Ajout de deux scene utilisant le kit dispensaire, une avec gridmap et une avec des scene directement.

This commit is contained in:
osquallo 2018-08-21 10:41:41 +02:00
parent 3c559d42b7
commit dbb1124c17
43 changed files with 1233 additions and 148 deletions

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[gd_resource type="SpatialMaterial" load_steps=5 format=2]
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View file

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View file

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View file

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View file

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View file

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material/1 = null
material/2 = null
material/3 = null
material/4 = null
material/5 = null
[node name="portail" parent="." index="1" instance=ExtResource( 9 )]
transform = Transform( -4.37114e-008, 0, -1, 0, 1, 0, 1, 0, -4.37114e-008, 0.679648, -1, 2.97083e-008 )
scene_path = "res://game_scene/game_scene.tscn"
[node name="start_position" type="Spatial" parent="." index="2"]
transform = Transform( -1, 0, -1.50996e-007, 0, 1, 0, 1.50996e-007, 0, -1, -1.33112, 0, 0 )

View file

@ -8,11 +8,10 @@ func _ready():
change_title() change_title()
get_tree().get_root().connect("size_changed", self, "on_window_size_changed") get_tree().get_root().connect("size_changed", self, "on_window_size_changed")
character.get_node( "MeshInstance" ).get_surface_material(0).set_shader_param( "albedo", global.character_color ) # character.get_node( "MeshInstance" ).get_surface_material(0).set_shader_param( "albedo", global.character_color )
global.get_node("GUI").visible = true
global.get_node("GUI").play()
# self.connect( "logout_button_pressed", global, "_on_logout_button_pressed" )
func _process(delta): func _process(delta):
pass pass

View file

@ -1,8 +1,7 @@
[gd_scene load_steps=4 format=2] [gd_scene load_steps=3 format=2]
[ext_resource path="res://game_scene/game_scene.gd" type="Script" id=1] [ext_resource path="res://game_scene/game_scene.gd" type="Script" id=1]
[ext_resource path="res://scenes/Game/Game.tscn" type="PackedScene" id=2] [ext_resource path="res://scenes/Game/Game.tscn" type="PackedScene" id=2]
[ext_resource path="res://scenes/GUI/GUI.tscn" type="PackedScene" id=3]
[node name="game_scene" type="Node"] [node name="game_scene" type="Node"]
@ -11,10 +10,8 @@ _sections_unfolded = [ "Pause" ]
[node name="Game" parent="." index="0" instance=ExtResource( 2 )] [node name="Game" parent="." index="0" instance=ExtResource( 2 )]
[node name="GUI" parent="." index="1" instance=ExtResource( 3 )] [node name="start_position" type="Spatial" parent="." index="1"]
[node name="start_position" type="Spatial" parent="." index="2"] transform = Transform( -0.750826, 0, -0.660501, 0, 1, 0, 0.660501, 0, -0.750826, 0.290986, 0, -15.5888 )
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 11.5671, 0, 0 )

View file

@ -1,7 +1,8 @@
[gd_scene load_steps=3 format=2] [gd_scene load_steps=4 format=2]
[ext_resource path="res://global.gd" type="Script" id=1] [ext_resource path="res://global.gd" type="Script" id=1]
[ext_resource path="res://background_loader_scene/background_loader.tscn" type="PackedScene" id=2] [ext_resource path="res://background_loader_scene/background_loader.tscn" type="PackedScene" id=2]
[ext_resource path="res://scenes/GUI/GUI.tscn" type="PackedScene" id=3]
[node name="global" type="Node"] [node name="global" type="Node"]
@ -11,4 +12,8 @@ _sections_unfolded = [ "Pause" ]
[node name="background_loader" parent="." index="0" instance=ExtResource( 2 )] [node name="background_loader" parent="." index="0" instance=ExtResource( 2 )]
[node name="GUI" parent="." index="1" instance=ExtResource( 3 )]
visible = false

