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114 changed files with 5538 additions and 1249 deletions

289
client/exedll_linux32/client_default.cfg Executable file → Normal file
View file

@ -46,11 +46,11 @@ PatchUrl = "http://lirria.khaganat.net:43435";
RingReleaseNotePath = "http://lirria.khaganat.net/patch/index.php";
StartupHost = "lirria.khaganat.net:40916";
StartupPage = "/login/r2_login.php";
InstallStatsUrl = "http://lirria.khaganat.net:50000/stats/stats.php";
InstallStatsUrl = "https://lirria.khaganat.net:50000/stats/stats.php";
CreateAccountURL = "http://lirria.khaganat.net/ams/?page=register";
EditAccountURL = "http://lirria.khaganat.net/";
ForgetPwdURL = "http://lirria.khaganat.net/ams/index.php?page=forgot_password";
CreateAccountURL = "https://lirria.khaganat.net/ams/?page=register";
EditAccountURL = "https://lirria.khaganat.net/";
ForgetPwdURL = "https://lirria.khaganat.net/ams/index.php?page=forgot_password";
//FreeTrialURL = "https://lirria.khaganat.net/";
LoginSupportURL = "https://www.khaganat.net/irc";
ConditionsTermsURL = "khaganat.net/wikhan/fr:charte";
@ -106,27 +106,27 @@ VerboseLog = 1;
///////////
HardwareCursor = 1;
CursorSpeed = 1.0; // In pixels per mickey
CursorSpeed_min = 0.5;
CursorSpeed_max = 2.0;
CursorSpeed = 1.0; // In pixels per mickey
CursorSpeed_min = 0.5;
CursorSpeed_max = 2.0;
CursorAcceleration = 40; // Threshold in mickey
CursorAcceleration = 40; // Threshold in mickey
CursorAcceleration_min = 20;
CursorAcceleration_max = 80;
FreeLookSpeed = 0.004; // In radian per mickey
FreeLookSpeed_min = 0.0001;
FreeLookSpeed_max = 0.01;
FreeLookSpeed = 0.004; // In radian per mickey
FreeLookSpeed_min = 0.0001;
FreeLookSpeed_max = 0.01;
FreeLookAcceleration = 40; // Threshold in mickey
FreeLookAcceleration_min = 20;
FreeLookAcceleration_max = 80;
FreeLookAcceleration = 40; // Threshold in mickey
FreeLookAcceleration_min = 20;
FreeLookAcceleration_max = 80;
FreeLookInverted = 0;
FreeLookTablet = 0;
AutomaticCamera = 0;
DblClickMode = 1;
AutoEquipTool = 1;
FreeLookInverted = 0;
FreeLookTablet = 0;
AutomaticCamera = 0;
DblClickMode = 1;
AutoEquipTool = 1;
///////////////////
// RENDER CONFIG //
@ -140,43 +140,43 @@ AutoEquipTool = 1;
// *** LANDSCAPE
LandscapeTileNear = 50.000000;
LandscapeTileNear_min = 5.000000;
LandscapeTileNear_max = 200.000000;
LandscapeTileNear_min = 20.000000;
LandscapeTileNear_max = 100.000000;
LandscapeTileNear_step = 10.0;
LandscapeTileNear_ps0 = 5.0;
LandscapeTileNear_ps0 = 20.0;
LandscapeTileNear_ps1 = 40.0;
LandscapeTileNear_ps2 = 50.0;
LandscapeTileNear_ps3 = 120.0;
LandscapeTileNear_ps3 = 80.0;
// NB: threshold is inverted ULandscape::setThreshold(), to be more intelligible
LandscapeThreshold = 1000.0;
LandscapeThreshold_min = 50.0; // Low quality => 0.01 threshold
LandscapeThreshold_max = 3000.0; // High quality => 0.0005 threshold
LandscapeThreshold_step = 50.0;
LandscapeThreshold_ps0 = 50.0;
LandscapeThreshold_min = 100.0; // Low quality => 0.01 threshold
LandscapeThreshold_max = 2000.0; // High quality => 0.0005 threshold
LandscapeThreshold_step = 100.0;
LandscapeThreshold_ps0 = 100.0;
LandscapeThreshold_ps1 = 500.0;
LandscapeThreshold_ps2 = 1000.0;
LandscapeThreshold_ps3 = 2000.0;
Vision = 500.000000;
Vision_min = 100.000000;
Vision_max = 1500.000000;
Vision_step = 100.000000;
Vision_ps0 = 100.0;
Vision = 500.000000;
Vision_min = 200.000000;
Vision_max = 800.000000;
Vision_step = 100.000000;
Vision_ps0 = 200.0;
Vision_ps1 = 400.0;
Vision_ps2 = 500.0;
Vision_ps3 = 1000.0;
Vision_ps3 = 800.0;
MicroVeget = 1; // Enable/Disable MicroVeget.
MicroVeget = 1; // Enable/Disable MicroVeget.
MicroVeget_ps0 = 0;
MicroVeget_ps1 = 1;
MicroVeget_ps2 = 1;
MicroVeget_ps3 = 1;
MicroVegetDensity = 80.0;
MicroVegetDensity = 80.0;
MicroVegetDensity_min = 10.0;
MicroVegetDensity_max = 100.0;
MicroVegetDensity_step = 10.0;
MicroVegetDensity_step = 10.0;
MicroVegetDensity_ps0 = 10.0; // not used since disabled!
MicroVegetDensity_ps1 = 30.0;
MicroVegetDensity_ps2 = 80.0;
@ -184,46 +184,46 @@ MicroVegetDensity_ps3 = 100.0;
// *** FX
FxNbMaxPoly = 20000;
FxNbMaxPoly_min = 1000;
FxNbMaxPoly = 20000;
FxNbMaxPoly_min = 2000;
FxNbMaxPoly_max = 50000;
FxNbMaxPoly_step = 1000;
FxNbMaxPoly_ps0 = 1000;
FxNbMaxPoly_step= 2000;
FxNbMaxPoly_ps0 = 2000;
FxNbMaxPoly_ps1 = 10000;
FxNbMaxPoly_ps2 = 20000;
FxNbMaxPoly_ps3 = 50000;
Cloud = 1;
Cloud_ps0 = 0;
Cloud_ps1 = 1;
Cloud_ps2 = 1;
Cloud_ps3 = 1;
Cloud = 1;
Cloud_ps0 = 0 ;
Cloud_ps1 = 1 ;
Cloud_ps2 = 1 ;
Cloud_ps3 = 1 ;
CloudQuality = 160.0;
CloudQuality = 160.0;
CloudQuality_min = 80.0;
CloudQuality_max = 320.0;
CloudQuality_step = 20.0;
CloudQuality_step = 20.0;
CloudQuality_ps0 = 80.0; // not used since disabled!
CloudQuality_ps1 = 80.0;
CloudQuality_ps2 = 160.0;
CloudQuality_ps3 = 320.0;
CloudUpdate = 1;
CloudUpdate = 1;
CloudUpdate_min = 1;
CloudUpdate_max = 8;
CloudUpdate_step = 1;
CloudUpdate_step= 1;
CloudUpdate_ps0 = 1; // not used since disabled!
CloudUpdate_ps1 = 1;
CloudUpdate_ps2 = 1;
CloudUpdate_ps3 = 3;
Shadows = 1;
Shadows = 1;
Shadows_ps0 = 0;
Shadows_ps1 = 1;
Shadows_ps2 = 1;
Shadows_ps3 = 1;
FXAA = 1;
FXAA = 1;
FXAA_ps0 = 0;
FXAA_ps1 = 1;
FXAA_ps2 = 1;
@ -231,52 +231,52 @@ FXAA_ps3 = 1;
AnisotropicFilter = 0;
Bloom = 1;
Bloom = 1;
Bloom_ps0 = 0;
Bloom_ps1 = 0;
Bloom_ps1 = 1;
Bloom_ps2 = 1;
Bloom_ps3 = 1;
SquareBloom = 1;
SquareBloom_ps0 = 0;
SquareBloom_ps1 = 0;
SquareBloom_ps1 = 1;
SquareBloom_ps2 = 1;
SquareBloom_ps3 = 1;
DensityBloom = 150.0;
DensityBloom = 255.0;
DensityBloom_min = 0.0;
DensityBloom_max = 255.0;
DensityBloom_step = 1.0;
DensityBloom_ps0 = 0;
DensityBloom_ps1 = 0;
DensityBloom_ps2 = 150.0;
DensityBloom_ps3 = 150.0;
DensityBloom_step = 1.0;
DensityBloom_ps0 = 255.0;
DensityBloom_ps1 = 255.0;
DensityBloom_ps2 = 255.0;
DensityBloom_ps3 = 255.0;
// *** CHARACTERS
SkinNbMaxPoly = 100000;
SkinNbMaxPoly = 100000;
SkinNbMaxPoly_min = 5000;
SkinNbMaxPoly_max = 300000;
SkinNbMaxPoly_step = 5000;
SkinNbMaxPoly_ps0 = 5000;
SkinNbMaxPoly_max = 250000;
SkinNbMaxPoly_step = 5000;
SkinNbMaxPoly_ps0 = 10000;
SkinNbMaxPoly_ps1 = 70000;
SkinNbMaxPoly_ps2 = 100000;
SkinNbMaxPoly_ps3 = 200000;
NbMaxSkeletonNotCLod = 125;
NbMaxSkeletonNotCLod = 125;
NbMaxSkeletonNotCLod_min = 5;
NbMaxSkeletonNotCLod_max = 400;
NbMaxSkeletonNotCLod_step = 5;
NbMaxSkeletonNotCLod_ps0 = 5;
NbMaxSkeletonNotCLod_ps1 = 20;
NbMaxSkeletonNotCLod_max = 255;
NbMaxSkeletonNotCLod_step = 5;
NbMaxSkeletonNotCLod_ps0 = 10;
NbMaxSkeletonNotCLod_ps1 = 50;
NbMaxSkeletonNotCLod_ps2 = 125;
NbMaxSkeletonNotCLod_ps3 = 255;
CharacterFarClip = 200.0;
CharacterFarClip_min = 25.0;
CharacterFarClip_max = 1000.0;
CharacterFarClip_step = 10.0;
CharacterFarClip_ps0 = 25.0;
CharacterFarClip = 200.0;
CharacterFarClip_min = 50.0;
CharacterFarClip_max = 500.0;
CharacterFarClip_step = 10.0;
CharacterFarClip_ps0 = 50.0;
CharacterFarClip_ps1 = 100.0;
CharacterFarClip_ps2 = 200.0;
CharacterFarClip_ps3 = 500.0;
@ -286,67 +286,67 @@ EnableRacialAnimation = 1;
// *** MISC
// This is the actual aspect ratio of your screen (no relation with the resolution!!). Set 1.7777 if you got a 16/9 screen for instance
ScreenAspectRatio = 0.0;
ForceDXTC = 1; // Enable/Disable DXTC.
DivideTextureSizeBy2 = 0; // Divide texture size
DisableVtxProgram = 0; // Disable Hardware Vertex Program.
DisableVtxAGP = 0; // Disable Hardware Vertex AGP.
DisableTextureShdr = 0; // Disable Hardware Texture Shader.
HDEntityTexture = 1;
HDTextureInstalled = 1;
WaitVBL = 0; // 0 or 1 to wait Vertical Sync.
ForceDXTC = 1; // Enable/Disable DXTC.
DivideTextureSizeBy2= 0; // Divide texture size
DisableVtxProgram = 0; // Disable Hardware Vertex Program.
DisableVtxAGP = 0; // Disable Hardware Vertex AGP.
DisableTextureShdr = 0; // Disable Hardware Texture Shader.
HDEntityTexture = 1;
HDTextureInstalled = 1;
WaitVBL = 0; // 0 or 1 to wait Vertical Sync.
//////////////////
// GAME OPTIONS //
//////////////////
SelectWithRClick = 1;
DisplayWeapons = 1;
RotKeySpeedMax = 2.0;
SelectWithRClick = 1;
DisplayWeapons = 1;
RotKeySpeedMax = 2.0;
RotKeySpeedMax_min = 1.0;
RotKeySpeedMax_max = 4.0;
RotKeySpeedMin = 1.0;
RotKeySpeedMin = 1.0;
RotKeySpeedMin_min = 0.5;
RotKeySpeedMin_max = 2.0;
RotAccel = 3.0;
FollowOnAtk = 0;
AtkOnSelect = 0;
ZCPacsPrim = "gen_bt_col_ext.pacs_prim";
RotAccel = 3.0;
FollowOnAtk = 0;
AtkOnSelect = 0;
ZCPacsPrim = "gen_bt_col_ext.pacs_prim";
/////////////////
// PREFERENCES //
/////////////////
FPV = 0; // FPV(First Person View) : default is false (Third Person View).
CameraHeight = 2.2; // Camera Height (in meter) from the ground (for the Third Person View).
FPV = 0; // FPV(First Person View) : default is false (Third Person View).
CameraHeight = 2.2; // Camera Height (in meter) from the ground (for the Third Person View).
CameraDistance = 3.0; // Camera Distance(in meter) from the user (for the Third Person View).
CameraDistStep = 1.0;
CameraDistMin = 1.0;
CameraDistMax = 250.0;
CameraAccel = 5.0;
CameraDistMin = 1.0;
CameraDistMax = 250.0;
CameraAccel = 5.0;
CameraSpeedMin = 2.0;
CameraSpeedMax = 100.0;
CameraResetSpeed = 10.0; // Speed in radian/s
CameraResetSpeed = 10.0; // Speed in radian/s
//////////////////
// SOUND CONFIG //
//////////////////
SoundForceSoftwareBuffer = 1;
SoundOn = 1;
UseEax = 0;
SoundForceSoftwareBuffer= 1;
SoundOn = 1;
UseEax = 0;
MaxTrack = 32;
MaxTrack_min = 4;
MaxTrack_max = 32;
MaxTrack = 32;
MaxTrack_min = 4;
MaxTrack_max = 32;
MaxTrack_step = 4;
// This is the volume for "InGame" sound FXs
SoundSFXVolume = 1.0;
SoundSFXVolume_min = 0.0;
SoundSFXVolume_max = 1.0;
SoundSFXVolume = 1.0;
SoundSFXVolume_min = 0.0;
SoundSFXVolume_max = 1.0;
SoundSFXVolume_step = 0.001;
// This is volume for "InGame" music. Does not affect the MP3 player
SoundGameMusicVolume = 0.5;
SoundGameMusicVolume_min = 0.0;
SoundGameMusicVolume_max = 1.0;
SoundGameMusicVolume = 0.5;
SoundGameMusicVolume_min = 0.0;
SoundGameMusicVolume_max = 1.0;
SoundGameMusicVolume_step = 0.001;
// MISC
@ -359,15 +359,15 @@ NegFiltersInfo = { "CLIMPD:", "CPath::lookup" , "LNET" };
NegFiltersWarning = { "'basics.Equipment Slot'.", "_usercolor.tga", "PACS" };
// Big screen shot
ScreenShotWidth = 0;
ScreenShotWidth = 0;
ScreenShotHeight = 0;
ScreenShotFullDetail = 1; // 1 to switch full detail mode for characters (both standard & big screenshots)
ScreenShotFullDetail = 1; // 1 to switch full detail mode for characters (both standard & big screenshots)
// Read : "ID", "R G B A MODE [FX]"
SystemInfoColors =
{
// OLD STUFF Here for compatibility
"RG", "0 0 0 255 normal", // Black to see when there is an error
"RG", "0 0 0 255 normal", // Black to see when there is an error
"BC", "0 0 0 255 normal", // Black to see when there is an error
"JA", "0 0 0 255 normal", // Black to see when there is an error
"BL", "0 0 0 255 normal", // Black to see when there is an error
@ -431,18 +431,18 @@ PrintfCommandsFreeTrial = {
DisplayMissingAnimFile = 0;
LoadingStringCount = 54;
LoadingStringCount = 54;
// Some R2 parameters ...
R2Mode = 1;
R2EDEnabled = 1;
R2EDExtendedDebug = 0;
R2EDLightPalette = 0;
R2ClientGw = "r2linux01";
LoadLuaDebugger = 0;
CheckR2ScenarioMD5 = 1;
R2Mode = 1;
R2EDEnabled = 1;
R2EDExtendedDebug = 0;
R2EDLightPalette = 0;
R2ClientGw = "r2linux01";
LoadLuaDebugger = 0;
CheckR2ScenarioMD5 = 1;
LevelDesignEnabled = 0;
DmCameraDistMax = 25;
@ -463,37 +463,36 @@ R2EDReloadFiles = {
};
XMLInterfaceFiles = {
"config.xml",
"widgets.xml",
"config.xml",
"widgets.xml",
"webig_widgets.xml",
"appzone.xml",
"player.xml",
"inventory.xml",
"interaction.xml",
"player.xml",
"inventory.xml",
"interaction.xml",
"phrase.xml",
"harvest.xml",
"macros.xml",
"info_player.xml",
"outpost.xml",
"guild.xml",
"taskbar.xml",
"harvest.xml",
"macros.xml",
"info_player.xml",
"outpost.xml",
"guild.xml",
"taskbar.xml",
"game_config.xml",
"game_context_menu.xml",
"player_trade.xml",
"bot_chat_v4.xml",
"compass.xml",
"map.xml",
"game_context_menu.xml",
"player_trade.xml",
"bot_chat_v4.xml",
"compass.xml",
"map.xml",
"hierarchy.xml",
"reset.xml",
"actions.xml",
"help.xml",
"encyclopedia.xml",
"commands.xml",
"commands2.xml",
"ring_access_point_filter.xml",
"ring_window.xml",
"reset.xml",
"actions.xml",
"help.xml",
"encyclopedia.xml",
"commands.xml",
"commands2.xml",
"ring_access_point_filter.xml",
"ring_window.xml",
"bg_downloader.xml",
"ryzhome_toolbar.xml"
};
XMLR2EDInterfaceFiles =
@ -588,7 +587,7 @@ HelpPages =
WebIgMainDomain = "app.lirria.khaganat.net";
WebIgTrustedDomains = {
"api.lirria.khaganat.net", "app.lirria.khaganat.net", "lirria.khaganat.net", "www.khaganat.net"
"api.lirria.khaganat.net", "app.lirria.khaganat.net", "lirria.khaganat.net"
};
//PatchletUrl = "";

