parent 16791d58c1
commit 8d7c974be6
11 changed files with 349 additions and 137 deletions

View file

@ -172,6 +172,8 @@ public:
return _TileSet.find (name)!=_TileSet.end(); return _TileSet.find (name)!=_TileSet.end();
} }
void clear(){ _TileSet.clear(); }
void serial(class NLMISC::IStream &f) throw(NLMISC::EStream); void serial(class NLMISC::IStream &f) throw(NLMISC::EStream);
private: private:

View file

@ -0,0 +1,110 @@
#include "tile_bank.h"
#include "nel/3d/tile_bank.h"
#include <QPixmap>
bool pixmapToCBGRA( QPixmap &pixmap, std::vector< NLMISC::CBGRA >& pixels )
{
QImage img = pixmap.toImage();
if( img.format() != QImage::Format_ARGB32 )
img = img.convertToFormat( QImage::Format_ARGB32 );
if( img.format() != QImage::Format_ARGB32 )
return false;
int c = img.width() * img.height();
const unsigned char *data = img.bits();
const unsigned int *idata = reinterpret_cast< const unsigned int* >( data );
NLMISC::CBGRA bgra;
pixels.clear();
int i = 0;
while( i < c )
{
bgra.A = ( idata[ i ] & 0xFF000000 ) >> 24;
bgra.R = ( idata[ i ] & 0x00FF0000 ) >> 16;
bgra.G = ( idata[ i ] & 0x0000FF00 ) >> 8;
bgra.B = ( idata[ i ] & 0x000000FF );
pixels.push_back( bgra );
i++;
}
return true;
}
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
class TileBankPvt
{
public:
NL3D::CTileBank m_bank;
};
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
TileBank::TileBank()
{
m_pvt = new TileBankPvt();
}
TileBank::~TileBank()
{
delete m_pvt;
}
void TileBank::addTileSet( const QString &name )
{
m_pvt->m_bank.addTileSet( name.toUtf8().constData() );
NL3D::CTileSet *set = m_pvt->m_bank.getTileSet( 0 );
}
void TileBank::addLand( const QString &name )
{
m_pvt->m_bank.addLand( name.toUtf8().constData() );
}
void TileBank::setLandSets( int idx, const QStringList &l )
{
NL3D::CTileLand *land = m_pvt->m_bank.getLand( idx );
land->clear();
QStringListIterator itr( l );
while( itr.hasNext() )
{
land->addTileSet( itr.next().toUtf8().constData() );
}
}
bool TileBank::addTileToSet( int idx, const QString &name, const QVariant &pixmap, TileConstants::TTileChannel channel, TileConstants::TNodeTileType type )
{
NL3D::CTileSet *set = m_pvt->m_bank.getTileSet( idx );
if( set == NULL )
return false;
QPixmap pm = pixmap.value< QPixmap >();
if( pm.isNull() )
return false;
if( pm.width() != pm.height() )
return false;
std::vector< NLMISC::CBGRA > pixels;
pixmapToCBGRA( pm, pixels );
int tile;
set->addTile128( tile, m_pvt->m_bank );
NL3D::CTileBorder border;
border.set( pm.width(), pm.height(), pixels );
return true;
}

View file

@ -0,0 +1,29 @@
#ifndef TILE_BANK_H
#define TILE_BANK_H
#include <QString>
#include <QStringList>
#include <QVariant>
#include "tile_constants.h"
class TileBankPvt;
class TileBank
{
public:
TileBank();
~TileBank();
void addTileSet( const QString &name );
void addLand( const QString &name );
void setLandSets( int idx, const QStringList &l );
bool addTileToSet( int idx, const QString &name, const QVariant &pixmap, TileConstants::TTileChannel channel, TileConstants::TNodeTileType type );
private:
TileBankPvt *m_pvt;
};
#endif

View file

@ -0,0 +1,26 @@
#ifndef TILE_CONSTANTS_H
#define TILE_CONSTANTS_H
namespace TileConstants
{
enum TTileChannel
{
TileDiffuse = 0,
TileAdditive = 1,
TileAlpha = 2,
TileChannelCount = 3
};
enum TNodeTileType
{
Tile128 = 0,
Tile256 = 1,
TileTransition = 2,
TileDisplacement = 3,
TileNodeTypeCount = 4
};
}
#endif

