Ajout de deux scene utilisant le kit dispensaire, une avec gridmap et une avec des scene directement.
BIN
assets/Game/basekits/Kit_dispensaire.meshlib
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[gd_resource type="SpatialMaterial" load_steps=5 format=2]
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[ext_resource path="res://assets/Game/basekits/dispensaire_textures/ceramic_tiles_basecolor.png" type="Texture" id=1]
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[ext_resource path="res://assets/Game/basekits/dispensaire_textures/ceramic_tiles_metallic.png" type="Texture" id=2]
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[ext_resource path="res://assets/Game/basekits/dispensaire_textures/ceramic_tiles_normal.png" type="Texture" id=3]
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[ext_resource path="res://assets/Game/basekits/dispensaire_textures/ceramic_tiles_roughness.png" type="Texture" id=4]
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[resource]
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render_priority = 0
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flags_transparent = false
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flags_unshaded = false
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flags_vertex_lighting = false
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flags_no_depth_test = false
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flags_use_point_size = false
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flags_world_triplanar = false
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flags_fixed_size = false
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flags_albedo_tex_force_srgb = false
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vertex_color_use_as_albedo = false
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vertex_color_is_srgb = false
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params_diffuse_mode = 0
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params_specular_mode = 0
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params_blend_mode = 0
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params_cull_mode = 0
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params_depth_draw_mode = 0
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params_line_width = 1.0
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params_point_size = 1.0
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params_billboard_mode = 0
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params_grow = false
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params_use_alpha_scissor = false
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albedo_color = Color( 1, 1, 1, 1 )
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albedo_texture = ExtResource( 1 )
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metallic = 0.0
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metallic_specular = 0.0
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metallic_texture = ExtResource( 2 )
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metallic_texture_channel = 4
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roughness = 0.0
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roughness_texture = ExtResource( 4 )
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roughness_texture_channel = 4
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emission_enabled = false
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normal_enabled = true
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normal_scale = 1.0
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normal_texture = ExtResource( 3 )
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rim_enabled = false
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clearcoat_enabled = false
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anisotropy_enabled = false
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ao_enabled = true
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ao_light_affect = 0.0
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ao_on_uv2 = false
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ao_texture_channel = 4
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depth_enabled = false
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subsurf_scatter_enabled = false
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transmission_enabled = false
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refraction_enabled = false
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detail_enabled = false
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uv1_scale = Vector3( 1, 1, 1 )
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uv1_offset = Vector3( 0, 0, 0 )
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uv1_triplanar = false
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uv1_triplanar_sharpness = 1.0
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uv2_scale = Vector3( 1, 1, 1 )
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uv2_offset = Vector3( 0, 0, 0 )
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uv2_triplanar = false
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uv2_triplanar_sharpness = 1.0
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proximity_fade_enable = false
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distance_fade_enable = false
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_sections_unfolded = [ "Albedo", "Ambient Occlusion", "Metallic", "NormalMap", "Parameters", "Roughness", "Vertex Color" ]
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64
assets/Game/basekits/dispensaire_materials/plastic_base.tres
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[gd_resource type="SpatialMaterial" load_steps=5 format=2]
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[ext_resource path="res://assets/Game/basekits/dispensaire_textures/plastic_base_basecolor.png" type="Texture" id=1]
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[ext_resource path="res://assets/Game/basekits/dispensaire_textures/plastic_base_metallic.png" type="Texture" id=2]
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[ext_resource path="res://assets/Game/basekits/dispensaire_textures/plastic_base_normal.png" type="Texture" id=3]
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[ext_resource path="res://assets/Game/basekits/dispensaire_textures/plastic_base_roughness.png" type="Texture" id=4]
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[resource]
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render_priority = 0
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flags_transparent = false
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flags_unshaded = false
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||||||
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flags_vertex_lighting = false
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||||||
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flags_no_depth_test = false
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||||||
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flags_use_point_size = false
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||||||
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flags_world_triplanar = false
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||||||
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flags_fixed_size = false
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flags_albedo_tex_force_srgb = false
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||||||
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vertex_color_use_as_albedo = false
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vertex_color_is_srgb = false
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params_diffuse_mode = 0
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params_specular_mode = 0
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params_blend_mode = 0
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||||||
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params_cull_mode = 0
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params_depth_draw_mode = 0
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params_line_width = 1.0
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params_point_size = 1.0
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params_billboard_mode = 0
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params_grow = false
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params_use_alpha_scissor = false
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albedo_color = Color( 1, 1, 1, 1 )
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albedo_texture = ExtResource( 1 )
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metallic = 0.0
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metallic_specular = 0.0
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metallic_texture = ExtResource( 2 )
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metallic_texture_channel = 4
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roughness = 0.0
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roughness_texture = ExtResource( 4 )
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roughness_texture_channel = 4
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emission_enabled = false
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normal_enabled = true
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normal_scale = 1.0
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normal_texture = ExtResource( 3 )
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rim_enabled = false
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||||||
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clearcoat_enabled = false
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||||||
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anisotropy_enabled = false
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||||||
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ao_enabled = false
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depth_enabled = false
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||||||
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subsurf_scatter_enabled = false
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||||||
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transmission_enabled = false
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||||||
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refraction_enabled = false
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||||||
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detail_enabled = false
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uv1_scale = Vector3( 1, 1, 1 )
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uv1_offset = Vector3( 0, 0, 0 )
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uv1_triplanar = false
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uv1_triplanar_sharpness = 1.0
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uv2_scale = Vector3( 1, 1, 1 )
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uv2_offset = Vector3( 0, 0, 0 )
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uv2_triplanar = false
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uv2_triplanar_sharpness = 1.0
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proximity_fade_enable = false
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distance_fade_enable = false
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_sections_unfolded = [ "Albedo", "Metallic", "NormalMap", "Roughness" ]
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64
assets/Game/basekits/dispensaire_materials/steel_glossy.tres
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[gd_resource type="SpatialMaterial" load_steps=5 format=2]
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[ext_resource path="res://assets/Game/basekits/dispensaire_textures/steel_glossy_basecolor.png" type="Texture" id=1]
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[ext_resource path="res://assets/Game/basekits/dispensaire_textures/steel_glossy_metallic.png" type="Texture" id=2]
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[ext_resource path="res://assets/Game/basekits/dispensaire_textures/steel_glossy_normal.png" type="Texture" id=3]
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[ext_resource path="res://assets/Game/basekits/dispensaire_textures/steel_glossy_roughness.png" type="Texture" id=4]
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||||||
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[resource]
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||||||
|
|
||||||
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render_priority = 0
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||||||
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flags_transparent = false
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||||||
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flags_unshaded = false
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||||||
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flags_vertex_lighting = false
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||||||
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flags_no_depth_test = false
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||||||
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flags_use_point_size = false
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||||||
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flags_world_triplanar = false
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||||||
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flags_fixed_size = false
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||||||
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flags_albedo_tex_force_srgb = false
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||||||
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vertex_color_use_as_albedo = false
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||||||
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vertex_color_is_srgb = false
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||||||
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params_diffuse_mode = 0
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||||||
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params_specular_mode = 0
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||||||
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params_blend_mode = 0
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||||||
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params_cull_mode = 0
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||||||
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params_depth_draw_mode = 0
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||||||
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params_line_width = 1.0
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params_point_size = 1.0
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||||||
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params_billboard_mode = 0
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||||||
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params_grow = false
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||||||
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params_use_alpha_scissor = false
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albedo_color = Color( 1, 1, 1, 1 )
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albedo_texture = ExtResource( 1 )
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metallic = 1.0
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metallic_specular = 0.5
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metallic_texture = ExtResource( 2 )
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metallic_texture_channel = 4
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roughness = 0.0
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roughness_texture = ExtResource( 4 )
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roughness_texture_channel = 4
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emission_enabled = false
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normal_enabled = true
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normal_scale = 1.0
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normal_texture = ExtResource( 3 )
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||||||
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rim_enabled = false
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||||||
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clearcoat_enabled = false
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||||||
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anisotropy_enabled = false
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||||||
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ao_enabled = false
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depth_enabled = false
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subsurf_scatter_enabled = false
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||||||
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transmission_enabled = false
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||||||
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refraction_enabled = false
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||||||
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detail_enabled = false
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uv1_scale = Vector3( 1, 1, 1 )
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uv1_offset = Vector3( 0, 0, 0 )
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uv1_triplanar = false
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uv1_triplanar_sharpness = 1.0
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uv2_scale = Vector3( 1, 1, 1 )
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uv2_offset = Vector3( 0, 0, 0 )
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uv2_triplanar = false
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uv2_triplanar_sharpness = 1.0
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||||||
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proximity_fade_enable = false
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distance_fade_enable = false
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_sections_unfolded = [ "Albedo", "Metallic", "NormalMap", "Roughness" ]
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BIN
assets/Game/basekits/dispensaire_mesh_sources/DisCor1wAA01.mesh
Normal file
BIN
assets/Game/basekits/dispensaire_mesh_sources/DisCor2wAA01.mesh
Normal file
BIN
assets/Game/basekits/dispensaire_mesh_sources/DisCor2wRAA01.mesh
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44
assets/Game/basekits/dispensaire_scenes/DisCor1wAA01.tscn
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[gd_scene load_steps=3 format=2]
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[ext_resource path="res://assets/Game/basekits/dispensaire_mesh_sources/DisCor1wAA01.mesh" type="ArrayMesh" id=1]
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[sub_resource type="ConcavePolygonShape" id=1]
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data = PoolVector3Array( -1.5313, 0.2188, -1.749, -1.5303, 3.2813, 1.75, -1.5313, 3.2813, -1.749, -1.5303, 0.2188, 1.75, -1.5303, 3.2813, 1.75, -1.5313, 0.2188, -1.749, 1.75, 0.2188, 1.75, -1.75, 0.2188, -1.75, 1.75, 0.2188, -1.75, -1.75, 0.2188, 1.75, -1.75, 0.2188, -1.75, 1.75, 0.2188, 1.75, -1.75, 3.2813, 1.75, 1.75, 3.2813, -1.75, -1.75, 3.2813, -1.75, 1.75, 3.2813, 1.75, 1.75, 3.2813, -1.75, -1.75, 3.2813, 1.75, 1.5313, 0.2188, 1.75, 1.5313, 3.2813, -1.75, 1.5313, 3.2813, 1.75, 1.5313, 0.2188, -1.75, 1.5313, 3.2813, -1.75, 1.5313, 0.2188, 1.75, 1.75, 0.2188, -1.5303, -1.75, 3.2813, -1.5313, 1.75, 3.2813, -1.5303, -1.75, 0.2188, -1.5313, -1.75, 3.2813, -1.5313, 1.75, 0.2188, -1.5303 )
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[node name="DisCor1wAA01" type="MeshInstance" index="0"]
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layers = 1
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material_override = null
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cast_shadow = 1
|
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extra_cull_margin = 0.0
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use_in_baked_light = false
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lod_min_distance = 0.0
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lod_min_hysteresis = 0.0
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lod_max_distance = 0.0
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lod_max_hysteresis = 0.0
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mesh = ExtResource( 1 )
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skeleton = NodePath("..")
