test-client-godot/gui_scene/GUI/login/login_menu.gd

21 lines
454 B
GDScript

extends Control
signal login_button_pressed
func _on_login_button_pressed():
emit_signal( "login_button_pressed" )
func _on_play_button_pressed():
emit_signal( "login_button_pressed" )
func _on_quit_button_pressed():
self.get_tree().quit()
func _on_sound_button_toggled( button_pressed ):
if button_pressed:
global.get_node( "audio_stream_player" ).stop()
else:
global.get_node( "audio_stream_player" ).play()