[gd_scene load_steps=3 format=2] [ext_resource path="res://assets/Game/basekits/Kit_dispensaire.meshlib" type="MeshLibrary" id=1] [ext_resource path="res://scenes/Game/portail/portail.tscn" type="PackedScene" id=2] [node name="dispensaire_gridmap" type="Node"] [node name="start_position" type="Spatial" parent="." index="0"] transform = Transform( 0.999997, 0, -0.002267, 0, 1, 0, 0.002267, 0, 0.999997, -1.73618, 2.22498, 1.81192 ) [node name="world" type="Spatial" parent="." index="1"] [node name="grid_map" type="GridMap" parent="world" index="0"] theme = ExtResource( 1 ) cell_size = Vector3( 3.5, 3.5, 3.5 ) cell_octant_size = 8 cell_center_x = true cell_center_y = true cell_center_z = true cell_scale = 1.0 collision_layer = 1 collision_mask = 1 data = { "cells": PoolIntArray( 3, 0, 655361, 5, 0, 655361, 65535, 0, 1074790403, 2, 65534, 1, 4, 65534, 1, 0, 65535, 1441797, 1, 65535, 1441797, 2, 65535, 1441798, 3, 65535, 1048582, 4, 65535, 1441798, 5, 65535, 1048582, 6, 65535, 1441793, 65535, 65535, 1048578 ) } _sections_unfolded = [ "Cell" ] __meta__ = { "_editor_clip_": 0 } [node name="portail" parent="world" index="1" instance=ExtResource( 2 )] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -1.65801, 0, 3.40425 ) scene_path = NodePath("res://scenes/Game/Game.tscn")