test-client-godot/dispensaire_gridmap/dispensaire_gridmap.tscn

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[gd_scene load_steps=3 format=2]
[ext_resource path="res://assets/Game/basekits/Kit_dispensaire.meshlib" type="MeshLibrary" id=1]
[ext_resource path="res://scenes/Game/portail/portail.tscn" type="PackedScene" id=2]
[node name="dispensaire_gridmap" type="Node"]
[node name="start_position" type="Spatial" parent="." index="0"]
transform = Transform( 0.999997, 0, -0.002267, 0, 1, 0, 0.002267, 0, 0.999997, -1.73618, 2.22498, 1.81192 )
[node name="world" type="Spatial" parent="." index="1"]
[node name="grid_map" type="GridMap" parent="world" index="0"]
theme = ExtResource( 1 )
cell_size = Vector3( 3.5, 3.5, 3.5 )
cell_octant_size = 8
cell_center_x = true
cell_center_y = true
cell_center_z = true
cell_scale = 1.0
collision_layer = 1
collision_mask = 1
data = {
"cells": PoolIntArray( 3, 0, 655361, 5, 0, 655361, 65535, 0, 1074790403, 2, 65534, 1, 4, 65534, 1, 0, 65535, 1441797, 1, 65535, 1441797, 2, 65535, 1441798, 3, 65535, 1048582, 4, 65535, 1441798, 5, 65535, 1048582, 6, 65535, 1441793, 65535, 65535, 1048578 )
}
_sections_unfolded = [ "Cell" ]
__meta__ = {
"_editor_clip_": 0
}
[node name="portail" parent="world" index="1" instance=ExtResource( 2 )]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -1.65801, 0, 3.40425 )
scene_path = NodePath("res://scenes/Game/Game.tscn")