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289
client/exedll_linux64/client_default.cfg Executable file → Normal file
View file

@ -46,11 +46,11 @@ PatchUrl = "http://lirria.khaganat.net:43435";
RingReleaseNotePath = "http://lirria.khaganat.net/patch/index.php";
StartupHost = "lirria.khaganat.net:40916";
StartupPage = "/login/r2_login.php";
InstallStatsUrl = "http://lirria.khaganat.net:50000/stats/stats.php";
InstallStatsUrl = "https://lirria.khaganat.net:50000/stats/stats.php";
CreateAccountURL = "http://lirria.khaganat.net/ams/?page=register";
EditAccountURL = "http://lirria.khaganat.net/";
ForgetPwdURL = "http://lirria.khaganat.net/ams/index.php?page=forgot_password";
CreateAccountURL = "https://lirria.khaganat.net/ams/?page=register";
EditAccountURL = "https://lirria.khaganat.net/";
ForgetPwdURL = "https://lirria.khaganat.net/ams/index.php?page=forgot_password";
//FreeTrialURL = "https://lirria.khaganat.net/";
LoginSupportURL = "https://www.khaganat.net/irc";
ConditionsTermsURL = "khaganat.net/wikhan/fr:charte";
@ -106,27 +106,27 @@ VerboseLog = 1;
///////////
HardwareCursor = 1;
CursorSpeed = 1.0; // In pixels per mickey
CursorSpeed_min = 0.5;
CursorSpeed_max = 2.0;
CursorSpeed = 1.0; // In pixels per mickey
CursorSpeed_min = 0.5;
CursorSpeed_max = 2.0;
CursorAcceleration = 40; // Threshold in mickey
CursorAcceleration = 40; // Threshold in mickey
CursorAcceleration_min = 20;
CursorAcceleration_max = 80;
FreeLookSpeed = 0.004; // In radian per mickey
FreeLookSpeed_min = 0.0001;
FreeLookSpeed_max = 0.01;
FreeLookSpeed = 0.004; // In radian per mickey
FreeLookSpeed_min = 0.0001;
FreeLookSpeed_max = 0.01;
FreeLookAcceleration = 40; // Threshold in mickey
FreeLookAcceleration_min = 20;
FreeLookAcceleration_max = 80;
FreeLookAcceleration = 40; // Threshold in mickey
FreeLookAcceleration_min = 20;
FreeLookAcceleration_max = 80;
FreeLookInverted = 0;
FreeLookTablet = 0;
AutomaticCamera = 0;
DblClickMode = 1;
AutoEquipTool = 1;
FreeLookInverted = 0;
FreeLookTablet = 0;
AutomaticCamera = 0;
DblClickMode = 1;
AutoEquipTool = 1;
///////////////////
// RENDER CONFIG //
@ -140,43 +140,43 @@ AutoEquipTool = 1;
// *** LANDSCAPE
LandscapeTileNear = 50.000000;
LandscapeTileNear_min = 5.000000;
LandscapeTileNear_max = 200.000000;
LandscapeTileNear_min = 20.000000;
LandscapeTileNear_max = 100.000000;
LandscapeTileNear_step = 10.0;
LandscapeTileNear_ps0 = 5.0;
LandscapeTileNear_ps0 = 20.0;
LandscapeTileNear_ps1 = 40.0;
LandscapeTileNear_ps2 = 50.0;
LandscapeTileNear_ps3 = 120.0;
LandscapeTileNear_ps3 = 80.0;
// NB: threshold is inverted ULandscape::setThreshold(), to be more intelligible
LandscapeThreshold = 1000.0;
LandscapeThreshold_min = 50.0; // Low quality => 0.01 threshold
LandscapeThreshold_max = 3000.0; // High quality => 0.0005 threshold
LandscapeThreshold_step = 50.0;
LandscapeThreshold_ps0 = 50.0;
LandscapeThreshold_min = 100.0; // Low quality => 0.01 threshold
LandscapeThreshold_max = 2000.0; // High quality => 0.0005 threshold
LandscapeThreshold_step = 100.0;
LandscapeThreshold_ps0 = 100.0;
LandscapeThreshold_ps1 = 500.0;
LandscapeThreshold_ps2 = 1000.0;
LandscapeThreshold_ps3 = 2000.0;
Vision = 500.000000;
Vision_min = 100.000000;
Vision_max = 1500.000000;
Vision_step = 100.000000;
Vision_ps0 = 100.0;
Vision = 500.000000;
Vision_min = 200.000000;
Vision_max = 800.000000;
Vision_step = 100.000000;
Vision_ps0 = 200.0;
Vision_ps1 = 400.0;
Vision_ps2 = 500.0;
Vision_ps3 = 1000.0;
Vision_ps3 = 800.0;
MicroVeget = 1; // Enable/Disable MicroVeget.
MicroVeget = 1; // Enable/Disable MicroVeget.
MicroVeget_ps0 = 0;
MicroVeget_ps1 = 1;
MicroVeget_ps2 = 1;
MicroVeget_ps3 = 1;
MicroVegetDensity = 80.0;
MicroVegetDensity = 80.0;
MicroVegetDensity_min = 10.0;
MicroVegetDensity_max = 100.0;
MicroVegetDensity_step = 10.0;
MicroVegetDensity_step = 10.0;
MicroVegetDensity_ps0 = 10.0; // not used since disabled!
MicroVegetDensity_ps1 = 30.0;
MicroVegetDensity_ps2 = 80.0;
@ -184,46 +184,46 @@ MicroVegetDensity_ps3 = 100.0;
// *** FX
FxNbMaxPoly = 20000;
FxNbMaxPoly_min = 1000;
FxNbMaxPoly = 20000;
FxNbMaxPoly_min = 2000;
FxNbMaxPoly_max = 50000;
FxNbMaxPoly_step = 1000;
FxNbMaxPoly_ps0 = 1000;
FxNbMaxPoly_step= 2000;
FxNbMaxPoly_ps0 = 2000;
FxNbMaxPoly_ps1 = 10000;
FxNbMaxPoly_ps2 = 20000;
FxNbMaxPoly_ps3 = 50000;
Cloud = 1;
Cloud_ps0 = 0;
Cloud_ps1 = 1;
Cloud_ps2 = 1;
Cloud_ps3 = 1;
Cloud = 1;
Cloud_ps0 = 0 ;
Cloud_ps1 = 1 ;
Cloud_ps2 = 1 ;
Cloud_ps3 = 1 ;
CloudQuality = 160.0;
CloudQuality = 160.0;
CloudQuality_min = 80.0;
CloudQuality_max = 320.0;
CloudQuality_step = 20.0;
CloudQuality_step = 20.0;
CloudQuality_ps0 = 80.0; // not used since disabled!
CloudQuality_ps1 = 80.0;
CloudQuality_ps2 = 160.0;
CloudQuality_ps3 = 320.0;
CloudUpdate = 1;
CloudUpdate = 1;
CloudUpdate_min = 1;
CloudUpdate_max = 8;
CloudUpdate_step = 1;
CloudUpdate_step= 1;
CloudUpdate_ps0 = 1; // not used since disabled!
CloudUpdate_ps1 = 1;
CloudUpdate_ps2 = 1;
CloudUpdate_ps3 = 3;
Shadows = 1;
Shadows = 1;
Shadows_ps0 = 0;
Shadows_ps1 = 1;
Shadows_ps2 = 1;
Shadows_ps3 = 1;
FXAA = 1;
FXAA = 1;
FXAA_ps0 = 0;
FXAA_ps1 = 1;
FXAA_ps2 = 1;
@ -231,52 +231,52 @@ FXAA_ps3 = 1;
AnisotropicFilter = 0;
Bloom = 1;
Bloom = 1;
Bloom_ps0 = 0;
Bloom_ps1 = 0;
Bloom_ps1 = 1;
Bloom_ps2 = 1;
Bloom_ps3 = 1;
SquareBloom = 1;
SquareBloom_ps0 = 0;
SquareBloom_ps1 = 0;
SquareBloom_ps1 = 1;
SquareBloom_ps2 = 1;
SquareBloom_ps3 = 1;
DensityBloom = 150.0;
DensityBloom = 255.0;
DensityBloom_min = 0.0;
DensityBloom_max = 255.0;
DensityBloom_step = 1.0;
DensityBloom_ps0 = 0;
DensityBloom_ps1 = 0;
DensityBloom_ps2 = 150.0;
DensityBloom_ps3 = 150.0;
DensityBloom_step = 1.0;
DensityBloom_ps0 = 255.0;
DensityBloom_ps1 = 255.0;
DensityBloom_ps2 = 255.0;
DensityBloom_ps3 = 255.0;
// *** CHARACTERS
SkinNbMaxPoly = 100000;
SkinNbMaxPoly = 100000;
SkinNbMaxPoly_min = 5000;
SkinNbMaxPoly_max = 300000;
SkinNbMaxPoly_step = 5000;
SkinNbMaxPoly_ps0 = 5000;
SkinNbMaxPoly_max = 250000;
SkinNbMaxPoly_step = 5000;
SkinNbMaxPoly_ps0 = 10000;
SkinNbMaxPoly_ps1 = 70000;
SkinNbMaxPoly_ps2 = 100000;
SkinNbMaxPoly_ps3 = 200000;
NbMaxSkeletonNotCLod = 125;
NbMaxSkeletonNotCLod = 125;
NbMaxSkeletonNotCLod_min = 5;
NbMaxSkeletonNotCLod_max = 400;
NbMaxSkeletonNotCLod_step = 5;
NbMaxSkeletonNotCLod_ps0 = 5;
NbMaxSkeletonNotCLod_ps1 = 20;
NbMaxSkeletonNotCLod_max = 255;
NbMaxSkeletonNotCLod_step = 5;
NbMaxSkeletonNotCLod_ps0 = 10;
NbMaxSkeletonNotCLod_ps1 = 50;
NbMaxSkeletonNotCLod_ps2 = 125;
NbMaxSkeletonNotCLod_ps3 = 255;
CharacterFarClip = 200.0;
CharacterFarClip_min = 25.0;
CharacterFarClip_max = 1000.0;
CharacterFarClip_step = 10.0;
CharacterFarClip_ps0 = 25.0;
CharacterFarClip = 200.0;
CharacterFarClip_min = 50.0;
CharacterFarClip_max = 500.0;
CharacterFarClip_step = 10.0;
CharacterFarClip_ps0 = 50.0;
CharacterFarClip_ps1 = 100.0;
CharacterFarClip_ps2 = 200.0;
CharacterFarClip_ps3 = 500.0;
@ -286,67 +286,67 @@ EnableRacialAnimation = 1;
// *** MISC
// This is the actual aspect ratio of your screen (no relation with the resolution!!). Set 1.7777 if you got a 16/9 screen for instance
ScreenAspectRatio = 0.0;
ForceDXTC = 1; // Enable/Disable DXTC.
DivideTextureSizeBy2 = 0; // Divide texture size
DisableVtxProgram = 0; // Disable Hardware Vertex Program.
DisableVtxAGP = 0; // Disable Hardware Vertex AGP.
DisableTextureShdr = 0; // Disable Hardware Texture Shader.
HDEntityTexture = 1;
HDTextureInstalled = 1;
WaitVBL = 0; // 0 or 1 to wait Vertical Sync.
ForceDXTC = 1; // Enable/Disable DXTC.
DivideTextureSizeBy2= 0; // Divide texture size
DisableVtxProgram = 0; // Disable Hardware Vertex Program.
DisableVtxAGP = 0; // Disable Hardware Vertex AGP.
DisableTextureShdr = 0; // Disable Hardware Texture Shader.
HDEntityTexture = 1;
HDTextureInstalled = 1;
WaitVBL = 0; // 0 or 1 to wait Vertical Sync.
//////////////////
// GAME OPTIONS //
//////////////////
SelectWithRClick = 1;
DisplayWeapons = 1;
RotKeySpeedMax = 2.0;
SelectWithRClick = 1;
DisplayWeapons = 1;
RotKeySpeedMax = 2.0;
RotKeySpeedMax_min = 1.0;
RotKeySpeedMax_max = 4.0;
RotKeySpeedMin = 1.0;
RotKeySpeedMin = 1.0;
RotKeySpeedMin_min = 0.5;
RotKeySpeedMin_max = 2.0;
RotAccel = 3.0;
FollowOnAtk = 0;
AtkOnSelect = 0;
ZCPacsPrim = "gen_bt_col_ext.pacs_prim";
RotAccel = 3.0;
FollowOnAtk = 0;
AtkOnSelect = 0;
ZCPacsPrim = "gen_bt_col_ext.pacs_prim";
/////////////////
// PREFERENCES //
/////////////////
FPV = 0; // FPV(First Person View) : default is false (Third Person View).
CameraHeight = 2.2; // Camera Height (in meter) from the ground (for the Third Person View).
FPV = 0; // FPV(First Person View) : default is false (Third Person View).
CameraHeight = 2.2; // Camera Height (in meter) from the ground (for the Third Person View).
CameraDistance = 3.0; // Camera Distance(in meter) from the user (for the Third Person View).
CameraDistStep = 1.0;
CameraDistMin = 1.0;
CameraDistMax = 250.0;
CameraAccel = 5.0;
CameraDistMin = 1.0;
CameraDistMax = 250.0;
CameraAccel = 5.0;
CameraSpeedMin = 2.0;
CameraSpeedMax = 100.0;
CameraResetSpeed = 10.0; // Speed in radian/s
CameraResetSpeed = 10.0; // Speed in radian/s
//////////////////
// SOUND CONFIG //
//////////////////
SoundForceSoftwareBuffer = 1;
SoundOn = 1;
UseEax = 0;
SoundForceSoftwareBuffer= 1;
SoundOn = 1;
UseEax = 0;
MaxTrack = 32;
MaxTrack_min = 4;
MaxTrack_max = 32;
MaxTrack = 32;
MaxTrack_min = 4;
MaxTrack_max = 32;
MaxTrack_step = 4;
// This is the volume for "InGame" sound FXs
SoundSFXVolume = 1.0;
SoundSFXVolume_min = 0.0;
SoundSFXVolume_max = 1.0;
SoundSFXVolume = 1.0;
SoundSFXVolume_min = 0.0;
SoundSFXVolume_max = 1.0;
SoundSFXVolume_step = 0.001;
// This is volume for "InGame" music. Does not affect the MP3 player
SoundGameMusicVolume = 0.5;
SoundGameMusicVolume_min = 0.0;
SoundGameMusicVolume_max = 1.0;
SoundGameMusicVolume = 0.5;
SoundGameMusicVolume_min = 0.0;
SoundGameMusicVolume_max = 1.0;
SoundGameMusicVolume_step = 0.001;
// MISC
@ -359,15 +359,15 @@ NegFiltersInfo = { "CLIMPD:", "CPath::lookup" , "LNET" };
NegFiltersWarning = { "'basics.Equipment Slot'.", "_usercolor.tga", "PACS" };
// Big screen shot
ScreenShotWidth = 0;
ScreenShotWidth = 0;
ScreenShotHeight = 0;
ScreenShotFullDetail = 1; // 1 to switch full detail mode for characters (both standard & big screenshots)
ScreenShotFullDetail = 1; // 1 to switch full detail mode for characters (both standard & big screenshots)
// Read : "ID", "R G B A MODE [FX]"
SystemInfoColors =
{
// OLD STUFF Here for compatibility
"RG", "0 0 0 255 normal", // Black to see when there is an error
"RG", "0 0 0 255 normal", // Black to see when there is an error
"BC", "0 0 0 255 normal", // Black to see when there is an error
"JA", "0 0 0 255 normal", // Black to see when there is an error
"BL", "0 0 0 255 normal", // Black to see when there is an error
@ -431,18 +431,18 @@ PrintfCommandsFreeTrial = {
DisplayMissingAnimFile = 0;
LoadingStringCount = 54;
LoadingStringCount = 54;
// Some R2 parameters ...
R2Mode = 1;
R2EDEnabled = 1;
R2EDExtendedDebug = 0;
R2EDLightPalette = 0;
R2ClientGw = "r2linux01";
LoadLuaDebugger = 0;
CheckR2ScenarioMD5 = 1;
R2Mode = 1;
R2EDEnabled = 1;
R2EDExtendedDebug = 0;
R2EDLightPalette = 0;
R2ClientGw = "r2linux01";
LoadLuaDebugger = 0;
CheckR2ScenarioMD5 = 1;
LevelDesignEnabled = 0;
DmCameraDistMax = 25;
@ -463,37 +463,36 @@ R2EDReloadFiles = {
};
XMLInterfaceFiles = {
"config.xml",
"widgets.xml",
"config.xml",
"widgets.xml",
"webig_widgets.xml",
"appzone.xml",
"player.xml",
"inventory.xml",
"interaction.xml",
"player.xml",
"inventory.xml",
"interaction.xml",
"phrase.xml",
"harvest.xml",
"macros.xml",
"info_player.xml",
"outpost.xml",
"guild.xml",
"taskbar.xml",
"harvest.xml",
"macros.xml",
"info_player.xml",
"outpost.xml",
"guild.xml",
"taskbar.xml",
"game_config.xml",
"game_context_menu.xml",
"player_trade.xml",
"bot_chat_v4.xml",
"compass.xml",
"map.xml",
"game_context_menu.xml",
"player_trade.xml",
"bot_chat_v4.xml",
"compass.xml",
"map.xml",
"hierarchy.xml",
"reset.xml",
"actions.xml",
"help.xml",
"encyclopedia.xml",
"commands.xml",
"commands2.xml",
"ring_access_point_filter.xml",
"ring_window.xml",
"reset.xml",
"actions.xml",
"help.xml",
"encyclopedia.xml",
"commands.xml",
"commands2.xml",
"ring_access_point_filter.xml",
"ring_window.xml",
"bg_downloader.xml",
"ryzhome_toolbar.xml"
};
XMLR2EDInterfaceFiles =
@ -588,7 +587,7 @@ HelpPages =
WebIgMainDomain = "app.lirria.khaganat.net";
WebIgTrustedDomains = {
"api.lirria.khaganat.net", "app.lirria.khaganat.net", "lirria.khaganat.net", "www.khaganat.net"
"api.lirria.khaganat.net", "app.lirria.khaganat.net", "lirria.khaganat.net"
};
//PatchletUrl = "";

