Correction des parametre des materiaux du dispensaire.

This commit is contained in:
osquallo 2018-09-04 15:05:41 +02:00
parent 77ea4da8a8
commit b82a3772f9
13 changed files with 447 additions and 41 deletions

View file

@ -15,10 +15,10 @@ flags_no_depth_test = false
flags_use_point_size = false
flags_world_triplanar = false
flags_fixed_size = false
flags_albedo_tex_force_srgb = false
flags_albedo_tex_force_srgb = true
vertex_color_use_as_albedo = false
vertex_color_is_srgb = false
params_diffuse_mode = 0
params_diffuse_mode = 1
params_specular_mode = 0
params_blend_mode = 0
params_cull_mode = 0
@ -63,5 +63,5 @@ uv2_triplanar = false
uv2_triplanar_sharpness = 1.0
proximity_fade_enable = false
distance_fade_enable = false
_sections_unfolded = [ "Albedo", "Ambient Occlusion", "Metallic", "NormalMap", "Parameters", "Roughness", "Vertex Color" ]
_sections_unfolded = [ "Albedo", "Ambient Occlusion", "Flags", "Metallic", "NormalMap", "Roughness", "Vertex Color" ]

View file

@ -15,10 +15,10 @@ flags_no_depth_test = false
flags_use_point_size = false
flags_world_triplanar = false
flags_fixed_size = false
flags_albedo_tex_force_srgb = false
flags_albedo_tex_force_srgb = true
vertex_color_use_as_albedo = false
vertex_color_is_srgb = false
params_diffuse_mode = 0
params_diffuse_mode = 1
params_specular_mode = 0
params_blend_mode = 0
params_cull_mode = 0

View file

@ -15,7 +15,7 @@ flags_no_depth_test = false
flags_use_point_size = false
flags_world_triplanar = false
flags_fixed_size = false
flags_albedo_tex_force_srgb = false
flags_albedo_tex_force_srgb = true
vertex_color_use_as_albedo = false
vertex_color_is_srgb = false
params_diffuse_mode = 0
@ -60,5 +60,5 @@ uv2_triplanar = false
uv2_triplanar_sharpness = 1.0
proximity_fade_enable = false
distance_fade_enable = false
_sections_unfolded = [ "Albedo", "Metallic", "NormalMap", "Roughness" ]
_sections_unfolded = [ "Albedo", "Flags", "Metallic", "NormalMap", "Roughness" ]

