correction d'un erreur avec change_title lorsquele node n'existe pas encore.

This commit is contained in:
osquallo 2018-08-08 15:01:53 +02:00
parent 2a4d823c28
commit d7070c14e5

View file

@ -21,13 +21,15 @@ func on_window_size_changed():
change_title()
func change_title():
var title = "Khanat"
if has_node( WINDOW_TITLE_INPUT ):
var title_node = get_node( WINDOW_TITLE_INPUT )
var title = "Khanat"
if title_node and not title_node.text.strip_edges() == "":
title = title_node.text.strip_edges()
title += " (" + String(OS.get_window_size().x) + "x" + String(OS.get_window_size().y) + ")"
OS.set_window_title( title )
title += " (" + String(OS.get_window_size().x) + "x" + String(OS.get_window_size().y) + ")"
OS.set_window_title( title )
func _on_login_scene_character_creation_finished():
var config_file = ConfigFile.new()