From d7070c14e57d2487c39425e6a2c2486b99ccf25c Mon Sep 17 00:00:00 2001 From: osquallo Date: Wed, 8 Aug 2018 15:01:53 +0200 Subject: [PATCH] correction d'un erreur avec change_title lorsquele node n'existe pas encore. --- scenes/Main.gd | 8 +++++--- 1 file changed, 5 insertions(+), 3 deletions(-) diff --git a/scenes/Main.gd b/scenes/Main.gd index 0aece0f..8f7cecc 100644 --- a/scenes/Main.gd +++ b/scenes/Main.gd @@ -21,13 +21,15 @@ func on_window_size_changed(): change_title() func change_title(): + var title = "Khanat" + if has_node( WINDOW_TITLE_INPUT ): var title_node = get_node( WINDOW_TITLE_INPUT ) - var title = "Khanat" if title_node and not title_node.text.strip_edges() == "": title = title_node.text.strip_edges() - title += " (" + String(OS.get_window_size().x) + "x" + String(OS.get_window_size().y) + ")" - OS.set_window_title( title ) + + title += " (" + String(OS.get_window_size().x) + "x" + String(OS.get_window_size().y) + ")" + OS.set_window_title( title ) func _on_login_scene_character_creation_finished(): var config_file = ConfigFile.new()