View file

@ -648,7 +648,7 @@ void TileEditorMainWindow::onDiffuseToggled( bool b )
if( !b ) if( !b )
return; return;
TileItemNode::setDisplayChannel( TileModel::TileDiffuse ); TileItemNode::setDisplayChannel( TileConstants::TileDiffuse );
updateTab(); updateTab();
} }
@ -657,7 +657,7 @@ void TileEditorMainWindow::onAdditiveToggled( bool b )
if( !b ) if( !b )
return; return;
TileItemNode::setDisplayChannel( TileModel::TileAdditive ); TileItemNode::setDisplayChannel( TileConstants::TileAdditive );
updateTab(); updateTab();
} }
@ -666,7 +666,7 @@ void TileEditorMainWindow::onAlphaToggled( bool b )
if( !b ) if( !b )
return; return;
TileItemNode::setDisplayChannel( TileModel::TileAlpha ); TileItemNode::setDisplayChannel( TileConstants::TileAlpha );
updateTab(); updateTab();
} }
@ -680,12 +680,12 @@ void TileEditorMainWindow::onTabChanged( int tab )
m_ui->diffuseTrBT->setChecked( true ); m_ui->diffuseTrBT->setChecked( true );
} }
TileModel::TNodeTileType tabToType( int tabId ) TileConstants::TNodeTileType tabToType( int tabId )
{ {
if( tabId >= TileModel::TileNodeTypeCount ) if( tabId >= TileConstants::TileNodeTypeCount )
return TileModel::TileNodeTypeCount; return TileConstants::TileNodeTypeCount;
return TileModel::TNodeTileType( tabId ); return TileConstants::TNodeTileType( tabId );
} }
void TileEditorMainWindow::onActionAddTile(int tabId) void TileEditorMainWindow::onActionAddTile(int tabId)
@ -705,6 +705,8 @@ void TileEditorMainWindow::onActionAddTile(int tabId)
if( !idx.isValid() ) if( !idx.isValid() )
return; return;
int setId = idx.row();
TileSetNode *tsn = reinterpret_cast< TileSetNode* >( idx.internalPointer() ); TileSetNode *tsn = reinterpret_cast< TileSetNode* >( idx.internalPointer() );
Node *n = tsn->child( tabId ); Node *n = tsn->child( tabId );
@ -715,12 +717,25 @@ void TileEditorMainWindow::onActionAddTile(int tabId)
int c = n->childCount(); int c = n->childCount();
TileModel::TNodeTileType type = tabToType( tabId ); TileConstants::TNodeTileType type = tabToType( tabId );
QStringListIterator itr( fileNames ); QStringListIterator itr( fileNames );
while( itr.hasNext() ) while( itr.hasNext() )
{ {
TileItemNode *newNode = TileModel::createItemNode( type, c, TileModel::TileDiffuse, itr.next() ); TileItemNode *newNode = m_tileModel->createItemNode( setId, type, c, TileConstants::TileDiffuse, itr.next() );
if( newNode == NULL )
{
int reply = QMessageBox::question( this,
tr( "Error adding tile" ),
tr( "Failed to create tile!\nContinue?" ),
QMessageBox::Yes, QMessageBox::No );
if( reply != QMessageBox::Yes )
break;
else
continue;
}
if( newNode->hasError() ) if( newNode->hasError() )
{ {
QString error = newNode->getLastError(); QString error = newNode->getLastError();

