26 lines
497 B
GDScript
26 lines
497 B
GDScript
extends MarginContainer
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signal play_pressed
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signal setting_pressed
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func _ready():
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# Called every time the node is added to the scene.
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# Initialization here
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pass
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#func _process(delta):
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# # Called every frame. Delta is time since last frame.
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# # Update game logic here.
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# pass
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func _on_PlayButton_pressed():
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emit_signal("play_pressed" )
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func _on_SettingsButton_pressed():
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emit_signal("setting_pressed" )
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func _on_QuitButton_pressed():
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get_tree().quit()
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