Decreasing Light intensity and change ground texture, add a reference box 1mx1mx1m
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4d7dc2cc3a
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1 changed files with 11 additions and 13 deletions
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@ -2,8 +2,10 @@
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[ext_resource path="res://previewer/previewer.gd" type="Script" id=1]
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[ext_resource path="res://previewer/dummy/dummy.tscn" type="PackedScene" id=2]
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[ext_resource path="res://meshes/props/travel_box/container.tscn" type="PackedScene" id=3]
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[ext_resource path="res://materials/tilables/textures/base_UV_check_big.png" type="Texture" id=3]
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[ext_resource path="res://meshes/props/pendo_teddy/pendo_teddy.tscn" type="PackedScene" id=4]
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[ext_resource path="res://meshes/props/travel_box/container.tscn" type="PackedScene" id=5]
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[ext_resource path="res://meshes/props/reference_box/reference_box.tscn" type="PackedScene" id=6]
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[sub_resource type="ProceduralSky" id=1]
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@ -13,17 +15,10 @@ background_sky = SubResource( 1 )
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background_energy = 0.1
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ambient_light_energy = 3.82
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[sub_resource type="OpenSimplexNoise" id=3]
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period = 0.1
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persistence = 0.444
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lacunarity = 0.1
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[sub_resource type="NoiseTexture" id=4]
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noise = SubResource( 3 )
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[sub_resource type="SpatialMaterial" id=5]
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albedo_color = Color( 0.192157, 0.435294, 0.172549, 1 )
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albedo_texture = SubResource( 4 )
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albedo_texture = ExtResource( 3 )
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uv1_scale = Vector3( 7.6, 7.6, 7.6 )
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uv1_offset = Vector3( 0.2, 0.2, 0 )
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[sub_resource type="PlaneMesh" id=6]
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material = SubResource( 5 )
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@ -57,16 +52,19 @@ mesh = SubResource( 6 )
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[node name="pendo_teddy" parent="props" instance=ExtResource( 4 )]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -3 )
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[node name="container" parent="props" instance=ExtResource( 3 )]
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[node name="container" parent="props" instance=ExtResource( 5 )]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -5 )
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[node name="reference_box" parent="props" instance=ExtResource( 6 )]
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[node name="light_system" type="Spatial" parent="."]
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[node name="directional_light" type="DirectionalLight" parent="light_system"]
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transform = Transform( 0.522088, 0.655715, -0.545401, 0, 0.639473, 0.768814, 0.852892, -0.401389, 0.333861, 0, 13.7088, 0 )
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light_energy = 4.47
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light_energy = 1.29
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shadow_enabled = true
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[node name="gi_probe" type="GIProbe" parent="light_system"]
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extents = Vector3( 63.192, 10, 76.3229 )
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data = SubResource( 7 )
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