View file

@ -203,7 +203,7 @@ int TileSetNode::columnCount() const
/////////////////////////////////////////////////// ///////////////////////////////////////////////////
TileTypeNode::TileTypeNode(TileModel::TNodeTileType type, Node *parent) : m_nodeTileType(type) TileTypeNode::TileTypeNode(TileConstants::TNodeTileType type, Node *parent) : m_nodeTileType(type)
{ {
m_parentItem = parent; m_parentItem = parent;
} }
@ -230,7 +230,7 @@ int TileTypeNode::columnCount() const
return 1; return 1;
} }
TileModel::TNodeTileType TileTypeNode::getTileType() TileConstants::TNodeTileType TileTypeNode::getTileType()
{ {
return m_nodeTileType; return m_nodeTileType;
} }
@ -266,15 +266,15 @@ void TileTypeNode::reindex()
/////////////////////////////////////////////////// ///////////////////////////////////////////////////
NL3D::CTile::TBitmap channelToTBitmap( TileModel::TTileChannel channel ) NL3D::CTile::TBitmap channelToTBitmap( TileConstants::TTileChannel channel )
{ {
NL3D::CTile::TBitmap bm; NL3D::CTile::TBitmap bm;
switch( channel ) switch( channel )
{ {
case TileModel::TileDiffuse: bm = NL3D::CTile::diffuse; break; case TileConstants::TileDiffuse: bm = NL3D::CTile::diffuse; break;
case TileModel::TileAdditive: bm = NL3D::CTile::additive; break; case TileConstants::TileAdditive: bm = NL3D::CTile::additive; break;
case TileModel::TileAlpha: bm = NL3D::CTile::alpha; break; case TileConstants::TileAlpha: bm = NL3D::CTile::alpha; break;
} }
return bm; return bm;
@ -286,7 +286,7 @@ public:
TileItemNodePvt() TileItemNodePvt()
{ {
for( int i = 0; i < TileModel::TileChannelCount; i++ ) for( int i = 0; i < TileConstants::TileChannelCount; i++ )
m_borderFirst[ i ] = false; m_borderFirst[ i ] = false;
m_id = -1; m_id = -1;
@ -325,33 +325,33 @@ public:
return true; return true;
} }
int getWidthForType( TileModel::TNodeTileType type, TileModel::TTileChannel channel ) int getWidthForType( TileConstants::TNodeTileType type, TileConstants::TTileChannel channel )
{ {
int width = -1; int width = -1;
switch( type ) switch( type )
{ {
case TileModel::Tile128: width = 128; break; case TileConstants::Tile128: width = 128; break;
case TileModel::Tile256: width = 256; break; case TileConstants::Tile256: width = 256; break;
case TileModel::TileTransition: case TileConstants::TileTransition:
{ {
if( channel != TileModel::TileAlpha ) if( channel != TileConstants::TileAlpha )
width = 128; width = 128;
break; break;
} }
case TileModel::TileDisplacement: width = 32; break; case TileConstants::TileDisplacement: width = 32; break;
} }
return width; return width;
} }
NL3D::CTileSet::TError checkTile( TileModel::TTileChannel channel ) NL3D::CTileSet::TError checkTile( TileConstants::TTileChannel channel )
{ {
if( m_type == TileModel::TileDisplacement ) if( m_type == TileConstants::TileDisplacement )
return NL3D::CTileSet::ok; return NL3D::CTileSet::ok;
if( channel == TileModel::TileAdditive ) if( channel == TileConstants::TileAdditive )
return NL3D::CTileSet::ok; return NL3D::CTileSet::ok;
int pixel; int pixel;
@ -365,14 +365,14 @@ public:
switch( m_type ) switch( m_type )
{ {
case TileModel::Tile128: case TileConstants::Tile128:
error = set.checkTile128( bm, m_border[ channel ], pixel, component ); error = set.checkTile128( bm, m_border[ channel ], pixel, component );
break; break;
case TileModel::Tile256: case TileConstants::Tile256:
error = set.checkTile256( bm, m_border[ channel ], pixel, component ); error = set.checkTile256( bm, m_border[ channel ], pixel, component );
break; break;
case TileModel::TileTransition: case TileConstants::TileTransition:
if( channel != TileModel::TileAlpha ) if( channel != TileConstants::TileAlpha )
error = set.checkTile128( bm, m_border[ channel ], pixel, component ); error = set.checkTile128( bm, m_border[ channel ], pixel, component );
else else
error = set.checkTileTransition( NL3D::CTileSet::TTransition( m_id ), bm, m_border[ channel ], index, pixel, component ); error = set.checkTileTransition( NL3D::CTileSet::TTransition( m_id ), bm, m_border[ channel ], index, pixel, component );
@ -394,13 +394,13 @@ public:
switch( m_type ) switch( m_type )
{ {
case TileModel::Tile128: case TileConstants::Tile128:
case TileModel::Tile256: case TileConstants::Tile256:
m_lastError += QString( "pixel: %1 component: %2" ).arg( pixel ).arg( comp[ component ] ); m_lastError += QString( "pixel: %1 component: %2" ).arg( pixel ).arg( comp[ component ] );
break; break;
case TileModel::TileTransition: case TileConstants::TileTransition:
if( channel != TileModel::TileAlpha ) if( channel != TileConstants::TileAlpha )
{ {
m_lastError += QString( "pixel: %1 component: %2" ).arg( pixel ).arg( comp[ component ] ); m_lastError += QString( "pixel: %1 component: %2" ).arg( pixel ).arg( comp[ component ] );
} }
@ -429,7 +429,7 @@ public:
return error; return error;
} }
bool checkPixmap( TileModel::TTileChannel channel, QPixmap &pixmap ) bool checkPixmap( TileConstants::TTileChannel channel, QPixmap &pixmap )
{ {
int w = pixmap.width(); int w = pixmap.width();
int h = pixmap.height(); int h = pixmap.height();
@ -470,7 +470,7 @@ public:
return true; return true;
} }
bool loadImage( TileModel::TTileChannel channel, const QString &fn, bool empty = false ) bool loadImage( TileConstants::TTileChannel channel, const QString &fn, bool empty = false )
{ {
QPixmap temp; QPixmap temp;
bool b = temp.load( fn ); bool b = temp.load( fn );
@ -483,52 +483,54 @@ public:
m_borderFirst[ channel ] = false; m_borderFirst[ channel ] = false;
/*
if( !empty ) if( !empty )
{ {
if( !checkPixmap( channel, temp ) ) if( !checkPixmap( channel, temp ) )
return false; return false;
} }
*/
pixmaps[ channel ] = temp; pixmaps[ channel ] = temp;
return true; return true;
} }
void clearImage( TileModel::TTileChannel channel ) void clearImage( TileConstants::TTileChannel channel )
{ {
pixmaps[ channel ] = QPixmap(); pixmaps[ channel ] = QPixmap();
} }
const QPixmap& pixMap( TileModel::TTileChannel channel ) const{ const QPixmap& pixMap( TileConstants::TTileChannel channel ) const{
return pixmaps[ channel ]; return pixmaps[ channel ];
} }
void setType( TileModel::TNodeTileType type ){ m_type = type; } void setType( TileConstants::TNodeTileType type ){ m_type = type; }
void setId( int id ){ m_id = id; } void setId( int id ){ m_id = id; }
int id() const{ return m_id; } int id() const{ return m_id; }
QString getLastError() const{ return m_lastError; } QString getLastError() const{ return m_lastError; }
bool borderFirst( TileModel::TTileChannel channel ) const{ return m_borderFirst[ channel ]; } bool borderFirst( TileConstants::TTileChannel channel ) const{ return m_borderFirst[ channel ]; }
const NL3D::CTileBorder &border( TileModel::TTileChannel channel ){ return m_border[ channel ]; } const NL3D::CTileBorder &border( TileConstants::TTileChannel channel ){ return m_border[ channel ]; }
int alphaRot() const{ return m_alphaRot; } int alphaRot() const{ return m_alphaRot; }
void setAlphaRot( int rot ){ m_alphaRot = rot; } void setAlphaRot( int rot ){ m_alphaRot = rot; }
private: private:
QPixmap pixmaps[ TileModel::TileChannelCount ]; QPixmap pixmaps[ TileConstants::TileChannelCount ];
TileModel::TNodeTileType m_type; TileConstants::TNodeTileType m_type;
NL3D::CTileBorder m_border[ TileModel::TileChannelCount ]; NL3D::CTileBorder m_border[ TileConstants::TileChannelCount ];
int m_id; int m_id;
QString m_lastError; QString m_lastError;
bool m_borderFirst[ TileModel::TileChannelCount ]; bool m_borderFirst[ TileConstants::TileChannelCount ];
int m_alphaRot; int m_alphaRot;
}; };
TileModel::TTileChannel TileItemNode::s_displayChannel = TileModel::TileDiffuse; TileConstants::TTileChannel TileItemNode::s_displayChannel = TileConstants::TileDiffuse;
int TileItemNode::s_alphaRot = 0; int TileItemNode::s_alphaRot = 0;
TileItemNode::TileItemNode( TileModel::TNodeTileType type, int tileId, TileModel::TTileChannel channel, QString filename, Node *parent) TileItemNode::TileItemNode( TileConstants::TNodeTileType type, int tileId, TileConstants::TTileChannel channel, QString filename, Node *parent)
{ {
m_parentItem = parent; m_parentItem = parent;
//nlinfo("dispalying tile %d - %s", m_tileId, m_tileFilename[TileModel::TileDiffuse].toAscii().data()); //nlinfo("dispalying tile %d - %s", m_tileId, m_tileFilename[TileModel::TileDiffuse].toAscii().data());
@ -550,7 +552,7 @@ TileItemNode::~TileItemNode()
qDeleteAll(m_childItems); qDeleteAll(m_childItems);
} }
bool TileItemNode::setTileFilename(TileModel::TTileChannel channel, QString filename) bool TileItemNode::setTileFilename(TileConstants::TTileChannel channel, QString filename)
{ {
QString fn = filename; QString fn = filename;
bool empty = false; bool empty = false;
@ -571,9 +573,9 @@ bool TileItemNode::setTileFilename(TileModel::TTileChannel channel, QString file
return true; return true;
} }
QString TileItemNode::getTileFilename(TileModel::TTileChannel channel) QString TileItemNode::getTileFilename(TileConstants::TTileChannel channel)
{ {
QMap< TileModel::TTileChannel, QString >::const_iterator itr QMap< TileConstants::TTileChannel, QString >::const_iterator itr
= m_tileFilename.find( channel ); = m_tileFilename.find( channel );
if( itr == m_tileFilename.end() ) if( itr == m_tileFilename.end() )
return ""; return "";
@ -596,12 +598,12 @@ QString TileItemNode::getLastError() const
return pvt->getLastError(); return pvt->getLastError();
} }
bool TileItemNode::borderFirst( TileModel::TTileChannel channel ) const bool TileItemNode::borderFirst( TileConstants::TTileChannel channel ) const
{ {
return pvt->borderFirst( channel ); return pvt->borderFirst( channel );
} }
const NL3D::CTileBorder& TileItemNode::border( TileModel::TTileChannel channel ) const const NL3D::CTileBorder& TileItemNode::border( TileConstants::TTileChannel channel ) const
{ {
return pvt->border( channel ); return pvt->border( channel );
} }
@ -659,3 +661,9 @@ int TileItemNode::columnCount() const
{ {
return 1; return 1;
} }
QVariant TileItemNode::pixmap( TileConstants::TTileChannel channel ) const
{
return pvt->pixMap( channel );
}