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material/0 = null
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||||||
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material/1 = null
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||||||
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material/2 = null
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material/3 = null
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material/4 = null
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[node name="static_body" type="StaticBody" parent="." index="0"]
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input_ray_pickable = true
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||||||
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input_capture_on_drag = false
|
||||||
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collision_layer = 1
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||||||
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collision_mask = 1
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||||||
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friction = 1.0
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||||||
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bounce = 0.0
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||||||
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constant_linear_velocity = Vector3( 0, 0, 0 )
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||||||
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constant_angular_velocity = Vector3( 0, 0, 0 )
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[node name="collision_shape" type="CollisionShape" parent="static_body" index="0"]
|
||||||
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shape = SubResource( 1 )
|
||||||
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disabled = false
|
||||||
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|
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45
assets/Game/basekits/dispensaire_scenes/DisCor1wDoLAA01.tscn
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[gd_scene load_steps=3 format=2]
|
||||||
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||||||
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[ext_resource path="res://assets/Game/basekits/dispensaire_mesh_sources/DisCor1wDoLAA01.mesh" type="ArrayMesh" id=1]
|
||||||
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|
||||||
|
[sub_resource type="ConcavePolygonShape" id=1]
|
||||||
|
|
||||||
|
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45
assets/Game/basekits/dispensaire_scenes/DisCor1wDoRAA01.tscn
Normal file
|
@ -0,0 +1,45 @@
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|
[gd_scene load_steps=3 format=2]
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[ext_resource path="res://assets/Game/basekits/dispensaire_mesh_sources/DisCor1wDoRAA01.mesh" type="ArrayMesh" id=1]
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[node name="DisCor1wDoRAA01" type="MeshInstance" index="0"]
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layers = 1
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[node name="static_body" type="StaticBody" parent="." index="0"]
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constant_linear_velocity = Vector3( 0, 0, 0 )
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constant_angular_velocity = Vector3( 0, 0, 0 )
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[node name="collision_shape" type="CollisionShape" parent="static_body" index="0"]
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shape = SubResource( 1 )
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disabled = false
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|
43
assets/Game/basekits/dispensaire_scenes/DisCor2wAA01.tscn
Normal file
|
@ -0,0 +1,43 @@
|
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|
[gd_scene load_steps=3 format=2]
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|
|
||||||
|
[ext_resource path="res://assets/Game/basekits/dispensaire_mesh_sources/DisCor2wAA01.mesh" type="ArrayMesh" id=1]
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|
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|
[sub_resource type="ConcavePolygonShape" id=1]
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data = PoolVector3Array( 1.5313, 0.2188, 1.749, 1.5303, 3.2813, -1.75, 1.5313, 3.2813, 1.749, 1.5303, 0.2188, -1.75, 1.5303, 3.2813, -1.75, 1.5313, 0.2188, 1.749, -1.5313, 0.2188, -1.75, -1.5303, 3.2813, 1.75, -1.5313, 3.2813, -1.75, -1.5303, 0.2188, 1.75, -1.5303, 3.2813, 1.75, -1.5313, 0.2188, -1.75, -1.75, 3.2813, 1.75, 1.75, 3.2813, -1.75, -1.75, 3.2813, -1.75, 1.75, 3.2813, 1.75, 1.75, 3.2813, -1.75, -1.75, 3.2813, 1.75, 1.75, 0.2188, 1.75, -1.75, 0.2188, -1.75, 1.75, 0.2188, -1.75, -1.75, 0.2188, 1.75, -1.75, 0.2188, -1.75, 1.75, 0.2188, 1.75 )
|
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|
|
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|
[node name="DisCor2wAA01" type="MeshInstance" index="0"]
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|
|
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|
layers = 1
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|
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|
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|
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|
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|
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|
lod_max_hysteresis = 0.0
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|
mesh = ExtResource( 1 )
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|
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|
material/0 = null
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|
material/1 = null
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|
material/2 = null
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|
material/3 = null
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|
|
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|
[node name="static_body" type="StaticBody" parent="." index="0"]
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|
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|
input_ray_pickable = true
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|
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|
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|
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|
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|
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|
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|
constant_angular_velocity = Vector3( 0, 0, 0 )
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|
|
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|
[node name="collision_shape" type="CollisionShape" parent="static_body" index="0"]
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|
|
||||||
|
shape = SubResource( 1 )
|
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|
disabled = false
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|
|
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|
|
44
assets/Game/basekits/dispensaire_scenes/DisCor2wDoLAA01.tscn
Normal file
|
@ -0,0 +1,44 @@
|
||||||
|
[gd_scene load_steps=3 format=2]
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|
|
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|
[ext_resource path="res://assets/Game/basekits/dispensaire_mesh_sources/DisCor2wDoLAA01.mesh" type="ArrayMesh" id=1]
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|
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|
[sub_resource type="ConcavePolygonShape" id=1]
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|
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|
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|
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|
|
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|
[node name="DisCor2wDoLAA01" type="MeshInstance" index="0"]
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|
|
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|
layers = 1
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|
material_override = null
|
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|
cast_shadow = 1
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|
extra_cull_margin = 0.0
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|
use_in_baked_light = false
|
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|
lod_min_distance = 0.0
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|
lod_min_hysteresis = 0.0
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||||||
|
lod_max_distance = 0.0
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|
lod_max_hysteresis = 0.0
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|
mesh = ExtResource( 1 )
|
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|
skeleton = NodePath("..")
|
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|
material/0 = null
|
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|
material/1 = null
|
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|
material/2 = null
|
||||||
|
material/3 = null
|
||||||
|
material/4 = null
|
||||||
|
|
||||||
|
[node name="static_body" type="StaticBody" parent="." index="0"]
|
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|
|
||||||
|
input_ray_pickable = true
|
||||||
|
input_capture_on_drag = false
|
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|
collision_layer = 1
|
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|
collision_mask = 1
|
||||||
|
friction = 1.0
|
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|
bounce = 0.0
|
||||||
|
constant_linear_velocity = Vector3( 0, 0, 0 )
|
||||||
|
constant_angular_velocity = Vector3( 0, 0, 0 )
|
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|
|
||||||
|
[node name="collision_shape" type="CollisionShape" parent="static_body" index="0"]
|
||||||
|
|
||||||
|
shape = SubResource( 1 )
|
||||||
|
disabled = false
|
||||||
|
|
||||||
|
|
|
@ -0,0 +1,45 @@
|
||||||
|
[gd_scene load_steps=3 format=2]
|
||||||
|
|
||||||
|
[ext_resource path="res://assets/Game/basekits/dispensaire_mesh_sources/DisCor2wDoLRAA01.mesh" type="ArrayMesh" id=1]
|
||||||
|
|
||||||
|
[sub_resource type="ConcavePolygonShape" id=1]
|
||||||
|
|
||||||
|
data = PoolVector3Array( -1.5313, 0.2188, 1.5313, -1.5303, 3.2813, 1.75, -1.5313, 3.2813, 1.5313, -1.5303, 0.2188, 1.75, -1.5303, 3.2813, 1.75, -1.5313, 0.2188, 1.5313, -1.75, 0.2188, 1.5313, -1.5303, 3.2813, 1.5313, -1.75, 3.2813, 1.5313, -1.5303, 0.2188, 1.5313, -1.5303, 3.2813, 1.5313, -1.75, 0.2188, 1.5313, 1.75, 0.2188, -1.5303, -1.75, 3.2813, -1.5313, 1.75, 3.2813, -1.5303, -1.75, 0.2188, -1.5313, -1.75, 3.2813, -1.5313, 1.75, 0.2188, -1.5303, 1.5313, 0.2188, 1.75, 1.5313, 3.2813, -1.75, 1.5313, 3.2813, 1.75, 1.5313, 0.2188, -1.75, 1.5313, 3.2813, -1.75, 1.5313, 0.2188, 1.75, -1.75, 3.2813, 1.75, 1.75, 3.2813, -1.75, -1.75, 3.2813, -1.75, 1.75, 3.2813, 1.75, 1.75, 3.2813, -1.75, -1.75, 3.2813, 1.75, 1.75, 0.2188, 1.75, -1.75, 0.2188, -1.75, 1.75, 0.2188, -1.75, -1.75, 0.2188, 1.75, -1.75, 0.2188, -1.75, 1.75, 0.2188, 1.75 )
|
||||||
|
|
||||||
|
[node name="DisCor2wDoLRAA01" type="MeshInstance" index="0"]
|
||||||
|
|
||||||
|
layers = 1
|
||||||
|
material_override = null
|
||||||
|
cast_shadow = 1
|
||||||
|
extra_cull_margin = 0.0
|
||||||
|
use_in_baked_light = false
|
||||||
|
lod_min_distance = 0.0
|
||||||
|
lod_min_hysteresis = 0.0
|
||||||
|
lod_max_distance = 0.0
|
||||||
|
lod_max_hysteresis = 0.0
|
||||||
|
mesh = ExtResource( 1 )
|
||||||
|
skeleton = NodePath("..")
|
||||||
|
material/0 = null
|
||||||
|
material/1 = null
|
||||||
|
material/2 = null
|
||||||
|
material/3 = null
|
||||||
|
material/4 = null
|
||||||
|
material/5 = null
|
||||||
|
|
||||||
|
[node name="static_body" type="StaticBody" parent="." index="0"]
|
||||||
|
|
||||||
|
input_ray_pickable = true
|
||||||
|
input_capture_on_drag = false
|
||||||
|
collision_layer = 1
|
||||||
|
collision_mask = 1
|
||||||
|
friction = 1.0
|
||||||
|
bounce = 0.0
|
||||||
|
constant_linear_velocity = Vector3( 0, 0, 0 )
|
||||||
|
constant_angular_velocity = Vector3( 0, 0, 0 )
|
||||||
|
|
||||||
|
[node name="collision_shape" type="CollisionShape" parent="static_body" index="0"]
|
||||||
|
|
||||||
|
shape = SubResource( 1 )
|
||||||
|
disabled = false
|
||||||
|
|
||||||
|
|
45
assets/Game/basekits/dispensaire_scenes/DisCor2wRAA01.tscn
Normal file
|
@ -0,0 +1,45 @@
|
||||||
|
[gd_scene load_steps=3 format=2]
|
||||||
|
|
||||||
|
[ext_resource path="res://assets/Game/basekits/dispensaire_mesh_sources/DisCor2wRAA01.mesh" type="ArrayMesh" id=1]
|
||||||
|
|
||||||
|
[sub_resource type="ConcavePolygonShape" id=1]
|
||||||
|
|
||||||
|
data = PoolVector3Array( 1.75, 0.2188, 1.75, -1.75, 0.2188, -1.75, 1.75, 0.2188, -1.75, -1.75, 0.2188, 1.75, -1.75, 0.2188, -1.75, 1.75, 0.2188, 1.75, -1.75, 3.2813, 1.75, 1.75, 3.2813, -1.75, -1.75, 3.2813, -1.75, 1.75, 3.2813, 1.75, 1.75, 3.2813, -1.75, -1.75, 3.2813, 1.75, -1.5303, 0.2188, -1.75, -1.5313, 3.2813, 1.749, -1.5303, 3.2813, -1.75, -1.5313, 0.2188, 1.749, -1.5313, 3.2813, 1.749, -1.5303, 0.2188, -1.75, 1.75, 0.2188, -1.5303, -1.75, 3.2813, -1.5313, 1.75, 3.2813, -1.5303, -1.75, 0.2188, -1.5313, -1.75, 3.2813, -1.5313, 1.75, 0.2188, -1.5303, 1.5313, 0.2188, 1.75, 1.5313, 3.2813, 1.5303, 1.5313, 3.2813, 1.75, 1.5313, 0.2188, 1.5303, 1.5313, 3.2813, 1.5303, 1.5313, 0.2188, 1.75, 1.5303, 0.2188, 1.5313, 1.75, 3.2813, 1.5303, 1.5303, 3.2813, 1.5313, 1.75, 0.2188, 1.5303, 1.75, 3.2813, 1.5303, 1.5303, 0.2188, 1.5313 )
|
||||||
|
|
||||||
|
[node name="DisCor2wRAA01" type="MeshInstance" index="0"]
|
||||||
|
|
||||||
|
layers = 1
|
||||||
|
material_override = null
|
||||||
|
cast_shadow = 1
|
||||||
|
extra_cull_margin = 0.0
|
||||||
|
use_in_baked_light = false
|
||||||
|
lod_min_distance = 0.0
|
||||||
|
lod_min_hysteresis = 0.0
|
||||||
|
lod_max_distance = 0.0
|
||||||
|
lod_max_hysteresis = 0.0
|
||||||
|
mesh = ExtResource( 1 )
|
||||||
|
skeleton = NodePath("..")
