Lancement du jeu impossible
Client : Godot v3.3.3.stable.official[b973f997f]
Lorsque je fais F5 pour lancer le jeu, il ne se lance pas.
Mes logs :
--- Debugging process started ---
Godot Engine v3.3.3.stable.official.b973f997f - https://godotengine.org
XInput: Refreshing devices.
XInput: No touch devices found.
Detecting GPUs, set DRI_PRIME in the environment to override GPU detection logic.
Only one GPU found, using default.
VisualServerWrapMT: Creating render thread
VisualServerWrapMT: Starting render thread
Using GLES3 video driver
OpenGL ES 3.0 Renderer: NVIDIA GeForce GTX 980 Ti/PCIe/SSE2
OpenGL ES Batching: ON
OPTIONS
max_join_item_commands 16
colored_vertex_format_threshold 0.25
batch_buffer_size 16384
light_scissor_area_threshold 1
item_reordering_lookahead 4
light_max_join_items 32
single_rect_fallback False
debug_flash False
diagnose_frame False
VisualServerWrapMT: Finished render thread
PulseAudio: context other
PulseAudio: context other
PulseAudio: context other
PulseAudio: context ready
PulseAudio: Detecting channels for device: alsa_output.pci-0000_00_1f.3.analog-stereo
PulseAudio: detected 2 channels
PulseAudio: audio buffer frames: 512 calculated latency: 11ms
JoypadLinux: udev enabled and loaded successfully.
Loading resource: res://locale/fr.po
Loading resource: res://locale/en.po
Loading resource: res://default_bus_layout.tres
CORE API HASH: 15198786384277183696
EDITOR API HASH: 1752727588889334904
Loading resource: res://default_env.tres
Loading resource: res://ressources/scripts/config/config.gd
Loading resource: res://ressources/scripts/creatures_old.gd
Loading resource: res://scenes/interfaces/music_manager/music_manager.tscn
Loading resource: res://assets/interfaces/music_manager/play.png
Loading resource: res://assets/interfaces/music_manager/previous.png
Loading resource: res://assets/interfaces/music_manager/next.png
Loading resource: res://assets/interfaces/music_manager/pause.png
Loading resource: res://scenes/interfaces/music_manager/music_manager.gd
Loading resource: res://scenes/interfaces/music_manager/music_button.tscn
Loading resource: res://scenes/interfaces/music_manager/music_button.gd
Loading resource: res://assets/interfaces/buttons/del.png
Loading resource: res://assets/inte[...]
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Loading resource: res://assets/interfaces/loading_screen/frames/loading_screen_10.png
Loading resource: res://assets/interfaces/loading_screen/frames/loading_screen_3.png
Loading resource: res://assets/interfaces/loading_screen/frames/loading_screen_6.png
Loading resource: res://assets/interfaces/loading_screen/frames/loading_screen_13.png
Loading resource: res://assets/interfaces/loading_screen/frames/loading_screen_7.png
Loading resource: res://assets/interfaces/loading_screen/frames/echarpe_7.png
Loading resource: res://assets/interfaces/loading_screen/frames/echarpe_0.png
Loading resource: res://assets/interfaces/loading_screen/frames/echarpe_4.png
Loading resource: res://assets/interfaces/loading_screen/frames/echarpe_2.png
Loading resource: res://assets/interfaces/loading_screen/frames/echarpe_1.png
Loading resource: res://assets/interfaces/loading_screen/frames/echarpe_3.png
Loading resource: res://assets/interfaces/loading_screen/frames/echarpe_6.png
Loading resource: res://assets/interfaces/loading_screen/frames/echarpe_5.png
Loading resource: res://scenes/main/main.gd
Loading resource: res://map0-1.tres
--- Debugging process stopped ---
Cannot open file 'res://.import/arche.gltf-87a0437911a02add3dd8550b3740c363.scn'.
glTF: Importing file res://assets/creatures/arche/arche.gltf as scene.
Can't open file from path 'res://assets/creatures/arche/arche.bin'.