Binary file not shown.

293
client/exedll_osx/client_default.cfg Executable file → Normal file
View file

@ -40,17 +40,17 @@ Gamma_max = 1.0;
/////////////
Application = { "Lirria", "./client_ryzom_r.exe", "./" };
BackgroundDownloader = 0;
PatchWanted = 1;
BackgroundDownloader = 1;
PatchWanted = 0;
PatchUrl = "http://lirria.khaganat.net:43435";
RingReleaseNotePath = "http://lirria.khaganat.net/patch/index.php";
StartupHost = "lirria.khaganat.net:40916";
StartupPage = "/login/r2_login.php";
InstallStatsUrl = "http://lirria.khaganat.net:50000/stats/stats.php";
InstallStatsUrl = "https://lirria.khaganat.net:50000/stats/stats.php";
CreateAccountURL = "http://lirria.khaganat.net/ams/?page=register";
EditAccountURL = "http://lirria.khaganat.net/";
ForgetPwdURL = "http://lirria.khaganat.net/ams/index.php?page=forgot_password";
CreateAccountURL = "https://lirria.khaganat.net/ams/?page=register";
EditAccountURL = "https://lirria.khaganat.net/";
ForgetPwdURL = "https://lirria.khaganat.net/ams/index.php?page=forgot_password";
//FreeTrialURL = "https://lirria.khaganat.net/";
LoginSupportURL = "https://www.khaganat.net/irc";
ConditionsTermsURL = "khaganat.net/wikhan/fr:charte";
@ -106,27 +106,27 @@ VerboseLog = 1;
///////////
HardwareCursor = 1;
CursorSpeed = 1.0; // In pixels per mickey
CursorSpeed_min = 0.5;
CursorSpeed_max = 2.0;
CursorSpeed = 1.0; // In pixels per mickey
CursorSpeed_min = 0.5;
CursorSpeed_max = 2.0;
CursorAcceleration = 40; // Threshold in mickey
CursorAcceleration = 40; // Threshold in mickey
CursorAcceleration_min = 20;
CursorAcceleration_max = 80;
FreeLookSpeed = 0.004; // In radian per mickey
FreeLookSpeed_min = 0.0001;
FreeLookSpeed_max = 0.01;
FreeLookSpeed = 0.004; // In radian per mickey
FreeLookSpeed_min = 0.0001;
FreeLookSpeed_max = 0.01;
FreeLookAcceleration = 40; // Threshold in mickey
FreeLookAcceleration_min = 20;
FreeLookAcceleration_max = 80;
FreeLookAcceleration = 40; // Threshold in mickey
FreeLookAcceleration_min = 20;
FreeLookAcceleration_max = 80;
FreeLookInverted = 0;
FreeLookTablet = 0;
AutomaticCamera = 0;
DblClickMode = 1;
AutoEquipTool = 1;
FreeLookInverted = 0;
FreeLookTablet = 0;
AutomaticCamera = 0;
DblClickMode = 1;
AutoEquipTool = 1;
///////////////////
// RENDER CONFIG //
@ -140,43 +140,43 @@ AutoEquipTool = 1;
// *** LANDSCAPE
LandscapeTileNear = 50.000000;
LandscapeTileNear_min = 5.000000;
LandscapeTileNear_max = 200.000000;
LandscapeTileNear_min = 20.000000;
LandscapeTileNear_max = 100.000000;
LandscapeTileNear_step = 10.0;
LandscapeTileNear_ps0 = 5.0;
LandscapeTileNear_ps0 = 20.0;
LandscapeTileNear_ps1 = 40.0;
LandscapeTileNear_ps2 = 50.0;
LandscapeTileNear_ps3 = 120.0;
LandscapeTileNear_ps3 = 80.0;
// NB: threshold is inverted ULandscape::setThreshold(), to be more intelligible
LandscapeThreshold = 1000.0;
LandscapeThreshold_min = 50.0; // Low quality => 0.01 threshold
LandscapeThreshold_max = 3000.0; // High quality => 0.0005 threshold
LandscapeThreshold_step = 50.0;
LandscapeThreshold_ps0 = 50.0;
LandscapeThreshold_min = 100.0; // Low quality => 0.01 threshold
LandscapeThreshold_max = 2000.0; // High quality => 0.0005 threshold
LandscapeThreshold_step = 100.0;
LandscapeThreshold_ps0 = 100.0;
LandscapeThreshold_ps1 = 500.0;
LandscapeThreshold_ps2 = 1000.0;
LandscapeThreshold_ps3 = 2000.0;
Vision = 500.000000;
Vision_min = 100.000000;
Vision_max = 1500.000000;
Vision_step = 100.000000;
Vision_ps0 = 100.0;
Vision = 500.000000;
Vision_min = 200.000000;
Vision_max = 800.000000;
Vision_step = 100.000000;
Vision_ps0 = 200.0;
Vision_ps1 = 400.0;
Vision_ps2 = 500.0;
Vision_ps3 = 1000.0;
Vision_ps3 = 800.0;
MicroVeget = 1; // Enable/Disable MicroVeget.
MicroVeget = 1; // Enable/Disable MicroVeget.
MicroVeget_ps0 = 0;
MicroVeget_ps1 = 1;
MicroVeget_ps2 = 1;
MicroVeget_ps3 = 1;
MicroVegetDensity = 80.0;
MicroVegetDensity = 80.0;
MicroVegetDensity_min = 10.0;
MicroVegetDensity_max = 100.0;
MicroVegetDensity_step = 10.0;
MicroVegetDensity_step = 10.0;
MicroVegetDensity_ps0 = 10.0; // not used since disabled!
MicroVegetDensity_ps1 = 30.0;
MicroVegetDensity_ps2 = 80.0;
@ -184,46 +184,46 @@ MicroVegetDensity_ps3 = 100.0;
// *** FX
FxNbMaxPoly = 20000;
FxNbMaxPoly_min = 1000;
FxNbMaxPoly = 20000;
FxNbMaxPoly_min = 2000;
FxNbMaxPoly_max = 50000;
FxNbMaxPoly_step = 1000;
FxNbMaxPoly_ps0 = 1000;
FxNbMaxPoly_step= 2000;
FxNbMaxPoly_ps0 = 2000;
FxNbMaxPoly_ps1 = 10000;
FxNbMaxPoly_ps2 = 20000;
FxNbMaxPoly_ps3 = 50000;
Cloud = 1;
Cloud_ps0 = 0;
Cloud_ps1 = 1;
Cloud_ps2 = 1;
Cloud_ps3 = 1;
Cloud = 1;
Cloud_ps0 = 0 ;
Cloud_ps1 = 1 ;
Cloud_ps2 = 1 ;
Cloud_ps3 = 1 ;
CloudQuality = 160.0;
CloudQuality = 160.0;
CloudQuality_min = 80.0;
CloudQuality_max = 320.0;
CloudQuality_step = 20.0;
CloudQuality_step = 20.0;
CloudQuality_ps0 = 80.0; // not used since disabled!
CloudQuality_ps1 = 80.0;
CloudQuality_ps2 = 160.0;
CloudQuality_ps3 = 320.0;
CloudUpdate = 1;
CloudUpdate = 1;
CloudUpdate_min = 1;
CloudUpdate_max = 8;
CloudUpdate_step = 1;
CloudUpdate_step= 1;
CloudUpdate_ps0 = 1; // not used since disabled!
CloudUpdate_ps1 = 1;
CloudUpdate_ps2 = 1;
CloudUpdate_ps3 = 3;
Shadows = 1;
Shadows = 1;
Shadows_ps0 = 0;
Shadows_ps1 = 1;
Shadows_ps2 = 1;
Shadows_ps3 = 1;
FXAA = 1;
FXAA = 1;
FXAA_ps0 = 0;
FXAA_ps1 = 1;
FXAA_ps2 = 1;
@ -231,52 +231,52 @@ FXAA_ps3 = 1;
AnisotropicFilter = 0;
Bloom = 1;
Bloom = 1;
Bloom_ps0 = 0;
Bloom_ps1 = 0;
Bloom_ps1 = 1;
Bloom_ps2 = 1;
Bloom_ps3 = 1;
SquareBloom = 1;
SquareBloom_ps0 = 0;
SquareBloom_ps1 = 0;
SquareBloom_ps1 = 1;
SquareBloom_ps2 = 1;
SquareBloom_ps3 = 1;
DensityBloom = 150.0;
DensityBloom = 255.0;
DensityBloom_min = 0.0;
DensityBloom_max = 255.0;
DensityBloom_step = 1.0;
DensityBloom_ps0 = 0;
DensityBloom_ps1 = 0;
DensityBloom_ps2 = 150.0;
DensityBloom_ps3 = 150.0;
DensityBloom_step = 1.0;
DensityBloom_ps0 = 255.0;
DensityBloom_ps1 = 255.0;
DensityBloom_ps2 = 255.0;
DensityBloom_ps3 = 255.0;
// *** CHARACTERS
SkinNbMaxPoly = 100000;
SkinNbMaxPoly = 100000;
SkinNbMaxPoly_min = 5000;
SkinNbMaxPoly_max = 300000;
SkinNbMaxPoly_step = 5000;
SkinNbMaxPoly_ps0 = 5000;
SkinNbMaxPoly_max = 250000;
SkinNbMaxPoly_step = 5000;
SkinNbMaxPoly_ps0 = 10000;
SkinNbMaxPoly_ps1 = 70000;
SkinNbMaxPoly_ps2 = 100000;
SkinNbMaxPoly_ps3 = 200000;
NbMaxSkeletonNotCLod = 125;
NbMaxSkeletonNotCLod = 125;
NbMaxSkeletonNotCLod_min = 5;
NbMaxSkeletonNotCLod_max = 400;
NbMaxSkeletonNotCLod_step = 5;
NbMaxSkeletonNotCLod_ps0 = 5;
