test-client-godot/scenes/GUI/HUD/rich_text_label.gd
2018-08-18 10:22:19 +02:00

16 lines
393 B
GDScript

extends RichTextLabel
# class member variables go here, for example:
# var a = 2
# var b = "textvar"
func _ready():
# Called when the node is added to the scene for the first time.
# Initialization here
pass
func _process(delta):
self.rect_min_size.y = global.font_size + 4
# # Called every frame. Delta is time since last frame.
# # Update game logic here.
# pass