View file

@ -1,13 +1,91 @@
[gd_scene load_steps=3 format=2]
[gd_scene load_steps=4 format=2]
[ext_resource path="res://assets/Game/basekits/Kit_dispensaire.meshlib" type="MeshLibrary" id=1]
[ext_resource path="res://game_scene/Game/portail/portail.tscn" type="PackedScene" id=2]
[node name="dispensaire_gridmap" type="Node"]
[sub_resource type="Environment" id=1]
background_mode = 0
background_sky_custom_fov = 0.0
background_color = Color( 0, 0, 0, 1 )
background_energy = 1.0
background_canvas_max_layer = 0
ambient_light_color = Color( 0, 0, 0, 1 )
ambient_light_energy = 1.0
ambient_light_sky_contribution = 1.0
fog_enabled = false
fog_color = Color( 0.5, 0.6, 0.7, 1 )
fog_sun_color = Color( 1, 0.9, 0.7, 1 )
fog_sun_amount = 0.0
fog_depth_enabled = true
fog_depth_begin = 10.0
fog_depth_curve = 1.0
fog_transmit_enabled = false
fog_transmit_curve = 1.0
fog_height_enabled = false
fog_height_min = 0.0
fog_height_max = 100.0
fog_height_curve = 1.0
tonemap_mode = 0
tonemap_exposure = 1.0
tonemap_white = 1.0
auto_exposure_enabled = false
auto_exposure_scale = 0.4
auto_exposure_min_luma = 0.05
auto_exposure_max_luma = 8.0
auto_exposure_speed = 0.5
ss_reflections_enabled = false
ss_reflections_max_steps = 64
ss_reflections_fade_in = 0.15
ss_reflections_fade_out = 2.0
ss_reflections_depth_tolerance = 0.2
ss_reflections_roughness = true
ssao_enabled = false
ssao_radius = 1.0
ssao_intensity = 1.0
ssao_radius2 = 0.0
ssao_intensity2 = 1.0
ssao_bias = 0.01
ssao_light_affect = 0.0
ssao_color = Color( 0, 0, 0, 1 )
ssao_quality = 0
ssao_blur = 3
ssao_edge_sharpness = 4.0
dof_blur_far_enabled = false
dof_blur_far_distance = 10.0
dof_blur_far_transition = 5.0
dof_blur_far_amount = 0.1
dof_blur_far_quality = 1
dof_blur_near_enabled = false
dof_blur_near_distance = 2.0
dof_blur_near_transition = 1.0
dof_blur_near_amount = 0.1
dof_blur_near_quality = 1
glow_enabled = false
glow_levels/1 = false
glow_levels/2 = false
glow_levels/3 = true
glow_levels/4 = false
glow_levels/5 = true
glow_levels/6 = false
glow_levels/7 = false
glow_intensity = 0.8
glow_strength = 1.0
glow_bloom = 0.0
glow_blend_mode = 2
glow_hdr_threshold = 1.0
glow_hdr_scale = 2.0
glow_bicubic_upscale = false
adjustment_enabled = false
adjustment_brightness = 1.0
adjustment_contrast = 1.0
adjustment_saturation = 1.0
[node name="dispensaire_gridmap" type="Node" index="0"]
[node name="start_position" type="Spatial" parent="." index="0"]
transform = Transform( 0.999997, 0, -0.002267, 0, 1, 0, 0.002267, 0, 0.999997, -1.73618, 2.22498, 1.81192 )
transform = Transform( 0.999997, 0, -0.002267, 0, 1, 0, 0.002267, 0, 0.999997, -1.73618, 2.22498, -1.84151 )
[node name="world" type="Spatial" parent="." index="1"]
@ -23,7 +101,7 @@ cell_scale = 1.0
collision_layer = 1
collision_mask = 1
data = {
"cells": PoolIntArray( 3, 0, 655361, 5, 0, 655361, 65535, 0, 1048579, 2, 65534, 1, 4, 65534, 1, 0, 65535, 1441797, 1, 65535, 1441797, 2, 65535, 538312710, 3, 65535, 1048582, 4, 65535, 1441798, 5, 65535, 1048582, 6, 65535, 1441793, 65535, 65535, 1048578 )
"cells": PoolIntArray( 3, 0, 655361, 5, 0, 655361, 65535, 0, 537919491, 2, 65534, 1, 4, 65534, 1, 0, 65535, 538312709, 1, 65535, 1441797, 2, 65535, 1441798, 3, 65535, 1048582, 4, 65535, 1441798, 5, 65535, 1048582, 6, 65535, 1441793, 65535, 65535, 1048578 )
}
_sections_unfolded = [ "Cell" ]
__meta__ = {
@ -35,4 +113,162 @@ __meta__ = {
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -1.65801, 0, 3.40425 )
scene_path = NodePath("res://game_scene/Game/Game.tscn")
[node name="world_environment" type="WorldEnvironment" parent="world" index="2"]
environment = SubResource( 1 )
[node name="omni_light" type="OmniLight" parent="." index="2"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -2.10265, 3.33108, 2.24407 )
