2018-07-25 07:36:19 +00:00
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extends Node
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2018-08-09 07:36:14 +00:00
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#const WINDOW_TITLE_INPUT = "GUI/Settings/Menus/TabContainer/Test/ScrollContainer/VBoxContainer/TitleBox/Title"
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#
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#func _ready():
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# change_title()
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# get_tree().get_root().connect("size_changed", self, "on_window_size_changed")
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#
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## global.goto_scene_loading( "res://login_scene/login_scene.tscn" )
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## if global.character_creation_camera:
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## global.character_creation_camera.make_current()
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#
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# get_tree().change_scene( "res://login_scene/login_scene.tscn" )
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#
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2018-07-25 07:36:19 +00:00
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2018-08-07 08:18:26 +00:00
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2018-08-09 07:36:14 +00:00
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#
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#func _process(delta):
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# pass
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#
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#func on_window_size_changed():
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# change_title()
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#
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#func change_title():
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# var title = "Khanat"
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#
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# if has_node( WINDOW_TITLE_INPUT ):
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# var title_node = get_node( WINDOW_TITLE_INPUT )
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# if title_node and not title_node.text.strip_edges() == "":
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# title = title_node.text.strip_edges()
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#
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# title += " (" + String(OS.get_window_size().x) + "x" + String(OS.get_window_size().y) + ")"
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# OS.set_window_title( title )
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#
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#func _on_login_scene_character_creation_finished():
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# var config_file = ConfigFile.new()
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# var err = config_file.load( "user://player.cfg" )
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# if err:
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# print("Error code when loading config file: ", err)
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#
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# config_file.set_value(str(global.character_slot), "name", global.character_name)
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# config_file.set_value(str(global.character_slot), "color", global.character_color)
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#
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# config_file.save( "user://player.cfg" )
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# print("test")
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## global.goto_scene_loading( "res://game_scene/game_scene.tscn" )
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# get_tree().change_scene( "res://game_scene/game_scene.tscn" )
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#
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#func _on_logout_button_pressed():
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## global.goto_scene_loading( "res://login_scene/login_scene.tscn" )
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# get_tree().change_scene( "res://login_scene/login_scene.tscn" )
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## pass
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