glTF: Total buffers: 1
glTF: Total buffer views: 77
glTF: Total accessors: 77
glTF: Total materials: 6
glTF: Parsing mesh: 0
glTF: type vec3 component type: Float stride: 12 amount 60
glTF: accessor offset0 view offset: 0 total buffer len: 0 view len 720
editor/import/editor_scene_importer_gltf.cpp:669 - Condition "(int)(offset + buffer_end) > buffer.size()" is true. Returned: ERR_PARSE_ERROR
glTF: type vec3 component type: Float stride: 12 amount 60
glTF: accessor offset0 view offset: 720 total buffer len: 0 view len 720
editor/import/editor_scene_importer_gltf.cpp:669 - Condition "(int)(offset + buffer_end) > buffer.size()" is true. Returned: ERR_PARSE_ERROR
glTF: type vec2 component type: Float stride: 8 amount 60
glTF: accessor offset0 view offset: 1440 total buffer len: 0 view len 480
editor/import/editor_scene_importer_gltf.cpp:669 - Condition "(int)(offset + buffer_end) > buffer.size()" is true. Returned: ERR_PARSE_ERROR
glTF: type float component type: UShort stride: 2 amount 60
glTF: accessor offset0 view offset: 1920 total buffer len: 0 view len 120
editor/import/editor_scene_importer_gltf.cpp:669 - Condition "(int)(offset + buffer_end) > buffer.size()" is true. Returned: ERR_PARSE_ERROR
scene/resources/surface_tool.cpp:929 - Condition "!(format & Mesh::ARRAY_FORMAT_TEX_UV)" is true.
glTF: Mesh has targets
glTF: type vec3 component type: Float stride: 12 amount 60
glTF: accessor offset0 view offset: 2040 total buffer len: 0 view len 720
editor/import/editor_scene_importer_gltf.cpp:669 - Condition "(int)(offset + buffer_end) > buffer.size()" is true. Returned: ERR_PARSE_ERROR
editor/import/editor_scene_importer_gltf.cpp:1203 - Condition "size == 0" is true. Returned: ERR_PARSE_ERROR
core/os/file_access.cpp:671 - Condition "!f" is true. Continuing.
Cannot open file 'res://.import/arche.gltf-87a0437911a02add3dd8550b3740c363.scn'.
Cannot open file 'res://.import/arche.gltf-87a0437911a02add3dd8550b3740c363.scn'.
glTF: Importing file res://assets/creatures/arche/arche.gltf as scene.
Can't open file from path 'res://assets/creatures/arche/arche.bin'.
glTF: Total buffers: 1
glTF: Total buffer views: 77
glTF: Total accessors: 77
glTF: Total materials: 6
glTF: Parsing mesh: 0
glTF: type vec3 component type: Float stride: 12 amount 60
glTF: accessor offset0 view offset: 0 total buffer len: 0 view len 720
editor/import/editor_scene_importer_gltf.cpp:669 - Condition "(int)(offset + buffer_end) > buffer.size()" is true. Returned: ERR_PARSE_ERROR
glTF: type vec3 component type: Float stride: 12 amount 60
glTF: accessor offset0 view offset: 720 total buffer len: 0 view len 720
editor/import/editor_scene_importer_gltf.cpp:669 - Condition "(int)(offset + buffer_end) > buffer.size()" is true. Returned: ERR_PARSE_ERROR
glTF: type vec2 component type: Float stride: 8 amount 60
glTF: accessor offset0 view offset: 1440 total buffer len: 0 view len 480
editor/import/editor_scene_importer_gltf.cpp:669 - Condition "(int)(offset + buffer_end) > buffer.size()" is true. Returned: ERR_PARSE_ERROR
glTF: type float component type: UShort stride: 2 amount 60
glTF: accessor offset0 view offset: 1920 total buffer len: 0 view len 120
editor/import/editor_scene_importer_gltf.cpp:669 - Condition "(int)(offset + buffer_end) > buffer.size()" is true. Returned: ERR_PARSE_ERROR
scene/resources/surface_tool.cpp:929 - Condition "!(format & Mesh::ARRAY_FORMAT_TEX_UV)" is true.
glTF: Mesh has targets
glTF: type vec3 component type: Float stride: 12 amount 60
glTF: accessor offset0 view offset: 2040 total buffer len: 0 view len 720
editor/import/editor_scene_importer_gltf.cpp:669 - Condition "(int)(offset + buffer_end) > buffer.size()" is true. Returned: ERR_PARSE_ERROR
editor/import/editor_scene_importer_gltf.cpp:1203 - Condition "size == 0" is true. Returned: ERR_PARSE_ERROR
core/os/file_access.cpp:671 - Condition "!f" is true. Continuing.
Cannot open file 'res://.import/arche.gltf-87a0437911a02add3dd8550b3740c363.scn'.
Cannot open file 'res://.import/arche.gltf-87a0437911a02add3dd8550b3740c363.scn'.
glTF: Importing file res://assets/creatures/arche/arche.gltf as scene.
