1.8 KiB
1.8 KiB
Build
Before build and launch client, we need build godot-cpp (lib to connect c++ code to godot engine) and build crypt (c++ module use to authentification with khaganat)
Build godot-cpp
Initialize
Load git submodule (godot-cpp & godot_header)
git submodule update --init --recursive
Build on 64bits
godot --gdnative-generate-json-api godot-cpp/godot_headers/api.json
scons -C godot-cpp platform=linux generate_bindings=yes custom_api_file=godot_headers/api.json bits=64
Build on 32bits
godot --gdnative-generate-json-api godot-cpp/godot_headers/api.json
scons -C godot-cpp platform=linux generate_bindings=yes custom_api_file=godot_headers/api.json bits=32
Build gdnative (crypt / bitstream / bitset)
Build on 64bits
scons -C gdnative platform=linux bits=64 target=debug
scons -C gdnative platform=linux bits=64 target=release
Build on 32bits
scons -C gdnative platform=linux bits=32 target=debug
scons -C gdnative platform=linux bits=64 target=release
Package client khaganat
Configure export
Configure on project export (or edit file export_presets.cfg)
Ex.: export_presets.cfg
[preset.0]
name="khaganat.linux.64"
platform="Linux/X11"
runnable=true
custom_features=""
export_filter="all_resources"
include_filter=""
exclude_filter=""
export_path=""
patch_list=PoolStringArray( )
script_export_mode=1
script_encryption_key=""
[preset.0.options]
texture_format/bptc=false
texture_format/s3tc=true
texture_format/etc=false
texture_format/etc2=false
texture_format/no_bptc_fallbacks=true
binary_format/64_bits=true
custom_template/release=""
custom_template/debug=""
Generate package
godot --path . --export khaganat.linux.64 khaganat.linux64.bin
Launch client khaganat
With godot
godot login_scene/login_scene.tsc