NbMaxSkeletonNotCLod_ps1 = 20;
NbMaxSkeletonNotCLod_max = 255;
NbMaxSkeletonNotCLod_step = 5;
NbMaxSkeletonNotCLod_ps0 = 10;
NbMaxSkeletonNotCLod_ps1 = 50;
NbMaxSkeletonNotCLod_ps2 = 125;
NbMaxSkeletonNotCLod_ps3 = 255;
CharacterFarClip = 200.0;
CharacterFarClip_min = 25.0;
CharacterFarClip_max = 1000.0;
CharacterFarClip_step = 10.0;
CharacterFarClip_ps0 = 25.0;
CharacterFarClip = 200.0;
CharacterFarClip_min = 50.0;
CharacterFarClip_max = 500.0;
CharacterFarClip_step = 10.0;
CharacterFarClip_ps0 = 50.0;
CharacterFarClip_ps1 = 100.0;
CharacterFarClip_ps2 = 200.0;
CharacterFarClip_ps3 = 500.0;
@ -286,67 +286,67 @@ EnableRacialAnimation = 1;
// *** MISC
// This is the actual aspect ratio of your screen (no relation with the resolution!!). Set 1.7777 if you got a 16/9 screen for instance
ScreenAspectRatio = 0.0;
ForceDXTC = 1; // Enable/Disable DXTC.
DivideTextureSizeBy2 = 0; // Divide texture size
DisableVtxProgram = 0; // Disable Hardware Vertex Program.
DisableVtxAGP = 0; // Disable Hardware Vertex AGP.
DisableTextureShdr = 0; // Disable Hardware Texture Shader.
HDEntityTexture = 1;
HDTextureInstalled = 1;
WaitVBL = 0; // 0 or 1 to wait Vertical Sync.
ForceDXTC = 1; // Enable/Disable DXTC.
DivideTextureSizeBy2= 0; // Divide texture size
DisableVtxProgram = 0; // Disable Hardware Vertex Program.
DisableVtxAGP = 0; // Disable Hardware Vertex AGP.
DisableTextureShdr = 0; // Disable Hardware Texture Shader.
HDEntityTexture = 1;
HDTextureInstalled = 1;
WaitVBL = 0; // 0 or 1 to wait Vertical Sync.
//////////////////
// GAME OPTIONS //
//////////////////
SelectWithRClick = 1;
DisplayWeapons = 1;
RotKeySpeedMax = 2.0;
SelectWithRClick = 1;
DisplayWeapons = 1;
RotKeySpeedMax = 2.0;
RotKeySpeedMax_min = 1.0;
RotKeySpeedMax_max = 4.0;
RotKeySpeedMin = 1.0;
RotKeySpeedMin = 1.0;
RotKeySpeedMin_min = 0.5;
RotKeySpeedMin_max = 2.0;
RotAccel = 3.0;
FollowOnAtk = 0;
AtkOnSelect = 0;
ZCPacsPrim = "gen_bt_col_ext.pacs_prim";
RotAccel = 3.0;
FollowOnAtk = 0;
AtkOnSelect = 0;
ZCPacsPrim = "gen_bt_col_ext.pacs_prim";
/////////////////
// PREFERENCES //
/////////////////
FPV = 0; // FPV(First Person View) : default is false (Third Person View).
CameraHeight = 2.2; // Camera Height (in meter) from the ground (for the Third Person View).
FPV = 0; // FPV(First Person View) : default is false (Third Person View).
CameraHeight = 2.2; // Camera Height (in meter) from the ground (for the Third Person View).
CameraDistance = 3.0; // Camera Distance(in meter) from the user (for the Third Person View).
CameraDistStep = 1.0;
CameraDistMin = 1.0;
CameraDistMax = 250.0;
CameraAccel = 5.0;
CameraDistMin = 1.0;
CameraDistMax = 250.0;
CameraAccel = 5.0;
CameraSpeedMin = 2.0;
CameraSpeedMax = 100.0;
CameraResetSpeed = 10.0; // Speed in radian/s
CameraResetSpeed = 10.0; // Speed in radian/s
//////////////////
// SOUND CONFIG //
//////////////////
SoundForceSoftwareBuffer = 1;
SoundOn = 1;
UseEax = 0;
SoundForceSoftwareBuffer= 1;
SoundOn = 1;
UseEax = 0;
MaxTrack = 32;
MaxTrack_min = 4;
MaxTrack_max = 32;
MaxTrack = 32;
MaxTrack_min = 4;
MaxTrack_max = 32;
MaxTrack_step = 4;
// This is the volume for "InGame" sound FXs
SoundSFXVolume = 1.0;
SoundSFXVolume_min = 0.0;
SoundSFXVolume_max = 1.0;
SoundSFXVolume = 1.0;
SoundSFXVolume_min = 0.0;
SoundSFXVolume_max = 1.0;
SoundSFXVolume_step = 0.001;
// This is volume for "InGame" music. Does not affect the MP3 player
SoundGameMusicVolume = 0.5;
SoundGameMusicVolume_min = 0.0;
SoundGameMusicVolume_max = 1.0;
SoundGameMusicVolume = 0.5;
SoundGameMusicVolume_min = 0.0;
SoundGameMusicVolume_max = 1.0;
SoundGameMusicVolume_step = 0.001;
// MISC
@ -359,15 +359,15 @@ NegFiltersInfo = { "CLIMPD:", "CPath::lookup" , "LNET" };
NegFiltersWarning = { "'basics.Equipment Slot'.", "_usercolor.tga", "PACS" };
// Big screen shot
ScreenShotWidth = 0;
ScreenShotWidth = 0;
ScreenShotHeight = 0;
ScreenShotFullDetail = 1; // 1 to switch full detail mode for characters (both standard & big screenshots)
ScreenShotFullDetail = 1; // 1 to switch full detail mode for characters (both standard & big screenshots)
// Read : "ID", "R G B A MODE [FX]"
SystemInfoColors =
{
// OLD STUFF Here for compatibility
"RG", "0 0 0 255 normal", // Black to see when there is an error
"RG", "0 0 0 255 normal", // Black to see when there is an error
"BC", "0 0 0 255 normal", // Black to see when there is an error
"JA", "0 0 0 255 normal", // Black to see when there is an error
"BL", "0 0 0 255 normal", // Black to see when there is an error
@ -431,18 +431,18 @@ PrintfCommandsFreeTrial = {
DisplayMissingAnimFile = 0;
LoadingStringCount = 54;
LoadingStringCount = 54;
// Some R2 parameters ...
R2Mode = 1;
R2EDEnabled = 1;
R2EDExtendedDebug = 0;
R2EDLightPalette = 0;
R2ClientGw = "r2linux01";
LoadLuaDebugger = 0;
CheckR2ScenarioMD5 = 1;
R2Mode = 1;
R2EDEnabled = 1;
R2EDExtendedDebug = 0;
R2EDLightPalette = 0;
R2ClientGw = "r2linux01";
LoadLuaDebugger = 0;
CheckR2ScenarioMD5 = 1;
LevelDesignEnabled = 0;
DmCameraDistMax = 25;
@ -463,37 +463,36 @@ R2EDReloadFiles = {
};
XMLInterfaceFiles = {
"config.xml",
"widgets.xml",
"config.xml",
"widgets.xml",
"webig_widgets.xml",
"appzone.xml",
"player.xml",
"inventory.xml",
"interaction.xml",
"player.xml",
"inventory.xml",
"interaction.xml",
"phrase.xml",
"harvest.xml",
"macros.xml",
"info_player.xml",
"outpost.xml",
"guild.xml",
"taskbar.xml",
"harvest.xml",
"macros.xml",
"info_player.xml",
"outpost.xml",
"guild.xml",
"taskbar.xml",
"game_config.xml",
"game_context_menu.xml",
"player_trade.xml",
"bot_chat_v4.xml",
"compass.xml",
"map.xml",
"game_context_menu.xml",
"player_trade.xml",
"bot_chat_v4.xml",
"compass.xml",
"map.xml",
"hierarchy.xml",
"reset.xml",
"actions.xml",
"help.xml",
"encyclopedia.xml",
"commands.xml",
"commands2.xml",
"ring_access_point_filter.xml",
"ring_window.xml",
"reset.xml",
"actions.xml",
"help.xml",
"encyclopedia.xml",
"commands.xml",
"commands2.xml",
"ring_access_point_filter.xml",
"ring_window.xml",
"bg_downloader.xml",
"ryzhome_toolbar.xml"
};
XMLR2EDInterfaceFiles =
@ -588,7 +587,7 @@ HelpPages =
WebIgMainDomain = "app.lirria.khaganat.net";
WebIgTrustedDomains = {
"api.lirria.khaganat.net", "app.lirria.khaganat.net", "lirria.khaganat.net", "www.khaganat.net"
"api.lirria.khaganat.net", "app.lirria.khaganat.net", "lirria.khaganat.net"
};
//PatchletUrl = "";

289
client/exedll_win32/client_default.cfg Executable file → Normal file
View file