View file

@ -178,7 +178,7 @@ proximity_fade_enable = false
distance_fade_enable = false distance_fade_enable = false
_sections_unfolded = [ "Albedo", "Distance Fade", "Flags", "Metallic", "Parameters", "Roughness", "Vertex Color" ] _sections_unfolded = [ "Albedo", "Distance Fade", "Flags", "Metallic", "Parameters", "Roughness", "Vertex Color" ]
[sub_resource type="SphereMesh" id=34] [sub_resource type="SphereMesh" id=5]
custom_aabb = AABB( 0, 0, 0, 0, 0, 0 ) custom_aabb = AABB( 0, 0, 0, 0, 0, 0 )
radius = 1.0 radius = 1.0
@ -187,7 +187,7 @@ radial_segments = 64
rings = 32 rings = 32
is_hemisphere = false is_hemisphere = false
[sub_resource type="SpatialMaterial" id=35] [sub_resource type="SpatialMaterial" id=6]
render_priority = 0 render_priority = 0
flags_transparent = false flags_transparent = false
@ -239,18 +239,18 @@ proximity_fade_enable = false
distance_fade_enable = false distance_fade_enable = false
_sections_unfolded = [ "Albedo", "Emission", "Flags", "Metallic", "Parameters", "Roughness", "Vertex Color" ] _sections_unfolded = [ "Albedo", "Emission", "Flags", "Metallic", "Parameters", "Roughness", "Vertex Color" ]
[sub_resource type="PlaneMesh" id=5] [sub_resource type="PlaneMesh" id=7]
custom_aabb = AABB( 0, 0, 0, 0, 0, 0 ) custom_aabb = AABB( 0, 0, 0, 0, 0, 0 )
size = Vector2( 2, 2 ) size = Vector2( 2, 2 )
subdivide_width = 0 subdivide_width = 0
subdivide_depth = 0 subdivide_depth = 0
[sub_resource type="ConvexPolygonShape" id=6] [sub_resource type="ConvexPolygonShape" id=8]
points = PoolVector3Array( 1, 0, 1, -1, 0, 1, 1, 0, -1, -1, 0, -1 ) points = PoolVector3Array( 1, 0, 1, -1, 0, 1, 1, 0, -1, -1, 0, -1 )
[sub_resource type="GDScript" id=7] [sub_resource type="GDScript" id=9]
script/source = "extends RigidBody script/source = "extends RigidBody
@ -262,7 +262,7 @@ func _on_Box_sleeping_state_changed():
" "
[sub_resource type="CubeMesh" id=8] [sub_resource type="CubeMesh" id=10]
custom_aabb = AABB( 0, 0, 0, 0, 0, 0 ) custom_aabb = AABB( 0, 0, 0, 0, 0, 0 )
size = Vector3( 2, 2, 2 ) size = Vector3( 2, 2, 2 )
@ -270,7 +270,7 @@ subdivide_width = 0
subdivide_height = 0 subdivide_height = 0
subdivide_depth = 0 subdivide_depth = 0
[sub_resource type="SpatialMaterial" id=9] [sub_resource type="SpatialMaterial" id=11]
render_priority = 0 render_priority = 0
flags_transparent = false flags_transparent = false
@ -335,78 +335,78 @@ proximity_fade_enable = false
distance_fade_enable = false distance_fade_enable = false
_sections_unfolded = [ "Albedo", "Ambient Occlusion", "Clearcoat", "Depth", "Detail", "Distance Fade", "Flags", "Metallic", "NormalMap", "Proximity Fade", "Rim", "Roughness", "Subsurf Scatter", "Transmission", "Vertex Color" ] _sections_unfolded = [ "Albedo", "Ambient Occlusion", "Clearcoat", "Depth", "Detail", "Distance Fade", "Flags", "Metallic", "NormalMap", "Proximity Fade", "Rim", "Roughness", "Subsurf Scatter", "Transmission", "Vertex Color" ]
[sub_resource type="ConvexPolygonShape" id=10] [sub_resource type="ConvexPolygonShape" id=12]
points = PoolVector3Array( -1, 1, 1, 1, 1, -1, 1, 1, 1, -1, 1, -1, -1, -1, 1, 1, -1, -1, 1, -1, 1, -1, -1, -1, 1, 1, 1, -1, 1, -1, 1, 1, -1, -1, 1, 1, 1, -1, 1, -1, -1, -1, 1, -1, -1, -1, -1, 1, 1, 1, 1, -1, -1, 1, -1, 1, 1, 1, -1, 1, 1, 1, -1, -1, -1, -1, -1, 1, -1, 1, -1, -1 ) points = PoolVector3Array( -1, 1, 1, 1, 1, -1, 1, 1, 1, -1, 1, -1, -1, -1, 1, 1, -1, -1, 1, -1, 1, -1, -1, -1, 1, 1, 1, -1, 1, -1, 1, 1, -1, -1, 1, 1, 1, -1, 1, -1, -1, -1, 1, -1, -1, -1, -1, 1, 1, 1, 1, -1, -1, 1, -1, 1, 1, 1, -1, 1, 1, 1, -1, -1, -1, -1, -1, 1, -1, 1, -1, -1 )
[sub_resource type="SpatialMaterial" id=11]
render_priority = 0
flags_transparent = false
flags_unshaded = true
flags_vertex_lighting = false
flags_no_depth_test = false
flags_use_point_size = false
flags_world_triplanar = false
flags_fixed_size = false
flags_albedo_tex_force_srgb = false
vertex_color_use_as_albedo = false
vertex_color_is_srgb = false
params_diffuse_mode = 0