View file

@ -95,18 +95,18 @@ class TileTypeNode : public Node
{ {
public: public:
TileTypeNode(TileModel::TNodeTileType type, Node *parent=0); TileTypeNode(TileConstants::TNodeTileType type, Node *parent=0);
virtual ~TileTypeNode(); virtual ~TileTypeNode();
QVariant data(int column, int role) const; QVariant data(int column, int role) const;
int columnCount() const; int columnCount() const;
TileModel::TNodeTileType getTileType(); TileConstants::TNodeTileType getTileType();
bool removeChildren( int position, int count ); bool removeChildren( int position, int count );
private: private:
void reindex(); void reindex();
TileModel::TNodeTileType m_nodeTileType; TileConstants::TNodeTileType m_nodeTileType;
}; };
class TileItemNodePvt; class TileItemNodePvt;
@ -114,30 +114,32 @@ class TileItemNodePvt;
class TileItemNode : public Node class TileItemNode : public Node
{ {
public: public:
TileItemNode( TileModel::TNodeTileType type, int tileId, TileModel::TTileChannel channel, QString filename, Node *parent=0); TileItemNode( TileConstants::TNodeTileType type, int tileId, TileConstants::TTileChannel channel, QString filename, Node *parent=0);
virtual ~TileItemNode(); virtual ~TileItemNode();
QVariant data(int column, int role) const; QVariant data(int column, int role) const;
int columnCount() const; int columnCount() const;
bool setTileFilename(TileModel::TTileChannel channel, QString filename); bool setTileFilename(TileConstants::TTileChannel channel, QString filename);
QString getTileFilename(TileModel::TTileChannel channel); QString getTileFilename(TileConstants::TTileChannel channel);
void setId( int id ); void setId( int id );
int id() const; int id() const;
QString getLastError() const; QString getLastError() const;
bool borderFirst( TileModel::TTileChannel channel ) const; bool borderFirst( TileConstants::TTileChannel channel ) const;
const NL3D::CTileBorder& border( TileModel::TTileChannel channel ) const; const NL3D::CTileBorder& border( TileConstants::TTileChannel channel ) const;
int alphaRot() const; int alphaRot() const;
static void setDisplayChannel( TileModel::TTileChannel channel ){ s_displayChannel = channel; } static void setDisplayChannel( TileConstants::TTileChannel channel ){ s_displayChannel = channel; }
static TileModel::TTileChannel displayChannel(){ return s_displayChannel; } static TileConstants::TTileChannel displayChannel(){ return s_displayChannel; }
static void setAlphaRot( int rot ){ s_alphaRot = rot; } static void setAlphaRot( int rot ){ s_alphaRot = rot; }
bool hasError() const{ return m_hasError; } bool hasError() const{ return m_hasError; }
private: QVariant pixmap( TileConstants::TTileChannel channel ) const;
QMap<TileModel::TTileChannel, QString> m_tileFilename;
QMap<TileModel::TTileChannel, TileWidget*> m_tileWidget;
static TileModel::TTileChannel s_displayChannel; private:
QMap<TileConstants::TTileChannel, QString> m_tileFilename;
QMap<TileConstants::TTileChannel, TileWidget*> m_tileWidget;
static TileConstants::TTileChannel s_displayChannel;
static int s_alphaRot; static int s_alphaRot;
TileItemNodePvt *pvt; TileItemNodePvt *pvt;