layers = 1
light_color = Color( 1, 1, 1, 1 )
light_energy = 1.0
light_indirect_energy = 1.0
light_negative = false
light_specular = 0.5
light_bake_mode = 1
light_cull_mask = -1
shadow_enabled = false
shadow_color = Color( 0, 0, 0, 1 )
shadow_bias = 0.15
shadow_contact = 0.0
shadow_reverse_cull_face = false
editor_only = false
omni_range = 5.0
omni_attenuation = 1.0
omni_shadow_mode = 1
omni_shadow_detail = 1
[node name="omni_light2" type="OmniLight" parent="." index="3"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -1.92399, 3.33108, -1.77007 )
layers = 1
light_color = Color( 1, 1, 1, 1 )
light_energy = 1.0
light_indirect_energy = 1.0
light_negative = false
light_specular = 0.5
light_bake_mode = 1
light_cull_mask = -1
shadow_enabled = false
shadow_color = Color( 0, 0, 0, 1 )
shadow_bias = 0.15
shadow_contact = 0.0
shadow_reverse_cull_face = false
editor_only = false
omni_range = 5.0
omni_attenuation = 1.0
omni_shadow_mode = 1
omni_shadow_detail = 1
[node name="omni_light3" type="OmniLight" parent="." index="4"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 3.61797, 3.33108, -1.39791 )
layers = 1
light_color = Color( 1, 1, 1, 1 )
light_energy = 1.0
light_indirect_energy = 1.0
light_negative = false
light_specular = 0.5
light_bake_mode = 1
light_cull_mask = -1
shadow_enabled = false
shadow_color = Color( 0, 0, 0, 1 )
shadow_bias = 0.15
shadow_contact = 0.0
shadow_reverse_cull_face = false
editor_only = false
omni_range = 5.0
omni_attenuation = 1.0
omni_shadow_mode = 1
omni_shadow_detail = 1
[node name="omni_light4" type="OmniLight" parent="." index="5"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 8.6697, 3.33108, -1.75052 )
layers = 1
light_color = Color( 1, 1, 1, 1 )
light_energy = 1.0
light_indirect_energy = 1.0
light_negative = false
light_specular = 0.5
light_bake_mode = 1
light_cull_mask = -1
shadow_enabled = false
shadow_color = Color( 0, 0, 0, 1 )
shadow_bias = 0.15
shadow_contact = 0.0
shadow_reverse_cull_face = false
editor_only = false
omni_range = 5.0
omni_attenuation = 1.0
omni_shadow_mode = 1
omni_shadow_detail = 1
[node name="omni_light5" type="OmniLight" parent="." index="6"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 12.2862, 3.33108, -1.55863 )
layers = 1
light_color = Color( 1, 1, 1, 1 )
light_energy = 1.0
light_indirect_energy = 1.0
light_negative = false
light_specular = 0.5
light_bake_mode = 1
light_cull_mask = -1
shadow_enabled = false
shadow_color = Color( 0, 0, 0, 1 )
shadow_bias = 0.15
shadow_contact = 0.0
shadow_reverse_cull_face = false
editor_only = false
omni_range = 5.0
omni_attenuation = 1.0
omni_shadow_mode = 1
omni_shadow_detail = 1
[node name="omni_light6" type="OmniLight" parent="." index="7"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 15.9343, 3.33108, -1.71557 )
layers = 1
light_color = Color( 1, 1, 1, 1 )
light_energy = 1.0
light_indirect_energy = 1.0
light_negative = false
light_specular = 0.5
light_bake_mode = 1
light_cull_mask = -1
shadow_enabled = false
shadow_color = Color( 0, 0, 0, 1 )
shadow_bias = 0.15
shadow_contact = 0.0
shadow_reverse_cull_face = false
editor_only = false
omni_range = 5.0
omni_attenuation = 1.0
omni_shadow_mode = 1
omni_shadow_detail = 1
[node name="omni_light7" type="OmniLight" parent="." index="8"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 19.2111, 3.33108, -1.80768 )
layers = 1
light_color = Color( 1, 1, 1, 1 )
light_energy = 1.0
light_indirect_energy = 1.0
light_negative = false
light_specular = 0.5
light_bake_mode = 1
light_cull_mask = -1
shadow_enabled = false
shadow_color = Color( 0, 0, 0, 1 )
shadow_bias = 0.15
shadow_contact = 0.0
shadow_reverse_cull_face = false
editor_only = false
omni_range = 5.0
omni_attenuation = 1.0
omni_shadow_mode = 1
omni_shadow_detail = 1