@ -46,11 +46,11 @@ PatchUrl = "http://lirria.khaganat.net:43435";
RingReleaseNotePath = "http://lirria.khaganat.net/patch/index.php";
StartupHost = "lirria.khaganat.net:40916";
StartupPage = "/login/r2_login.php";
InstallStatsUrl = "http://lirria.khaganat.net:50000/stats/stats.php";
InstallStatsUrl = "https://lirria.khaganat.net:50000/stats/stats.php";
CreateAccountURL = "http://lirria.khaganat.net/ams/?page=register";
EditAccountURL = "http://lirria.khaganat.net/";
ForgetPwdURL = "http://lirria.khaganat.net/ams/index.php?page=forgot_password";
CreateAccountURL = "https://lirria.khaganat.net/ams/?page=register";
EditAccountURL = "https://lirria.khaganat.net/";
ForgetPwdURL = "https://lirria.khaganat.net/ams/index.php?page=forgot_password";
//FreeTrialURL = "https://lirria.khaganat.net/";
LoginSupportURL = "https://www.khaganat.net/irc";
ConditionsTermsURL = "khaganat.net/wikhan/fr:charte";
@ -106,27 +106,27 @@ VerboseLog = 1;
///////////
HardwareCursor = 1;
CursorSpeed = 1.0; // In pixels per mickey
CursorSpeed_min = 0.5;
CursorSpeed_max = 2.0;
CursorSpeed = 1.0; // In pixels per mickey
CursorSpeed_min = 0.5;
CursorSpeed_max = 2.0;
CursorAcceleration = 40; // Threshold in mickey
CursorAcceleration = 40; // Threshold in mickey
CursorAcceleration_min = 20;
CursorAcceleration_max = 80;
FreeLookSpeed = 0.004; // In radian per mickey
FreeLookSpeed_min = 0.0001;
FreeLookSpeed_max = 0.01;
FreeLookSpeed = 0.004; // In radian per mickey
FreeLookSpeed_min = 0.0001;
FreeLookSpeed_max = 0.01;
FreeLookAcceleration = 40; // Threshold in mickey
FreeLookAcceleration_min = 20;
FreeLookAcceleration_max = 80;
FreeLookAcceleration = 40; // Threshold in mickey
FreeLookAcceleration_min = 20;
FreeLookAcceleration_max = 80;
FreeLookInverted = 0;
FreeLookTablet = 0;
AutomaticCamera = 0;
DblClickMode = 1;
AutoEquipTool = 1;
FreeLookInverted = 0;
FreeLookTablet = 0;
AutomaticCamera = 0;
DblClickMode = 1;
AutoEquipTool = 1;
///////////////////
// RENDER CONFIG //
@ -140,43 +140,43 @@ AutoEquipTool = 1;
// *** LANDSCAPE
LandscapeTileNear = 50.000000;
LandscapeTileNear_min = 5.000000;
LandscapeTileNear_max = 200.000000;
LandscapeTileNear_min = 20.000000;
LandscapeTileNear_max = 100.000000;
LandscapeTileNear_step = 10.0;
LandscapeTileNear_ps0 = 5.0;
LandscapeTileNear_ps0 = 20.0;
LandscapeTileNear_ps1 = 40.0;
LandscapeTileNear_ps2 = 50.0;
LandscapeTileNear_ps3 = 120.0;
LandscapeTileNear_ps3 = 80.0;
// NB: threshold is inverted ULandscape::setThreshold(), to be more intelligible
LandscapeThreshold = 1000.0;
LandscapeThreshold_min = 50.0; // Low quality => 0.01 threshold
LandscapeThreshold_max = 3000.0; // High quality => 0.0005 threshold
LandscapeThreshold_step = 50.0;
LandscapeThreshold_ps0 = 50.0;
LandscapeThreshold_min = 100.0; // Low quality => 0.01 threshold
LandscapeThreshold_max = 2000.0; // High quality => 0.0005 threshold
LandscapeThreshold_step = 100.0;
LandscapeThreshold_ps0 = 100.0;
LandscapeThreshold_ps1 = 500.0;
LandscapeThreshold_ps2 = 1000.0;
LandscapeThreshold_ps3 = 2000.0;
Vision = 500.000000;
Vision_min = 100.000000;
Vision_max = 1500.000000;
Vision_step = 100.000000;
Vision_ps0 = 100.0;
Vision = 500.000000;
Vision_min = 200.000000;
Vision_max = 800.000000;
Vision_step = 100.000000;
Vision_ps0 = 200.0;
Vision_ps1 = 400.0;
Vision_ps2 = 500.0;
Vision_ps3 = 1000.0;
Vision_ps3 = 800.0;
MicroVeget = 1; // Enable/Disable MicroVeget.
MicroVeget = 1; // Enable/Disable MicroVeget.
MicroVeget_ps0 = 0;
MicroVeget_ps1 = 1;
MicroVeget_ps2 = 1;
MicroVeget_ps3 = 1;
MicroVegetDensity = 80.0;
MicroVegetDensity = 80.0;
MicroVegetDensity_min = 10.0;
MicroVegetDensity_max = 100.0;
MicroVegetDensity_step = 10.0;
MicroVegetDensity_step = 10.0;
MicroVegetDensity_ps0 = 10.0; // not used since disabled!
MicroVegetDensity_ps1 = 30.0;
MicroVegetDensity_ps2 = 80.0;
@ -184,46 +184,46 @@ MicroVegetDensity_ps3 = 100.0;
// *** FX
FxNbMaxPoly = 20000;
FxNbMaxPoly_min = 1000;
FxNbMaxPoly = 20000;
FxNbMaxPoly_min = 2000;
FxNbMaxPoly_max = 50000;
FxNbMaxPoly_step = 1000;
FxNbMaxPoly_ps0 = 1000;
FxNbMaxPoly_step= 2000;
FxNbMaxPoly_ps0 = 2000;
FxNbMaxPoly_ps1 = 10000;
FxNbMaxPoly_ps2 = 20000;
FxNbMaxPoly_ps3 = 50000;
Cloud = 1;
Cloud_ps0 = 0;
Cloud_ps1 = 1;
Cloud_ps2 = 1;
Cloud_ps3 = 1;
Cloud = 1;
Cloud_ps0 = 0 ;
Cloud_ps1 = 1 ;
Cloud_ps2 = 1 ;
Cloud_ps3 = 1 ;
CloudQuality = 160.0;
CloudQuality = 160.0;
CloudQuality_min = 80.0;
CloudQuality_max = 320.0;
CloudQuality_step = 20.0;
CloudQuality_step = 20.0;
CloudQuality_ps0 = 80.0; // not used since disabled!
CloudQuality_ps1 = 80.0;
CloudQuality_ps2 = 160.0;
CloudQuality_ps3 = 320.0;
CloudUpdate = 1;
CloudUpdate = 1;
CloudUpdate_min = 1;
CloudUpdate_max = 8;
CloudUpdate_step = 1;
CloudUpdate_step= 1;
CloudUpdate_ps0 = 1; // not used since disabled!
CloudUpdate_ps1 = 1;
CloudUpdate_ps2 = 1;
CloudUpdate_ps3 = 3;
Shadows = 1;
Shadows = 1;
Shadows_ps0 = 0;
Shadows_ps1 = 1;
Shadows_ps2 = 1;
Shadows_ps3 = 1;
FXAA = 1;
FXAA = 1;
FXAA_ps0 = 0;
FXAA_ps1 = 1;
FXAA_ps2 = 1;
@ -231,52 +231,52 @@ FXAA_ps3 = 1;
AnisotropicFilter = 0;
Bloom = 1;
Bloom = 1;
Bloom_ps0 = 0;
Bloom_ps1 = 0;
Bloom_ps1 = 1;
Bloom_ps2 = 1;
Bloom_ps3 = 1;
SquareBloom = 1;
SquareBloom_ps0 = 0;
SquareBloom_ps1 = 0;
SquareBloom_ps1 = 1;
SquareBloom_ps2 = 1;
SquareBloom_ps3 = 1;
DensityBloom = 150.0;
DensityBloom = 255.0;
DensityBloom_min = 0.0;
DensityBloom_max = 255.0;
DensityBloom_step = 1.0;
DensityBloom_ps0 = 0;
DensityBloom_ps1 = 0;
DensityBloom_ps2 = 150.0;
DensityBloom_ps3 = 150.0;
DensityBloom_step = 1.0;
DensityBloom_ps0 = 255.0;
DensityBloom_ps1 = 255.0;
DensityBloom_ps2 = 255.0;
DensityBloom_ps3 = 255.0;
// *** CHARACTERS
SkinNbMaxPoly = 100000;
SkinNbMaxPoly = 100000;
SkinNbMaxPoly_min = 5000;
SkinNbMaxPoly_max = 300000;
SkinNbMaxPoly_step = 5000;
SkinNbMaxPoly_ps0 = 5000;
SkinNbMaxPoly_max = 250000;
SkinNbMaxPoly_step = 5000;
SkinNbMaxPoly_ps0 = 10000;
SkinNbMaxPoly_ps1 = 70000;
SkinNbMaxPoly_ps2 = 100000;
SkinNbMaxPoly_ps3 = 200000;
NbMaxSkeletonNotCLod = 125;
NbMaxSkeletonNotCLod = 125;
NbMaxSkeletonNotCLod_min = 5;
NbMaxSkeletonNotCLod_max = 400;
NbMaxSkeletonNotCLod_step = 5;
NbMaxSkeletonNotCLod_ps0 = 5;
NbMaxSkeletonNotCLod_ps1 = 20;
NbMaxSkeletonNotCLod_max = 255;
NbMaxSkeletonNotCLod_step = 5;
NbMaxSkeletonNotCLod_ps0 = 10;
NbMaxSkeletonNotCLod_ps1 = 50;
NbMaxSkeletonNotCLod_ps2 = 125;
NbMaxSkeletonNotCLod_ps3 = 255;
CharacterFarClip = 200.0;
CharacterFarClip_min = 25.0;
CharacterFarClip_max = 1000.0;
CharacterFarClip_step = 10.0;
CharacterFarClip_ps0 = 25.0;
CharacterFarClip = 200.0;
CharacterFarClip_min = 50.0;
CharacterFarClip_max = 500.0;
CharacterFarClip_step = 10.0;
CharacterFarClip_ps0 = 50.0;
CharacterFarClip_ps1 = 100.0;
CharacterFarClip_ps2 = 200.0;
CharacterFarClip_ps3 = 500.0;
@ -286,67 +286,67 @@ EnableRacialAnimation = 1;
// *** MISC
// This is the actual aspect ratio of your screen (no relation with the resolution!!). Set 1.7777 if you got a 16/9 screen for instance
ScreenAspectRatio = 0.0;
ForceDXTC = 1; // Enable/Disable DXTC.
DivideTextureSizeBy2 = 0; // Divide texture size
DisableVtxProgram = 0; // Disable Hardware Vertex Program.
DisableVtxAGP = 0; // Disable Hardware Vertex AGP.
DisableTextureShdr = 0; // Disable Hardware Texture Shader.
HDEntityTexture = 1;
HDTextureInstalled = 1;
WaitVBL = 0; // 0 or 1 to wait Vertical Sync.
ForceDXTC = 1; // Enable/Disable DXTC.
DivideTextureSizeBy2= 0; // Divide texture size
DisableVtxProgram = 0; // Disable Hardware Vertex Program.
DisableVtxAGP = 0; // Disable Hardware Vertex AGP.
DisableTextureShdr = 0; // Disable Hardware Texture Shader.
HDEntityTexture = 1;
HDTextureInstalled = 1;
WaitVBL = 0; // 0 or 1 to wait Vertical Sync.
//////////////////
// GAME OPTIONS //
//////////////////
SelectWithRClick = 1;
DisplayWeapons = 1;
RotKeySpeedMax = 2.0;
SelectWithRClick = 1;
DisplayWeapons = 1;
RotKeySpeedMax = 2.0;
RotKeySpeedMax_min = 1.0;
RotKeySpeedMax_max = 4.0;
RotKeySpeedMin = 1.0;
RotKeySpeedMin = 1.0;
RotKeySpeedMin_min = 0.5;
RotKeySpeedMin_max = 2.0;
RotAccel = 3.0;
FollowOnAtk = 0;
AtkOnSelect = 0;
ZCPacsPrim = "gen_bt_col_ext.pacs_prim";
RotAccel = 3.0;
FollowOnAtk = 0;
AtkOnSelect = 0;
ZCPacsPrim = "gen_bt_col_ext.pacs_prim";
/////////////////
// PREFERENCES //
/////////////////
FPV = 0; // FPV(First Person View) : default is false (Third Person View).
CameraHeight = 2.2; // Camera Height (in meter) from the ground (for the Third Person View).
FPV = 0; // FPV(First Person View) : default is false (Third Person View).
CameraHeight = 2.2; // Camera Height (in meter) from the ground (for the Third Person View).
CameraDistance = 3.0; // Camera Distance(in meter) from the user (for the Third Person View).
CameraDistStep = 1.0;
CameraDistMin = 1.0;
CameraDistMax = 250.0;
CameraAccel = 5.0;
CameraDistMin = 1.0;
CameraDistMax = 250.0;
CameraAccel = 5.0;
CameraSpeedMin = 2.0;
CameraSpeedMax = 100.0;
CameraResetSpeed = 10.0; // Speed in radian/s
CameraResetSpeed = 10.0; // Speed in radian/s
//////////////////
// SOUND CONFIG //
//////////////////
SoundForceSoftwareBuffer = 1;
SoundOn = 1;
UseEax = 0;
SoundForceSoftwareBuffer= 1;
SoundOn = 1;
UseEax = 0;
MaxTrack = 32;
MaxTrack_min = 4;
MaxTrack_max = 32;
MaxTrack = 32;
MaxTrack_min = 4;
MaxTrack_max = 32;
MaxTrack_step = 4;
// This is the volume for "InGame" sound FXs
SoundSFXVolume = 1.0;
SoundSFXVolume_min = 0.0;
SoundSFXVolume_max = 1.0;
SoundSFXVolume = 1.0;
SoundSFXVolume_min = 0.0;
SoundSFXVolume_max = 1.0;
SoundSFXVolume_step = 0.001;
// This is volume for "InGame" music. Does not affect the MP3 player
SoundGameMusicVolume = 0.5;
SoundGameMusicVolume_min = 0.0;
SoundGameMusicVolume_max = 1.0;
SoundGameMusicVolume = 0.5;
SoundGameMusicVolume_min = 0.0;
SoundGameMusicVolume_max = 1.0;
SoundGameMusicVolume_step = 0.001;
// MISC
@ -359,15 +359,15 @@ NegFiltersInfo = { "CLIMPD:", "CPath::lookup" , "LNET" };
NegFiltersWarning = { "'basics.Equipment Slot'.", "_usercolor.tga", "PACS" };
// Big screen shot
ScreenShotWidth = 0;
ScreenShotWidth = 0;
ScreenShotHeight = 0;
ScreenShotFullDetail = 1; // 1 to switch full detail mode for characters (both standard & big screenshots)
ScreenShotFullDetail = 1; // 1 to switch full detail mode for characters (both standard & big screenshots)
// Read : "ID", "R G B A MODE [FX]"
SystemInfoColors =
{
// OLD STUFF Here for compatibility
"RG", "0 0 0 255 normal", // Black to see when there is an error
"RG", "0 0 0 255 normal", // Black to see when there is an error
"BC", "0 0 0 255 normal", // Black to see when there is an error
"JA", "0 0 0 255 normal", // Black to see when there is an error
"BL", "0 0 0 255 normal", // Black to see when there is an error
@ -431,18 +431,18 @@ PrintfCommandsFreeTrial = {
DisplayMissingAnimFile = 0;
LoadingStringCount = 54;
LoadingStringCount = 54;
// Some R2 parameters ...
R2Mode = 1;
R2EDEnabled = 1;
R2EDExtendedDebug = 0;
R2EDLightPalette = 0;
R2ClientGw = "r2linux01";
LoadLuaDebugger = 0;
CheckR2ScenarioMD5 = 1;
R2Mode = 1;
R2EDEnabled = 1;
R2EDExtendedDebug = 0;
R2EDLightPalette = 0;
R2ClientGw = "r2linux01";
LoadLuaDebugger = 0;
CheckR2ScenarioMD5 = 1;
LevelDesignEnabled = 0;
DmCameraDistMax = 25;
@ -463,37 +463,36 @@ R2EDReloadFiles = {
};
XMLInterfaceFiles = {
"config.xml",
"widgets.xml",
"config.xml",
"widgets.xml",
"webig_widgets.xml",
"appzone.xml",
"player.xml",
"inventory.xml",
"interaction.xml",
"player.xml",
"inventory.xml",
"interaction.xml",
"phrase.xml",
"harvest.xml",
"macros.xml",
"info_player.xml",
"outpost.xml",
"guild.xml",
"taskbar.xml",
"harvest.xml",
"macros.xml",
"info_player.xml",
"outpost.xml",
"guild.xml",
"taskbar.xml",
"game_config.xml",
"game_context_menu.xml",
"player_trade.xml",
"bot_chat_v4.xml",
"compass.xml",
"map.xml",
"game_context_menu.xml",
"player_trade.xml",
"bot_chat_v4.xml",
"compass.xml",
"map.xml",
"hierarchy.xml",
"reset.xml",
"actions.xml",
"help.xml",
"encyclopedia.xml",
"commands.xml",
"commands2.xml",
"ring_access_point_filter.xml",
"ring_window.xml",
"reset.xml",
"actions.xml",
"help.xml",
"encyclopedia.xml",
"commands.xml",
"commands2.xml",
"ring_access_point_filter.xml",
"ring_window.xml",
"bg_downloader.xml",
"ryzhome_toolbar.xml"
};
XMLR2EDInterfaceFiles =
@ -588,7 +587,7 @@ HelpPages =
WebIgMainDomain = "app.lirria.khaganat.net";
WebIgTrustedDomains = {
"api.lirria.khaganat.net", "app.lirria.khaganat.net", "lirria.khaganat.net", "www.khaganat.net"
"api.lirria.khaganat.net", "app.lirria.khaganat.net", "lirria.khaganat.net"
};
//PatchletUrl = "";

289
client/exedll_win64/client_default.cfg Executable file → Normal file
View file