View file

@ -16,6 +16,7 @@
#include "tile_model.h" #include "tile_model.h"
#include "tile_item.h" #include "tile_item.h"
#include "tile_bank.h"
#include <QStringList> #include <QStringList>
@ -35,6 +36,8 @@ TileModel::TileModel(const QStringList &headers, QObject *parent) : QAbstractIte
TileModel::CurrentZoomFactor = TileModel::TileZoom100; TileModel::CurrentZoomFactor = TileModel::TileZoom100;
m_indexDisplay = true; m_indexDisplay = true;
m_fileDisplay = true; m_fileDisplay = true;
m_tileBank = new TileBank();
} }
TileModel::~TileModel() TileModel::~TileModel()
@ -182,59 +185,74 @@ TileSetNode *TileModel::createTileSetNode(QString tileSetName)
TileSetNode *tileSet = new TileSetNode(tileSetName); TileSetNode *tileSet = new TileSetNode(tileSetName);
// child for 128x128 tiles // child for 128x128 tiles
TileTypeNode *tile128= new TileTypeNode(Tile128); TileTypeNode *tile128= new TileTypeNode( TileConstants::Tile128);
tileSet->appendRow(tile128); tileSet->appendRow(tile128);
// child for 256x256 tiles // child for 256x256 tiles
TileTypeNode *tile256= new TileTypeNode(Tile256); TileTypeNode *tile256= new TileTypeNode( TileConstants::Tile256);
tileSet->appendRow(tile256); tileSet->appendRow(tile256);
// child for transition tiles. // child for transition tiles.
TileTypeNode *tileTrans= new TileTypeNode(TileTransition); TileTypeNode *tileTrans= new TileTypeNode( TileConstants::TileTransition);
tileSet->appendRow(tileTrans); tileSet->appendRow(tileTrans);
// Add the default transition tiles. // Add the default transition tiles.
// TODO tie this to CTileSet::count from NeL // TODO tie this to CTileSet::count from NeL
for(int transPos=0; transPos<48; transPos++) for(int transPos=0; transPos<48; transPos++)
{ {
TileItemNode *transTile= new TileItemNode( TileModel::TileTransition, transPos, TileDiffuse, QString("empty")); TileItemNode *transTile= new TileItemNode( TileConstants::TileTransition, transPos, TileConstants::TileDiffuse, QString("empty"));
tileTrans->appendRow(transTile); tileTrans->appendRow(transTile);
} }
// child for displacement tiles // child for displacement tiles
TileTypeNode *tileDisp= new TileTypeNode(TileDisplacement); TileTypeNode *tileDisp= new TileTypeNode( TileConstants::TileDisplacement);
tileSet->appendRow(tileDisp); tileSet->appendRow(tileDisp);
// Add the default displacement tiles. // Add the default displacement tiles.
// TODO tie this to CTileSet::CountDisplace from NeL // TODO tie this to CTileSet::CountDisplace from NeL
for(int dispPos=0; dispPos<16; dispPos++) for(int dispPos=0; dispPos<16; dispPos++)
{ {
TileItemNode *dispTile= new TileItemNode( TileModel::TileDisplacement, dispPos, TileDiffuse, QString("empty")); TileItemNode *dispTile= new TileItemNode( TileConstants::TileDisplacement, dispPos, TileConstants::TileDiffuse, QString("empty"));
tileDisp->appendRow(dispTile); tileDisp->appendRow(dispTile);
} }
// Append them in the correct order to the tile set. // Append them in the correct order to the tile set.
this->appendRow(tileSet); this->appendRow(tileSet);
m_tileBank->addTileSet(tileSetName);
return tileSet; return tileSet;
} }
TileItemNode *TileModel::createItemNode( TileModel::TNodeTileType type, int id, TTileChannel channel, const QString &fileName ) TileItemNode *TileModel::createItemNode( TileConstants::TNodeTileType type, int id, TileConstants::TTileChannel channel, const QString &fileName )
{ {
return new TileItemNode( type, id, channel, fileName ); return new TileItemNode( type, id, channel, fileName );
} }
const char *TileModel::getTileTypeName(TileModel::TNodeTileType type) TileItemNode *TileModel::createItemNode( int idx, TileConstants::TNodeTileType type, int id, TileConstants::TTileChannel channel, const QString &fileName )
{
TileItemNode *n = new TileItemNode( type, id, channel, fileName );
bool b = m_tileBank->addTileToSet( idx, fileName, n->pixmap( channel ), channel, type );
if( !b )
{
delete n;
return NULL;
}
return n;
}
const char *TileModel::getTileTypeName(TileConstants::TNodeTileType type)
{ {
switch(type) switch(type)
{ {
case Tile128: case TileConstants::Tile128:
return "128"; return "128";
case Tile256: case TileConstants::Tile256:
return "256"; return "256";
case TileTransition: case TileConstants::TileTransition:
return "Transition"; return "Transition";
case TileDisplacement: case TileConstants::TileDisplacement:
return "Displacement"; return "Displacement";
default: default:
break; break;
@ -242,17 +260,17 @@ const char *TileModel::getTileTypeName(TileModel::TNodeTileType type)
return "UNKNOWN"; return "UNKNOWN";
} }
uint32 TileModel::getTileTypeSize(TileModel::TNodeTileType type) uint32 TileModel::getTileTypeSize(TileConstants::TNodeTileType type)
{ {
switch(type) switch(type)
{ {
case Tile128: case TileConstants::Tile128:
return 128; return 128;
case Tile256: case TileConstants::Tile256:
return 256; return 256;
case TileTransition: case TileConstants::TileTransition:
return 64; return 64;
case TileDisplacement: case TileConstants::TileDisplacement:
return 32; return 32;
default: default:
break; break;
@ -287,6 +305,16 @@ void TileModel::clear()
removeRows( 0, c ); removeRows( 0, c );
} }
void TileModel::addLand( const QString &name )
{
m_tileBank->addLand( name );
}
void TileModel::setLandSets( int idx, const QStringList &l )
{
m_tileBank->setLandSets( idx, l );
}
void TileModel::selectFilenameDisplay(bool selected) void TileModel::selectFilenameDisplay(bool selected)
{ {
m_fileDisplay = selected; m_fileDisplay = selected;

