Adding a refernce box of 1mx1mx1m and a reference grid texture for previewer
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parent
c6b6c6ed2a
commit
b937558dc7
3 changed files with 135 additions and 0 deletions
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materials/tilables/textures/base_UV_check_big.png
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materials/tilables/textures/base_UV_check_big.png
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103
meshes/props/reference_box/reference_box.escn
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103
meshes/props/reference_box/reference_box.escn
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[gd_scene load_steps=1 format=2]
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[sub_resource id=1 type="ArrayMesh"]
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resource_name = "Cube"
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surfaces/0 = {
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"primitive":4,
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"arrays":[
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Vector3Array(0.0, 1.0, 0.0, 1.0, 1.0, 1.0, 1.0, 1.0, 0.0, 0.0, 1.0, 1.0),
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Vector3Array(0.0, 1.0, 0.0, 0.0, 1.0, 0.0, 0.0, 1.0, 0.0, 0.0, 1.0, 0.0),
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FloatArray(-1.0, 0.0, 0.0, 1.0, -1.0, 0.0, 0.0, 1.0, -1.0, 0.0, 0.0, 1.0, -1.0, 0.0, 0.0, 1.0),
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null, ; no Vertex Colors,
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Vector2Array(0.625, 1.0, 0.375, 0.75, 0.375, 1.0, 0.625, 0.75),
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null, ; No UV2,
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null, ; No Bones,
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null, ; No Weights,
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IntArray(0, 2, 1, 0, 1, 3)
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],
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"morph_arrays":[]
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}
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surfaces/1 = {
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"primitive":4,
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"arrays":[
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Vector3Array(1.0, 1.0, 1.0, 0.0, 0.0, 1.0, 1.0, 0.0, 1.0, 0.0, 1.0, 1.0),
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Vector3Array(0.0, 0.0, 1.0, 0.0, 0.0, 1.0, 0.0, 0.0, 1.0, 0.0, 0.0, 1.0),
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FloatArray(0.0, 1.0, 0.0, 1.0, 0.0, 1.0, 0.0, 1.0, 0.0, 1.0, 0.0, 1.0, 0.0, 1.0, 0.0, 1.0),
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null, ; no Vertex Colors,
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Vector2Array(0.625, 0.75, 0.375, 0.5, 0.375, 0.75, 0.625, 0.5),
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null, ; No UV2,
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null, ; No Bones,
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null, ; No Weights,
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IntArray(0, 2, 1, 0, 1, 3)
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],
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"morph_arrays":[]
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}
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surfaces/2 = {
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"primitive":4,
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"arrays":[
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Vector3Array(0.0, 1.0, 1.0, 0.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 1.0, 0.0),
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Vector3Array(-1.0, 0.0, 0.0, -1.0, 0.0, 0.0, -1.0, 0.0, 0.0, -1.0, 0.0, 0.0),
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FloatArray(0.0, 1.0, 0.0, 1.0, 0.0, 1.0, 0.0, 1.0, 0.0, 1.0, 0.0, 1.0, 0.0, 1.0, 0.0, 1.0),
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null, ; no Vertex Colors,
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Vector2Array(0.625, 0.5, 0.375, 0.25, 0.375, 0.5, 0.625, 0.25),
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null, ; No UV2,
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null, ; No Bones,
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null, ; No Weights,
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IntArray(0, 2, 1, 0, 1, 3)
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],
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"morph_arrays":[]
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}
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surfaces/3 = {
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"primitive":4,
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"arrays":[
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Vector3Array(1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 1.0, 0.0, 1.0),
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Vector3Array(0.0, -1.0, 0.0, 0.0, -1.0, 0.0, 0.0, -1.0, 0.0, 0.0, -1.0, 0.0),
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FloatArray(1.0, 0.0, 0.0, 1.0, 1.0, 0.0, 0.0, 1.0, 1.0, 0.0, 0.0, 1.0, 1.0, 0.0, 0.0, 1.0),
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null, ; no Vertex Colors,
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Vector2Array(0.625, 0.25, 0.375, 0.0, 0.375, 0.25, 0.625, 0.0),
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null, ; No UV2,
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null, ; No Bones,
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null, ; No Weights,