View file

@ -1,4 +1,4 @@
[gd_scene load_steps=6 format=2]
[gd_scene load_steps=7 format=2]
[ext_resource path="res://assets/Game/basekits/dispensaire_scenes/DisCor1wDoLRAA01.tscn" type="PackedScene" id=1]
[ext_resource path="res://assets/Game/basekits/dispensaire_scenes/DisCor2wDoLAA01.tscn" type="PackedScene" id=2]
@ -6,14 +6,92 @@
[ext_resource path="res://assets/Game/basekits/dispensaire_scenes/DisCor2wDoLRAA01.tscn" type="PackedScene" id=4]
[ext_resource path="res://game_scene/Game/portail/portail.tscn" type="PackedScene" id=5]
[sub_resource type="Environment" id=1]
background_mode = 0
background_sky_custom_fov = 0.0
background_color = Color( 0, 0, 0, 1 )
background_energy = 1.0
background_canvas_max_layer = 0
ambient_light_color = Color( 0, 0, 0, 1 )
ambient_light_energy = 1.0
ambient_light_sky_contribution = 1.0
fog_enabled = false
fog_color = Color( 0.5, 0.6, 0.7, 1 )
fog_sun_color = Color( 1, 0.9, 0.7, 1 )
fog_sun_amount = 0.0
fog_depth_enabled = true
fog_depth_begin = 10.0
fog_depth_curve = 1.0
fog_transmit_enabled = false
fog_transmit_curve = 1.0
fog_height_enabled = false
fog_height_min = 0.0
fog_height_max = 100.0
fog_height_curve = 1.0
tonemap_mode = 0
tonemap_exposure = 1.0
tonemap_white = 1.0
auto_exposure_enabled = false
auto_exposure_scale = 0.4
auto_exposure_min_luma = 0.05
auto_exposure_max_luma = 8.0
auto_exposure_speed = 0.5
ss_reflections_enabled = false
ss_reflections_max_steps = 64
ss_reflections_fade_in = 0.15
ss_reflections_fade_out = 2.0
ss_reflections_depth_tolerance = 0.2
ss_reflections_roughness = true
ssao_enabled = false
ssao_radius = 1.0
ssao_intensity = 1.0
ssao_radius2 = 0.0
ssao_intensity2 = 1.0
ssao_bias = 0.01
ssao_light_affect = 0.0
ssao_color = Color( 0, 0, 0, 1 )
ssao_quality = 0
ssao_blur = 3
ssao_edge_sharpness = 4.0
dof_blur_far_enabled = false
dof_blur_far_distance = 10.0
dof_blur_far_transition = 5.0
dof_blur_far_amount = 0.1
dof_blur_far_quality = 1
dof_blur_near_enabled = false
dof_blur_near_distance = 2.0
dof_blur_near_transition = 1.0
dof_blur_near_amount = 0.1
dof_blur_near_quality = 1
glow_enabled = false
glow_levels/1 = false
glow_levels/2 = false
glow_levels/3 = true
glow_levels/4 = false
glow_levels/5 = true
glow_levels/6 = false
glow_levels/7 = false
glow_intensity = 0.8
glow_strength = 1.0
glow_bloom = 0.0
glow_blend_mode = 2
glow_hdr_threshold = 1.0
glow_hdr_scale = 2.0
glow_bicubic_upscale = false
adjustment_enabled = false
adjustment_brightness = 1.0
adjustment_contrast = 1.0
adjustment_saturation = 1.0
_sections_unfolded = [ "Ambient Light", "Background" ]
[node name="dispensaire_scenes" type="Node"]
[node name="world" type="Spatial" parent="." index="0"]
editor/display_folded = true
[node name="DisCor1wDoLRAA01" parent="world" index="0" instance=ExtResource( 1 )]
editor/display_folded = true
transform = Transform( -1, 0, -8.74228e-008, 0, 1, 0, 8.74228e-008, 0, -1, -1, 0, 0 )
_sections_unfolded = [ "material" ]
@ -23,7 +101,7 @@ transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 3.49329, -2.38419e-007, 3.4949
[node name="DisCor1wAA01" parent="world/DisCor1wDoLRAA01/DisCor2wDoLAA01" index="1" instance=ExtResource( 3 )]
transform = Transform( -4.37114e-008, 0, 1, 0, 1, 0, -1, 0, -4.37114e-008, -3.50318, -9.72748e-005, -0.00448728 )
