[gd_scene load_steps=3 format=2] [ext_resource path="res://materials/ps_fire_01.tres" type="Material" id=1] [ext_resource path="res://materials/flamme_01.tres" type="QuadMesh" id=2] [node name="fire_01" type="Particles" index="0"] layers = 1 material_override = null cast_shadow = 0 extra_cull_margin = 0.0 use_in_baked_light = false lod_min_distance = 0.0 lod_min_hysteresis = 0.0 lod_max_distance = 0.0 lod_max_hysteresis = 0.0 emitting = true amount = 16 lifetime = 5.0 one_shot = false preprocess = 0.5 speed_scale = 4.5 explosiveness = 0.0 randomness = 1.0 fixed_fps = 0 fract_delta = true visibility_aabb = AABB( -4, -4, -3.96729, 8, 8, 8 ) local_coords = false draw_order = 0 process_material = ExtResource( 1 ) draw_passes = 1 draw_pass_1 = ExtResource( 2 ) _sections_unfolded = [ "Draw Passes", "Drawing", "Geometry", "Process Material", "Time", "Transform", "Visibility" ]