|
||||||
|
material/0 = null
|
||||||
|
material/1 = null
|
||||||
|
material/2 = null
|
||||||
|
material/3 = null
|
||||||
|
material/4 = null
|
||||||
|
material/5 = null
|
||||||
|
|
||||||
|
[node name="static_body" type="StaticBody" parent="." index="0"]
|
||||||
|
|
||||||
|
input_ray_pickable = true
|
||||||
|
input_capture_on_drag = false
|
||||||
|
collision_layer = 1
|
||||||
|
collision_mask = 1
|
||||||
|
friction = 1.0
|
||||||
|
bounce = 0.0
|
||||||
|
constant_linear_velocity = Vector3( 0, 0, 0 )
|
||||||
|
constant_angular_velocity = Vector3( 0, 0, 0 )
|
||||||
|
|
||||||
|
[node name="collision_shape" type="CollisionShape" parent="static_body" index="0"]
|
||||||
|
|
||||||
|
shape = SubResource( 1 )
|
||||||
|
disabled = false
|
||||||
|
|
||||||
|
|
After Width: | Height: | Size: 2 MiB |
After Width: | Height: | Size: 5.1 MiB |
After Width: | Height: | Size: 4.7 MiB |
After Width: | Height: | Size: 5 KiB |
After Width: | Height: | Size: 22 MiB |
After Width: | Height: | Size: 1.4 MiB |
After Width: | Height: | Size: 17 KiB |
After Width: | Height: | Size: 4.1 MiB |
After Width: | Height: | Size: 5 KiB |
After Width: | Height: | Size: 15 MiB |
After Width: | Height: | Size: 3.6 MiB |
After Width: | Height: | Size: 5 MiB |
After Width: | Height: | Size: 3.3 MiB |
After Width: | Height: | Size: 9.3 KiB |
After Width: | Height: | Size: 14 MiB |
After Width: | Height: | Size: 1.1 MiB |
38
dispensaire_gridmap/dispensaire_gridmap.tscn
Normal file
|
@ -0,0 +1,38 @@
|
||||||
|
[gd_scene load_steps=3 format=2]
|
||||||
|
|
||||||
|
[ext_resource path="res://assets/Game/basekits/Kit_dispensaire.meshlib" type="MeshLibrary" id=1]
|
||||||
|
[ext_resource path="res://scenes/Game/portail/portail.tscn" type="PackedScene" id=2]
|
||||||
|
|
||||||
|
[node name="dispensaire_gridmap" type="Node"]
|
||||||
|
|
||||||
|
[node name="start_position" type="Spatial" parent="." index="0"]
|
||||||
|
|
||||||
|
transform = Transform( 0.999997, 0, -0.002267, 0, 1, 0, 0.002267, 0, 0.999997, -1.73618, 2.22498, 1.81192 )
|
||||||
|
|
||||||
|
[node name="world" type="Spatial" parent="." index="1"]
|
||||||
|
|
||||||
|
[node name="grid_map" type="GridMap" parent="world" index="0"]
|
||||||
|
|
||||||
|
theme = ExtResource( 1 )
|
||||||
|
cell_size = Vector3( 3.5, 3.5, 3.5 )
|
||||||
|
cell_octant_size = 8
|
||||||
|
cell_center_x = true
|
||||||
|
cell_center_y = true
|
||||||
|
cell_center_z = true
|
||||||
|
cell_scale = 1.0
|
||||||
|
collision_layer = 1
|
||||||
|
collision_mask = 1
|
||||||
|
data = {
|
||||||
|
"cells": PoolIntArray( 3, 0, 655361, 5, 0, -1073086463, 65535, 0, -1609564157, 2, 65534, -1073741823, 4, 65534, -1610612735, 0, 65535, 1441797, 1, 65535, 1441797, 2, 65535, 1441798, 3, 65535, 1048582, 4, 65535, -2146041850, 5, 65535, 1048582, 6, 65535, -1072300031, 65535, 65535, 1611661314 )
|
||||||
|
}
|
||||||
|
_sections_unfolded = [ "Cell" ]
|
||||||
|
__meta__ = {
|
||||||
|
"_editor_clip_": 0
|
||||||
|
}
|
||||||
|
|
||||||
|
[node name="portail" parent="world" index="1" instance=ExtResource( 2 )]
|
||||||
|
|
||||||
|
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -1.65801, 0, 3.40425 )
|
||||||
|
scene_path = "res://game_scene/game_scene.tscn"
|
||||||
|
|
||||||
|
|
147
dispensaire_scenes/dispensaire_scenes.tscn
Normal file
|
@ -0,0 +1,147 @@
|
||||||
|
[gd_scene load_steps=10 format=2]
|
||||||
|
|
||||||
|
[ext_resource path="res://assets/Game/basekits/dispensaire_scenes/DisCor1wDoLRAA01.tscn" type="PackedScene" id=1]
|
||||||
|
[ext_resource path="res://assets/Game/basekits/dispensaire_mesh_sources/DisCor1wDoLRAA01.mesh" type="ArrayMesh" id=2]
|
||||||
|
[ext_resource path="res://assets/Game/basekits/dispensaire_scenes/DisCor2wDoLAA01.tscn" type="PackedScene" id=3]
|
||||||
|
[ext_resource path="res://assets/Game/basekits/dispensaire_mesh_sources/DisCor2wDoLAA01.mesh" type="ArrayMesh" id=4]
|
||||||
|
[ext_resource path="res://assets/Game/basekits/dispensaire_scenes/DisCor1wAA01.tscn" type="PackedScene" id=5]
|
||||||
|
[ext_resource path="res://assets/Game/basekits/dispensaire_mesh_sources/DisCor1wAA01.mesh" type="ArrayMesh" id=6]
|
||||||
|
[ext_resource path="res://assets/Game/basekits/dispensaire_scenes/DisCor2wDoLRAA01.tscn" type="PackedScene" id=7]
|
||||||
|
[ext_resource path="res://assets/Game/basekits/dispensaire_mesh_sources/DisCor2wDoLRAA01.mesh" type="ArrayMesh" id=8]
|
||||||
|
[ext_resource path="res://scenes/Game/portail/portail.tscn" type="PackedScene" id=9]
|
||||||
|
|
||||||
|
[node name="dispensaire_scenes" type="Node" index="0"]
|
||||||
|
|
||||||
|
[node name="world" type="Spatial" parent="." index="0"]
|
||||||
|
|
||||||
|
editor/display_folded = true
|
||||||
|
|
||||||
|
[node name="DisCor1wDoLRAA01" type="MeshInstance" parent="world" index="0" instance=ExtResource( 1 )]
|
||||||
|
|
||||||
|
transform = Transform( -1, 0, -8.74228e-008, 0, 1, 0, 8.74228e-008, 0, -1, -1, 0, 0 )
|
||||||
|
layers = 1
|
||||||
|
material_override = null
|
||||||
|
cast_shadow = 1
|
||||||
|
extra_cull_margin = 0.0
|
||||||
|
use_in_baked_light = false
|
||||||
|
lod_min_distance = 0.0
|
||||||
|
lod_min_hysteresis = 0.0
|
||||||
|
lod_max_distance = 0.0
|
||||||
|
lod_max_hysteresis = 0.0
|
||||||
|
mesh = ExtResource( 2 )
|
||||||
|
skeleton = NodePath("..")
|
||||||
|
material/0 = null
|
||||||
|
material/1 = null
|
||||||
|
material/2 = null
|
||||||
|
material/3 = null
|
||||||
|
material/4 = null
|
||||||
|
material/5 = null
|
||||||
|
material/6 = null
|
||||||
|
|
||||||
|
[node name="DisCor2wDoLAA01" type="MeshInstance" parent="world/DisCor1wDoLRAA01" index="1" instance=ExtResource( 3 )]
|
||||||
|
|
||||||
|
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 3.49329, -2.38419e-007, 3.49498 )
|
||||||
|
layers = 1
|
||||||
|
material_override = null
|
||||||
|
cast_shadow = 1
|
||||||
|
extra_cull_margin = 0.0
|
||||||
|
use_in_baked_light = false
|
||||||
|
lod_min_distance = 0.0
|
||||||
|
lod_min_hysteresis = 0.0
|
||||||
|
lod_max_distance = 0.0
|
||||||
|
lod_max_hysteresis = 0.0
|
||||||
|
mesh = ExtResource( 4 )
|
||||||
|
skeleton = NodePath("..")
|
||||||
|
material/0 = null
|
||||||
|
material/1 = null
|
||||||
|
material/2 = null
|
||||||
|
material/3 = null
|
||||||
|
material/4 = null
|
||||||
|
|
||||||
|
[node name="DisCor1wAA01" type="MeshInstance" parent="world/DisCor1wDoLRAA01/DisCor2wDoLAA01" index="1" instance=ExtResource( 5 )]
|
||||||
|
|
||||||
|
transform = Transform( -4.37114e-008, 0, 1, 0, 1, 0, -1, 0, -4.37114e-008, -3.50318, -9.72748e-005, -0.00448728 )
|
||||||
|
layers = 1
|
||||||
|
material_override = null
|
||||||
|
cast_shadow = 1
|
||||||
|
extra_cull_margin = 0.0
|
||||||
|
use_in_baked_light = false
|
||||||
|
lod_min_distance = 0.0
|
||||||
|
lod_min_hysteresis = 0.0
|
||||||
|
lod_max_distance = 0.0
|
||||||
|
lod_max_hysteresis = 0.0
|
||||||
|
mesh = ExtResource( 6 )
|
||||||
|
skeleton = NodePath("..")