transform = Transform( -4.37114e-008, 0, 1, 0, 1, 0, -1, 0, -4.37114e-008, -3.50318, -9.72748e-005, -0.00448775 )
[node name="DisCor2wDoLAA02" parent="world/DisCor1wDoLRAA01" index="2" instance=ExtResource( 2 )]
@ -49,6 +127,94 @@ transform = Transform( -4.37114e-008, 0, 1, 0, 1, 0, -1, 0, -4.37114e-008, -3.48
transform = Transform( -1, 0, -8.74228e-008, 0, 1, 0, 8.74228e-008, 0, -1, -4.48443, 0, 0.0136418 )
[node name="omni_light" type="OmniLight" parent="world" index="2"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.902615, 3.38903, -2.44601 )
layers = 1
light_color = Color( 1, 1, 1, 1 )
light_energy = 1.0
light_indirect_energy = 1.0
light_negative = false
light_specular = 0.5
light_bake_mode = 1
light_cull_mask = -1
shadow_enabled = false
shadow_color = Color( 0, 0, 0, 1 )
shadow_bias = 0.15
shadow_contact = 0.0
shadow_reverse_cull_face = false
editor_only = false
omni_range = 4.71185
omni_attenuation = 1.0
omni_shadow_mode = 1
omni_shadow_detail = 1
[node name="omni_light2" type="OmniLight" parent="world" index="3"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -4.57933, 3.38903, -2.44601 )
layers = 1
light_color = Color( 1, 1, 1, 1 )
light_energy = 1.0
light_indirect_energy = 1.0
light_negative = false
light_specular = 0.5
light_bake_mode = 1
light_cull_mask = -1
shadow_enabled = false
shadow_color = Color( 0, 0, 0, 1 )
shadow_bias = 0.15
shadow_contact = 0.0
shadow_reverse_cull_face = false
editor_only = false
omni_range = 4.44127
omni_attenuation = 1.0
omni_shadow_mode = 1
omni_shadow_detail = 1
[node name="omni_light3" type="OmniLight" parent="world" index="4"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -4.57933, 3.38903, -7.06504 )
layers = 1
light_color = Color( 1, 1, 1, 1 )
light_energy = 1.0
light_indirect_energy = 1.0
light_negative = false
light_specular = 0.5
light_bake_mode = 1
light_cull_mask = -1
shadow_enabled = false
shadow_color = Color( 0, 0, 0, 1 )
shadow_bias = 0.15
shadow_contact = 0.0
shadow_reverse_cull_face = false
editor_only = false
omni_range = 4.89511
omni_attenuation = 1.0
omni_shadow_mode = 1
omni_shadow_detail = 1
[node name="omni_light4" type="OmniLight" parent="world" index="5"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -4.57933, 3.38903, -10.7416 )
layers = 1
light_color = Color( 1, 1, 1, 1 )
light_energy = 1.0
light_indirect_energy = 1.0
light_negative = false
light_specular = 0.5
light_bake_mode = 1
light_cull_mask = -1
shadow_enabled = false
shadow_color = Color( 0, 0, 0, 1 )
shadow_bias = 0.15
shadow_contact = 0.0
shadow_reverse_cull_face = false
editor_only = false
omni_range = 6.84121
omni_attenuation = 1.0
omni_shadow_mode = 1
omni_shadow_detail = 1
[node name="portail" parent="." index="1" instance=ExtResource( 5 )]
transform = Transform( -4.37114e-008, 0, -1, 0, 1, 0, 1, 0, -4.37114e-008, 0.679648, -1, 2.97083e-008 )
@ -57,6 +223,10 @@ start_position_path = NodePath("World/portail_scenes/start_position")
[node name="start_position" type="Spatial" parent="." index="2"]
transform = Transform( -1, 0, -1.50996e-007, 0, 1, 0, 1.50996e-007, 0, -1, -1.33112, 0, 0 )
transform = Transform( -1, 0, -1.50996e-007, 0, 1, 0, 1.50996e-007, 0, -1, -4.98969, 0, 0 )
[node name="world_environment" type="WorldEnvironment" parent="." index="3"]
environment = SubResource( 1 )