params_specular_mode = 0
params_blend_mode = 1
params_cull_mode = 2
params_depth_draw_mode = 0
params_line_width = 1.0
params_point_size = 1.0
params_billboard_mode = 3
params_grow = false
params_use_alpha_scissor = false
particles_anim_h_frames = 1
particles_anim_v_frames = 1
particles_anim_loop = 0
albedo_color = Color( 0.390625, 0.390625, 0.390625, 1 )
albedo_texture = ExtResource( 11 )
metallic = 0.0
metallic_specular = 0.5
metallic_texture_channel = 0
roughness = 0.0
roughness_texture_channel = 0
emission_enabled = true
emission = Color( 1, 0.886353, 0.617188, 1 )
emission_energy = 1.0
emission_operator = 0
emission_on_uv2 = false
normal_enabled = false
rim_enabled = false
clearcoat_enabled = false
anisotropy_enabled = false
ao_enabled = false
depth_enabled = false
subsurf_scatter_enabled = false
transmission_enabled = false
refraction_enabled = false
detail_enabled = false
uv1_scale = Vector3( 1, 1, 1 )
uv1_offset = Vector3( 0, 0, 0 )
uv1_triplanar = false
uv1_triplanar_sharpness = 1.0
uv2_scale = Vector3( 1, 1, 1 )
uv2_offset = Vector3( 0, 0, 0 )
uv2_triplanar = false
uv2_triplanar_sharpness = 1.0
proximity_fade_enable = false
distance_fade_enable = false
_sections_unfolded = [ "Albedo", "Emission", "Flags", "Parameters", "Particles Anim" ]
[sub_resource type="QuadMesh" id=12]
material = SubResource( 11 )
custom_aabb = AABB( 0, 0, 0, 0, 0, 0 )
size = Vector2( 0.4, 0.4 )
[sub_resource type="SpatialMaterial" id=13] [sub_resource type="SpatialMaterial" id=13]
render_priority = 0
flags_transparent = false
flags_unshaded = true
flags_vertex_lighting = false
flags_no_depth_test = false
flags_use_point_size = false
flags_world_triplanar = false
flags_fixed_size = false
flags_albedo_tex_force_srgb = false
vertex_color_use_as_albedo = false
vertex_color_is_srgb = false
params_diffuse_mode = 0
params_specular_mode = 0
params_blend_mode = 1
params_cull_mode = 2
params_depth_draw_mode = 0
params_line_width = 1.0
params_point_size = 1.0
params_billboard_mode = 3
params_grow = false
params_use_alpha_scissor = false
particles_anim_h_frames = 1
particles_anim_v_frames = 1
particles_anim_loop = 0
albedo_color = Color( 0.390625, 0.390625, 0.390625, 1 )
albedo_texture = ExtResource( 11 )
metallic = 0.0
metallic_specular = 0.5
metallic_texture_channel = 0
roughness = 0.0
roughness_texture_channel = 0
emission_enabled = true
emission = Color( 1, 0.886353, 0.617188, 1 )
emission_energy = 1.0
emission_operator = 0
emission_on_uv2 = false
normal_enabled = false
rim_enabled = false
clearcoat_enabled = false
anisotropy_enabled = false
ao_enabled = false
depth_enabled = false
subsurf_scatter_enabled = false
transmission_enabled = false
refraction_enabled = false
detail_enabled = false
uv1_scale = Vector3( 1, 1, 1 )
uv1_offset = Vector3( 0, 0, 0 )
uv1_triplanar = false
uv1_triplanar_sharpness = 1.0
uv2_scale = Vector3( 1, 1, 1 )
uv2_offset = Vector3( 0, 0, 0 )
uv2_triplanar = false
uv2_triplanar_sharpness = 1.0
proximity_fade_enable = false
distance_fade_enable = false
_sections_unfolded = [ "Albedo", "Emission", "Flags", "Parameters", "Particles Anim" ]
[sub_resource type="QuadMesh" id=14]
material = SubResource( 13 )
custom_aabb = AABB( 0, 0, 0, 0, 0, 0 )
size = Vector2( 0.4, 0.4 )
[sub_resource type="SpatialMaterial" id=15]
render_priority = 0 render_priority = 0
flags_transparent = false flags_transparent = false
flags_unshaded = true flags_unshaded = true
@ -466,37 +466,37 @@ proximity_fade_enable = false
distance_fade_enable = false distance_fade_enable = false
_sections_unfolded = [ "Albedo", "Emission", "Flags", "Parameters", "Particles Anim" ] _sections_unfolded = [ "Albedo", "Emission", "Flags", "Parameters", "Particles Anim" ]
[sub_resource type="QuadMesh" id=14] [sub_resource type="QuadMesh" id=16]
material = SubResource( 13 ) material = SubResource( 15 )
custom_aabb = AABB( 0, 0, 0, 0, 0, 0 ) custom_aabb = AABB( 0, 0, 0, 0, 0, 0 )
size = Vector2( 0.4, 0.4 ) size = Vector2( 0.4, 0.4 )