|
||||||
|
material/0 = null
|
||||||
|
material/1 = null
|
||||||
|
material/2 = null
|
||||||
|
material/3 = null
|
||||||
|
material/4 = null
|
||||||
|
|
||||||
|
[node name="DisCor2wDoLAA02" parent="world/DisCor1wDoLRAA01" index="2" instance=ExtResource( 3 )]
|
||||||
|
|
||||||
|
transform = Transform( -1, 0, -1.50996e-007, 0, 1, 0, 1.50996e-007, 0, -1, 3.49329, -2.38419e-007, 6.98099 )
|
||||||
|
|
||||||
|
[node name="DisCor1wAA01" parent="world/DisCor1wDoLRAA01/DisCor2wDoLAA02" index="1" instance=ExtResource( 5 )]
|
||||||
|
|
||||||
|
transform = Transform( -4.37114e-008, 0, 1, 0, 1, 0, -1, 0, -4.37114e-008, -3.50318, -9.72748e-005, -0.00448728 )
|
||||||
|
|
||||||
|
[node name="DisCor2wDoLAA03" parent="world/DisCor1wDoLRAA01" index="3" instance=ExtResource( 3 )]
|
||||||
|
|
||||||
|
transform = Transform( 1, 0, 2.38419e-007, 0, 1, 0, -2.38419e-007, 0, 1, 3.49329, -2.38419e-007, 10.4804 )
|
||||||
|
|
||||||
|
[node name="DisCor1wAA01" parent="world/DisCor1wDoLRAA01/DisCor2wDoLAA03" index="1" instance=ExtResource( 5 )]
|
||||||
|
|
||||||
|
transform = Transform( -4.37114e-008, 0, 1, 0, 1, 0, -1, 0, -4.37114e-008, -3.50318, -9.72748e-005, -0.00448728 )
|
||||||
|
|
||||||
|
[node name="DisCor1wAA01" type="MeshInstance" parent="world/DisCor1wDoLRAA01/DisCor2wDoLAA03/DisCor1wAA01" index="1" instance=ExtResource( 5 )]
|
||||||
|
|
||||||
|
transform = Transform( -4.37114e-008, 0, 1, 0, 1, 0, -1, 0, -4.37114e-008, -3.48495, 9.75132e-005, 3.50005 )
|
||||||
|
layers = 1
|
||||||
|
material_override = null
|
||||||
|
cast_shadow = 1
|
||||||
|
extra_cull_margin = 0.0
|
||||||
|
use_in_baked_light = false
|
||||||
|
lod_min_distance = 0.0
|
||||||
|
lod_min_hysteresis = 0.0
|
||||||
|
lod_max_distance = 0.0
|
||||||
|
lod_max_hysteresis = 0.0
|
||||||
|
mesh = ExtResource( 6 )
|
||||||
|
skeleton = NodePath("..")
|
||||||
|
material/0 = null
|
||||||
|
material/1 = null
|
||||||
|
material/2 = null
|
||||||
|
material/3 = null
|
||||||
|
material/4 = null
|
||||||
|
|
||||||
|
[node name="DisCor2wDoLRAA01" type="MeshInstance" parent="world" index="1" instance=ExtResource( 7 )]
|
||||||
|
|
||||||
|
transform = Transform( -1, 0, -8.74228e-008, 0, 1, 0, 8.74228e-008, 0, -1, -4.48443, 0, 0.0136418 )
|
||||||
|
layers = 1
|
||||||
|
material_override = null
|
||||||
|
cast_shadow = 1
|
||||||
|
extra_cull_margin = 0.0
|
||||||
|
use_in_baked_light = false
|
||||||
|
lod_min_distance = 0.0
|
||||||
|
lod_min_hysteresis = 0.0
|
||||||
|
lod_max_distance = 0.0
|
||||||
|
lod_max_hysteresis = 0.0
|
||||||
|
mesh = ExtResource( 8 )
|
||||||
|
skeleton = NodePath("..")
|
||||||
|
material/0 = null
|
||||||
|
material/1 = null
|
||||||
|
material/2 = null
|
||||||
|
material/3 = null
|
||||||
|
material/4 = null
|
||||||
|
material/5 = null
|
||||||
|
|
||||||
|
[node name="portail" parent="." index="1" instance=ExtResource( 9 )]
|
||||||
|
|
||||||
|
transform = Transform( -4.37114e-008, 0, -1, 0, 1, 0, 1, 0, -4.37114e-008, 0.679648, -1, 2.97083e-008 )
|
||||||
|
scene_path = "res://game_scene/game_scene.tscn"
|
||||||
|
|
||||||
|
[node name="start_position" type="Spatial" parent="." index="2"]
|
||||||
|
|
||||||
|
transform = Transform( -1, 0, -1.50996e-007, 0, 1, 0, 1.50996e-007, 0, -1, -1.33112, 0, 0 )
|
||||||
|
|
||||||
|
|
|
@ -8,11 +8,10 @@ func _ready():
|
||||||
change_title()
|
change_title()
|
||||||
get_tree().get_root().connect("size_changed", self, "on_window_size_changed")
|
get_tree().get_root().connect("size_changed", self, "on_window_size_changed")
|
||||||
|
|
||||||
character.get_node( "MeshInstance" ).get_surface_material(0).set_shader_param( "albedo", global.character_color )
|
# character.get_node( "MeshInstance" ).get_surface_material(0).set_shader_param( "albedo", global.character_color )
|
||||||
|
|
||||||
|
global.get_node("GUI").visible = true
|
||||||
|
global.get_node("GUI").play()
|
||||||
# self.connect( "logout_button_pressed", global, "_on_logout_button_pressed" )
|
|
||||||
|
|
||||||
func _process(delta):
|
func _process(delta):
|
||||||
pass
|
pass
|
||||||
|
|
|
@ -1,8 +1,7 @@
|
||||||
[gd_scene load_steps=4 format=2]
|
[gd_scene load_steps=3 format=2]
|
||||||
|
|
||||||
[ext_resource path="res://game_scene/game_scene.gd" type="Script" id=1]
|
[ext_resource path="res://game_scene/game_scene.gd" type="Script" id=1]
|
||||||
[ext_resource path="res://scenes/Game/Game.tscn" type="PackedScene" id=2]
|
[ext_resource path="res://scenes/Game/Game.tscn" type="PackedScene" id=2]
|
||||||
[ext_resource path="res://scenes/GUI/GUI.tscn" type="PackedScene" id=3]
|
|
||||||
|
|
||||||
[node name="game_scene" type="Node"]
|
[node name="game_scene" type="Node"]
|
||||||
|
|
||||||
|
@ -11,10 +10,8 @@ _sections_unfolded = [ "Pause" ]
|
||||||
|
|
||||||
[node name="Game" parent="." index="0" instance=ExtResource( 2 )]
|
[node name="Game" parent="." index="0" instance=ExtResource( 2 )]
|
||||||
|
|
||||||
[node name="GUI" parent="." index="1" instance=ExtResource( 3 )]
|
[node name="start_position" type="Spatial" parent="." index="1"]
|
||||||
|
|
||||||
[node name="start_position" type="Spatial" parent="." index="2"]
|
transform = Transform( -0.750826, 0, -0.660501, 0, 1, 0, 0.660501, 0, -0.750826, 0.290986, 0, -15.5888 )
|
||||||
|
|
||||||
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 11.5671, 0, 0 )
|
|
||||||
|
|
||||||
|
|
||||||
|
|
|
@ -1,7 +1,8 @@
|
||||||
[gd_scene load_steps=3 format=2]
|
[gd_scene load_steps=4 format=2]
|
||||||
|
|
||||||
[ext_resource path="res://global.gd" type="Script" id=1]
|
[ext_resource path="res://global.gd" type="Script" id=1]
|
||||||
[ext_resource path="res://background_loader_scene/background_loader.tscn" type="PackedScene" id=2]
|
[ext_resource path="res://background_loader_scene/background_loader.tscn" type="PackedScene" id=2]
|
||||||
|
[ext_resource path="res://scenes/GUI/GUI.tscn" type="PackedScene" id=3]
|
||||||
|
|
||||||
[node name="global" type="Node"]
|
[node name="global" type="Node"]
|
||||||
|
|
||||||
|
@ -11,4 +12,8 @@ _sections_unfolded = [ "Pause" ]
|
||||||
|
|
||||||
[node name="background_loader" parent="." index="0" instance=ExtResource( 2 )]
|
[node name="background_loader" parent="." index="0" instance=ExtResource( 2 )]
|
||||||
|
|
||||||
|
[node name="GUI" parent="." index="1" instance=ExtResource( 3 )]
|
||||||
|
|
||||||
|
visible = false
|
||||||
|
|
||||||
|
|
||||||
|
|
|
@ -178,7 +178,7 @@ proximity_fade_enable = false
|
||||||
distance_fade_enable = false
|
distance_fade_enable = false
|
||||||
_sections_unfolded = [ "Albedo", "Distance Fade", "Flags", "Metallic", "Parameters", "Roughness", "Vertex Color" ]
|
_sections_unfolded = [ "Albedo", "Distance Fade", "Flags", "Metallic", "Parameters", "Roughness", "Vertex Color" ]
|
||||||
|
|
||||||
[sub_resource type="SphereMesh" id=34]
|
[sub_resource type="SphereMesh" id=5]
|
||||||
|
|
||||||
custom_aabb = AABB( 0, 0, 0, 0, 0, 0 )
|
custom_aabb = AABB( 0, 0, 0, 0, 0, 0 )
|
||||||
radius = 1.0
|
radius = 1.0
|
||||||
|
@ -187,7 +187,7 @@ radial_segments = 64
|
||||||
rings = 32
|
rings = 32
|
||||||
is_hemisphere = false
|
is_hemisphere = false
|
||||||
|
|
||||||
[sub_resource type="SpatialMaterial" id=35]
|
[sub_resource type="SpatialMaterial" id=6]
|
||||||
|
|
||||||
render_priority = 0
|
render_priority = 0
|
||||||
flags_transparent = false
|
flags_transparent = false
|
||||||
|
@ -239,18 +239,18 @@ proximity_fade_enable = false
|
||||||
distance_fade_enable = false
|
distance_fade_enable = false
|
||||||
_sections_unfolded = [ "Albedo", "Emission", "Flags", "Metallic", "Parameters", "Roughness", "Vertex Color" ]
|
_sections_unfolded = [ "Albedo", "Emission", "Flags", "Metallic", "Parameters", "Roughness", "Vertex Color" ]
|
||||||
|
|
||||||
[sub_resource type="PlaneMesh" id=5]
|
