Commit b3205fde authored by aleajactaest's avatar aleajactaest

include ryzom database.xml (and evaluate database_plr.cpp & database_plr.h)

parent 05a96cee
Pipeline #632 passed with stage
in 113 minutes and 4 seconds
......@@ -90,7 +90,7 @@
type="I32" />
</branch>
<branch name="FACTION_POINTS_"
count="6">
count="7">
<!-- game_share/pvp_clan.h (0 is BeginClans and size is EndClans-BeginClans+1 -->
<leaf name="VALUE"
type="I32" />
......@@ -504,7 +504,7 @@
</branch>
<!-- MAX_INVENTORY_ANIMAL -->
<branch name="PACK_ANIMAL"
count="4"
count="7"
clientonly="1">
<branch name=""
count="500">
......@@ -1117,7 +1117,7 @@
type="I3" />
<!-- Guild civilization allegiance (CF TPVPClan enum (pvp_clan.h) -->
<branch name=""
count="6">
count="7">
<!-- from fame.h & cpp -->
<leaf name="VALUE"
type="S8" />
......@@ -1527,7 +1527,7 @@
<!-- beasts -->
<!-- MAX_INVENTORY_ANIMAL -->
<branch name="BEAST"
count="4"
count="7"
atomic="1">
<!-- Atomic, for correct Bar Management on client -->
<leaf name="UID"
......@@ -1625,7 +1625,7 @@
type="S8" />
<!-- value where the guards kill you on sight -->
<branch name="PLAYER"
count="6">
count="7">
<!-- from fame.h & cpp -->
<leaf name="VALUE"
type="S8" />
......
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
......@@ -15,8 +16,20 @@
// along with this program. If not, see <http://www.gnu.org/licenses/>.
/////////////////////////////////////////////////////////////////
// WARNING : this is a generated file, don't change it !
//
//
//
//
//
// WARNING : this is a generated file, don't change it !
//
//
//
//
//
//
/////////////////////////////////////////////////////////////////
#include "stdpch.h"
#include "database_plr.h"
......@@ -362,7 +375,7 @@ void CBankAccessor_PLR::TUSER::init(ICDBStructNode *parent)
node = parent->getNode( ICDBStructNode::CTextId("IS_INVISIBLE"), false );
nlassert(node != NULL);
_IS_INVISIBLE = node;
node = parent->getNode( ICDBStructNode::CTextId("COUNTER"), false );
nlassert(node != NULL);
_COUNTER = node;
......@@ -377,7 +390,7 @@ void CBankAccessor_PLR::TUSER::init(ICDBStructNode *parent)
_SKILL_POINTS_[i].init(node, i);
}
for (uint i=0; i<6; ++i)
for (uint i=0; i<7; ++i)
{
node = parent->getNode( ICDBStructNode::CTextId(NLMISC::toString("FACTION_POINTS_%u", i)), false );
nlassert(node != NULL);
......@@ -3130,7 +3143,7 @@ void CBankAccessor_PLR::TPACK_ANIMAL::init(ICDBStructNode *parent)
// branch init
for (uint i=0; i<4; ++i)
for (uint i=0; i<7; ++i)
{
node = parent->getNode( ICDBStructNode::CTextId(NLMISC::toString("BEAST%u", i)), false );
nlassert(node != NULL);
......@@ -3180,10 +3193,10 @@ void CBankAccessor_PLR::TPACK_ANIMAL::TBEAST::init(ICDBStructNode *parent, uint
nlassert(node != NULL);
_DESPAWN = node;
// WARNING: let the value to true, else it'll corrupt backups
node = parent->getNode( ICDBStructNode::CTextId("NAME"), true );
node = parent->getNode( ICDBStructNode::CTextId("NAME"), false );
nlassert(node != NULL);
_NAME = node;
// branch init
......@@ -3363,7 +3376,7 @@ void CBankAccessor_PLR::TFAME::init(ICDBStructNode *parent)
// branch init
for (uint i=0; i<6; ++i)
for (uint i=0; i<7; ++i)
{
node = parent->getNode( ICDBStructNode::CTextId(NLMISC::toString("PLAYER%u", i)), false );
nlassert(node != NULL);
......
#ifndef INCLUDED_database_PLR_H
#define INCLUDED_database_PLR_H
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
......@@ -14,11 +18,19 @@
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef INCLUDED_DATABASE_PLR_H
#define INCLUDED_DATABASE_PLR_H
/////////////////////////////////////////////////////////////////
// WARNING : this is a generated file, don't change it !