View file

@ -21,32 +21,18 @@
#include <QAbstractListModel> #include <QAbstractListModel>
#include "tile_constants.h"
class Node; class Node;
class TileSetNode; class TileSetNode;
class TileItemNode; class TileItemNode;
class TileBank;
class TileModel : public QAbstractItemModel class TileModel : public QAbstractItemModel
{ {
Q_OBJECT Q_OBJECT
public: public:
enum TTileChannel
{
TileDiffuse = 0,
TileAdditive = 1,
TileAlpha = 2,
TileChannelCount = 3
};
enum TNodeTileType
{
Tile128 = 0,
Tile256 = 1,
TileTransition = 2,
TileDisplacement = 3,
TileNodeTypeCount = 4
};
enum TTileItemRole enum TTileItemRole
{ {
TilePixmapRole = Qt::UserRole+1, TilePixmapRole = Qt::UserRole+1,
@ -87,10 +73,11 @@ public:
void swapRows( int a, int b ); void swapRows( int a, int b );
TileSetNode *createTileSetNode(QString tileSetName); TileSetNode *createTileSetNode(QString tileSetName);
static TileItemNode *createItemNode( TileModel::TNodeTileType type, int id, TTileChannel channel, const QString &fileName ); static TileItemNode *createItemNode( TileConstants::TNodeTileType type, int id, TileConstants::TTileChannel channel, const QString &fileName );
TileItemNode *createItemNode( int idx, TileConstants::TNodeTileType type, int id, TileConstants::TTileChannel channel, const QString &fileName );
static const char *getTileTypeName(TNodeTileType type); static const char *getTileTypeName(TileConstants::TNodeTileType type);
static uint32 getTileTypeSize(TileModel::TNodeTileType type); static uint32 getTileTypeSize(TileConstants::TNodeTileType type);
static TTileZoomFactor CurrentZoomFactor; static TTileZoomFactor CurrentZoomFactor;
@ -101,6 +88,9 @@ public:
void setTexturePath( const QString &path ){ m_texturePath = path; } void setTexturePath( const QString &path ){ m_texturePath = path; }
QString texturePath() const{ return m_texturePath; } QString texturePath() const{ return m_texturePath; }
void addLand( const QString &name );
void setLandSets( int idx, const QStringList &l );
public Q_SLOTS: public Q_SLOTS:
void selectFilenameDisplay(bool selected); void selectFilenameDisplay(bool selected);
void selectIndexDisplay(bool selected); void selectIndexDisplay(bool selected);
@ -117,6 +107,8 @@ private:
Node *rootItem; Node *rootItem;
QString m_texturePath; QString m_texturePath;
TileBank *m_tileBank;
}; };
#endif // TILE_MODEL_H #endif // TILE_MODEL_H

