extends Control signal login_button_pressed func _on_login_button_pressed(): emit_signal( "login_button_pressed" ) func _on_play_button_pressed(): emit_signal( "login_button_pressed" ) func _on_quit_button_pressed(): self.get_tree().quit() func _on_sound_button_toggled( button_pressed ): if button_pressed: global.get_node( "audio_stream_player" ).stop() else: global.get_node( "audio_stream_player" ).play()