[sub_resource type="PlaneMesh" id=7]
|
||||||
|
|
||||||
custom_aabb = AABB( 0, 0, 0, 0, 0, 0 )
|
custom_aabb = AABB( 0, 0, 0, 0, 0, 0 )
|
||||||
size = Vector2( 2, 2 )
|
size = Vector2( 2, 2 )
|
||||||
subdivide_width = 0
|
subdivide_width = 0
|
||||||
subdivide_depth = 0
|
subdivide_depth = 0
|
||||||
|
|
||||||
[sub_resource type="ConvexPolygonShape" id=6]
|
[sub_resource type="ConvexPolygonShape" id=8]
|
||||||
|
|
||||||
points = PoolVector3Array( 1, 0, 1, -1, 0, 1, 1, 0, -1, -1, 0, -1 )
|
points = PoolVector3Array( 1, 0, 1, -1, 0, 1, 1, 0, -1, -1, 0, -1 )
|
||||||
|
|
||||||
[sub_resource type="GDScript" id=7]
|
[sub_resource type="GDScript" id=9]
|
||||||
|
|
||||||
script/source = "extends RigidBody
|
script/source = "extends RigidBody
|
||||||
|
|
||||||
|
@ -262,7 +262,7 @@ func _on_Box_sleeping_state_changed():
|
||||||
|
|
||||||
"
|
"
|
||||||
|
|
||||||
[sub_resource type="CubeMesh" id=8]
|
[sub_resource type="CubeMesh" id=10]
|
||||||
|
|
||||||
custom_aabb = AABB( 0, 0, 0, 0, 0, 0 )
|
custom_aabb = AABB( 0, 0, 0, 0, 0, 0 )
|
||||||
size = Vector3( 2, 2, 2 )
|
size = Vector3( 2, 2, 2 )
|
||||||
|
@ -270,7 +270,7 @@ subdivide_width = 0
|
||||||
subdivide_height = 0
|
subdivide_height = 0
|
||||||
subdivide_depth = 0
|
subdivide_depth = 0
|
||||||
|
|
||||||
[sub_resource type="SpatialMaterial" id=9]
|
[sub_resource type="SpatialMaterial" id=11]
|
||||||
|
|
||||||
render_priority = 0
|
render_priority = 0
|
||||||
flags_transparent = false
|
flags_transparent = false
|
||||||
|
@ -335,78 +335,78 @@ proximity_fade_enable = false
|
||||||
distance_fade_enable = false
|
distance_fade_enable = false
|
||||||
_sections_unfolded = [ "Albedo", "Ambient Occlusion", "Clearcoat", "Depth", "Detail", "Distance Fade", "Flags", "Metallic", "NormalMap", "Proximity Fade", "Rim", "Roughness", "Subsurf Scatter", "Transmission", "Vertex Color" ]
|
_sections_unfolded = [ "Albedo", "Ambient Occlusion", "Clearcoat", "Depth", "Detail", "Distance Fade", "Flags", "Metallic", "NormalMap", "Proximity Fade", "Rim", "Roughness", "Subsurf Scatter", "Transmission", "Vertex Color" ]
|
||||||
|
|
||||||
[sub_resource type="ConvexPolygonShape" id=10]
|
[sub_resource type="ConvexPolygonShape" id=12]
|
||||||
|
|
||||||
points = PoolVector3Array( -1, 1, 1, 1, 1, -1, 1, 1, 1, -1, 1, -1, -1, -1, 1, 1, -1, -1, 1, -1, 1, -1, -1, -1, 1, 1, 1, -1, 1, -1, 1, 1, -1, -1, 1, 1, 1, -1, 1, -1, -1, -1, 1, -1, -1, -1, -1, 1, 1, 1, 1, -1, -1, 1, -1, 1, 1, 1, -1, 1, 1, 1, -1, -1, -1, -1, -1, 1, -1, 1, -1, -1 )
|
points = PoolVector3Array( -1, 1, 1, 1, 1, -1, 1, 1, 1, -1, 1, -1, -1, -1, 1, 1, -1, -1, 1, -1, 1, -1, -1, -1, 1, 1, 1, -1, 1, -1, 1, 1, -1, -1, 1, 1, 1, -1, 1, -1, -1, -1, 1, -1, -1, -1, -1, 1, 1, 1, 1, -1, -1, 1, -1, 1, 1, 1, -1, 1, 1, 1, -1, -1, -1, -1, -1, 1, -1, 1, -1, -1 )
|
||||||
|
|
||||||
[sub_resource type="SpatialMaterial" id=11]
|
|
||||||
|
|
||||||
render_priority = 0
|
|
||||||
flags_transparent = false
|
|
||||||
flags_unshaded = true
|
|
||||||
flags_vertex_lighting = false
|
|
||||||
flags_no_depth_test = false
|
|
||||||
flags_use_point_size = false
|
|
||||||
flags_world_triplanar = false
|
|
||||||
flags_fixed_size = false
|
|
||||||
flags_albedo_tex_force_srgb = false
|
|
||||||
vertex_color_use_as_albedo = false
|
|
||||||
vertex_color_is_srgb = false
|
|
||||||
params_diffuse_mode = 0
|
|
||||||
params_specular_mode = 0
|
|
||||||
params_blend_mode = 1
|
|
||||||
params_cull_mode = 2
|
|
||||||
params_depth_draw_mode = 0
|
|
||||||
params_line_width = 1.0
|
|
||||||
params_point_size = 1.0
|
|
||||||
params_billboard_mode = 3
|
|
||||||
params_grow = false
|
|
||||||
params_use_alpha_scissor = false
|
|
||||||
particles_anim_h_frames = 1
|
|
||||||
particles_anim_v_frames = 1
|
|
||||||
particles_anim_loop = 0
|
|
||||||
albedo_color = Color( 0.390625, 0.390625, 0.390625, 1 )
|
|
||||||
albedo_texture = ExtResource( 11 )
|
|
||||||
metallic = 0.0
|
|
||||||
metallic_specular = 0.5
|
|
||||||
metallic_texture_channel = 0
|
|
||||||
roughness = 0.0
|
|
||||||
roughness_texture_channel = 0
|
|
||||||
emission_enabled = true
|
|
||||||
emission = Color( 1, 0.886353, 0.617188, 1 )
|
|
||||||
emission_energy = 1.0
|
|
||||||
emission_operator = 0
|
|
||||||
emission_on_uv2 = false
|
|
||||||
normal_enabled = false
|
|
||||||
rim_enabled = false
|
|
||||||
clearcoat_enabled = false
|
|
||||||
anisotropy_enabled = false
|
|
||||||
ao_enabled = false
|
|
||||||
depth_enabled = false
|
|
||||||
subsurf_scatter_enabled = false
|
|
||||||
transmission_enabled = false
|
|
||||||
refraction_enabled = false
|
|
||||||
detail_enabled = false
|
|
||||||
uv1_scale = Vector3( 1, 1, 1 )
|
|
||||||
uv1_offset = Vector3( 0, 0, 0 )
|
|
||||||
uv1_triplanar = false
|
|
||||||
uv1_triplanar_sharpness = 1.0
|
|
||||||
uv2_scale = Vector3( 1, 1, 1 )
|
|
||||||
uv2_offset = Vector3( 0, 0, 0 )
|
|
||||||
uv2_triplanar = false
|
|
||||||
uv2_triplanar_sharpness = 1.0
|
|
||||||
proximity_fade_enable = false
|
|
||||||
distance_fade_enable = false
|
|
||||||
_sections_unfolded = [ "Albedo", "Emission", "Flags", "Parameters", "Particles Anim" ]
|
|
||||||
|
|
||||||
[sub_resource type="QuadMesh" id=12]
|
|
||||||
|
|
||||||
material = SubResource( 11 )
|
|
||||||
custom_aabb = AABB( 0, 0, 0, 0, 0, 0 )
|
|
||||||
size = Vector2( 0.4, 0.4 )
|
|
||||||
|
|
||||||
[sub_resource type="SpatialMaterial" id=13]
|
[sub_resource type="SpatialMaterial" id=13]
|
||||||
|
|
||||||
|
render_priority = 0
|
||||||
|
flags_transparent = false
|
||||||
|
flags_unshaded = true
|
||||||
|
flags_vertex_lighting = false
|
||||||
|
flags_no_depth_test = false
|
||||||
|
flags_use_point_size = false
|
||||||
|
flags_world_triplanar = false
|
||||||
|
flags_fixed_size = false
|
||||||
|
flags_albedo_tex_force_srgb = false
|
||||||
|
vertex_color_use_as_albedo = false
|
||||||
|
vertex_color_is_srgb = false
|
||||||
|
params_diffuse_mode = 0
|
||||||
|
params_specular_mode = 0
|
||||||
|
params_blend_mode = 1
|
||||||
|
params_cull_mode = 2
|
||||||
|
params_depth_draw_mode = 0
|
||||||
|
params_line_width = 1.0
|
||||||
|
params_point_size = 1.0
|
||||||
|
params_billboard_mode = 3
|
||||||
|
params_grow = false
|
||||||
|
params_use_alpha_scissor = false
|
||||||
|
particles_anim_h_frames = 1
|
||||||
|
particles_anim_v_frames = 1
|
||||||
|
particles_anim_loop = 0
|
||||||
|
albedo_color = Color( 0.390625, 0.390625, 0.390625, 1 )
|
||||||
|
albedo_texture = ExtResource( 11 )
|
||||||
|
metallic = 0.0
|
||||||
|
metallic_specular = 0.5
|
||||||
|
metallic_texture_channel = 0
|
||||||
|
roughness = 0.0
|
||||||
|
roughness_texture_channel = 0
|
||||||
|
emission_enabled = true
|
||||||
|
emission = Color( 1, 0.886353, 0.617188, 1 )
|
||||||
|
emission_energy = 1.0
|
||||||
|
emission_operator = 0
|
||||||
|
emission_on_uv2 = false
|
||||||
|
normal_enabled = false
|
||||||
|
rim_enabled = false
|
||||||
|
clearcoat_enabled = false
|
||||||
|
anisotropy_enabled = false
|
||||||
|
ao_enabled = false
|
||||||
|
depth_enabled = false
|
||||||
|
subsurf_scatter_enabled = false
|
||||||
|
transmission_enabled = false
|
||||||
|
refraction_enabled = false
|
||||||
|
detail_enabled = false
|
||||||
|
uv1_scale = Vector3( 1, 1, 1 )
|
||||||
|
uv1_offset = Vector3( 0, 0, 0 )
|
||||||
|
uv1_triplanar = false
|
||||||
|
uv1_triplanar_sharpness = 1.0
|
||||||
|
uv2_scale = Vector3( 1, 1, 1 )
|
||||||
|
uv2_offset = Vector3( 0, 0, 0 )
|
||||||
|
uv2_triplanar = false
|
||||||
|
uv2_triplanar_sharpness = 1.0
|
||||||
|
proximity_fade_enable = false
|
||||||
|
distance_fade_enable = false
|
||||||
|
_sections_unfolded = [ "Albedo", "Emission", "Flags", "Parameters", "Particles Anim" ]
|
||||||
|
|
||||||
|
[sub_resource type="QuadMesh" id=14]
|
||||||
|
|
||||||
|
material = SubResource( 13 )
|
||||||
|