View file

@ -1,7 +1,8 @@
extends RigidBody
func _on_Box_sleeping_state_changed():
if self.sleeping:
$MeshInstance.get_surface_material(0).albedo_color = Color( 0.0, 1.0, 0.0, 1 )
else:
$MeshInstance.get_surface_material(0).albedo_color = Color( 0.0, 0.0, 1.0, 1 )
# if self.sleeping:
# $MeshInstance.get_surface_material(0).albedo_color = Color( 0.0, 1.0, 0.0, 1 )
# else:
# $MeshInstance.get_surface_material(0).albedo_color = Color( 0.0, 0.0, 1.0, 1 )
pass

View file

@ -154,7 +154,7 @@ func process_movement(delta):
obj.sleeping = false
obj.apply_impulse( collision_info.position, -collision_info.normal*delta )
if not obj.get_node( "MeshInstance" ).get_surface_material(0).get("albedo_color") == null:
obj.get_node( "MeshInstance" ).get_surface_material(0).albedo_color = Color( 1, 0, 1, 1 )
# obj.get_node( "MeshInstance" ).get_surface_material(0).albedo_color = Color( 1, 0, 1, 1 )
self.douleur += 0.25
if self.douleur >= 100:
self.trauma += 0.25

View file

@ -255,11 +255,11 @@ points = PoolVector3Array( 1, 0, 1, -1, 0, 1, 1, 0, -1, -1, 0, -1 )
script/source = "extends RigidBody
func _on_Box_sleeping_state_changed():
if self.sleeping:
$MeshInstance.get_surface_material(0).albedo_color = Color( 0.0, 1.0, 0.0, 1 )
else:
$MeshInstance.get_surface_material(0).albedo_color = Color( 0.0, 0.0, 1.0, 1 )
# if self.sleeping:
# $MeshInstance.get_surface_material(0).albedo_color = Color( 0.0, 1.0, 0.0, 1 )
# else:
# $MeshInstance.get_surface_material(0).albedo_color = Color( 0.0, 0.0, 1.0, 1 )
pass
"
[sub_resource type="CubeMesh" id=10]
@ -280,8 +280,8 @@ flags_no_depth_test = false
flags_use_point_size = false
flags_world_triplanar = false
flags_fixed_size = false
flags_albedo_tex_force_srgb = false
vertex_color_use_as_albedo = true
flags_albedo_tex_force_srgb = true
vertex_color_use_as_albedo = false
vertex_color_is_srgb = false
params_diffuse_mode = 0
params_specular_mode = 0
@ -1179,7 +1179,6 @@ disabled = false
[node name="Box" type="RigidBody" parent="World" index="5"]
editor/display_folded = true
transform = Transform( 0.640199, 0.768209, 0, -0.650662, 0.542239, -0.531616, -0.408393, 0.34034, 0.846985, 1.68693, 3.13013, -6.48976 )
input_ray_pickable = true
input_capture_on_drag = false
@ -1235,7 +1234,6 @@ _sections_unfolded = [ "Transform" ]
[node name="Box2" type="RigidBody" parent="World" index="6"]
editor/display_folded = true
transform = Transform( 0.640199, 0.768209, 0, -0.650662, 0.542239, -0.531616, -0.408393, 0.34034, 0.846985, -3.00203, 8.74323, -4.47902 )
input_ray_pickable = true
input_capture_on_drag = false

View file

@ -3,7 +3,7 @@ extends Node
const WINDOW_TITLE_INPUT = "GUI/Settings/Menus/TabContainer/Test/ScrollContainer/VBoxContainer/TitleBox/Title"
#### Environment
var time_scale = 0.1
var time_scale = 0.01
#
##### Character

View file

@ -4,7 +4,7 @@
[ext_resource path="res://background_loader_scene/background_loader.tscn" type="PackedScene" id=2]
[ext_resource path="res://gui_scene/GUI/GUI.tscn" type="PackedScene" id=3]
[node name="global" type="Node"]
[node name="global" type="Node" index="0"]
pause_mode = 2
script = ExtResource( 1 )

View file

@ -4,7 +4,7 @@
[ext_resource path="res://login_scene/character_selection_menu.tscn" type="PackedScene" id=2]
[ext_resource path="res://gui_scene/GUI/login/login_menu.tscn" type="PackedScene" id=3]
[node name="login_scene" type="Node" index="0"]
[node name="login_scene" type="Node"]
script = ExtResource( 1 )