@ -46,11 +46,11 @@ PatchUrl = "http://lirria.khaganat.net:43435";
RingReleaseNotePath = "http://lirria.khaganat.net/patch/index.php";
StartupHost = "lirria.khaganat.net:40916";
StartupPage = "/login/r2_login.php";
InstallStatsUrl = "http://lirria.khaganat.net:50000/stats/stats.php";
InstallStatsUrl = "https://lirria.khaganat.net:50000/stats/stats.php";
CreateAccountURL = "http://lirria.khaganat.net/ams/?page=register";
EditAccountURL = "http://lirria.khaganat.net/";
ForgetPwdURL = "http://lirria.khaganat.net/ams/index.php?page=forgot_password";
CreateAccountURL = "https://lirria.khaganat.net/ams/?page=register";
EditAccountURL = "https://lirria.khaganat.net/";
ForgetPwdURL = "https://lirria.khaganat.net/ams/index.php?page=forgot_password";
//FreeTrialURL = "https://lirria.khaganat.net/";
LoginSupportURL = "https://www.khaganat.net/irc";
ConditionsTermsURL = "khaganat.net/wikhan/fr:charte";
@ -106,27 +106,27 @@ VerboseLog = 1;
///////////
HardwareCursor = 1;
CursorSpeed = 1.0; // In pixels per mickey
CursorSpeed_min = 0.5;
CursorSpeed_max = 2.0;
CursorSpeed = 1.0; // In pixels per mickey
CursorSpeed_min = 0.5;
CursorSpeed_max = 2.0;
CursorAcceleration = 40; // Threshold in mickey
CursorAcceleration = 40; // Threshold in mickey
CursorAcceleration_min = 20;
CursorAcceleration_max = 80;
FreeLookSpeed = 0.004; // In radian per mickey
FreeLookSpeed_min = 0.0001;
FreeLookSpeed_max = 0.01;
FreeLookSpeed = 0.004; // In radian per mickey
FreeLookSpeed_min = 0.0001;
FreeLookSpeed_max = 0.01;
FreeLookAcceleration = 40; // Threshold in mickey
FreeLookAcceleration_min = 20;
FreeLookAcceleration_max = 80;
FreeLookAcceleration = 40; // Threshold in mickey
FreeLookAcceleration_min = 20;
FreeLookAcceleration_max = 80;
FreeLookInverted = 0;
FreeLookTablet = 0;
AutomaticCamera = 0;
DblClickMode = 1;
AutoEquipTool = 1;
FreeLookInverted = 0;
FreeLookTablet = 0;
AutomaticCamera = 0;
DblClickMode = 1;
AutoEquipTool = 1;
///////////////////
// RENDER CONFIG //
@ -140,43 +140,43 @@ AutoEquipTool = 1;
// *** LANDSCAPE
LandscapeTileNear = 50.000000;
LandscapeTileNear_min = 5.000000;
LandscapeTileNear_max = 200.000000;
LandscapeTileNear_min = 20.000000;
LandscapeTileNear_max = 100.000000;
LandscapeTileNear_step = 10.0;
LandscapeTileNear_ps0 = 5.0;
LandscapeTileNear_ps0 = 20.0;
LandscapeTileNear_ps1 = 40.0;
LandscapeTileNear_ps2 = 50.0;
LandscapeTileNear_ps3 = 120.0;
LandscapeTileNear_ps3 = 80.0;
// NB: threshold is inverted ULandscape::setThreshold(), to be more intelligible
LandscapeThreshold = 1000.0;
LandscapeThreshold_min = 50.0; // Low quality => 0.01 threshold
LandscapeThreshold_max = 3000.0; // High quality => 0.0005 threshold
LandscapeThreshold_step = 50.0;
LandscapeThreshold_ps0 = 50.0;
LandscapeThreshold_min = 100.0; // Low quality => 0.01 threshold
LandscapeThreshold_max = 2000.0; // High quality => 0.0005 threshold
LandscapeThreshold_step = 100.0;
LandscapeThreshold_ps0 = 100.0;
LandscapeThreshold_ps1 = 500.0;
LandscapeThreshold_ps2 = 1000.0;
LandscapeThreshold_ps3 = 2000.0;
Vision = 500.000000;
Vision_min = 100.000000;
Vision_max = 1500.000000;
Vision_step = 100.000000;
Vision_ps0 = 100.0;
Vision = 500.000000;
Vision_min = 200.000000;
Vision_max = 800.000000;
Vision_step = 100.000000;
Vision_ps0 = 200.0;
Vision_ps1 = 400.0;
Vision_ps2 = 500.0;
Vision_ps3 = 1000.0;
Vision_ps3 = 800.0;
MicroVeget = 1; // Enable/Disable MicroVeget.
MicroVeget = 1; // Enable/Disable MicroVeget.
MicroVeget_ps0 = 0;
MicroVeget_ps1 = 1;
MicroVeget_ps2 = 1;
MicroVeget_ps3 = 1;
MicroVegetDensity = 80.0;
MicroVegetDensity = 80.0;
MicroVegetDensity_min = 10.0;
MicroVegetDensity_max = 100.0;
MicroVegetDensity_step = 10.0;
MicroVegetDensity_step = 10.0;
MicroVegetDensity_ps0 = 10.0; // not used since disabled!
MicroVegetDensity_ps1 = 30.0;
MicroVegetDensity_ps2 = 80.0;
@ -184,46 +184,46 @@ MicroVegetDensity_ps3 = 100.0;
// *** FX
FxNbMaxPoly = 20000;
FxNbMaxPoly_min = 1000;
FxNbMaxPoly = 20000;
FxNbMaxPoly_min = 2000;
FxNbMaxPoly_max = 50000;
FxNbMaxPoly_step = 1000;
FxNbMaxPoly_ps0 = 1000;
FxNbMaxPoly_step= 2000;
FxNbMaxPoly_ps0 = 2000;
FxNbMaxPoly_ps1 = 10000;
FxNbMaxPoly_ps2 = 20000;
FxNbMaxPoly_ps3 = 50000;
Cloud = 1;
Cloud_ps0 = 0;
Cloud_ps1 = 1;
Cloud_ps2 = 1;
Cloud_ps3 = 1;
Cloud = 1;
Cloud_ps0 = 0 ;
Cloud_ps1 = 1 ;
Cloud_ps2 = 1 ;
Cloud_ps3 = 1 ;
CloudQuality = 160.0;
CloudQuality = 160.0;
CloudQuality_min = 80.0;
CloudQuality_max = 320.0;
CloudQuality_step = 20.0;
CloudQuality_step = 20.0;
CloudQuality_ps0 = 80.0; // not used since disabled!
CloudQuality_ps1 = 80.0;
CloudQuality_ps2 = 160.0;
CloudQuality_ps3 = 320.0;
CloudUpdate = 1;
CloudUpdate = 1;
CloudUpdate_min = 1;
CloudUpdate_max = 8;
CloudUpdate_step = 1;
CloudUpdate_step= 1;
CloudUpdate_ps0 = 1; // not used since disabled!
CloudUpdate_ps1 = 1;
CloudUpdate_ps2 = 1;
CloudUpdate_ps3 = 3;
Shadows = 1;
Shadows = 1;
Shadows_ps0 = 0;
Shadows_ps1 = 1;
Shadows_ps2 = 1;
Shadows_ps3 = 1;
FXAA = 1;
FXAA = 1;
FXAA_ps0 = 0;
FXAA_ps1 = 1;
FXAA_ps2 = 1;
@ -231,52 +231,52 @@ FXAA_ps3 = 1;
AnisotropicFilter = 0;
Bloom = 1;
Bloom = 1;
Bloom_ps0 = 0;
Bloom_ps1 = 0;
Bloom_ps1 = 1;
Bloom_ps2 = 1;
Bloom_ps3 = 1;
SquareBloom = 1;
SquareBloom_ps0 = 0;
SquareBloom_ps1 = 0;
SquareBloom_ps1 = 1;
SquareBloom_ps2 = 1;
SquareBloom_ps3 = 1;
DensityBloom = 150.0;
DensityBloom = 255.0;
DensityBloom_min = 0.0;
DensityBloom_max = 255.0;
DensityBloom_step = 1.0;
DensityBloom_ps0 = 0;
DensityBloom_ps1 = 0;
DensityBloom_ps2 = 150.0;
DensityBloom_ps3 = 150.0;
DensityBloom_step = 1.0;
DensityBloom_ps0 = 255.0;
DensityBloom_ps1 = 255.0;
DensityBloom_ps2 = 255.0;
DensityBloom_ps3 = 255.0;
// *** CHARACTERS
SkinNbMaxPoly = 100000;
SkinNbMaxPoly = 100000;
SkinNbMaxPoly_min = 5000;
SkinNbMaxPoly_max = 300000;
SkinNbMaxPoly_step = 5000;
SkinNbMaxPoly_ps0 = 5000;
SkinNbMaxPoly_max = 250000;
SkinNbMaxPoly_step = 5000;
SkinNbMaxPoly_ps0 = 10000;
SkinNbMaxPoly_ps1 = 70000;
SkinNbMaxPoly_ps2 = 100000;
SkinNbMaxPoly_ps3 = 200000;
NbMaxSkeletonNotCLod = 125;
NbMaxSkeletonNotCLod = 125;
NbMaxSkeletonNotCLod_min = 5;
NbMaxSkeletonNotCLod_max = 400;
NbMaxSkeletonNotCLod_step = 5;
NbMaxSkeletonNotCLod_ps0 = 5;
NbMaxSkeletonNotCLod_ps1 = 20;
NbMaxSkeletonNotCLod_max = 255;
NbMaxSkeletonNotCLod_step = 5;
NbMaxSkeletonNotCLod_ps0 = 10;
NbMaxSkeletonNotCLod_ps1 = 50;
NbMaxSkeletonNotCLod_ps2 = 125;
NbMaxSkeletonNotCLod_ps3 = 255;
CharacterFarClip = 200.0;
CharacterFarClip_min = 25.0;
CharacterFarClip_max = 1000.0;
CharacterFarClip_step = 10.0;
CharacterFarClip_ps0 = 25.0;
CharacterFarClip = 200.0;
CharacterFarClip_min = 50.0;
CharacterFarClip_max = 500.0;
CharacterFarClip_step = 10.0;
CharacterFarClip_ps0 = 50.0;
CharacterFarClip_ps1 = 100.0;
CharacterFarClip_ps2 = 200.0;
CharacterFarClip_ps3 = 500.0;
@ -286,67 +286,67 @@ EnableRacialAnimation = 1;
// *** MISC
// This is the actual aspect ratio of your screen (no relation with the resolution!!). Set 1.7777 if you got a 16/9 screen for instance
ScreenAspectRatio = 0.0;
ForceDXTC = 1; // Enable/Disable DXTC.
DivideTextureSizeBy2 = 0; // Divide texture size
DisableVtxProgram = 0; // Disable Hardware Vertex Program.
DisableVtxAGP = 0; // Disable Hardware Vertex AGP.
DisableTextureShdr = 0; // Disable Hardware Texture Shader.
HDEntityTexture = 1;
HDTextureInstalled = 1;
WaitVBL = 0; // 0 or 1 to wait Vertical Sync.
ForceDXTC = 1; // Enable/Disable DXTC.
DivideTextureSizeBy2= 0; // Divide texture size
DisableVtxProgram = 0; // Disable Hardware Vertex Program.
DisableVtxAGP = 0; // Disable Hardware Vertex AGP.
DisableTextureShdr = 0; // Disable Hardware Texture Shader.
HDEntityTexture = 1;
HDTextureInstalled = 1;
WaitVBL = 0; // 0 or 1 to wait Vertical Sync.
//////////////////
// GAME OPTIONS //
//////////////////
SelectWithRClick = 1;
DisplayWeapons = 1;
RotKeySpeedMax = 2.0;
SelectWithRClick = 1;
DisplayWeapons = 1;
RotKeySpeedMax = 2.0;
RotKeySpeedMax_min = 1.0;
RotKeySpeedMax_max = 4.0;
RotKeySpeedMin = 1.0;
RotKeySpeedMin = 1.0;
RotKeySpeedMin_min = 0.5;
RotKeySpeedMin_max = 2.0;
RotAccel = 3.0;
FollowOnAtk = 0;
AtkOnSelect = 0;
ZCPacsPrim = "gen_bt_col_ext.pacs_prim";
RotAccel = 3.0;
FollowOnAtk = 0;
AtkOnSelect = 0;
ZCPacsPrim = "gen_bt_col_ext.pacs_prim";
/////////////////
// PREFERENCES //
/////////////////
FPV = 0; // FPV(First Person View) : default is false (Third Person View).
CameraHeight = 2.2; // Camera Height (in meter) from the ground (for the Third Person View).
FPV = 0; // FPV(First Person View) : default is false (Third Person View).
CameraHeight = 2.2; // Camera Height (in meter) from the ground (for the Third Person View).
CameraDistance = 3.0; // Camera Distance(in meter) from the user (for the Third Person View).
CameraDistStep = 1.0;
CameraDistMin = 1.0;
CameraDistMax = 250.0;
CameraAccel = 5.0;
CameraDistMin = 1.0;
CameraDistMax = 250.0;
CameraAccel = 5.0;
CameraSpeedMin = 2.0;
CameraSpeedMax = 100.0;
CameraResetSpeed = 10.0; // Speed in radian/s
CameraResetSpeed = 10.0; // Speed in radian/s
//////////////////
// SOUND CONFIG //
//////////////////
SoundForceSoftwareBuffer = 1;
SoundOn = 1;
UseEax = 0;
SoundForceSoftwareBuffer= 1;
SoundOn = 1;
UseEax = 0;
MaxTrack = 32;
MaxTrack_min = 4;
MaxTrack_max = 32;
MaxTrack = 32;
MaxTrack_min = 4;
MaxTrack_max = 32;
MaxTrack_step = 4;
// This is the volume for "InGame" sound FXs
SoundSFXVolume = 1.0;
SoundSFXVolume_min = 0.0;
SoundSFXVolume_max = 1.0;
SoundSFXVolume = 1.0;
SoundSFXVolume_min = 0.0;
SoundSFXVolume_max = 1.0;
SoundSFXVolume_step = 0.001;
// This is volume for "InGame" music. Does not affect the MP3 player
SoundGameMusicVolume = 0.5;
SoundGameMusicVolume_min = 0.0;
SoundGameMusicVolume_max = 1.0;
SoundGameMusicVolume = 0.5;
SoundGameMusicVolume_min = 0.0;
SoundGameMusicVolume_max = 1.0;
SoundGameMusicVolume_step = 0.001;
// MISC
@ -359,15 +359,15 @@ NegFiltersInfo = { "CLIMPD:", "CPath::lookup" , "LNET" };
NegFiltersWarning = { "'basics.Equipment Slot'.", "_usercolor.tga", "PACS" };
// Big screen shot
ScreenShotWidth = 0;
ScreenShotWidth = 0;
ScreenShotHeight = 0;
ScreenShotFullDetail = 1; // 1 to switch full detail mode for characters (both standard & big screenshots)
ScreenShotFullDetail = 1; // 1 to switch full detail mode for characters (both standard & big screenshots)
// Read : "ID", "R G B A MODE [FX]"
SystemInfoColors =
{
// OLD STUFF Here for compatibility
"RG", "0 0 0 255 normal", // Black to see when there is an error
"RG", "0 0 0 255 normal", // Black to see when there is an error
"BC", "0 0 0 255 normal", // Black to see when there is an error
"JA", "0 0 0 255 normal", // Black to see when there is an error
"BL", "0 0 0 255 normal", // Black to see when there is an error
@ -431,18 +431,18 @@ PrintfCommandsFreeTrial = {
DisplayMissingAnimFile = 0;
LoadingStringCount = 54;
LoadingStringCount = 54;
// Some R2 parameters ...
R2Mode = 1;
R2EDEnabled = 1;
R2EDExtendedDebug = 0;
R2EDLightPalette = 0;
R2ClientGw = "r2linux01";
LoadLuaDebugger = 0;
CheckR2ScenarioMD5 = 1;
R2Mode = 1;
R2EDEnabled = 1;
R2EDExtendedDebug = 0;
R2EDLightPalette = 0;
R2ClientGw = "r2linux01";
LoadLuaDebugger = 0;
CheckR2ScenarioMD5 = 1;
LevelDesignEnabled = 0;
DmCameraDistMax = 25;
@ -463,37 +463,36 @@ R2EDReloadFiles = {
};
XMLInterfaceFiles = {
"config.xml",
"widgets.xml",
"config.xml",
"widgets.xml",
"webig_widgets.xml",
"appzone.xml",
"player.xml",
"inventory.xml",
"interaction.xml",
"player.xml",
"inventory.xml",
"interaction.xml",
"phrase.xml",
"harvest.xml",
"macros.xml",
"info_player.xml",
"outpost.xml",
"guild.xml",
"taskbar.xml",
"harvest.xml",
"macros.xml",
"info_player.xml",
"outpost.xml",
"guild.xml",
"taskbar.xml",
"game_config.xml",
"game_context_menu.xml",
"player_trade.xml",
"bot_chat_v4.xml",
"compass.xml",
"map.xml",
"game_context_menu.xml",
"player_trade.xml",
"bot_chat_v4.xml",
"compass.xml",
"map.xml",
"hierarchy.xml",
"reset.xml",
"actions.xml",
"help.xml",
"encyclopedia.xml",
"commands.xml",
"commands2.xml",
"ring_access_point_filter.xml",
"ring_window.xml",
"reset.xml",
"actions.xml",
"help.xml",
"encyclopedia.xml",
"commands.xml",
"commands2.xml",
"ring_access_point_filter.xml",
"ring_window.xml",
"bg_downloader.xml",
"ryzhome_toolbar.xml"
};
XMLR2EDInterfaceFiles =
@ -588,7 +587,7 @@ HelpPages =
WebIgMainDomain = "app.lirria.khaganat.net";
WebIgTrustedDomains = {
"api.lirria.khaganat.net", "app.lirria.khaganat.net", "lirria.khaganat.net", "www.khaganat.net"
"api.lirria.khaganat.net", "app.lirria.khaganat.net", "lirria.khaganat.net"
};
//PatchletUrl = "";