[sub_resource type="Curve" id=15] [sub_resource type="Curve" id=17]
min_value = -360.0 min_value = -360.0
max_value = 360.0 max_value = 360.0
bake_resolution = 100 bake_resolution = 100
_data = [ Vector2( 0, 1 ), 0.0, 0.0, 0, 0, Vector2( 0.959245, 38.6719 ), 89.2918, 89.2918, 0, 0, Vector2( 1, 324.844 ), 17644.8, 0.0, 0, 0 ] _data = [ Vector2( 0, 1 ), 0.0, 0.0, 0, 0, Vector2( 0.959245, 38.6719 ), 89.2918, 89.2918, 0, 0, Vector2( 1, 324.844 ), 17644.8, 0.0, 0, 0 ]
[sub_resource type="CurveTexture" id=16] [sub_resource type="CurveTexture" id=18]
flags = 4 flags = 4
width = 2048 width = 2048
curve = SubResource( 15 ) curve = SubResource( 17 )
[sub_resource type="Gradient" id=17] [sub_resource type="Gradient" id=19]
offsets = PoolRealArray( 0, 0.0788644, 0.514196, 0.851735, 1 ) offsets = PoolRealArray( 0, 0.0788644, 0.514196, 0.851735, 1 )
colors = PoolColorArray( 1, 1, 1, 0.359098, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0.911608, 1, 1, 1, 0 ) colors = PoolColorArray( 1, 1, 1, 0.359098, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0.911608, 1, 1, 1, 0 )
[sub_resource type="GradientTexture" id=18] [sub_resource type="GradientTexture" id=20]
flags = 4 flags = 4
gradient = SubResource( 17 ) gradient = SubResource( 19 )
width = 2048 width = 2048
[sub_resource type="ParticlesMaterial" id=19] [sub_resource type="ParticlesMaterial" id=21]
render_priority = 0 render_priority = 0
trail_divisor = 1 trail_divisor = 1
@ -512,7 +512,7 @@ initial_velocity = 0.0
initial_velocity_random = 0.0 initial_velocity_random = 0.0
angular_velocity = 35.0 angular_velocity = 35.0
angular_velocity_random = 1.0 angular_velocity_random = 1.0
angular_velocity_curve = SubResource( 16 ) angular_velocity_curve = SubResource( 18 )
linear_accel = 0.01 linear_accel = 0.01
linear_accel_random = 0.0 linear_accel_random = 0.0
radial_accel = 0.0 radial_accel = 0.0
@ -525,7 +525,7 @@ angle = 10.0
angle_random = 0.0 angle_random = 0.0
scale = 1.0 scale = 1.0
scale_random = 0.0 scale_random = 0.0
color_ramp = SubResource( 18 ) color_ramp = SubResource( 20 )
hue_variation = 0.0 hue_variation = 0.0
hue_variation_random = 0.0 hue_variation_random = 0.0
anim_speed = 50.0 anim_speed = 50.0
@ -535,7 +535,7 @@ anim_offset_random = 0.0
anim_loop = true anim_loop = true
_sections_unfolded = [ "Angle", "Angular Velocity", "Animation", "Color", "Damping", "Emission Shape", "Flags", "Gravity", "Hue Variation", "Initial Velocity", "Linear Accel", "Radial Accel", "Resource", "Scale", "Spread", "Tangential Accel", "Trail" ] _sections_unfolded = [ "Angle", "Angular Velocity", "Animation", "Color", "Damping", "Emission Shape", "Flags", "Gravity", "Hue Variation", "Initial Velocity", "Linear Accel", "Radial Accel", "Resource", "Scale", "Spread", "Tangential Accel", "Trail" ]
[sub_resource type="SpatialMaterial" id=20] [sub_resource type="SpatialMaterial" id=22]
render_priority = 0 render_priority = 0
flags_transparent = false flags_transparent = false
@ -595,13 +595,13 @@ proximity_fade_enable = false
distance_fade_enable = false distance_fade_enable = false
_sections_unfolded = [ "Albedo", "Emission", "Flags", "Parameters", "Particles Anim" ] _sections_unfolded = [ "Albedo", "Emission", "Flags", "Parameters", "Particles Anim" ]
[sub_resource type="QuadMesh" id=21] [sub_resource type="QuadMesh" id=23]
material = SubResource( 20 ) material = SubResource( 22 )
custom_aabb = AABB( 0, 0, 0, 0, 0, 0 ) custom_aabb = AABB( 0, 0, 0, 0, 0, 0 )
size = Vector2( 0.4, 0.4 ) size = Vector2( 0.4, 0.4 )
[sub_resource type="SpatialMaterial" id=22] [sub_resource type="SpatialMaterial" id=24]
render_priority = 0 render_priority = 0
flags_transparent = false flags_transparent = false
@ -662,13 +662,13 @@ proximity_fade_enable = false
distance_fade_enable = false distance_fade_enable = false
_sections_unfolded = [ "Albedo", "Emission", "Flags", "Parameters", "Particles Anim" ] _sections_unfolded = [ "Albedo", "Emission", "Flags", "Parameters", "Particles Anim" ]