View file

@ -28,15 +28,15 @@ class TileBankLoaderPvt
public: public:
NL3D::CTileBank bank; NL3D::CTileBank bank;
static NL3D::CTile::TBitmap channelToTBitmap( TileModel::TTileChannel channel ) static NL3D::CTile::TBitmap channelToTBitmap( TileConstants::TTileChannel channel )
{ {
NL3D::CTile::TBitmap b = NL3D::CTile::bitmapCount; NL3D::CTile::TBitmap b = NL3D::CTile::bitmapCount;
switch( channel ) switch( channel )
{ {
case TileModel::TileDiffuse: b = NL3D::CTile::diffuse; break; case TileConstants::TileDiffuse: b = NL3D::CTile::diffuse; break;
case TileModel::TileAdditive: b = NL3D::CTile::additive; break; case TileConstants::TileAdditive: b = NL3D::CTile::additive; break;
case TileModel::TileAlpha: b = NL3D::CTile::alpha; break; case TileConstants::TileAlpha: b = NL3D::CTile::alpha; break;
} }
return b; return b;
@ -75,11 +75,11 @@ public:
int idx = set->getTile128( i ); int idx = set->getTile128( i );
NL3D::CTile *tile = bank.getTile( idx ); NL3D::CTile *tile = bank.getTile( idx );
TileItemNode *tin = new TileItemNode( TileModel::Tile128, i, TileModel::TileDiffuse, "" ); TileItemNode *tin = new TileItemNode( TileConstants::Tile128, i, TileConstants::TileDiffuse, "" );
for( int i = TileModel::TileDiffuse; i < TileModel::TileAlpha; i++ ) for( int i = TileConstants::TileDiffuse; i < TileConstants::TileAlpha; i++ )
{ {
tin->setTileFilename( TileModel::TTileChannel( i ), tile->getRelativeFileName( channelToTBitmap( TileModel::TTileChannel( i ) ) ).c_str() ); tin->setTileFilename( TileConstants::TTileChannel( i ), tile->getRelativeFileName( channelToTBitmap( TileConstants::TTileChannel( i ) ) ).c_str() );
} }
node->appendChild( tin ); node->appendChild( tin );
@ -94,11 +94,11 @@ public:
int idx = set->getTile256( i ); int idx = set->getTile256( i );
NL3D::CTile *tile = bank.getTile( idx ); NL3D::CTile *tile = bank.getTile( idx );
TileItemNode *tin = new TileItemNode( TileModel::Tile256, i, TileModel::TileDiffuse, "" ); TileItemNode *tin = new TileItemNode( TileConstants::Tile256, i, TileConstants::TileDiffuse, "" );
for( int i = TileModel::TileDiffuse; i < TileModel::TileAlpha; i++ ) for( int i = TileConstants::TileDiffuse; i < TileConstants::TileAlpha; i++ )
{ {
tin->setTileFilename( TileModel::TTileChannel( i ), tile->getRelativeFileName( channelToTBitmap( TileModel::TTileChannel( i ) ) ).c_str() ); tin->setTileFilename( TileConstants::TTileChannel( i ), tile->getRelativeFileName( channelToTBitmap( TileConstants::TTileChannel( i ) ) ).c_str() );
} }
node->appendChild( tin ); node->appendChild( tin );
@ -115,9 +115,9 @@ public:
TileItemNode *tin = static_cast< TileItemNode* >( node->child( i ) ); TileItemNode *tin = static_cast< TileItemNode* >( node->child( i ) );
for( int j = TileModel::TileDiffuse; j <= TileModel::TileAlpha; j++ ) for( int j = TileConstants::TileDiffuse; j <= TileConstants::TileAlpha; j++ )
{ {
tin->setTileFilename( TileModel::TTileChannel( i ), tile->getRelativeFileName( channelToTBitmap( TileModel::TTileChannel( i ) ) ).c_str() ); tin->setTileFilename( TileConstants::TTileChannel( i ), tile->getRelativeFileName( channelToTBitmap( TileConstants::TTileChannel( i ) ) ).c_str() );
} }
} }
} }
@ -130,7 +130,7 @@ public:
const char *fn = bank.getDisplacementMap( did ); const char *fn = bank.getDisplacementMap( did );
TileItemNode *tin = static_cast< TileItemNode* >( node->child( i ) ); TileItemNode *tin = static_cast< TileItemNode* >( node->child( i ) );
tin->setTileFilename( TileModel::TileDiffuse, fn ); tin->setTileFilename( TileConstants::TileDiffuse, fn );
} }
} }

