[gd_scene load_steps=6 format=2] [ext_resource path="res://materials/ps_smoke_01.tres" type="Material" id=1] [ext_resource path="res://materials/smoke_mesh_02.tres" type="QuadMesh" id=2] [ext_resource path="res://materials/smoke_mesh_01.tres" type="QuadMesh" id=3] [ext_resource path="res://materials/smoke_mesh_04.tres" type="QuadMesh" id=4] [ext_resource path="res://materials/smoke_mesh_05.tres" type="QuadMesh" id=5] [node name="smoke" type="Particles" index="0"] layers = 1 material_override = null cast_shadow = 1 extra_cull_margin = 0.0 use_in_baked_light = false lod_min_distance = 0.0 lod_min_hysteresis = 0.0 lod_max_distance = 0.0 lod_max_hysteresis = 0.0 emitting = true amount = 30 lifetime = 4.0 one_shot = false preprocess = 1.0 speed_scale = 0.1 explosiveness = 0.0 randomness = 0.0 fixed_fps = 0 fract_delta = true visibility_aabb = AABB( -4.36976, -0.176441, -7.10573, 8.73952, 14.8617, 11.7749 ) local_coords = false draw_order = 0 process_material = ExtResource( 1 ) draw_passes = 4 draw_pass_1 = ExtResource( 2 ) draw_pass_2 = ExtResource( 3 ) draw_pass_3 = ExtResource( 4 ) draw_pass_4 = ExtResource( 5 ) _sections_unfolded = [ "Draw Passes", "Drawing", "Geometry", "Process Material", "Time" ]