extends RichTextLabel # class member variables go here, for example: # var a = 2 # var b = "textvar" func _ready(): # Called when the node is added to the scene for the first time. # Initialization here pass func _process(delta): self.rect_min_size.y = global.font_size + 4 # # Called every frame. Delta is time since last frame. # # Update game logic here. # pass