36 lines
888 B
Text
36 lines
888 B
Text
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[gd_scene load_steps=3 format=2]
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[ext_resource path="res://materials/ps_fire_01.tres" type="Material" id=1]
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[ext_resource path="res://materials/flamme_01.tres" type="QuadMesh" id=2]
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[node name="fire_01" type="Particles" index="0"]
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layers = 1
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material_override = null
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cast_shadow = 0
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extra_cull_margin = 0.0
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use_in_baked_light = false
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lod_min_distance = 0.0
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lod_min_hysteresis = 0.0
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lod_max_distance = 0.0
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lod_max_hysteresis = 0.0
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emitting = true
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amount = 16
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lifetime = 5.0
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one_shot = false
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preprocess = 0.5
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speed_scale = 4.5
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explosiveness = 0.0
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randomness = 1.0
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fixed_fps = 0
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fract_delta = true
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visibility_aabb = AABB( -4, -4, -3.96729, 8, 8, 8 )
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local_coords = false
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draw_order = 0
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process_material = ExtResource( 1 )
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draw_passes = 1
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draw_pass_1 = ExtResource( 2 )
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_sections_unfolded = [ "Draw Passes", "Drawing", "Geometry", "Process Material", "Time", "Transform", "Visibility" ]
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