test-client-godot/scenes/Main.gd

52 lines
No EOL
1.7 KiB
GDScript

extends Node
#const WINDOW_TITLE_INPUT = "GUI/Settings/Menus/TabContainer/Test/ScrollContainer/VBoxContainer/TitleBox/Title"
#
#func _ready():
# change_title()
# get_tree().get_root().connect("size_changed", self, "on_window_size_changed")
#
## global.goto_scene_loading( "res://login_scene/login_scene.tscn" )
## if global.character_creation_camera:
## global.character_creation_camera.make_current()
#
# get_tree().change_scene( "res://login_scene/login_scene.tscn" )
#
#
#func _process(delta):
# pass
#
#func on_window_size_changed():
# change_title()
#
#func change_title():
# var title = "Khanat"
#
# if has_node( WINDOW_TITLE_INPUT ):
# var title_node = get_node( WINDOW_TITLE_INPUT )
# if title_node and not title_node.text.strip_edges() == "":
# title = title_node.text.strip_edges()
#
# title += " (" + String(OS.get_window_size().x) + "x" + String(OS.get_window_size().y) + ")"
# OS.set_window_title( title )
#
#func _on_login_scene_character_creation_finished():
# var config_file = ConfigFile.new()
# var err = config_file.load( "user://player.cfg" )
# if err:
# print("Error code when loading config file: ", err)
#
# config_file.set_value(str(global.character_slot), "name", global.character_name)
# config_file.set_value(str(global.character_slot), "color", global.character_color)
#
# config_file.save( "user://player.cfg" )
# print("test")
## global.goto_scene_loading( "res://game_scene/game_scene.tscn" )
# get_tree().change_scene( "res://game_scene/game_scene.tscn" )
#
#func _on_logout_button_pressed():
## global.goto_scene_loading( "res://login_scene/login_scene.tscn" )
# get_tree().change_scene( "res://login_scene/login_scene.tscn" )
## pass