//
//
//
//
//
// WARNING : this is a generated file, don't change it !
//
//
//
//
//
//
/////////////////////////////////////////////////////////////////
#include "nel/misc/string_common.h"
......@@ -493,7 +505,7 @@ inline void _getProp(const CCDBSynchronised &db, ICDBStructNode *node, NLMISC::C
ICDBStructNode *_IS_INVISIBLE;
ICDBStructNode *_COUNTER;
TSKILL_POINTS_ _SKILL_POINTS_[4];
TFACTION_POINTS_ _FACTION_POINTS_[6];
TFACTION_POINTS_ _FACTION_POINTS_[7];
TRRPS_LEVELS _RRPS_LEVELS[6];
TNPC_CONTROL _NPC_CONTROL;
......@@ -956,6 +968,8 @@ inline void _getProp(const CCDBSynchronised &db, ICDBStructNode *node, NLMISC::C
void setIS_INVISIBLE(CCDBSynchronised &dbGroup, bool value, bool forceSending = false)
{
_setProp(dbGroup, _IS_INVISIBLE, value, forceSending);
}
......@@ -971,7 +985,7 @@ inline void _getProp(const CCDBSynchronised &db, ICDBStructNode *node, NLMISC::C
{
return _IS_INVISIBLE;
}
void setCOUNTER(CCDBSynchronised &dbGroup, uint8 value, bool forceSending = false)
{
......@@ -1001,7 +1015,7 @@ inline void _getProp(const CCDBSynchronised &db, ICDBStructNode *node, NLMISC::C
}
TFACTION_POINTS_ &getFACTION_POINTS_(uint32 index)
{
nlassert(index < 6);
nlassert(index < 7);
return _FACTION_POINTS_[index];
}
TRRPS_LEVELS &getRRPS_LEVELS(uint32 index)
......@@ -1319,7 +1333,7 @@ inline void _getProp(const CCDBSynchronised &db, ICDBStructNode *node, NLMISC::C
}
};
class TTARGET
{
public:
......@@ -9081,6 +9095,7 @@ inline void _getProp(const CCDBSynchronised &db, ICDBStructNode *node, NLMISC::C
ICDBStructNode *_HUNGER;
ICDBStructNode *_DESPAWN;
ICDBStructNode *_NAME;
public:
void init(ICDBStructNode *parent, uint index);
......@@ -9269,9 +9284,11 @@ inline void _getProp(const CCDBSynchronised &db, ICDBStructNode *node, NLMISC::C
{
return _DESPAWN;
}
void setNAME(CCDBSynchronised &dbGroup, uint32 value, bool forceSending = false)
{
_setProp(dbGroup, _NAME, value, forceSending);
}
......@@ -9282,18 +9299,19 @@ inline void _getProp(const CCDBSynchronised &db, ICDBStructNode *node, NLMISC::C
return value;
}
ICDBStructNode *getNAMECDBNode()
{
return _NAME;
}
};
private:
ICDBStructNode *_BranchNode;
TBEAST _BEAST[4];
TBEAST _BEAST[7];
public:
......@@ -9307,7 +9325,7 @@ inline void _getProp(const CCDBSynchronised &db, ICDBStructNode *node, NLMISC::C
TBEAST &getBEAST(uint32 index)
{
nlassert(index < 4);
nlassert(index < 7);
return _BEAST[index];
}
......@@ -9972,7 +9990,7 @@ inline void _getProp(const CCDBSynchronised &db, ICDBStructNode *node, NLMISC::C
ICDBStructNode *_CIV_ALLEGIANCE;
ICDBStructNode *_THRESHOLD_TRADE;
ICDBStructNode *_THRESHOLD_KOS;
TPLAYER _PLAYER[6];
TPLAYER _PLAYER[7];
TTRIBE _TRIBE[53];
......@@ -10073,7 +10091,7 @@ inline void _getProp(const CCDBSynchronised &db, ICDBStructNode *node, NLMISC::C
}
TPLAYER &getPLAYER(uint32 index)
{
nlassert(index < 6);
nlassert(index < 7);
return _PLAYER[index];
}
TTRIBE &getTRIBE(uint32 index)
......@@ -10708,4 +10726,4 @@ inline void _getProp(const CCDBSynchronised &db, ICDBStructNode *node, NLMISC::C
};
#endif // INCLUDED_DATABASE_PLR_H
#endif // INCLUDED_database_PLR_H
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