test-client-godot/dispensaire_scenes/dispensaire_scenes.tscn

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5.2 KiB
Text

[gd_scene load_steps=10 format=2]
[ext_resource path="res://assets/Game/basekits/dispensaire_scenes/DisCor1wDoLRAA01.tscn" type="PackedScene" id=1]
[ext_resource path="res://assets/Game/basekits/dispensaire_mesh_sources/DisCor1wDoLRAA01.mesh" type="ArrayMesh" id=2]
[ext_resource path="res://assets/Game/basekits/dispensaire_scenes/DisCor2wDoLAA01.tscn" type="PackedScene" id=3]
[ext_resource path="res://assets/Game/basekits/dispensaire_mesh_sources/DisCor2wDoLAA01.mesh" type="ArrayMesh" id=4]
[ext_resource path="res://assets/Game/basekits/dispensaire_scenes/DisCor1wAA01.tscn" type="PackedScene" id=5]
[ext_resource path="res://assets/Game/basekits/dispensaire_mesh_sources/DisCor1wAA01.mesh" type="ArrayMesh" id=6]
[ext_resource path="res://assets/Game/basekits/dispensaire_scenes/DisCor2wDoLRAA01.tscn" type="PackedScene" id=7]
[ext_resource path="res://assets/Game/basekits/dispensaire_mesh_sources/DisCor2wDoLRAA01.mesh" type="ArrayMesh" id=8]
[ext_resource path="res://scenes/Game/portail/portail.tscn" type="PackedScene" id=9]
[node name="dispensaire_scenes" type="Node" index="0"]
[node name="world" type="Spatial" parent="." index="0"]
editor/display_folded = true
[node name="DisCor1wDoLRAA01" type="MeshInstance" parent="world" index="0" instance=ExtResource( 1 )]
transform = Transform( -1, 0, -8.74228e-008, 0, 1, 0, 8.74228e-008, 0, -1, -1, 0, 0 )
layers = 1
material_override = null
cast_shadow = 1
extra_cull_margin = 0.0
use_in_baked_light = false
lod_min_distance = 0.0
lod_min_hysteresis = 0.0
lod_max_distance = 0.0
lod_max_hysteresis = 0.0
mesh = ExtResource( 2 )
skeleton = NodePath("..")
material/0 = null
material/1 = null
material/2 = null
material/3 = null
material/4 = null
material/5 = null
material/6 = null
[node name="DisCor2wDoLAA01" type="MeshInstance" parent="world/DisCor1wDoLRAA01" index="1" instance=ExtResource( 3 )]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 3.49329, -2.38419e-007, 3.49498 )
layers = 1
material_override = null
cast_shadow = 1
extra_cull_margin = 0.0
use_in_baked_light = false
lod_min_distance = 0.0
lod_min_hysteresis = 0.0
lod_max_distance = 0.0
lod_max_hysteresis = 0.0
mesh = ExtResource( 4 )
skeleton = NodePath("..")
material/0 = null
material/1 = null
material/2 = null
material/3 = null
material/4 = null
[node name="DisCor1wAA01" type="MeshInstance" parent="world/DisCor1wDoLRAA01/DisCor2wDoLAA01" index="1" instance=ExtResource( 5 )]
transform = Transform( -4.37114e-008, 0, 1, 0, 1, 0, -1, 0, -4.37114e-008, -3.50318, -9.72748e-005, -0.00448728 )
layers = 1
material_override = null
cast_shadow = 1
extra_cull_margin = 0.0
use_in_baked_light = false
lod_min_distance = 0.0
lod_min_hysteresis = 0.0
lod_max_distance = 0.0
lod_max_hysteresis = 0.0
mesh = ExtResource( 6 )
skeleton = NodePath("..")
material/0 = null
material/1 = null
material/2 = null
material/3 = null
material/4 = null
[node name="DisCor2wDoLAA02" parent="world/DisCor1wDoLRAA01" index="2" instance=ExtResource( 3 )]
transform = Transform( -1, 0, -1.50996e-007, 0, 1, 0, 1.50996e-007, 0, -1, 3.49329, -2.38419e-007, 6.98099 )
[node name="DisCor1wAA01" parent="world/DisCor1wDoLRAA01/DisCor2wDoLAA02" index="1" instance=ExtResource( 5 )]
transform = Transform( -4.37114e-008, 0, 1, 0, 1, 0, -1, 0, -4.37114e-008, -3.50318, -9.72748e-005, -0.00448728 )
[node name="DisCor2wDoLAA03" parent="world/DisCor1wDoLRAA01" index="3" instance=ExtResource( 3 )]
transform = Transform( 1, 0, 2.38419e-007, 0, 1, 0, -2.38419e-007, 0, 1, 3.49329, -2.38419e-007, 10.4804 )
[node name="DisCor1wAA01" parent="world/DisCor1wDoLRAA01/DisCor2wDoLAA03" index="1" instance=ExtResource( 5 )]
transform = Transform( -4.37114e-008, 0, 1, 0, 1, 0, -1, 0, -4.37114e-008, -3.50318, -9.72748e-005, -0.00448728 )
[node name="DisCor1wAA01" type="MeshInstance" parent="world/DisCor1wDoLRAA01/DisCor2wDoLAA03/DisCor1wAA01" index="1" instance=ExtResource( 5 )]
transform = Transform( -4.37114e-008, 0, 1, 0, 1, 0, -1, 0, -4.37114e-008, -3.48495, 9.75132e-005, 3.50005 )
layers = 1
material_override = null
cast_shadow = 1
extra_cull_margin = 0.0
use_in_baked_light = false
lod_min_distance = 0.0
lod_min_hysteresis = 0.0
lod_max_distance = 0.0
lod_max_hysteresis = 0.0
mesh = ExtResource( 6 )
skeleton = NodePath("..")
material/0 = null
material/1 = null
material/2 = null
material/3 = null
material/4 = null
[node name="DisCor2wDoLRAA01" type="MeshInstance" parent="world" index="1" instance=ExtResource( 7 )]
transform = Transform( -1, 0, -8.74228e-008, 0, 1, 0, 8.74228e-008, 0, -1, -4.48443, 0, 0.0136418 )
layers = 1
material_override = null
cast_shadow = 1
extra_cull_margin = 0.0
use_in_baked_light = false
lod_min_distance = 0.0
lod_min_hysteresis = 0.0
lod_max_distance = 0.0
lod_max_hysteresis = 0.0
mesh = ExtResource( 8 )
skeleton = NodePath("..")
material/0 = null
material/1 = null
material/2 = null
material/3 = null
material/4 = null
material/5 = null
[node name="portail" parent="." index="1" instance=ExtResource( 9 )]
transform = Transform( -4.37114e-008, 0, -1, 0, 1, 0, 1, 0, -4.37114e-008, 0.679648, -1, 2.97083e-008 )
scene_path = "res://game_scene/game_scene.tscn"
[node name="start_position" type="Spatial" parent="." index="2"]
transform = Transform( -1, 0, -1.50996e-007, 0, 1, 0, 1.50996e-007, 0, -1, -1.33112, 0, 0 )