extends MarginContainer signal play_pressed signal setting_pressed func _ready(): # Called every time the node is added to the scene. # Initialization here pass #func _process(delta): # # Called every frame. Delta is time since last frame. # # Update game logic here. # pass func _on_PlayButton_pressed(): emit_signal("play_pressed" ) func _on_SettingsButton_pressed(): emit_signal("setting_pressed" ) func _on_QuitButton_pressed(): get_tree().quit()