fix eyes color

This commit is contained in:
osquallo 2018-08-29 10:13:37 +02:00
parent e29637f08b
commit 77ea4da8a8
5 changed files with 32 additions and 23 deletions

View file

@ -8,6 +8,7 @@ var gender = 1
var size = 1.0
var slot = 0
var ears_size = 0.0
var eyes_color = Color( 0.0, 1.0, 0.0, 1.0 )
var dir = Vector3()
const GRAVITY = -24.8
@ -69,9 +70,10 @@ func update( start_position = null ):
self.player_mesh.set( "blend_shapes/big_ears", 0 )
self.player_mesh.set( "blend_shapes/small_ears", 0 )
# skin color
self.player_mesh.mesh.get( "surface_2/material" ).set_shader_param( "albedo", self.color )
# eyes color (pupil)
self.player_mesh.mesh.get( "surface_4/material" ).set_shader_param( "albedo", self.eyes_color )

File diff suppressed because one or more lines are too long

View file

@ -148,9 +148,14 @@ func update_preview():
var size = config_file.get_value( str(slot), "size", 1.0 )
self.character_preview.size = size
# Ears size
var ears_size = config_file.get_value( str(slot), "ears_size", 0.0 )
self.character_preview.ears_size = ears_size
# Eyes color
var eyes_color = config_file.get_value( str(slot), "eyes_color", Color( 0.0, 1.0, 0.0, 1.0 ) )
self.character_preview.eyes_color = eyes_color
self.character_preview.update()
@ -176,6 +181,7 @@ func _on_character_creation_box_creation_button_pressed():
config_file.set_value( str(self.character_preview.slot), "color", self.character_preview.color)
config_file.set_value( str(self.character_preview.slot), "size", self.character_preview.size)
config_file.set_value( str(self.character_preview.slot), "ears_size", self.character_preview.ears_size)
config_file.set_value( str(self.character_preview.slot), "eyes_color", self.character_preview.eyes_color)
config_file.save( "user://player.cfg" )

View file

@ -23,11 +23,12 @@ func _on_character_selection_menu_character_selected( slot ):
print("Error code when loading player config file: ", err)
character.slot = slot
character.pseudo = config_file.get_value( str(slot), "name", "player")
character.gender = config_file.get_value( str(slot), "gender", 1)
character.pseudo = config_file.get_value( str(slot), "name", "player" )
character.gender = config_file.get_value( str(slot), "gender", 1 )
character.color = config_file.get_value( str(slot), "color", Color(1.0, 0.25, 0.25, 1.0) )
character.size = config_file.get_value( str(slot), "size", 1.0 )
character.ears_size = config_file.get_value( str(slot), "ears_size", 0.0 )
character.eyes_color = config_file.get_value( str(slot), "eyes_color", Color( 0.0, 1.0, 0.0, 1.0 ) )
character.update()
emit_signal( "character_creation_finished" )

View file

@ -4,7 +4,7 @@
[ext_resource path="res://login_scene/character_selection_menu.tscn" type="PackedScene" id=2]
[ext_resource path="res://gui_scene/GUI/login/login_menu.tscn" type="PackedScene" id=3]
[node name="login_scene" type="Node"]
[node name="login_scene" type="Node" index="0"]
script = ExtResource( 1 )