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IntArray(0, 2, 1, 0, 1, 3)
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],
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"morph_arrays":[]
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}
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surfaces/4 = {
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"primitive":4,
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"arrays":[
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Vector3Array(1.0, 1.0, 0.0, 1.0, 0.0, 1.0, 1.0, 0.0, 0.0, 1.0, 1.0, 1.0),
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Vector3Array(1.0, 0.0, 0.0, 1.0, 0.0, 0.0, 1.0, 0.0, 0.0, 1.0, 0.0, 0.0),
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FloatArray(0.0, 1.0, 0.0, 1.0, 0.0, 1.0, 0.0, 1.0, 0.0, 1.0, 0.0, 1.0, 0.0, 1.0, 0.0, 1.0),
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null, ; no Vertex Colors,
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Vector2Array(0.375, 0.5, 0.125, 0.25, 0.125, 0.5, 0.375, 0.25),
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null, ; No UV2,
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null, ; No Bones,
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null, ; No Weights,
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IntArray(0, 2, 1, 0, 1, 3)
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],
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"morph_arrays":[]
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}
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surfaces/5 = {
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"primitive":4,
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"arrays":[
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Vector3Array(0.0, 1.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 0.0, 1.0, 1.0, 0.0),
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Vector3Array(0.0, 0.0, -1.0, 0.0, 0.0, -1.0, 0.0, 0.0, -1.0, 0.0, 0.0, -1.0),
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FloatArray(0.0, 1.0, 0.0, 1.0, 0.0, 1.0, 0.0, 1.0, 0.0, 1.0, 0.0, 1.0, 0.0, 1.0, 0.0, 1.0),
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null, ; no Vertex Colors,
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Vector2Array(0.875, 0.5, 0.625, 0.25, 0.625, 0.5, 0.875, 0.25),
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null, ; No UV2,
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null, ; No Bones,
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null, ; No Weights,
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IntArray(0, 2, 1, 0, 1, 3)
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],
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"morph_arrays":[]
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}
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[node type="Spatial" name="Scene"]
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[node name="reference_box" type="MeshInstance" parent="."]
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mesh = SubResource(1)
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visible = true
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transform = Transform(1.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0)
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32
meshes/props/reference_box/reference_box.tscn
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32
meshes/props/reference_box/reference_box.tscn
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[gd_scene load_steps=8 format=2]
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[ext_resource path="res://meshes/props/reference_box/reference_box.escn" type="PackedScene" id=1]
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[sub_resource type="SpatialMaterial" id=1]
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albedo_color = Color( 0.12549, 1, 0, 1 )
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[sub_resource type="SpatialMaterial" id=2]
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albedo_color = Color( 0.027451, 0.156863, 1, 1 )
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[sub_resource type="SpatialMaterial" id=3]
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albedo_color = Color( 0.686275, 0.282353, 0.282353, 1 )
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[sub_resource type="SpatialMaterial" id=4]
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albedo_color = Color( 0.337255, 0.678431, 0.333333, 1 )
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[sub_resource type="SpatialMaterial" id=5]
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albedo_color = Color( 1, 0, 0, 1 )
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[sub_resource type="SpatialMaterial" id=6]
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albedo_color = Color( 0.231373, 0.298039, 0.67451, 1 )
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[node name="reference_box" instance=ExtResource( 1 )]
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[node name="reference_box" parent="." index="0"]
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material/0 = SubResource( 1 )
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material/1 = SubResource( 2 )
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material/2 = SubResource( 3 )
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material/3 = SubResource( 4 )
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material/4 = SubResource( 5 )
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material/5 = SubResource( 6 )
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