[sub_resource type="QuadMesh" id=23] [sub_resource type="QuadMesh" id=25]
material = SubResource( 22 ) material = SubResource( 24 )
custom_aabb = AABB( 0, 0, 0, 0, 0, 0 ) custom_aabb = AABB( 0, 0, 0, 0, 0, 0 )
size = Vector2( 0.4, 0.4 ) size = Vector2( 0.4, 0.4 )
[sub_resource type="ParticlesMaterial" id=24] [sub_resource type="ParticlesMaterial" id=26]
render_priority = 0 render_priority = 0
trail_divisor = 1 trail_divisor = 1
@ -684,7 +684,7 @@ initial_velocity = 0.0
initial_velocity_random = 0.0 initial_velocity_random = 0.0
angular_velocity = 35.0 angular_velocity = 35.0
angular_velocity_random = 1.0 angular_velocity_random = 1.0
angular_velocity_curve = SubResource( 16 ) angular_velocity_curve = SubResource( 18 )
linear_accel = 0.01 linear_accel = 0.01
linear_accel_random = 0.0 linear_accel_random = 0.0
radial_accel = 0.0 radial_accel = 0.0
@ -697,7 +697,7 @@ angle = 10.0
angle_random = 0.0 angle_random = 0.0
scale = 1.0 scale = 1.0
scale_random = 0.0 scale_random = 0.0
color_ramp = SubResource( 18 ) color_ramp = SubResource( 20 )
hue_variation = 0.0 hue_variation = 0.0
hue_variation_random = 0.0 hue_variation_random = 0.0
anim_speed = 50.0 anim_speed = 50.0
@ -707,7 +707,7 @@ anim_offset_random = 0.0
anim_loop = true anim_loop = true
_sections_unfolded = [ "Angle", "Angular Velocity", "Animation", "Color", "Damping", "Emission Shape", "Flags", "Gravity", "Hue Variation", "Initial Velocity", "Linear Accel", "Radial Accel", "Resource", "Scale", "Spread", "Tangential Accel", "Trail" ] _sections_unfolded = [ "Angle", "Angular Velocity", "Animation", "Color", "Damping", "Emission Shape", "Flags", "Gravity", "Hue Variation", "Initial Velocity", "Linear Accel", "Radial Accel", "Resource", "Scale", "Spread", "Tangential Accel", "Trail" ]
[sub_resource type="SpatialMaterial" id=25] [sub_resource type="SpatialMaterial" id=27]
render_priority = 0 render_priority = 0
flags_transparent = false flags_transparent = false
@ -767,13 +767,13 @@ proximity_fade_enable = false
distance_fade_enable = false distance_fade_enable = false
_sections_unfolded = [ "Albedo", "Emission", "Flags", "Parameters", "Particles Anim" ] _sections_unfolded = [ "Albedo", "Emission", "Flags", "Parameters", "Particles Anim" ]
[sub_resource type="QuadMesh" id=26] [sub_resource type="QuadMesh" id=28]
material = SubResource( 25 ) material = SubResource( 27 )
custom_aabb = AABB( 0, 0, 0, 0, 0, 0 ) custom_aabb = AABB( 0, 0, 0, 0, 0, 0 )
size = Vector2( 0.4, 0.4 ) size = Vector2( 0.4, 0.4 )
[sub_resource type="SpatialMaterial" id=27] [sub_resource type="SpatialMaterial" id=29]
render_priority = 0 render_priority = 0
flags_transparent = false flags_transparent = false
@ -834,13 +834,13 @@ proximity_fade_enable = false
distance_fade_enable = false distance_fade_enable = false
_sections_unfolded = [ "Albedo", "Emission", "Flags", "Parameters", "Particles Anim" ] _sections_unfolded = [ "Albedo", "Emission", "Flags", "Parameters", "Particles Anim" ]
[sub_resource type="QuadMesh" id=28] [sub_resource type="QuadMesh" id=30]
material = SubResource( 27 ) material = SubResource( 29 )
custom_aabb = AABB( 0, 0, 0, 0, 0, 0 ) custom_aabb = AABB( 0, 0, 0, 0, 0, 0 )
size = Vector2( 0.4, 0.4 ) size = Vector2( 0.4, 0.4 )
[sub_resource type="ParticlesMaterial" id=29] [sub_resource type="ParticlesMaterial" id=31]
render_priority = 0 render_priority = 0
trail_divisor = 1 trail_divisor = 1
@ -856,7 +856,7 @@ initial_velocity = 0.0
initial_velocity_random = 0.0 initial_velocity_random = 0.0
angular_velocity = 35.0 angular_velocity = 35.0
angular_velocity_random = 1.0 angular_velocity_random = 1.0
angular_velocity_curve = SubResource( 16 ) angular_velocity_curve = SubResource( 18 )
linear_accel = 0.01 linear_accel = 0.01
linear_accel_random = 0.0 linear_accel_random = 0.0
radial_accel = 0.0 radial_accel = 0.0
@ -869,7 +869,7 @@ angle = 10.0
angle_random = 0.0 angle_random = 0.0
scale = 1.0 scale = 1.0
scale_random = 0.0 scale_random = 0.0
color_ramp = SubResource( 18 ) color_ramp = SubResource( 20 )
