// Ryzom - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #ifndef VIEW_TEXT_FORMATED_H #define VIEW_TEXT_FORMATED_H #include "view_text.h" /** The same as a view text id, but with some display option * The input is a formated string, every character is copied, but subsitution is done for each character preceded by $ * $p -> expand the player name * $P -> expand the player name in uppercase * $b -> expand the current bot name ( bot with which the player is talking) * $s -> expand the current short bot name (with no specification/title in it) * if "ui..." replace the format with CI18N */ class CViewTextFormated : public CViewText { public: CViewTextFormated (const TCtorParam ¶m) : CViewText(param) {} virtual bool parse(xmlNodePtr cur, CInterfaceGroup * parentGroup); virtual void checkCoords(); const ucstring &getFormatString() const { return _FormatString; } void setFormatString(const ucstring &format); static ucstring formatString(const ucstring &inputString, const ucstring ¶mString); private: ucstring _FormatString; }; #endif