Can't open file from path 'res://assets/creatures/arche/arche.bin'.
glTF: Total buffers: 1
glTF: Total buffer views: 77
glTF: Total accessors: 77
glTF: Total materials: 6
glTF: Parsing mesh: 0
glTF: type vec3 component type: Float stride: 12 amount 60
glTF: accessor offset0 view offset: 0 total buffer len: 0 view len 720
editor/import/editor_scene_importer_gltf.cpp:669 - Condition "(int)(offset + buffer_end) > buffer.size()" is true. Returned: ERR_PARSE_ERROR
glTF: type vec3 component type: Float stride: 12 amount 60
glTF: accessor offset0 view offset: 720 total buffer len: 0 view len 720
editor/import/editor_scene_importer_gltf.cpp:669 - Condition "(int)(offset + buffer_end) > buffer.size()" is true. Returned: ERR_PARSE_ERROR
glTF: type vec2 component type: Float stride: 8 amount 60
glTF: accessor offset0 view offset: 1440 total buffer len: 0 view len 480
editor/import/editor_scene_importer_gltf.cpp:669 - Condition "(int)(offset + buffer_end) > buffer.size()" is true. Returned: ERR_PARSE_ERROR
glTF: type float component type: UShort stride: 2 amount 60
glTF: accessor offset0 view offset: 1920 total buffer len: 0 view len 120
editor/import/editor_scene_importer_gltf.cpp:669 - Condition "(int)(offset + buffer_end) > buffer.size()" is true. Returned: ERR_PARSE_ERROR
scene/resources/surface_tool.cpp:929 - Condition "!(format & Mesh::ARRAY_FORMAT_TEX_UV)" is true.
glTF: Mesh has targets
glTF: type vec3 component type: Float stride: 12 amount 60
glTF: accessor offset0 view offset: 2040 total buffer len: 0 view len 720
editor/import/editor_scene_importer_gltf.cpp:669 - Condition "(int)(offset + buffer_end) > buffer.size()" is true. Returned: ERR_PARSE_ERROR
editor/import/editor_scene_importer_gltf.cpp:1203 - Condition "size == 0" is true. Returned: ERR_PARSE_ERROR
core/os/file_access.cpp:671 - Condition "!f" is true. Continuing.
Cannot open file 'res://.import/arche.gltf-87a0437911a02add3dd8550b3740c363.scn'.
Cannot open file 'res://.import/arche.gltf-87a0437911a02add3dd8550b3740c363.scn'.
glTF: Importing file res://assets/creatures/arche/arche.gltf as scene.
Can't open file from path 'res://assets/creatures/arche/arche.bin'.
glTF: Total buffers: 1
glTF: Total buffer views: 77
glTF: Total accessors: 77
glTF: Total materials: 6
glTF: Parsing mesh: 0
glTF: type vec3 component type: Float stride: 12 amount 60
glTF: accessor offset0 view offset: 0 total buffer len: 0 view len 720
editor/import/editor_scene_importer_gltf.cpp:669 - Condition "(int)(offset + buffer_end) > buffer.size()" is true. Returned: ERR_PARSE_ERROR
glTF: type vec3 component type: Float stride: 12 amount 60
glTF: accessor offset0 view offset: 720 total buffer len: 0 view len 720
editor/import/editor_scene_importer_gltf.cpp:669 - Condition "(int)(offset + buffer_end) > buffer.size()" is true. Returned: ERR_PARSE_ERROR
glTF: type vec2 component type: Float stride: 8 amount 60
glTF: accessor offset0 view offset: 1440 total buffer len: 0 view len 480
editor/import/editor_scene_importer_gltf.cpp:669 - Condition "(int)(offset + buffer_end) > buffer.size()" is true. Returned: ERR_PARSE_ERROR
glTF: type float component type: UShort stride: 2 amount 60
glTF: accessor offset0 view offset: 1920 total buffer len: 0 view len 120
editor/import/editor_scene_importer_gltf.cpp:669 - Condition "(int)(offset + buffer_end) > buffer.size()" is true. Returned: ERR_PARSE_ERROR
scene/resources/surface_tool.cpp:929 - Condition "!(format & Mesh::ARRAY_FORMAT_TEX_UV)" is true.
glTF: Mesh has targets
glTF: type vec3 component type: Float stride: 12 amount 60
glTF: accessor offset0 view offset: 2040 total buffer len: 0 view len 720
editor/import/editor_scene_importer_gltf.cpp:669 - Condition "(int)(offset + buffer_end) > buffer.size()" is true. Returned: ERR_PARSE_ERROR
editor/import/editor_scene_importer_gltf.cpp:1203 - Condition "size == 0" is true. Returned: ERR_PARSE_ERROR
core/os/file_access.cpp:671 - Condition "!f" is true. Continuing.
Cannot open file 'res://.import/arche.gltf-87a0437911a02add3dd8550b3740c363.scn'.