custom_aabb = AABB( 0, 0, 0, 0, 0, 0 )
|
||||||
|
size = Vector2( 0.4, 0.4 )
|
||||||
|
|
||||||
|
[sub_resource type="SpatialMaterial" id=15]
|
||||||
|
|
||||||
render_priority = 0
|
render_priority = 0
|
||||||
flags_transparent = false
|
flags_transparent = false
|
||||||
flags_unshaded = true
|
flags_unshaded = true
|
||||||
|
@ -466,37 +466,37 @@ proximity_fade_enable = false
|
||||||
distance_fade_enable = false
|
distance_fade_enable = false
|
||||||
_sections_unfolded = [ "Albedo", "Emission", "Flags", "Parameters", "Particles Anim" ]
|
_sections_unfolded = [ "Albedo", "Emission", "Flags", "Parameters", "Particles Anim" ]
|
||||||
|
|
||||||
[sub_resource type="QuadMesh" id=14]
|
[sub_resource type="QuadMesh" id=16]
|
||||||
|
|
||||||
material = SubResource( 13 )
|
material = SubResource( 15 )
|
||||||
custom_aabb = AABB( 0, 0, 0, 0, 0, 0 )
|
custom_aabb = AABB( 0, 0, 0, 0, 0, 0 )
|
||||||
size = Vector2( 0.4, 0.4 )
|
size = Vector2( 0.4, 0.4 )
|
||||||
|
|
||||||
[sub_resource type="Curve" id=15]
|
[sub_resource type="Curve" id=17]
|
||||||
|
|
||||||
min_value = -360.0
|
min_value = -360.0
|
||||||
max_value = 360.0
|
max_value = 360.0
|
||||||
bake_resolution = 100
|
bake_resolution = 100
|
||||||
_data = [ Vector2( 0, 1 ), 0.0, 0.0, 0, 0, Vector2( 0.959245, 38.6719 ), 89.2918, 89.2918, 0, 0, Vector2( 1, 324.844 ), 17644.8, 0.0, 0, 0 ]
|
_data = [ Vector2( 0, 1 ), 0.0, 0.0, 0, 0, Vector2( 0.959245, 38.6719 ), 89.2918, 89.2918, 0, 0, Vector2( 1, 324.844 ), 17644.8, 0.0, 0, 0 ]
|
||||||
|
|
||||||
[sub_resource type="CurveTexture" id=16]
|
[sub_resource type="CurveTexture" id=18]
|
||||||
|
|
||||||
flags = 4
|
flags = 4
|
||||||
width = 2048
|
width = 2048
|
||||||
curve = SubResource( 15 )
|
curve = SubResource( 17 )
|
||||||
|
|
||||||
[sub_resource type="Gradient" id=17]
|
[sub_resource type="Gradient" id=19]
|
||||||
|
|
||||||
offsets = PoolRealArray( 0, 0.0788644, 0.514196, 0.851735, 1 )
|
offsets = PoolRealArray( 0, 0.0788644, 0.514196, 0.851735, 1 )
|
||||||
colors = PoolColorArray( 1, 1, 1, 0.359098, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0.911608, 1, 1, 1, 0 )
|
colors = PoolColorArray( 1, 1, 1, 0.359098, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0.911608, 1, 1, 1, 0 )
|
||||||
|
|
||||||
[sub_resource type="GradientTexture" id=18]
|
[sub_resource type="GradientTexture" id=20]
|
||||||
|
|
||||||
flags = 4
|
flags = 4
|
||||||
gradient = SubResource( 17 )
|
gradient = SubResource( 19 )
|
||||||
width = 2048
|
width = 2048
|
||||||
|
|
||||||
[sub_resource type="ParticlesMaterial" id=19]
|
[sub_resource type="ParticlesMaterial" id=21]
|
||||||
|
|
||||||
render_priority = 0
|
render_priority = 0
|
||||||
trail_divisor = 1
|
trail_divisor = 1
|
||||||
|
@ -512,7 +512,7 @@ initial_velocity = 0.0
|
||||||
initial_velocity_random = 0.0
|
initial_velocity_random = 0.0
|
||||||
angular_velocity = 35.0
|
angular_velocity = 35.0
|
||||||
angular_velocity_random = 1.0
|
angular_velocity_random = 1.0
|
||||||
angular_velocity_curve = SubResource( 16 )
|
angular_velocity_curve = SubResource( 18 )
|
||||||
linear_accel = 0.01
|
linear_accel = 0.01
|
||||||
linear_accel_random = 0.0
|
linear_accel_random = 0.0
|
||||||
radial_accel = 0.0
|
radial_accel = 0.0
|
||||||
|
@ -525,7 +525,7 @@ angle = 10.0
|
||||||
angle_random = 0.0
|
angle_random = 0.0
|
||||||
scale = 1.0
|
scale = 1.0
|
||||||
scale_random = 0.0
|
scale_random = 0.0
|
||||||
color_ramp = SubResource( 18 )
|
color_ramp = SubResource( 20 )
|
||||||
hue_variation = 0.0
|
hue_variation = 0.0
|
||||||
hue_variation_random = 0.0
|
hue_variation_random = 0.0
|
||||||
anim_speed = 50.0
|
anim_speed = 50.0
|
||||||
|
@ -535,7 +535,7 @@ anim_offset_random = 0.0
|
||||||
anim_loop = true
|
anim_loop = true
|
||||||
_sections_unfolded = [ "Angle", "Angular Velocity", "Animation", "Color", "Damping", "Emission Shape", "Flags", "Gravity", "Hue Variation", "Initial Velocity", "Linear Accel", "Radial Accel", "Resource", "Scale", "Spread", "Tangential Accel", "Trail" ]
|
_sections_unfolded = [ "Angle", "Angular Velocity", "Animation", "Color", "Damping", "Emission Shape", "Flags", "Gravity", "Hue Variation", "Initial Velocity", "Linear Accel", "Radial Accel", "Resource", "Scale", "Spread", "Tangential Accel", "Trail" ]
|
||||||
|
|
||||||
[sub_resource type="SpatialMaterial" id=20]
|
[sub_resource type="SpatialMaterial" id=22]
|
||||||
|
|
||||||
render_priority = 0
|
render_priority = 0
|
||||||
flags_transparent = false
|
flags_transparent = false
|
||||||
|
@ -595,13 +595,13 @@ proximity_fade_enable = false
|
||||||
distance_fade_enable = false
|
distance_fade_enable = false
|
||||||
_sections_unfolded = [ "Albedo", "Emission", "Flags", "Parameters", "Particles Anim" ]
|
_sections_unfolded = [ "Albedo", "Emission", "Flags", "Parameters", "Particles Anim" ]
|
||||||
|
|
||||||
[sub_resource type="QuadMesh" id=21]
|
[sub_resource type="QuadMesh" id=23]
|
||||||
|
|
||||||
material = SubResource( 20 )
|
material = SubResource( 22 )
|
||||||
custom_aabb = AABB( 0, 0, 0, 0, 0, 0 )
|
custom_aabb = AABB( 0, 0, 0, 0, 0, 0 )
|
||||||
size = Vector2( 0.4, 0.4 )
|
size = Vector2( 0.4, 0.4 )
|
||||||
|
|
||||||
[sub_resource type="SpatialMaterial" id=22]
|
[sub_resource type="SpatialMaterial" id=24]
|
||||||
|
|
||||||
render_priority = 0
|
render_priority = 0
|
||||||
flags_transparent = false
|
flags_transparent = false
|
||||||
|
@ -662,13 +662,13 @@ proximity_fade_enable = false
|
||||||
distance_fade_enable = false
|
distance_fade_enable = false
|
||||||
_sections_unfolded = [ "Albedo", "Emission", "Flags", "Parameters", "Particles Anim" ]
|
_sections_unfolded = [ "Albedo", "Emission", "Flags", "Parameters", "Particles Anim" ]
|
||||||
|
|
||||||
[sub_resource type="QuadMesh" id=23]
|
[sub_resource type="QuadMesh" id=25]
|
||||||
|
|
||||||
material = SubResource( 22 )
|
material = SubResource( 24 )
|
||||||
custom_aabb = AABB( 0, 0, 0, 0, 0, 0 )
|
custom_aabb = AABB( 0, 0, 0, 0, 0, 0 )
|
||||||
size = Vector2( 0.4, 0.4 )
|
size = Vector2( 0.4, 0.4 )
|
||||||
|
|
||||||
[sub_resource type="ParticlesMaterial" id=24]
|
[sub_resource type="ParticlesMaterial" id=26]
|
||||||
|
|
||||||
render_priority = 0
|
render_priority = 0
|
||||||
trail_divisor = 1
|
trail_divisor = 1
|
||||||
|
@ -684,7 +684,7 @@ initial_velocity = 0.0
|
||||||
initial_velocity_random = 0.0
|
initial_velocity_random = 0.0
|
||||||
angular_velocity = 35.0
|
angular_velocity = 35.0
|
||||||
angular_velocity_random = 1.0
|
angular_velocity_random = 1.0
|
||||||
angular_velocity_curve = SubResource( 16 )
|
angular_velocity_curve = SubResource( 18 )
|
||||||
linear_accel = 0.01
|
linear_accel = 0.01
|
||||||
linear_accel_random = 0.0
|
linear_accel_random = 0.0
|
||||||
radial_accel = 0.0
|
radial_accel = 0.0
|
||||||
|
@ -697,7 +697,7 @@ angle = 10.0
|
||||||
angle_random = 0.0
|
angle_random = 0.0
|
||||||
scale = 1.0
|
scale = 1.0
|
||||||
scale_random = 0.0
|
scale_random = 0.0
|
||||||
color_ramp = SubResource( 18 )
|
color_ramp = SubResource( 20 )
|
||||||
hue_variation = 0.0
|
hue_variation = 0.0
|
||||||
hue_variation_random = 0.0
|
hue_variation_random = 0.0
|
||||||
anim_speed = 50.0
|
anim_speed = 50.0
|
||||||
|
@ -707,7 +707,7 @@ anim_offset_random = 0.0
|
||||||
anim_loop = true
|
anim_loop = true
|
||||||
_sections_unfolded = [ "Angle", "Angular Velocity", "Animation", "Color", "Damping", "Emission Shape", "Flags", "Gravity", "Hue Variation", "Initial Velocity", "Linear Accel", "Radial Accel", "Resource", "Scale", "Spread", "Tangential Accel", "Trail" ]
|
_sections_unfolded = [ "Angle", "Angular Velocity", "Animation", "Color", "Damping", "Emission Shape", "Flags", "Gravity", "Hue Variation", "Initial Velocity", "Linear Accel", "Radial Accel", "Resource", "Scale", "Spread", "Tangential Accel", "Trail" ]