hue_variation = 0.0 hue_variation = 0.0
hue_variation_random = 0.0 hue_variation_random = 0.0
anim_speed = 50.0 anim_speed = 50.0
@ -879,7 +879,7 @@ anim_offset_random = 0.0
anim_loop = true anim_loop = true
_sections_unfolded = [ "Angle", "Angular Velocity", "Animation", "Color", "Damping", "Emission Shape", "Flags", "Gravity", "Hue Variation", "Initial Velocity", "Linear Accel", "Radial Accel", "Resource", "Scale", "Spread", "Tangential Accel", "Trail" ] _sections_unfolded = [ "Angle", "Angular Velocity", "Animation", "Color", "Damping", "Emission Shape", "Flags", "Gravity", "Hue Variation", "Initial Velocity", "Linear Accel", "Radial Accel", "Resource", "Scale", "Spread", "Tangential Accel", "Trail" ]
[sub_resource type="SpatialMaterial" id=30] [sub_resource type="SpatialMaterial" id=32]
render_priority = 0 render_priority = 0
flags_transparent = false flags_transparent = false
@ -939,13 +939,13 @@ proximity_fade_enable = false
distance_fade_enable = false distance_fade_enable = false
_sections_unfolded = [ "Albedo", "Emission", "Flags", "Parameters", "Particles Anim" ] _sections_unfolded = [ "Albedo", "Emission", "Flags", "Parameters", "Particles Anim" ]
[sub_resource type="QuadMesh" id=31] [sub_resource type="QuadMesh" id=33]
material = SubResource( 30 ) material = SubResource( 32 )
custom_aabb = AABB( 0, 0, 0, 0, 0, 0 ) custom_aabb = AABB( 0, 0, 0, 0, 0, 0 )
size = Vector2( 0.4, 0.4 ) size = Vector2( 0.4, 0.4 )
[sub_resource type="SpatialMaterial" id=32] [sub_resource type="SpatialMaterial" id=34]
render_priority = 0 render_priority = 0
flags_transparent = false flags_transparent = false
@ -1006,13 +1006,13 @@ proximity_fade_enable = false
distance_fade_enable = false distance_fade_enable = false
_sections_unfolded = [ "Albedo", "Emission", "Flags", "Parameters", "Particles Anim" ] _sections_unfolded = [ "Albedo", "Emission", "Flags", "Parameters", "Particles Anim" ]
[sub_resource type="QuadMesh" id=33] [sub_resource type="QuadMesh" id=35]
material = SubResource( 32 ) material = SubResource( 34 )
custom_aabb = AABB( 0, 0, 0, 0, 0, 0 ) custom_aabb = AABB( 0, 0, 0, 0, 0, 0 )
size = Vector2( 0.4, 0.4 ) size = Vector2( 0.4, 0.4 )
[node name="Game" type="Spatial" index="0"] [node name="Game" type="Spatial"]
_sections_unfolded = [ "Transform" ] _sections_unfolded = [ "Transform" ]
@ -1022,7 +1022,6 @@ _sections_unfolded = [ "Transform", "Visibility" ]
[node name="WorldEnvironment" type="WorldEnvironment" parent="World" index="0"] [node name="WorldEnvironment" type="WorldEnvironment" parent="World" index="0"]
editor/display_folded = true
environment = SubResource( 2 ) environment = SubResource( 2 )
script = ExtResource( 1 ) script = ExtResource( 1 )
@ -1045,6 +1044,7 @@ _sections_unfolded = [ "Geometry", "LOD", "Transform", "Visibility", "material"
[node name="sun" type="DirectionalLight" parent="World/WorldEnvironment" index="1"] [node name="sun" type="DirectionalLight" parent="World/WorldEnvironment" index="1"]
editor/display_folded = true
transform = Transform( -1, 6.18172e-008, -6.18172e-008, 0, 0.707107, 0.707107, 8.74228e-008, 0.707107, -0.707107, 70.2802, 47.1382, -58.3782 ) transform = Transform( -1, 6.18172e-008, -6.18172e-008, 0, 0.707107, 0.707107, 8.74228e-008, 0.707107, -0.707107, 70.2802, 47.1382, -58.3782 )
layers = 1 layers = 1
light_color = Color( 1, 0.97937, 0.898438, 1 ) light_color = Color( 1, 0.97937, 0.898438, 1 )
@ -1083,9 +1083,9 @@ lod_min_distance = 0.0
lod_min_hysteresis = 0.0 lod_min_hysteresis = 0.0
lod_max_distance = 0.0 lod_max_distance = 0.0
lod_max_hysteresis = 0.0 lod_max_hysteresis = 0.0
mesh = SubResource( 34 ) mesh = SubResource( 5 )
skeleton = NodePath("..") skeleton = NodePath("..")
material/0 = SubResource( 35 ) material/0 = SubResource( 6 )
_sections_unfolded = [ "material" ] _sections_unfolded = [ "material" ]
[node name="OmniLight" type="OmniLight" parent="World" index="1"] [node name="OmniLight" type="OmniLight" parent="World" index="1"]