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@ -1 +0,0 @@
craft_tent_a.shape 9,495 7,02 3,915

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@ -1,506 +0,0 @@
<!-- ********************** -->
<!-- Game action definition -->
<!-- ********************** -->
<!-- Take care to update macros.xml with a good t_all_keys if you add / remove a category -->
<interface_config>
<define id="action_param_hidden" value="0" />
<define id="action_param_constant" value="1" />
<define id="action_param_user" value="2" />
<define id="action_param_user_name" value="3" />
<template name="openable_window_list">
<value value="connection" hardtext="uiConnection"/>
</template>
<template name="container_window_list">
<value value="player" hardtext="uiPlayer" contexts="game, r2ed_anim_test"/>
<value value="bonus_malus" hardtext="uiBonusMalus" contexts="game"/>
<value value="info_player_skills" hardtext="uiStatus" contexts="game"/>
<value value="info_player_journal" hardtext="uiJournal" contexts="game"/>
<value value="encyclopedia" hardtext="uiEncyclopedia" contexts="game"/>
<value value="fame" hardtext="uiFameTitle" contexts="game"/>
<value value="gestionsets" hardtext="uiHands" contexts="game, r2ed_anim_test"/>
<value value="gestionsets2" hardtext="uiHands2" contexts="game, r2ed_anim_test"/>
<value value="inventory" hardtext="uiInventory" contexts="game, r2ed_anim_test"/>
<value value="phrase_book" hardtext="uiPhraseBook" contexts="game, r2ed_anim_test"/>
<value value="mailbox" hardtext="uiMailBox" contexts="game, r2ed_anim_test, r2ed_anim_dm, r2ed"/>
<value value="webig" hardtext="uiWebIG" contexts="game"/>
<value value="animal_global" hardtext="uiAnimals" contexts="game"/>
<value value="compass" hardtext="uiCompas" contexts="game, r2ed_anim_test, r2ed_anim_dm, r2ed"/>
<value value="map" hardtext="uiMap" contexts="game, r2ed_anim_test, r2ed_anim_dm, r2ed"/>
<value value="gestion_windows" hardtext="uiWindows" contexts="game"/>
<value value="milko_pad" hardtext="uiTaskbar" contexts="game"/>
<value value="guild" hardtext="uiGuild" contexts="game"/>
<value value="guild_forum" hardtext="uiGuildForum" contexts="game, r2ed_anim_test, r2ed_anim_dm, r2ed"/>
<value value="guild_chat" hardtext="uiGuildChat" contexts="game"/>
<value value="team_list" hardtext="uiTeamList" contexts="game"/>
<value value="team_chat" hardtext="uiTeamChat" contexts="game"/>
<value value="target" hardtext="uiTarget" contexts="game, r2ed_anim_test, r2ed_anim_dm"/>
<value value="contact_list" hardtext="uiContactList" contexts="game, r2ed_anim_test, r2ed_anim_dm, r2ed"/>
<value value="main_chat" hardtext="uiMainChat" contexts="game, r2ed, r2ed_anim_test, r2ed_anim_dm"/>
<value value="tell" hardtext="uiTellWinAct" contexts="game, r2ed, r2ed_anim_test, r2ed_anim_dm"/>
<value value="keys" hardtext="uiKeys" contexts="game, r2ed, r2ed_anim_test, r2ed_anim_dm"/>
<value value="macros" hardtext="uiMacros" contexts="game"/>
<value value="game_config" hardtext="uiGlobalSettings" contexts="game, r2ed, r2ed_anim_test, r2ed_anim_dm"/>
<value value="connection" hardtext="uiConnection" contexts="game"/>
<value value="mp3_player" hardtext="uimwMP3Player" contexts="game"/>
<value value="bg_downloader" hardtext="uimwBGDownloader" contexts="game"/>
<value value="links" hardtext="uiLinks" contexts="game"/>
<value value="debug_info" hardtext="uiDebug" contexts="game"/>
<!-- r2ed specifics -->
<value value="r2ed_palette" hardtext="uiR2EDPalette" contexts="r2ed"/>
<value value="r2ed_scenario" hardtext="uiR2EDScenario" contexts="r2ed"/>
<value value="r2ed_ring_window" hardtext="uiR2EDRingWindow" contexts="game, r2ed, r2ed_anim_test, r2ed_anim_dm"/>
<value value="r2ed_scenario_scores" hardtext="uiR2EDScoresWindow" contexts="game, r2ed_anim_dm"/>
</template>
<template name="popable_window_list">
</template>
<action_category name="movement" hardtext="uiMovement" contexts="game, r2ed, r2ed_anim_test, r2ed_anim_dm">
<action name="backward" hardtext="uiMoveBackward" macroisable="false" />
<action name="forward" hardtext="uiMoveForward" macroisable="false" />
<action name="strafe_right" hardtext="uiMoveStrafeRight" macroisable="false" />
<action name="strafe_left" hardtext="uiMoveStrafeLeft" macroisable="false" />
<action name="turn_right" hardtext="uiMoveTurnRight" macroisable="false" />
<action name="turn_left" hardtext="uiMoveTurnLeft" macroisable="false" />
<action name="toggle_run_walk" hardtext="uiMoveRunWalk" contexts="game, r2ed_anim_test, r2ed_anim_dm"/>
<action name="toggle_auto_walk" hardtext="uiMoveToggleAutoWalk" macroisable="false" />
<action name="toggle_sit_stand" hardtext="uiMoveToggleSitStand" contexts="game, r2ed_anim_test"/>
<action name="mount_unmount" hardtext="uiMountUnmount" contexts="game"/>
</action_category>
<action_category name="view" hardtext="uiView" contexts="game, r2ed, r2ed_anim_test, r2ed_anim_dm">
<action name="camera_turn_center" hardtext="uiCameraTurnCenter" />
<action name="rear_view" hardtext="uiRearView" keyup="1" macroisable="false" />
<action name="toggle_camera" hardtext="uiToggleCamera"/>
<action name="free_mouse" hardtext="uiFreeMouse" contexts="game, waiting_network, r2ed, r2ed_anim_test, r2ed_anim_dm, r2ed_scenario_creation"/>
<action name="camera_down" hardtext="uiCameraDown" />
<action name="camera_up" hardtext="uiCameraUp" />
<action name="camera_backward" hardtext="uiMoveBackward" />
<action name="camera_foreward" hardtext="uiMoveForward" />
<action name="inc_camera_height" hardtext="uiDebugIncCameraHeight" />
<action name="dec_camera_height" hardtext="uiDebugDecCameraHeight" />
<action name="camera_turn_right" hardtext="uiCameraTurnRight" macroisable="false" />
<action name="camera_turn_left" hardtext="uiCameraTurnLeft" macroisable="false" />
<action name="screen_shot_jpg" hardtext="uiScreenShotJPG" contexts="game, waiting_network, r2ed, r2ed_anim_test, r2ed_anim_dm"/>
<action name="screen_shot_png" hardtext="uiScreenShotPNG" contexts="game, waiting_network, r2ed, r2ed_anim_test, r2ed_anim_dm"/>
<action name="screen_shot" hardtext="uiScreenShot" contexts="game, waiting_network, r2ed, r2ed_anim_test, r2ed_anim_dm"/>
<action name="toggle_fly" hardtext="uiDebugToggleFly" />
</action_category>
<action_category name="actionbar" hardtext="uiActionbar" contexts="game, r2ed, r2ed_anim_test, r2ed_anim_dm">
<action name="select_shortcut_bar" hardtext="uiSelectShortcutBar" contexts="game, r2ed_anim_test">
<parameter hardtext="uiShortcutBarNumber">
<value value="1" hardtext="uiNumber01"/>
<value value="2" hardtext="uiNumber02"/>
<value value="3" hardtext="uiNumber03"/>
<value value="4" hardtext="uiNumber04"/>
<value value="5" hardtext="uiNumber05"/>
<value value="6" hardtext="uiNumber06"/>
<value value="7" hardtext="uiNumber07"/>
<value value="8" hardtext="uiNumber08"/>
<value value="9" hardtext="uiNumber09"/>
<value value="10" hardtext="uiNumber10"/>
</parameter>
</action>
<action name="select_shortcut_bar_2" hardtext="uiSelectShortcutBar2" contexts="game, r2ed_anim_test">
<parameter hardtext="uiShortcutBarNumber">
<value value="1" hardtext="uiNumber01"/>
<value value="2" hardtext="uiNumber02"/>
<value value="3" hardtext="uiNumber03"/>
<value value="4" hardtext="uiNumber04"/>
<value value="5" hardtext="uiNumber05"/>
<value value="6" hardtext="uiNumber06"/>
<value value="7" hardtext="uiNumber07"/>
<value value="8" hardtext="uiNumber08"/>
<value value="9" hardtext="uiNumber09"/>
<value value="10" hardtext="uiNumber10"/>
</parameter>
</action>
<action name="run_shortcut" hardtext="uiRunShortcut" contexts="game, r2ed_anim_test">
<parameter hardtext="uiShortcutNumber">
<value value="00" hardtext="uiNumber01"/>
<value value="01" hardtext="uiNumber02"/>
<value value="02" hardtext="uiNumber03"/>
<value value="03" hardtext="uiNumber04"/>
<value value="04" hardtext="uiNumber05"/>
<value value="05" hardtext="uiNumber06"/>
<value value="06" hardtext="uiNumber07"/>
<value value="07" hardtext="uiNumber08"/>
<value value="08" hardtext="uiNumber09"/>
<value value="09" hardtext="uiNumber10"/>
<value value="10" hardtext="uiNumber11"/>
<value value="11" hardtext="uiNumber12"/>
<value value="12" hardtext="uiNumber13"/>
<value value="13" hardtext="uiNumber14"/>
<value value="14" hardtext="uiNumber15"/>
<value value="15" hardtext="uiNumber16"/>
<value value="16" hardtext="uiNumber17"/>
<value value="17" hardtext="uiNumber18"/>
<value value="18" hardtext="uiNumber19"/>
<value value="19" hardtext="uiNumber20"/>
</parameter>
</action>
<action name="run_shortcut" hardtext="uiRunShortcut2" contexts="game, r2ed_anim_test">
<parameter hardtext="uiShortcutNumber">
<value value="20" hardtext="uiNumber01"/>
<value value="21" hardtext="uiNumber02"/>
<value value="22" hardtext="uiNumber03"/>
<value value="23" hardtext="uiNumber04"/>
<value value="24" hardtext="uiNumber05"/>
<value value="25" hardtext="uiNumber06"/>
<value value="26" hardtext="uiNumber07"/>
<value value="27" hardtext="uiNumber08"/>
<value value="28" hardtext="uiNumber09"/>
<value value="29" hardtext="uiNumber10"/>
<value value="30" hardtext="uiNumber11"/>
<value value="31" hardtext="uiNumber12"/>
<value value="32" hardtext="uiNumber13"/>
<value value="33" hardtext="uiNumber14"/>
<value value="34" hardtext="uiNumber15"/>
<value value="35" hardtext="uiNumber16"/>
<value value="36" hardtext="uiNumber17"/>
<value value="37" hardtext="uiNumber18"/>
<value value="38" hardtext="uiNumber19"/>
<value value="39" hardtext="uiNumber20"/>
</parameter>
</action>
<action name="phrase_cancel_cast" hardtext="uiCancelCast" contexts="game, r2ed_anim_test"/>
</action_category>
<action_category name="fight" hardtext="uiFight" contexts="game, r2ed, r2ed_anim_test, r2ed_anim_dm">
<action name="toggle_combat" hardtext="uiToggleCombat" contexts="game, r2ed_anim_test"/>
<action name="target_teammate_shortcut" hardtext="uiTargetTeammateCmd" contexts="game">
<parameter hardtext="uiTargetTeammateCmdI" type="%action_param_constant" name="indexInTeam" value="1">
<value value="1" hardtext="uiKey1"/>
<value value="2" hardtext="uiKey2"/>
<value value="3" hardtext="uiKey3"/>
<value value="4" hardtext="uiKey4"/>
<value value="5" hardtext="uiKey5"/>
<value value="6" hardtext="uiKey6"/>
<value value="7" hardtext="uiKey7"/>
<value value="8" hardtext="uiKey8"/>
</parameter>
</action>
<action name="self_target" hardtext="uiSelfTarget" contexts="game, r2ed_anim_test"/>
<action name="front_selection" hardtext="uiFrontSelection" contexts="game, r2ed_anim_test">
<parameter hardtext="uiFrontSelectionType">
<value value="friend" hardtext="uiFrontSelectionFriend"/>
<value value="ennemy" hardtext="uiFrontSelectionEnnemy"/>
</parameter>
</action>
<action name="no_target" hardtext="uiNoTarget" />
<action name="target" hardtext="uiTargetCmd" >
<parameter hardtext="uiTargetCmdEntity" type="%action_param_user_name" name="entity"/>
</action>
<action name="assist" hardtext="uiAssistCmd" contexts="game">
<parameter hardtext="uiAssistCmdEntity" type="%action_param_user_name" name="entity"/>
</action>
<action name="assist_target" hardtext="uiAssistTargetCmd" contexts="game, r2ed_anim_test"/>
<action name="toggle_dodge_parry" hardtext="uiToggleDodgeParry"/>
</action_category>
<action_category name="chat" hardtext="uiChat" contexts="game, r2ed, r2ed_anim_test">
<action name="cycle_tell" hardtext="uiCycleTell"/>
<action name="talk_untalk" hardtext="uiTalkLeave"/>
<action name="reply_teller" hardtext="uiReplyTeller"/>
<action name="enter_tell" hardtext="uiEnterTellCmd">
<parameter hardtext="uiTellCmdDest" type="%action_param_user_name" name="player"/>
</action>
<action name="tell" hardtext="uiTellCmd">
<parameter hardtext="uiTellCmdDest" type="%action_param_user_name" name="player"/>
<parameter hardtext="uiTellCmdMsg" type="%action_param_user" name="text"/>
</action>
<action name="enter_talk" hardtext="uiEnterTalkCmd">
<parameter hardtext="uiTalkCmdMode" type="%action_param_constant" name="mode" value="0">
<value value="0" hardtext="uiTalkCmdModeSay"/>
<value value="1" hardtext="uiTalkCmdModeShout"/>
<value value="2" hardtext="uiTalkCmdModeTeam"/>
<value value="3" hardtext="uiTalkCmdModeGuild"/>
<!--<value value="4" hardtext="uiTalkCmdModeCivilisation"/>
<value value="5" hardtext="uiTalkCmdModeTerritory"/>
<value value="6" hardtext="uiTalkCmdModeUniverse"/>-->
<!-- 7 tell
8 player
9 arround
10 system -->
<value value="11" hardtext="uiTalkCmdModeRegion"/>