|
||||||
|
|
||||||
[sub_resource type="SpatialMaterial" id=25]
|
[sub_resource type="SpatialMaterial" id=27]
|
||||||
|
|
||||||
render_priority = 0
|
render_priority = 0
|
||||||
flags_transparent = false
|
flags_transparent = false
|
||||||
|
@ -767,13 +767,13 @@ proximity_fade_enable = false
|
||||||
distance_fade_enable = false
|
distance_fade_enable = false
|
||||||
_sections_unfolded = [ "Albedo", "Emission", "Flags", "Parameters", "Particles Anim" ]
|
_sections_unfolded = [ "Albedo", "Emission", "Flags", "Parameters", "Particles Anim" ]
|
||||||
|
|
||||||
[sub_resource type="QuadMesh" id=26]
|
[sub_resource type="QuadMesh" id=28]
|
||||||
|
|
||||||
material = SubResource( 25 )
|
material = SubResource( 27 )
|
||||||
custom_aabb = AABB( 0, 0, 0, 0, 0, 0 )
|
custom_aabb = AABB( 0, 0, 0, 0, 0, 0 )
|
||||||
size = Vector2( 0.4, 0.4 )
|
size = Vector2( 0.4, 0.4 )
|
||||||
|
|
||||||
[sub_resource type="SpatialMaterial" id=27]
|
[sub_resource type="SpatialMaterial" id=29]
|
||||||
|
|
||||||
render_priority = 0
|
render_priority = 0
|
||||||
flags_transparent = false
|
flags_transparent = false
|
||||||
|
@ -834,13 +834,13 @@ proximity_fade_enable = false
|
||||||
distance_fade_enable = false
|
distance_fade_enable = false
|
||||||
_sections_unfolded = [ "Albedo", "Emission", "Flags", "Parameters", "Particles Anim" ]
|
_sections_unfolded = [ "Albedo", "Emission", "Flags", "Parameters", "Particles Anim" ]
|
||||||
|
|
||||||
[sub_resource type="QuadMesh" id=28]
|
[sub_resource type="QuadMesh" id=30]
|
||||||
|
|
||||||
material = SubResource( 27 )
|
material = SubResource( 29 )
|
||||||
custom_aabb = AABB( 0, 0, 0, 0, 0, 0 )
|
custom_aabb = AABB( 0, 0, 0, 0, 0, 0 )
|
||||||
size = Vector2( 0.4, 0.4 )
|
size = Vector2( 0.4, 0.4 )
|
||||||
|
|
||||||
[sub_resource type="ParticlesMaterial" id=29]
|
[sub_resource type="ParticlesMaterial" id=31]
|
||||||
|
|
||||||
render_priority = 0
|
render_priority = 0
|
||||||
trail_divisor = 1
|
trail_divisor = 1
|
||||||
|
@ -856,7 +856,7 @@ initial_velocity = 0.0
|
||||||
initial_velocity_random = 0.0
|
initial_velocity_random = 0.0
|
||||||
angular_velocity = 35.0
|
angular_velocity = 35.0
|
||||||
angular_velocity_random = 1.0
|
angular_velocity_random = 1.0
|
||||||
angular_velocity_curve = SubResource( 16 )
|
angular_velocity_curve = SubResource( 18 )
|
||||||
linear_accel = 0.01
|
linear_accel = 0.01
|
||||||
linear_accel_random = 0.0
|
linear_accel_random = 0.0
|
||||||
radial_accel = 0.0
|
radial_accel = 0.0
|
||||||
|
@ -869,7 +869,7 @@ angle = 10.0
|
||||||
angle_random = 0.0
|
angle_random = 0.0
|
||||||
scale = 1.0
|
scale = 1.0
|
||||||
scale_random = 0.0
|
scale_random = 0.0
|
||||||
color_ramp = SubResource( 18 )
|
color_ramp = SubResource( 20 )
|
||||||
hue_variation = 0.0
|
hue_variation = 0.0
|
||||||
hue_variation_random = 0.0
|
hue_variation_random = 0.0
|
||||||
anim_speed = 50.0
|
anim_speed = 50.0
|
||||||
|
@ -879,7 +879,7 @@ anim_offset_random = 0.0
|
||||||
anim_loop = true
|
anim_loop = true
|
||||||
_sections_unfolded = [ "Angle", "Angular Velocity", "Animation", "Color", "Damping", "Emission Shape", "Flags", "Gravity", "Hue Variation", "Initial Velocity", "Linear Accel", "Radial Accel", "Resource", "Scale", "Spread", "Tangential Accel", "Trail" ]
|
_sections_unfolded = [ "Angle", "Angular Velocity", "Animation", "Color", "Damping", "Emission Shape", "Flags", "Gravity", "Hue Variation", "Initial Velocity", "Linear Accel", "Radial Accel", "Resource", "Scale", "Spread", "Tangential Accel", "Trail" ]
|
||||||
|
|
||||||
[sub_resource type="SpatialMaterial" id=30]
|
[sub_resource type="SpatialMaterial" id=32]
|
||||||
|
|
||||||
render_priority = 0
|
render_priority = 0
|
||||||
flags_transparent = false
|
flags_transparent = false
|
||||||
|
@ -939,13 +939,13 @@ proximity_fade_enable = false
|
||||||
distance_fade_enable = false
|
distance_fade_enable = false
|
||||||
_sections_unfolded = [ "Albedo", "Emission", "Flags", "Parameters", "Particles Anim" ]
|
_sections_unfolded = [ "Albedo", "Emission", "Flags", "Parameters", "Particles Anim" ]
|
||||||
|
|
||||||
[sub_resource type="QuadMesh" id=31]
|
[sub_resource type="QuadMesh" id=33]
|
||||||
|
|
||||||
material = SubResource( 30 )
|
material = SubResource( 32 )
|
||||||
custom_aabb = AABB( 0, 0, 0, 0, 0, 0 )
|
custom_aabb = AABB( 0, 0, 0, 0, 0, 0 )
|
||||||
size = Vector2( 0.4, 0.4 )
|
size = Vector2( 0.4, 0.4 )
|
||||||
|
|
||||||
[sub_resource type="SpatialMaterial" id=32]
|
[sub_resource type="SpatialMaterial" id=34]
|
||||||
|
|
||||||
render_priority = 0
|
render_priority = 0
|
||||||
flags_transparent = false
|
flags_transparent = false
|
||||||
|
@ -1006,13 +1006,13 @@ proximity_fade_enable = false
|
||||||
distance_fade_enable = false
|
distance_fade_enable = false
|
||||||
_sections_unfolded = [ "Albedo", "Emission", "Flags", "Parameters", "Particles Anim" ]
|
_sections_unfolded = [ "Albedo", "Emission", "Flags", "Parameters", "Particles Anim" ]
|
||||||
|
|
||||||
[sub_resource type="QuadMesh" id=33]
|
[sub_resource type="QuadMesh" id=35]
|
||||||
|
|
||||||
material = SubResource( 32 )
|
material = SubResource( 34 )
|
||||||
custom_aabb = AABB( 0, 0, 0, 0, 0, 0 )
|
custom_aabb = AABB( 0, 0, 0, 0, 0, 0 )
|
||||||
size = Vector2( 0.4, 0.4 )
|
size = Vector2( 0.4, 0.4 )
|
||||||
|
|
||||||
[node name="Game" type="Spatial" index="0"]
|
[node name="Game" type="Spatial"]
|
||||||
|
|
||||||
_sections_unfolded = [ "Transform" ]
|
_sections_unfolded = [ "Transform" ]
|
||||||
|
|
||||||
|
@ -1022,7 +1022,6 @@ _sections_unfolded = [ "Transform", "Visibility" ]
|
||||||
|
|
||||||
[node name="WorldEnvironment" type="WorldEnvironment" parent="World" index="0"]
|
[node name="WorldEnvironment" type="WorldEnvironment" parent="World" index="0"]
|
||||||
|
|
||||||
editor/display_folded = true
|
|
||||||
environment = SubResource( 2 )
|
environment = SubResource( 2 )
|
||||||
script = ExtResource( 1 )
|
script = ExtResource( 1 )
|
||||||
|
|
||||||
|
@ -1045,6 +1044,7 @@ _sections_unfolded = [ "Geometry", "LOD", "Transform", "Visibility", "material"
|
||||||
|
|
||||||
[node name="sun" type="DirectionalLight" parent="World/WorldEnvironment" index="1"]
|
[node name="sun" type="DirectionalLight" parent="World/WorldEnvironment" index="1"]
|
||||||
|
|
||||||
|
editor/display_folded = true
|
||||||
transform = Transform( -1, 6.18172e-008, -6.18172e-008, 0, 0.707107, 0.707107, 8.74228e-008, 0.707107, -0.707107, 70.2802, 47.1382, -58.3782 )
|
transform = Transform( -1, 6.18172e-008, -6.18172e-008, 0, 0.707107, 0.707107, 8.74228e-008, 0.707107, -0.707107, 70.2802, 47.1382, -58.3782 )
|
||||||
layers = 1
|
layers = 1
|
||||||
light_color = Color( 1, 0.97937, 0.898438, 1 )
|
light_color = Color( 1, 0.97937, 0.898438, 1 )
|
||||||
|
@ -1083,9 +1083,9 @@ lod_min_distance = 0.0
|
||||||
lod_min_hysteresis = 0.0
|
lod_min_hysteresis = 0.0
|
||||||
lod_max_distance = 0.0
|
lod_max_distance = 0.0
|
||||||
lod_max_hysteresis = 0.0
|
lod_max_hysteresis = 0.0
|
||||||
mesh = SubResource( 34 )
|
mesh = SubResource( 5 )
|
||||||
skeleton = NodePath("..")
|
skeleton = NodePath("..")
|
||||||
material/0 = SubResource( 35 )
|
material/0 = SubResource( 6 )
|
||||||
_sections_unfolded = [ "material" ]
|
_sections_unfolded = [ "material" ]
|
||||||
|
|
||||||
[node name="OmniLight" type="OmniLight" parent="World" index="1"]
|
[node name="OmniLight" type="OmniLight" parent="World" index="1"]
|
||||||
|
@ -1156,7 +1156,7 @@ lod_min_distance = 0.0
|
||||||
lod_min_hysteresis = 0.0
|
lod_min_hysteresis = 0.0
|
||||||
lod_max_distance = 0.0
|
lod_max_distance = 0.0
|
||||||
lod_max_hysteresis = 0.0
|
lod_max_hysteresis = 0.0
|
||||||
mesh = SubResource( 5 )
|
mesh = SubResource( 7 )
|
||||||
skeleton = NodePath("..")
|
skeleton = NodePath("..")