View file

@ -27,35 +27,35 @@ class TileBankSaverPvt
public: public:
NL3D::CTileBank bank; NL3D::CTileBank bank;
static NL3D::CTile::TBitmap channelToTBitmap( TileModel::TTileChannel channel ) static NL3D::CTile::TBitmap channelToTBitmap( TileConstants::TTileChannel channel )
{ {
NL3D::CTile::TBitmap b = NL3D::CTile::bitmapCount; NL3D::CTile::TBitmap b = NL3D::CTile::bitmapCount;
switch( channel ) switch( channel )
{ {
case TileModel::TileDiffuse: b = NL3D::CTile::diffuse; break; case TileConstants::TileDiffuse: b = NL3D::CTile::diffuse; break;
case TileModel::TileAdditive: b = NL3D::CTile::additive; break; case TileConstants::TileAdditive: b = NL3D::CTile::additive; break;
case TileModel::TileAlpha: b = NL3D::CTile::alpha; break; case TileConstants::TileAlpha: b = NL3D::CTile::alpha; break;
} }
return b; return b;
} }
NL3D::CTile* addTileToSet( NL3D::CTileSet *set, TileModel::TNodeTileType type ) NL3D::CTile* addTileToSet( NL3D::CTileSet *set, TileConstants::TNodeTileType type )
{ {
int idx = -1; int idx = -1;
int bidx = -1; int bidx = -1;
switch( type ) switch( type )
{ {
case TileModel::Tile128: case TileConstants::Tile128:
{ {
set->addTile128( idx, bank ); set->addTile128( idx, bank );
bidx = set->getTile128( idx ); bidx = set->getTile128( idx );
break; break;
} }
case TileModel::Tile256: case TileConstants::Tile256:
{ {
set->addTile256( idx, bank ); set->addTile256( idx, bank );
bidx = set->getTile256( idx ); bidx = set->getTile256( idx );
@ -71,24 +71,24 @@ public:
void addTilesToSet( NL3D::CTileSet *set, TileTypeNode *node ) void addTilesToSet( NL3D::CTileSet *set, TileTypeNode *node )
{ {
TileModel::TNodeTileType type = node->getTileType(); TileConstants::TNodeTileType type = node->getTileType();
for( int i = 0; i < node->childCount(); i++ ) for( int i = 0; i < node->childCount(); i++ )
{ {
TileItemNode *tin = static_cast< TileItemNode* >( node->child( i ) ); TileItemNode *tin = static_cast< TileItemNode* >( node->child( i ) );
NL3D::CTile *tile = addTileToSet( set, type ); NL3D::CTile *tile = addTileToSet( set, type );
for( int j = TileModel::TileDiffuse; j < TileModel::TileAlpha; j++ ) for( int j = TileConstants::TileDiffuse; j < TileConstants::TileAlpha; j++ )
{ {
QString fn = tin->getTileFilename( TileModel::TTileChannel( j ) ); QString fn = tin->getTileFilename( TileConstants::TTileChannel( j ) );
tile->setFileName( channelToTBitmap( TileModel::TTileChannel( j ) ) , fn.toUtf8().constData() ); tile->setFileName( channelToTBitmap( TileConstants::TTileChannel( j ) ) , fn.toUtf8().constData() );
} }
} }
} }
void addTilesToSet( NL3D::CTileSet *set, TileSetNode *node ) void addTilesToSet( NL3D::CTileSet *set, TileSetNode *node )
{ {
for( int i = TileModel::Tile128; i <= TileModel::Tile256; i++ ) for( int i = TileConstants::Tile128; i <= TileConstants::Tile256; i++ )
{ {
TileTypeNode *tn = static_cast< TileTypeNode* >( node->child( i ) ); TileTypeNode *tn = static_cast< TileTypeNode* >( node->child( i ) );
@ -103,9 +103,9 @@ public:
{ {
tileNode = static_cast< TileItemNode* >( node->child( i ) ); tileNode = static_cast< TileItemNode* >( node->child( i ) );
for( int j = TileModel::TileDiffuse; j < TileModel::TileAlpha; j++ ) for( int j = TileConstants::TileDiffuse; j < TileConstants::TileAlpha; j++ )
{ {
TileModel::TTileChannel channel = TileModel::TTileChannel( j ); TileConstants::TTileChannel channel = TileConstants::TTileChannel( j );
NL3D::CTile::TBitmap bm = channelToTBitmap( channel ); NL3D::CTile::TBitmap bm = channelToTBitmap( channel );
const NL3D::CTileBorder &border = tileNode->border( channel ); const NL3D::CTileBorder &border = tileNode->border( channel );
@ -124,9 +124,9 @@ public:
{ {
tileNode = static_cast< TileItemNode* >( node->child( i ) ); tileNode = static_cast< TileItemNode* >( node->child( i ) );
for( int j = TileModel::TileDiffuse; j < TileModel::TileAlpha; j++ ) for( int j = TileConstants::TileDiffuse; j < TileConstants::TileAlpha; j++ )
{ {
TileModel::TTileChannel channel = TileModel::TTileChannel( j ); TileConstants::TTileChannel channel = TileConstants::TTileChannel( j );
NL3D::CTile::TBitmap bm = channelToTBitmap( channel ); NL3D::CTile::TBitmap bm = channelToTBitmap( channel );
const NL3D::CTileBorder &border = tileNode->border( channel ); const NL3D::CTileBorder &border = tileNode->border( channel );
@ -140,14 +140,14 @@ public:
void setupTransitionTile( NL3D::CTileSet *set, TileItemNode *node, int idx ) void setupTransitionTile( NL3D::CTileSet *set, TileItemNode *node, int idx )
{ {
TileModel::TTileChannel channel; TileConstants::TTileChannel channel;
NL3D::CTile::TBitmap bm; NL3D::CTile::TBitmap bm;
NL3D::CTileSet::TTransition tr; NL3D::CTileSet::TTransition tr;
// Diffuse, Additive // Diffuse, Additive
for( int i = TileModel::TileDiffuse; i < TileModel::TileAlpha; i++ ) for( int i = TileConstants::TileDiffuse; i < TileConstants::TileAlpha; i++ )
{ {
channel =TileModel::TTileChannel( i ); channel =TileConstants::TTileChannel( i );
bm = channelToTBitmap( channel ); bm = channelToTBitmap( channel );
tr = NL3D::CTileSet::TTransition( idx ); tr = NL3D::CTileSet::TTransition( idx );
const NL3D::CTileBorder &border = node->border( channel ); const NL3D::CTileBorder &border = node->border( channel );
@ -159,7 +159,7 @@ public:
// Alpha // Alpha
{ {
channel = TileModel::TileAlpha; channel = TileConstants::TileAlpha;
bm = channelToTBitmap( channel ); bm = channelToTBitmap( channel );
tr = NL3D::CTileSet::TTransition( idx ); tr = NL3D::CTileSet::TTransition( idx );
const NL3D::CTileBorder &border = node->border( channel ); const NL3D::CTileBorder &border = node->border( channel );
@ -187,7 +187,7 @@ public:
void setupDisplacementTile( NL3D::CTileSet *set, TileItemNode *node, int idx ) void setupDisplacementTile( NL3D::CTileSet *set, TileItemNode *node, int idx )
{ {
set->setDisplacement( NL3D::CTileSet::TDisplacement( idx ), set->setDisplacement( NL3D::CTileSet::TDisplacement( idx ),
node->getTileFilename( TileModel::TileDiffuse ).toUtf8().constData(), node->getTileFilename( TileConstants::TileDiffuse ).toUtf8().constData(),
bank ); bank );
} }