</parameter>
</action>
<action name="talk" hardtext="uiTalkCmd">
<parameter hardtext="uiTalkCmdMode" type="%action_param_constant" name="mode" value="0">
<value value="0" hardtext="uiTalkCmdModeSay"/>
<value value="1" hardtext="uiTalkCmdModeShout"/>
<value value="2" hardtext="uiTalkCmdModeTeam"/>
<value value="3" hardtext="uiTalkCmdModeGuild"/>
<!--<value value="4" hardtext="uiTalkCmdModeCivilisation"/>
<value value="5" hardtext="uiTalkCmdModeTerritory"/>
<value value="6" hardtext="uiTalkCmdModeUniverse"/>-->
<!-- 7 tell
8 player
9 arround
10 system -->
<value value="11" hardtext="uiTalkCmdModeRegion"/>
</parameter>
<parameter hardtext="uiTalkCmdMsg" type="%action_param_user" name="text"/>
</action>
</action_category>
<action_category name="edit" hardtext="uiEdit" contexts="game, r2ed, r2ed_anim_test, r2ed_anim_dm">
<action name="edit_goto_line_begin" hardtext="uiEditGotoLineBegin"/>
<action name="edit_goto_line_end" hardtext="uiEditGotoLineEnd"/>
<action name="edit_goto_block_begin" hardtext="uiEditGotoBlockBegin"/>
<action name="edit_goto_block_end" hardtext="uiEditGotoBlockEnd"/>
<action name="edit_previous_word" hardtext="uiEditPreviousWord" repeat="1"/>
<action name="edit_next_word" hardtext="uiEditNextWord" repeat="1"/>
<action name="edit_previous_char" hardtext="uiEditPreviousChar" repeat="1"/>
<action name="edit_next_char" hardtext="uiEditNextChar" repeat="1"/>
<action name="edit_previous_line" hardtext="uiEditPreviousLine" repeat="1"/>
<action name="edit_next_line" hardtext="uiEditNextLine" repeat="1"/>
<action name="edit_copy" hardtext="uiEditCopy"/>
<action name="edit_paste" hardtext="uiEditPaste" repeat="1"/>
<action name="edit_cut" hardtext="uiEditCut"/>
<action name="edit_delete_char" hardtext="uiEditDeleteChar" repeat="1"/>
<action name="edit_expand_or_cycle_tell" hardtext="uiEditExpandOrCycleTell"/>
<action name="edit_back" hardtext="uiEditBack" repeat="1"/>
<action name="edit_select_to_line_begin" hardtext="uiEditSelectToLineBegin"/>
<action name="edit_select_to_line_end" hardtext="uiEditSelectToLineEnd"/>
<action name="edit_select_to_block_begin" hardtext="uiEditSelectToBlockBegin"/>
<action name="edit_select_to_block_end" hardtext="uiEditSelectToBlockEnd"/>
<action name="edit_select_previous_word" hardtext="uiEditSelectPreviousWord" repeat="1"/>
<action name="edit_select_next_word" hardtext="uiEditSelectNextWord" repeat="1"/>
<action name="edit_select_previous_char" hardtext="uiEditSelectPreviousChar" repeat="1"/>
<action name="edit_select_next_char" hardtext="uiEditSelectNextChar" repeat="1"/>
<action name="edit_select_all" hardtext="uiEditSelectAll"/>
</action_category>
<action_category name="windows" hardtext="uiWindows" contexts="game, r2ed, r2ed_anim_test, r2ed_anim_dm">
<action name="toggle_chat" hardtext="uiToggleChat"/>
<action name="open" hardtext="uiOpenWindow">
<parameter hardtext="uiWindowName">
<instance template="openable_window_list"/>
</parameter>
</action>
<action name="close" hardtext="uiCloseWindow">
<parameter hardtext="uiWindowName">
<instance template="openable_window_list"/>
</parameter>
</action>
<action name="open_close" hardtext="uiToggleOpenCloseWindow">
<parameter hardtext="uiWindowName">
<instance template="openable_window_list"/>
</parameter>
</action>
<action name="popup" hardtext="uiPopupWindow">
<parameter hardtext="uiWindowName">
<instance template="popable_window_list"/>
</parameter>
</action>
<action name="popin" hardtext="uiPopinWindow">
<parameter hardtext="uiWindowName">
<instance template="popable_window_list"/>
</parameter>
</action>
<action name="popup_popin" hardtext="uiTogglePopupPopinWindow">
<parameter hardtext="uiWindowName">
<instance template="popable_window_list"/>
</parameter>
</action>
<action name="show" hardtext="uiShow" repeat="1" keyup="1">
<parameter hardtext="uiWindowName">
<instance template="container_window_list"/>
</parameter>
</action>
<action name="hide" hardtext="uiHide" repeat="1" keyup="1">
<parameter hardtext="uiWindowName">
<instance template="container_window_list"/>
</parameter>
</action>
<action name="show_hide" hardtext="uiShowHide">
<parameter hardtext="uiWindowName">
<instance template="container_window_list"/>
</parameter>
</action>
<action name="dock_undock_chat" hardtext="uiDockUndockChat">
<parameter hardtext="uiWindowName">
<value value="SYSTEM_INFO" hardtext="uiSystemInfo"/>
<value value="AROUND_ME" hardtext="uiAroundMe"/>
<value value="TEAM_CHAT" hardtext="uiTeamChat"/>
<value value="GUILD_CHAT" hardtext="uiGuildChat"/>
<value value="REGION_CHAT" hardtext="uiREGION"/>
<value value="UNIVERSE_CHAT" hardtext="uiUNIVERSE"/>
</parameter>
</action>
<action name="show_on_press" hardtext="uiShowOnPress" repeat="1" keyup="1" macroisable="false">
<parameter hardtext="uiWindowName">
<instance template="container_window_list"/>
</parameter>
</action>
<action name="set_desktop" hardtext="uiSetDesktop" repeat="1" keyup="1" contexts="game">
<parameter hardtext="uiDesktopNumber">
<value value="0" hardtext="uiKey0"/>
<value value="1" hardtext="uiKey1"/>
<value value="2" hardtext="uiKey2"/>
<value value="3" hardtext="uiKey3"/>
</parameter>
</action>
<action name="copy_to_desktop" hardtext="uiCopyToDesktop" repeat="1" keyup="1" contexts="game">
<parameter hardtext="uiDesktopNumber">
<value value="0" hardtext="uiKey0"/>
<value value="1" hardtext="uiKey1"/>
<value value="2" hardtext="uiKey2"/>
<value value="3" hardtext="uiKey3"/>
</parameter>
</action>
</action_category>
<action_category name="miscellaneous" hardtext="uiMiscellaneous" contexts="game, r2ed, r2ed_anim_test, r2ed_anim_dm">
<action name="toggle_light" hardtext="uiLightOnOff"/>
<action name="close_help" hardtext="uiCloseHelp" contexts="game"/>
<action name="quit_ryzom" hardtext="uiQuitRyzomWithoutWarning" contexts="game, r2ed_scenario_creation"/>
<action name="talk_message" hardtext="uiTalkMem">
<parameter hardtext="uiTalkMemMsg" type="%action_param_constant" value="0">
<value value="00" hardtext="uiTalkMemMsg00"/>
<value value="01" hardtext="uiTalkMemMsg01"/>
<value value="02" hardtext="uiTalkMemMsg02"/>
<value value="03" hardtext="uiTalkMemMsg03"/>
<value value="04" hardtext="uiTalkMemMsg04"/>
<value value="05" hardtext="uiTalkMemMsg05"/>
<value value="06" hardtext="uiTalkMemMsg06"/>
<value value="07" hardtext="uiTalkMemMsg07"/>
<value value="08" hardtext="uiTalkMemMsg08"/>
<value value="09" hardtext="uiTalkMemMsg09"/>
<value value="10" hardtext="uiTalkMemMsg10"/>
<value value="11" hardtext="uiTalkMemMsg11"/>
<value value="12" hardtext="uiTalkMemMsg12"/>
<value value="13" hardtext="uiTalkMemMsg13"/>
<value value="14" hardtext="uiTalkMemMsg14"/>
<value value="15" hardtext="uiTalkMemMsg15"/>
<value value="16" hardtext="uiTalkMemMsg16"/>
<value value="17" hardtext="uiTalkMemMsg17"/>
<value value="18" hardtext="uiTalkMemMsg18"/>
<value value="19" hardtext="uiTalkMemMsg19"/>
</parameter>
</action>
</action_category>
<action_category name="debug" hardtext="uiDebug" macroisable="false" contexts="game, waiting_network, r2ed, r2ed_anim_test, r2ed_anim_dm">
<action name="toggle_help" hardtext="uiDebugToggleHelp"/>
<action name="display_infos" hardtext="uiDebugDisplayInfos" contexts="game, waiting_network, r2ed, r2ed_anim_test, r2ed_anim_dm, r2ed_scenario_creation"/>
<action name="render_mode" hardtext="uiDebugRenderMode" />
<action name="toggle_render" hardtext="uiDebugToggleRender" />
<action name="switch_console_display" hardtext="uiDebugSwitchConsoleDisplay" />
<action name="toggle_fly" hardtext="uiDebugToggleFly" />
<action name="test" hardtext="uiDebugTest" />
<action name="set_pos" hardtext="uiDebugSetPos" />
<action name="pacs_borders" hardtext="uiDebugPacsBorders" />
<action name="debug_clusters" hardtext="uiDebugClusters" />
<action name="reload_landscape_ig" hardtext="uiDebugReloadLandscapeIG" />
<action name="profile" hardtext="uiDebugProfile" />
<action name="profile_vblock" hardtext="uiDebugProfileVbLock" />
<action name="profile_texture" hardtext="uiDebugProfileTexture" />
<action name="profile_fillrate" hardtext="uiDebugProfileFillRate" />
<action name="memory_report" hardtext="uiDebugMemoryReport" />
<action name="toggle_primitive" hardtext="uiDebugTogglePrimitive" />
<action name="primitive_up" hardtext="uiDebugPrimitiveUp" />
<action name="primitive_down" hardtext="uiDebugPrimitiveDown" />
<action name="toggle_3d_filter" hardtext="uiDebugToggle3dFilter">
<parameter hardtext="uiFilterNumber">
<value value="0" hardtext="uiKey0"/>
<value value="1" hardtext="uiKey1"/>
<value value="2" hardtext="uiKey2"/>
<value value="3" hardtext="uiKey3"/>
<value value="4" hardtext="uiKey4"/>
<value value="5" hardtext="uiKey5"/>
<value value="6" hardtext="uiKey6"/>
<value value="7" hardtext="uiKey7"/>
<value value="8" hardtext="uiKey8"/>
</parameter>
</action>
<action name="draw_sound" hardtext="uiDebugDrawSound" />
<action name="inc_camera_height" hardtext="uiDebugIncCameraHeight" />
<action name="dec_camera_height" hardtext="uiDebugDecCameraHeight" />
<!-- Weather debug -->
<action name="inc_time" hardtext="uiDebugWeatherIncTime" />
<action name="dec_time" hardtext="uiDebugWeatherDecTime" />
<action name="toggle_season" hardtext="uiDebugWeatherTogSeason" />
<action name="reload_season" hardtext="uiDebugWeatherReloadSeason" />
<action name="wind_test" hardtext="uiDebugWeatherWindTest" />
<action name="reel_weather" hardtext="uiDebugWeatherReelWeather" />
<action name="update_clouds" hardtext="uiDebugWeatherUpdateClouds" />
<action name="toggle_weather_function" hardtext="uiDebugWeatherTogFunction" />
<action name="inc_hour" hardtext="uiDebugWeatherIncHour" />
<action name="dec_hour" hardtext="uiDebugWeatherDecHour" />
<action name="weather_stats" hardtext="uiDebugWeatherStats" />
<action name="dec_display_factor" hardtext="uiDebugWeatherDecDispFactor" />
<action name="inc_display_factor" hardtext="uiDebugWeatherIncDispFactor" />
<action name="test" hardtext="uiTest" />
<!-- timed fxs -->
<action name="show_timed_fx" hardtext="uiDebugShowTimedFXs" />
<!-- Movie recorder -->
<action name="toggle_movie_recorder" hardtext="uiToggleMovieRecorder" />
<action name="replay_movie" hardtext="uiReplayMovie" />
<action name="save_movie" hardtext="uiSaveMovie" />
</action_category>
<action_category name="r2ed" hardtext="uiR2EDActionCategory" macroisable="false" contexts="r2ed">
<!-- edition specific (in keys_r2ed.xml) -->
<action name="r2ed_context_command" hardtext="uimR2EDContextualCommand">
<!-- contextual commands -->
<parameter hardtext="uimR2EDCommandName" name="commandId">
<value value="delete" hardtext="uimR2EDMenuDelete"/>
<value value="properties" hardtext="uimR2EDMenuProperties"/>
<value value="group" hardtext="uimR2EDMenuGroup"/>
<value value="ungroup" hardtext="uimR2EDMenuUngroup"/>
<value value="set_as_leader" hardtext="uimR2EDMenuSetAsGroupLeader"/>
<value value="wander_route" hardtext="uimR2EDMenuPickZone"/>
<value value="follow_route" hardtext="uimR2EDMenuFollowRoute"/>
<value value="patrol_route" hardtext="uimR2EDMenuPatrolRoute"/>
<value value="repeat_route" hardtext="uimR2EDMenuRepeatRoute"/>
<value value="stand_still" hardtext="uimR2EDMenuStandInPlace"/>
<value value="customize_look" hardtext="uiR2EDCustomizeLook"/>
</parameter>
</action>
<action name="r2ed_cancel_tool" hardtext="uimR2EDCancelTool" contexts="r2ed, r2ed_anim_dm"/>
<action name="r2ed_try_go_test" hardtext="uimR2EDTooltipGoTest"/>
<action name="r2ed_select_move" hardtext="uimR2EDTooltipSelectMove"/>
<action name="r2ed_select_rotate" hardtext="uimR2EDTooltipSelectRotate"/>
<action name="r2ed_teleport" hardtext="uimR2EDTooltipTeleport" contexts="r2ed, r2ed_anim_dm"/>
<action name="r2ed_undo" hardtext="uimR2EDTooltipUndo" contexts="r2ed"/>
<action name="r2ed_redo" hardtext="uimR2EDTooltipRedo" contexts="r2ed"/>
<action name="r2ed_freeze_unfreeze_botobjects" hardtext="uimR2EDFreezeBotObjects" contexts="r2ed"/>
<!-- animation specific (in keys.xml instead) -->
<action name="r2ed_stop_test" hardtext="uimR2EDTooltipGoEdition" contexts="r2ed_anim_test, r2ed_anim_dm"/>
</action_category>
</interface_config>

View file

@ -17,6 +17,7 @@
<tree node="temp_inventory"/>
<tree node="gestionsets"/> <!-- hands -->
<tree node="gestionsets2"/> <!-- hands 2-->
<tree node="gestionsetshands"/> <!-- hands only -->
<tree node="team_share"/>
<tree node="defense" />

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