53 lines
1.8 KiB
C
53 lines
1.8 KiB
C
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// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef VIEW_TEXT_FORMATED_H
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#define VIEW_TEXT_FORMATED_H
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#include "view_text.h"
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/** The same as a view text id, but with some display option
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* The input is a formated string, every character is copied, but subsitution is done for each character preceded by $
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* $p -> expand the player name
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* $P -> expand the player name in uppercase
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* $b -> expand the current bot name ( bot with which the player is talking)
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* $s -> expand the current short bot name (with no specification/title in it)
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* if "ui..." replace the format with CI18N
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*/
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class CViewTextFormated : public CViewText
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{
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public:
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CViewTextFormated (const TCtorParam ¶m) : CViewText(param)
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{}
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virtual bool parse(xmlNodePtr cur, CInterfaceGroup * parentGroup);
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virtual void checkCoords();
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const ucstring &getFormatString() const { return _FormatString; }
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void setFormatString(const ucstring &format);
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static ucstring formatString(const ucstring &inputString, const ucstring ¶mString);
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private:
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ucstring _FormatString;
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};
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#endif
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