@ -1156,7 +1156,7 @@ lod_min_distance = 0.0
lod_min_hysteresis = 0.0 lod_min_hysteresis = 0.0
lod_max_distance = 0.0 lod_max_distance = 0.0
lod_max_hysteresis = 0.0 lod_max_hysteresis = 0.0
mesh = SubResource( 5 ) mesh = SubResource( 7 )
skeleton = NodePath("..") skeleton = NodePath("..")
material/0 = null material/0 = null
@ -1173,7 +1173,7 @@ constant_angular_velocity = Vector3( 0, 0, 0 )
[node name="collision_shape" type="CollisionShape" parent="World/ground/static_body" index="0"] [node name="collision_shape" type="CollisionShape" parent="World/ground/static_body" index="0"]
shape = SubResource( 6 ) shape = SubResource( 8 )
disabled = false disabled = false
[node name="Box" type="RigidBody" parent="World" index="5"] [node name="Box" type="RigidBody" parent="World" index="5"]
@ -1205,7 +1205,7 @@ linear_velocity = Vector3( 0, 0, 0 )
linear_damp = -1.0 linear_damp = -1.0
angular_velocity = Vector3( 0, 0, 0 ) angular_velocity = Vector3( 0, 0, 0 )
angular_damp = -1.0 angular_damp = -1.0
script = SubResource( 7 ) script = SubResource( 9 )
_sections_unfolded = [ "Collision" ] _sections_unfolded = [ "Collision" ]
[node name="MeshInstance" type="MeshInstance" parent="World/Box" index="0"] [node name="MeshInstance" type="MeshInstance" parent="World/Box" index="0"]
@ -1220,15 +1220,15 @@ lod_min_distance = 0.0
lod_min_hysteresis = 0.0 lod_min_hysteresis = 0.0
lod_max_distance = 0.0 lod_max_distance = 0.0
lod_max_hysteresis = 0.0 lod_max_hysteresis = 0.0
mesh = SubResource( 8 ) mesh = SubResource( 10 )
skeleton = NodePath("..") skeleton = NodePath("..")
material/0 = SubResource( 9 ) material/0 = SubResource( 11 )
_sections_unfolded = [ "Geometry", "LOD", "material" ] _sections_unfolded = [ "Geometry", "LOD", "material" ]
[node name="CollisionShape" type="CollisionShape" parent="World/Box" index="1"] [node name="CollisionShape" type="CollisionShape" parent="World/Box" index="1"]
transform = Transform( 1, -1.49012e-008, 0, 2.68221e-007, 1, -1.19209e-007, -2.98023e-008, 2.68221e-007, 1, 0.0507725, -0.0524313, 0.0583506 ) transform = Transform( 1, -1.49012e-008, 0, 2.68221e-007, 1, -1.19209e-007, -2.98023e-008, 2.68221e-007, 1, 0.0507725, -0.0524313, 0.0583506 )
shape = SubResource( 10 ) shape = SubResource( 12 )
disabled = false disabled = false
_sections_unfolded = [ "Transform" ] _sections_unfolded = [ "Transform" ]
@ -1276,20 +1276,21 @@ lod_min_distance = 0.0
lod_min_hysteresis = 0.0 lod_min_hysteresis = 0.0
lod_max_distance = 0.0 lod_max_distance = 0.0
lod_max_hysteresis = 0.0 lod_max_hysteresis = 0.0
mesh = SubResource( 8 ) mesh = SubResource( 10 )
skeleton = NodePath("..") skeleton = NodePath("..")
material/0 = SubResource( 9 ) material/0 = SubResource( 11 )
_sections_unfolded = [ "Geometry", "LOD", "Visibility", "material" ] _sections_unfolded = [ "Geometry", "LOD", "Visibility", "material" ]
[node name="CollisionShape" type="CollisionShape" parent="World/Box2" index="1"] [node name="CollisionShape" type="CollisionShape" parent="World/Box2" index="1"]
transform = Transform( 1, 1.49012e-008, 0, 1.3411e-007, 1, 0, 2.98023e-008, -2.98023e-008, 1, 0, 0, 0 ) transform = Transform( 1, 1.49012e-008, 0, 1.3411e-007, 1, 0, 2.98023e-008, -2.98023e-008, 1, 0, 0, 0 )
shape = SubResource( 10 ) shape = SubResource( 12 )
disabled = false disabled = false
_sections_unfolded = [ "Transform" ] _sections_unfolded = [ "Transform" ]
[node name="CubeShaderTest" parent="World" index="7" instance=ExtResource( 9 )] [node name="CubeShaderTest" parent="World" index="7" instance=ExtResource( 9 )]
editor/display_folded = true
transform = Transform( -0.471909, 0, -0.881647, 0, 1, 0, 0.881647, 0, -0.471909, 4, 2, 3.11353 ) transform = Transform( -0.471909, 0, -0.881647, 0, 1, 0, 0.881647, 0, -0.471909, 4, 2, 3.11353 )
friction = 0.2 friction = 0.2
bounce = 0.75 bounce = 0.75
@ -1299,49 +1300,49 @@ bounce = 0.75
transform = Transform( -1.5494, 0, 2.89468, 0, 1, 0, -2.89468, 0, -1.5494, 0, 1.1836, 0 ) transform = Transform( -1.5494, 0, 2.89468, 0, 1, 0, -2.89468, 0, -1.5494, 0, 1.1836, 0 )