|
||||||
material/0 = null
|
material/0 = null
|
||||||
|
|
||||||
|
@ -1173,7 +1173,7 @@ constant_angular_velocity = Vector3( 0, 0, 0 )
|
||||||
|
|
||||||
[node name="collision_shape" type="CollisionShape" parent="World/ground/static_body" index="0"]
|
[node name="collision_shape" type="CollisionShape" parent="World/ground/static_body" index="0"]
|
||||||
|
|
||||||
shape = SubResource( 6 )
|
shape = SubResource( 8 )
|
||||||
disabled = false
|
disabled = false
|
||||||
|
|
||||||
[node name="Box" type="RigidBody" parent="World" index="5"]
|
[node name="Box" type="RigidBody" parent="World" index="5"]
|
||||||
|
@ -1205,7 +1205,7 @@ linear_velocity = Vector3( 0, 0, 0 )
|
||||||
linear_damp = -1.0
|
linear_damp = -1.0
|
||||||
angular_velocity = Vector3( 0, 0, 0 )
|
angular_velocity = Vector3( 0, 0, 0 )
|
||||||
angular_damp = -1.0
|
angular_damp = -1.0
|
||||||
script = SubResource( 7 )
|
script = SubResource( 9 )
|
||||||
_sections_unfolded = [ "Collision" ]
|
_sections_unfolded = [ "Collision" ]
|
||||||
|
|
||||||
[node name="MeshInstance" type="MeshInstance" parent="World/Box" index="0"]
|
[node name="MeshInstance" type="MeshInstance" parent="World/Box" index="0"]
|
||||||
|
@ -1220,15 +1220,15 @@ lod_min_distance = 0.0
|
||||||
lod_min_hysteresis = 0.0
|
lod_min_hysteresis = 0.0
|
||||||
lod_max_distance = 0.0
|
lod_max_distance = 0.0
|
||||||
lod_max_hysteresis = 0.0
|
lod_max_hysteresis = 0.0
|
||||||
mesh = SubResource( 8 )
|
mesh = SubResource( 10 )
|
||||||
skeleton = NodePath("..")
|
skeleton = NodePath("..")
|
||||||
material/0 = SubResource( 9 )
|
material/0 = SubResource( 11 )
|
||||||
_sections_unfolded = [ "Geometry", "LOD", "material" ]
|
_sections_unfolded = [ "Geometry", "LOD", "material" ]
|
||||||
|
|
||||||
[node name="CollisionShape" type="CollisionShape" parent="World/Box" index="1"]
|
[node name="CollisionShape" type="CollisionShape" parent="World/Box" index="1"]
|
||||||
|
|
||||||
transform = Transform( 1, -1.49012e-008, 0, 2.68221e-007, 1, -1.19209e-007, -2.98023e-008, 2.68221e-007, 1, 0.0507725, -0.0524313, 0.0583506 )
|
transform = Transform( 1, -1.49012e-008, 0, 2.68221e-007, 1, -1.19209e-007, -2.98023e-008, 2.68221e-007, 1, 0.0507725, -0.0524313, 0.0583506 )
|
||||||
shape = SubResource( 10 )
|
shape = SubResource( 12 )
|
||||||
disabled = false
|
disabled = false
|
||||||
_sections_unfolded = [ "Transform" ]
|
_sections_unfolded = [ "Transform" ]
|
||||||
|
|
||||||
|
@ -1276,20 +1276,21 @@ lod_min_distance = 0.0
|
||||||
lod_min_hysteresis = 0.0
|
lod_min_hysteresis = 0.0
|
||||||
lod_max_distance = 0.0
|
lod_max_distance = 0.0
|
||||||
lod_max_hysteresis = 0.0
|
lod_max_hysteresis = 0.0
|
||||||
mesh = SubResource( 8 )
|
mesh = SubResource( 10 )
|
||||||
skeleton = NodePath("..")
|
skeleton = NodePath("..")
|
||||||
material/0 = SubResource( 9 )
|
material/0 = SubResource( 11 )
|
||||||
_sections_unfolded = [ "Geometry", "LOD", "Visibility", "material" ]
|
_sections_unfolded = [ "Geometry", "LOD", "Visibility", "material" ]
|
||||||
|
|
||||||
[node name="CollisionShape" type="CollisionShape" parent="World/Box2" index="1"]
|
[node name="CollisionShape" type="CollisionShape" parent="World/Box2" index="1"]
|
||||||
|
|
||||||
transform = Transform( 1, 1.49012e-008, 0, 1.3411e-007, 1, 0, 2.98023e-008, -2.98023e-008, 1, 0, 0, 0 )
|
transform = Transform( 1, 1.49012e-008, 0, 1.3411e-007, 1, 0, 2.98023e-008, -2.98023e-008, 1, 0, 0, 0 )
|
||||||
shape = SubResource( 10 )
|
shape = SubResource( 12 )
|
||||||
disabled = false
|
disabled = false
|
||||||
_sections_unfolded = [ "Transform" ]
|
_sections_unfolded = [ "Transform" ]
|
||||||
|
|
||||||
[node name="CubeShaderTest" parent="World" index="7" instance=ExtResource( 9 )]
|
[node name="CubeShaderTest" parent="World" index="7" instance=ExtResource( 9 )]
|
||||||
|
|
||||||
|
editor/display_folded = true
|
||||||
transform = Transform( -0.471909, 0, -0.881647, 0, 1, 0, 0.881647, 0, -0.471909, 4, 2, 3.11353 )
|
transform = Transform( -0.471909, 0, -0.881647, 0, 1, 0, 0.881647, 0, -0.471909, 4, 2, 3.11353 )
|
||||||
friction = 0.2
|
friction = 0.2
|
||||||
bounce = 0.75
|
bounce = 0.75
|
||||||
|
@ -1299,49 +1300,49 @@ bounce = 0.75
|
||||||
transform = Transform( -1.5494, 0, 2.89468, 0, 1, 0, -2.89468, 0, -1.5494, 0, 1.1836, 0 )
|
transform = Transform( -1.5494, 0, 2.89468, 0, 1, 0, -2.89468, 0, -1.5494, 0, 1.1836, 0 )
|
||||||
visibility_aabb = AABB( -4, -4.04395, -3.96729, 8, 8, 8 )
|
visibility_aabb = AABB( -4, -4.04395, -3.96729, 8, 8, 8 )
|
||||||
draw_passes = 2
|
draw_passes = 2
|
||||||
draw_pass_1 = SubResource( 12 )
|
draw_pass_1 = SubResource( 14 )
|
||||||
draw_pass_2 = SubResource( 14 )
|
draw_pass_2 = SubResource( 16 )
|
||||||
|
|
||||||
[node name="fire_02" parent="World/CubeShaderTest" index="3" instance=ExtResource( 10 )]
|
[node name="fire_02" parent="World/CubeShaderTest" index="3" instance=ExtResource( 10 )]
|
||||||
|
|
||||||
transform = Transform( -1.5494, 0, 2.89468, 0, 1, 0, -2.89468, 0, -1.5494, -0.574282, 0.104018, -1.07291 )
|
transform = Transform( -1.5494, 0, 2.89468, 0, 1, 0, -2.89468, 0, -1.5494, -0.574282, 0.104018, -1.07291 )
|
||||||
visibility_aabb = AABB( -4, -4.04395, -3.96729, 8, 8, 8 )
|
visibility_aabb = AABB( -4, -4.04395, -3.96729, 8, 8, 8 )
|
||||||
process_material = SubResource( 19 )
|
process_material = SubResource( 21 )
|
||||||
draw_passes = 2
|
draw_passes = 2
|
||||||
draw_pass_1 = SubResource( 21 )
|
draw_pass_1 = SubResource( 23 )
|
||||||
draw_pass_2 = SubResource( 23 )
|
draw_pass_2 = SubResource( 25 )
|
||||||
|
|
||||||
[node name="fire_03" parent="World/CubeShaderTest" index="4" instance=ExtResource( 10 )]
|
[node name="fire_03" parent="World/CubeShaderTest" index="4" instance=ExtResource( 10 )]
|
||||||
|
|
||||||
transform = Transform( -1.5494, 0, 2.89468, 0, 1, 0, -2.89468, 0, -1.5494, 0.573787, 0.104018, 1.07198 )
|
transform = Transform( -1.5494, 0, 2.89468, 0, 1, 0, -2.89468, 0, -1.5494, 0.573787, 0.104018, 1.07198 )
|
||||||
visibility_aabb = AABB( -4, -4.04395, -3.96729, 8, 8, 8 )
|
visibility_aabb = AABB( -4, -4.04395, -3.96729, 8, 8, 8 )
|
||||||
process_material = SubResource( 24 )
|
process_material = SubResource( 26 )
|
||||||
draw_passes = 2
|
draw_passes = 2
|
||||||
draw_pass_1 = SubResource( 26 )
|
draw_pass_1 = SubResource( 28 )
|
||||||
draw_pass_2 = SubResource( 28 )
|
draw_pass_2 = SubResource( 30 )
|
||||||
|
|
||||||
[node name="fire_04" parent="World/CubeShaderTest" index="5" instance=ExtResource( 10 )]
|
[node name="fire_04" parent="World/CubeShaderTest" index="5" instance=ExtResource( 10 )]
|
||||||
|
|
||||||
transform = Transform( -1.5494, 0, 2.89468, 0, 1, 0, -2.89468, 0, -1.5494, 0.00931847, -1.29484, 0.0174088 )
|
transform = Transform( -1.5494, 0, 2.89468, 0, 1, 0, -2.89468, 0, -1.5494, 0.00931847, -1.29484, 0.0174088 )
|
||||||
visibility_aabb = AABB( -4, -4.04395, -3.96729, 8, 8, 8 )
|
visibility_aabb = AABB( -4, -4.04395, -3.96729, 8, 8, 8 )
|
||||||
process_material = SubResource( 29 )
|
process_material = SubResource( 31 )
|
||||||
draw_passes = 2
|
draw_passes = 2
|
||||||
draw_pass_1 = SubResource( 31 )
|
draw_pass_1 = SubResource( 33 )
|
||||||
draw_pass_2 = SubResource( 33 )
|
draw_pass_2 = SubResource( 35 )
|
||||||
|
|
||||||
[node name="jukebox" parent="World" index="8" instance=ExtResource( 13 )]
|
[node name="jukebox" parent="World" index="8" instance=ExtResource( 13 )]
|
||||||
|
|
||||||
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -7.67816, 0.00211585, 0 )
|
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -7.67816, 0.00211585, 0 )
|
||||||
|
|
||||||
[node name="portail" parent="World" index="9" instance=ExtResource( 14 )]
|
[node name="portail_scenes" parent="World" index="9" instance=ExtResource( 14 )]
|
||||||
|
|
||||||
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 12.1976 )
|
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 12.1976 )
|
||||||
scene_path = "res://test_scene/test_scene.tscn"
|
scene_path = "res://dispensaire_scenes/dispensaire_scenes.tscn"
|
||||||
|
|
||||||
[node name="portail2" parent="World" index="10" instance=ExtResource( 14 )]
|
[node name="portail_gridmap" parent="World" index="10" instance=ExtResource( 14 )]
|
||||||
|
|
||||||
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -5.01158, 0, 12.1976 )
|
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -5.01158, 0, 12.1976 )
|
||||||
scene_path = "res://test_grid_map/test_grid_map.tscn"
|
scene_path = "res://dispensaire_gridmap/dispensaire_gridmap.tscn"
|
||||||
|
|
||||||
[connection signal="sleeping_state_changed" from="World/Box" to="World/Box" method="_on_Box_sleeping_state_changed"]
|
[connection signal="sleeping_state_changed" from="World/Box" to="World/Box" method="_on_Box_sleeping_state_changed"]
|
||||||
|
|
||||||
|
|