Decreasing Light intensity and change ground texture, add a reference box 1mx1mx1m

This commit is contained in:
yannk 2019-04-25 23:08:51 +02:00
parent 4d7dc2cc3a
commit c6b6c6ed2a

View file

@ -2,8 +2,10 @@
[ext_resource path="res://previewer/previewer.gd" type="Script" id=1]
[ext_resource path="res://previewer/dummy/dummy.tscn" type="PackedScene" id=2]
[ext_resource path="res://meshes/props/travel_box/container.tscn" type="PackedScene" id=3]
[ext_resource path="res://materials/tilables/textures/base_UV_check_big.png" type="Texture" id=3]
[ext_resource path="res://meshes/props/pendo_teddy/pendo_teddy.tscn" type="PackedScene" id=4]
[ext_resource path="res://meshes/props/travel_box/container.tscn" type="PackedScene" id=5]
[ext_resource path="res://meshes/props/reference_box/reference_box.tscn" type="PackedScene" id=6]
[sub_resource type="ProceduralSky" id=1]
@ -13,17 +15,10 @@ background_sky = SubResource( 1 )
background_energy = 0.1
ambient_light_energy = 3.82
[sub_resource type="OpenSimplexNoise" id=3]
period = 0.1
persistence = 0.444
lacunarity = 0.1
[sub_resource type="NoiseTexture" id=4]
noise = SubResource( 3 )
[sub_resource type="SpatialMaterial" id=5]
albedo_color = Color( 0.192157, 0.435294, 0.172549, 1 )
albedo_texture = SubResource( 4 )
albedo_texture = ExtResource( 3 )
uv1_scale = Vector3( 7.6, 7.6, 7.6 )
uv1_offset = Vector3( 0.2, 0.2, 0 )
[sub_resource type="PlaneMesh" id=6]
material = SubResource( 5 )
@ -57,16 +52,19 @@ mesh = SubResource( 6 )
[node name="pendo_teddy" parent="props" instance=ExtResource( 4 )]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -3 )
[node name="container" parent="props" instance=ExtResource( 3 )]
[node name="container" parent="props" instance=ExtResource( 5 )]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -5 )
[node name="reference_box" parent="props" instance=ExtResource( 6 )]
[node name="light_system" type="Spatial" parent="."]
[node name="directional_light" type="DirectionalLight" parent="light_system"]
transform = Transform( 0.522088, 0.655715, -0.545401, 0, 0.639473, 0.768814, 0.852892, -0.401389, 0.333861, 0, 13.7088, 0 )
light_energy = 4.47
light_energy = 1.29
shadow_enabled = true
[node name="gi_probe" type="GIProbe" parent="light_system"]
extents = Vector3( 63.192, 10, 76.3229 )
data = SubResource( 7 )