particles_system/smoke.tscn

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2018-07-16 19:39:32 +00:00
[gd_scene load_steps=6 format=2]
[ext_resource path="res://materials/ps_smoke_01.tres" type="Material" id=1]
[ext_resource path="res://materials/smoke_mesh_02.tres" type="QuadMesh" id=2]
[ext_resource path="res://materials/smoke_mesh_01.tres" type="QuadMesh" id=3]
[ext_resource path="res://materials/smoke_mesh_04.tres" type="QuadMesh" id=4]
[ext_resource path="res://materials/smoke_mesh_05.tres" type="QuadMesh" id=5]
[node name="smoke" type="Particles" index="0"]
layers = 1
material_override = null
cast_shadow = 1
extra_cull_margin = 0.0
use_in_baked_light = false
lod_min_distance = 0.0
lod_min_hysteresis = 0.0
lod_max_distance = 0.0
lod_max_hysteresis = 0.0
emitting = true
amount = 30
lifetime = 4.0
one_shot = false
preprocess = 1.0
speed_scale = 0.1
explosiveness = 0.0
randomness = 0.0
fixed_fps = 0
fract_delta = true
visibility_aabb = AABB( -4.36976, -0.176441, -7.10573, 8.73952, 14.8617, 11.7749 )
local_coords = false
draw_order = 0
process_material = ExtResource( 1 )
draw_passes = 4
draw_pass_1 = ExtResource( 2 )
draw_pass_2 = ExtResource( 3 )
draw_pass_3 = ExtResource( 4 )
draw_pass_4 = ExtResource( 5 )
_sections_unfolded = [ "Draw Passes", "Drawing", "Geometry", "Process Material", "Time" ]