View file

@ -117,3 +117,4 @@ quality/subsurface_scattering/follow_surface=true
environment/default_clear_color=Color( 0, 0, 0, 1 )
quality/filters/msaa=3
environment/default_environment="res://default_env.tres"
quality/dynamic_fonts/use_oversampling=true

View file

@ -11,19 +11,19 @@
points = PoolVector3Array( 1, 0, 1, -1, 0, 1, 1, 0, -1, -1, 0, -1, 1, 3, -1, -1, 3, -1, 1, 3, 1, -1, 3, 1, 1, 3, -1, 1, 0, -1, -1, 3, -1, -1, 0, -1, -1, 3, 1, -1, 0, 1, 1, 3, 1, 1, 0, 1, 1, 3, 1, 1, 0, 1, 1, 3, -1, 1, 0, -1 )
[sub_resource type="ConvexPolygonShape" id=4]
[sub_resource type="ConvexPolygonShape" id=2]
points = PoolVector3Array( 1, 0, 1, -1, 0, 1, 1, 0, -1, -1, 0, -1, 1, 3, -1, -1, 3, -1, 1, 3, 1, -1, 3, 1, 1, 3, -1, 1, 0, -1, -1, 3, -1, -1, 0, -1, -1, 3, 1, -1, 0, 1, 1, 3, 1, 1, 0, 1 )
[sub_resource type="ConvexPolygonShape" id=7]
[sub_resource type="ConvexPolygonShape" id=3]
points = PoolVector3Array( 1, 0, 1, -1, 0, 1, 1, 0, -1, -1, 0, -1, 1, 3, -1, -1, 3, -1, 1, 3, 1, -1, 3, 1, 1, 3, -1, 1, 0, -1, -1, 3, -1, -1, 0, -1 )
[sub_resource type="ConvexPolygonShape" id=10]
[sub_resource type="ConvexPolygonShape" id=4]
points = PoolVector3Array( 1, 0, 1, -1, 0, 1, 1, 0, -1, -1, 0, -1, 1, 3, -1, -1, 3, -1, 1, 3, 1, -1, 3, 1 )
[sub_resource type="ConvexPolygonShape" id=13]
[sub_resource type="ConvexPolygonShape" id=5]
points = PoolVector3Array( 1, 0, 1, -1, 0, 1, 1, 0, -1, -1, 0, -1, 1, 3, -1, -1, 3, -1, 1, 3, 1, -1, 3, 1, 1, 3, -1, 1, 0, -1, -1, 3, -1, -1, 0, -1, 1, 3, 1, 1, 0, 1, 1, 3, -1, 1, 0, -1 )
@ -91,7 +91,7 @@ constant_angular_velocity = Vector3( 0, 0, 0 )
[node name="collision_shape" type="CollisionShape" parent="kit_test_2way/static_body" index="0"]
shape = SubResource( 4 )
shape = SubResource( 2 )
disabled = false
[node name="kit_test_3way" type="MeshInstance" parent="." index="2"]
@ -124,7 +124,7 @@ constant_angular_velocity = Vector3( 0, 0, 0 )
[node name="collision_shape" type="CollisionShape" parent="kit_test_3way/static_body" index="0"]
shape = SubResource( 7 )
shape = SubResource( 3 )
disabled = false
[node name="kit_test_4way" type="MeshInstance" parent="." index="3"]
@ -157,7 +157,7 @@ constant_angular_velocity = Vector3( 0, 0, 0 )
[node name="collision_shape" type="CollisionShape" parent="kit_test_4way/static_body" index="0"]
shape = SubResource( 10 )
shape = SubResource( 4 )
disabled = false
[node name="kit_test_corner" type="MeshInstance" parent="." index="4"]
@ -190,7 +190,7 @@ constant_angular_velocity = Vector3( 0, 0, 0 )
[node name="collision_shape" type="CollisionShape" parent="kit_test_corner/static_body" index="0"]
shape = SubResource( 13 )
shape = SubResource( 5 )
disabled = false