88 lines
1.7 KiB
Markdown
88 lines
1.7 KiB
Markdown
# Build
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Before build and launch client, we need build godot-cpp (lib to connect c++ code to godot engine) and build crypt (c++ module use to authentification with khaganat)
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## Build godot-cpp
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### Initialize
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Load git submodule (godot-cpp & godot_header)
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```
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git submodule update --init --recursive
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```
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### Build on 64bits
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```
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godot --gdnative-generate-json-api godot-cpp/godot_headers/api.json
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scons -C godot-cpp platform=linux generate_bindings=yes custom_api_file=godot_headers/api.json bits=64
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```
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### Build on 32bits
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```
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godot --gdnative-generate-json-api godot-cpp/godot_headers/api.json
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scons -C godot-cpp platform=linux generate_bindings=yes custom_api_file=godot_headers/api.json bits=32
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```
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## Build gdnative (crypt / bitstream / bitset)
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### Build on 64bits
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```
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scons -C gdnative platform=linux bits=64
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```
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### Build on 32bits
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```
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scons -C gdnative platform=linux bits=32
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```
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## Package client khaganat
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### Configure export
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Configure on project export (or edit file export_presets.cfg)
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Ex.: export_presets.cfg
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```
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[preset.0]
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name="khaganat.linux.64"
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platform="Linux/X11"
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runnable=true
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custom_features=""
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export_filter="all_resources"
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include_filter=""
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exclude_filter=""
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export_path=""
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patch_list=PoolStringArray( )
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script_export_mode=1
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script_encryption_key=""
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[preset.0.options]
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texture_format/bptc=false
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texture_format/s3tc=true
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texture_format/etc=false
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texture_format/etc2=false
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texture_format/no_bptc_fallbacks=true
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binary_format/64_bits=true
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custom_template/release=""
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custom_template/debug=""
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```
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### Generate package
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```
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godot --path . --export khaganat.linux.64 khaganat.linux64.bin
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```
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## Launch client khaganat
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### With godot
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```
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godot login_scene/login_scene.tsc
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```
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