visibility_aabb = AABB( -4, -4.04395, -3.96729, 8, 8, 8 ) visibility_aabb = AABB( -4, -4.04395, -3.96729, 8, 8, 8 )
draw_passes = 2 draw_passes = 2
draw_pass_1 = SubResource( 12 ) draw_pass_1 = SubResource( 14 )
draw_pass_2 = SubResource( 14 ) draw_pass_2 = SubResource( 16 )
[node name="fire_02" parent="World/CubeShaderTest" index="3" instance=ExtResource( 10 )] [node name="fire_02" parent="World/CubeShaderTest" index="3" instance=ExtResource( 10 )]
transform = Transform( -1.5494, 0, 2.89468, 0, 1, 0, -2.89468, 0, -1.5494, -0.574282, 0.104018, -1.07291 ) transform = Transform( -1.5494, 0, 2.89468, 0, 1, 0, -2.89468, 0, -1.5494, -0.574282, 0.104018, -1.07291 )
visibility_aabb = AABB( -4, -4.04395, -3.96729, 8, 8, 8 ) visibility_aabb = AABB( -4, -4.04395, -3.96729, 8, 8, 8 )
process_material = SubResource( 19 ) process_material = SubResource( 21 )
draw_passes = 2 draw_passes = 2
draw_pass_1 = SubResource( 21 ) draw_pass_1 = SubResource( 23 )
draw_pass_2 = SubResource( 23 ) draw_pass_2 = SubResource( 25 )
[node name="fire_03" parent="World/CubeShaderTest" index="4" instance=ExtResource( 10 )] [node name="fire_03" parent="World/CubeShaderTest" index="4" instance=ExtResource( 10 )]
transform = Transform( -1.5494, 0, 2.89468, 0, 1, 0, -2.89468, 0, -1.5494, 0.573787, 0.104018, 1.07198 ) transform = Transform( -1.5494, 0, 2.89468, 0, 1, 0, -2.89468, 0, -1.5494, 0.573787, 0.104018, 1.07198 )
visibility_aabb = AABB( -4, -4.04395, -3.96729, 8, 8, 8 ) visibility_aabb = AABB( -4, -4.04395, -3.96729, 8, 8, 8 )
process_material = SubResource( 24 ) process_material = SubResource( 26 )
draw_passes = 2 draw_passes = 2
draw_pass_1 = SubResource( 26 ) draw_pass_1 = SubResource( 28 )
draw_pass_2 = SubResource( 28 ) draw_pass_2 = SubResource( 30 )
[node name="fire_04" parent="World/CubeShaderTest" index="5" instance=ExtResource( 10 )] [node name="fire_04" parent="World/CubeShaderTest" index="5" instance=ExtResource( 10 )]
transform = Transform( -1.5494, 0, 2.89468, 0, 1, 0, -2.89468, 0, -1.5494, 0.00931847, -1.29484, 0.0174088 ) transform = Transform( -1.5494, 0, 2.89468, 0, 1, 0, -2.89468, 0, -1.5494, 0.00931847, -1.29484, 0.0174088 )
visibility_aabb = AABB( -4, -4.04395, -3.96729, 8, 8, 8 ) visibility_aabb = AABB( -4, -4.04395, -3.96729, 8, 8, 8 )
process_material = SubResource( 29 ) process_material = SubResource( 31 )
draw_passes = 2 draw_passes = 2
draw_pass_1 = SubResource( 31 ) draw_pass_1 = SubResource( 33 )
draw_pass_2 = SubResource( 33 ) draw_pass_2 = SubResource( 35 )
[node name="jukebox" parent="World" index="8" instance=ExtResource( 13 )] [node name="jukebox" parent="World" index="8" instance=ExtResource( 13 )]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -7.67816, 0.00211585, 0 ) transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -7.67816, 0.00211585, 0 )
[node name="portail" parent="World" index="9" instance=ExtResource( 14 )] [node name="portail_scenes" parent="World" index="9" instance=ExtResource( 14 )]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 12.1976 ) transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 12.1976 )
scene_path = "res://test_scene/test_scene.tscn" scene_path = "res://dispensaire_scenes/dispensaire_scenes.tscn"
[node name="portail2" parent="World" index="10" instance=ExtResource( 14 )] [node name="portail_gridmap" parent="World" index="10" instance=ExtResource( 14 )]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -5.01158, 0, 12.1976 ) transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -5.01158, 0, 12.1976 )
scene_path = "res://test_grid_map/test_grid_map.tscn" scene_path = "res://dispensaire_gridmap/dispensaire_gridmap.tscn"
[connection signal="sleeping_state_changed" from="World/Box" to="World/Box" method="_on_Box_sleeping_state_changed"] [connection signal="sleeping_state_changed" from="World/Box" to="World/Box" method="_on_Box_sleeping_state_changed"]