...
 
Commits (5)
......@@ -5,3 +5,4 @@
[resource]
background_mode = 2
background_sky = SubResource( 1 )
[gd_scene load_steps=1 format=2]
[sub_resource id=1 type="ArrayMesh"]
resource_name = "Cube"
surfaces/0 = {
"primitive":4,
"arrays":[
Vector3Array(0.0, 1.0, 0.0, 1.0, 1.0, 1.0, 1.0, 1.0, 0.0, 0.0, 1.0, 1.0),
Vector3Array(0.0, 1.0, 0.0, 0.0, 1.0, 0.0, 0.0, 1.0, 0.0, 0.0, 1.0, 0.0),
FloatArray(-1.0, 0.0, 0.0, 1.0, -1.0, 0.0, 0.0, 1.0, -1.0, 0.0, 0.0, 1.0, -1.0, 0.0, 0.0, 1.0),
null, ; no Vertex Colors,
Vector2Array(0.625, 1.0, 0.375, 0.75, 0.375, 1.0, 0.625, 0.75),
null, ; No UV2,
null, ; No Bones,
null, ; No Weights,
IntArray(0, 2, 1, 0, 1, 3)
],
"morph_arrays":[]
}
surfaces/1 = {
"primitive":4,
"arrays":[
Vector3Array(1.0, 1.0, 1.0, 0.0, 0.0, 1.0, 1.0, 0.0, 1.0, 0.0, 1.0, 1.0),
Vector3Array(0.0, 0.0, 1.0, 0.0, 0.0, 1.0, 0.0, 0.0, 1.0, 0.0, 0.0, 1.0),
FloatArray(0.0, 1.0, 0.0, 1.0, 0.0, 1.0, 0.0, 1.0, 0.0, 1.0, 0.0, 1.0, 0.0, 1.0, 0.0, 1.0),
null, ; no Vertex Colors,
Vector2Array(0.625, 0.75, 0.375, 0.5, 0.375, 0.75, 0.625, 0.5),
null, ; No UV2,
null, ; No Bones,
null, ; No Weights,
IntArray(0, 2, 1, 0, 1, 3)
],
"morph_arrays":[]
}
surfaces/2 = {
"primitive":4,
"arrays":[
Vector3Array(0.0, 1.0, 1.0, 0.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 1.0, 0.0),
Vector3Array(-1.0, 0.0, 0.0, -1.0, 0.0, 0.0, -1.0, 0.0, 0.0, -1.0, 0.0, 0.0),
FloatArray(0.0, 1.0, 0.0, 1.0, 0.0, 1.0, 0.0, 1.0, 0.0, 1.0, 0.0, 1.0, 0.0, 1.0, 0.0, 1.0),
null, ; no Vertex Colors,
Vector2Array(0.625, 0.5, 0.375, 0.25, 0.375, 0.5, 0.625, 0.25),
null, ; No UV2,
null, ; No Bones,
null, ; No Weights,
IntArray(0, 2, 1, 0, 1, 3)
],
"morph_arrays":[]
}
surfaces/3 = {
"primitive":4,
"arrays":[
Vector3Array(1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 1.0, 0.0, 1.0),
Vector3Array(0.0, -1.0, 0.0, 0.0, -1.0, 0.0, 0.0, -1.0, 0.0, 0.0, -1.0, 0.0),
FloatArray(1.0, 0.0, 0.0, 1.0, 1.0, 0.0, 0.0, 1.0, 1.0, 0.0, 0.0, 1.0, 1.0, 0.0, 0.0, 1.0),
null, ; no Vertex Colors,
Vector2Array(0.625, 0.25, 0.375, 0.0, 0.375, 0.25, 0.625, 0.0),
null, ; No UV2,
null, ; No Bones,
null, ; No Weights,
IntArray(0, 2, 1, 0, 1, 3)
],
"morph_arrays":[]
}
surfaces/4 = {
"primitive":4,
"arrays":[
Vector3Array(1.0, 1.0, 0.0, 1.0, 0.0, 1.0, 1.0, 0.0, 0.0, 1.0, 1.0, 1.0),
Vector3Array(1.0, 0.0, 0.0, 1.0, 0.0, 0.0, 1.0, 0.0, 0.0, 1.0, 0.0, 0.0),
FloatArray(0.0, 1.0, 0.0, 1.0, 0.0, 1.0, 0.0, 1.0, 0.0, 1.0, 0.0, 1.0, 0.0, 1.0, 0.0, 1.0),
null, ; no Vertex Colors,
Vector2Array(0.375, 0.5, 0.125, 0.25, 0.125, 0.5, 0.375, 0.25),
null, ; No UV2,
null, ; No Bones,
null, ; No Weights,
IntArray(0, 2, 1, 0, 1, 3)
],
"morph_arrays":[]
}
surfaces/5 = {
"primitive":4,
"arrays":[
Vector3Array(0.0, 1.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 0.0, 1.0, 1.0, 0.0),
Vector3Array(0.0, 0.0, -1.0, 0.0, 0.0, -1.0, 0.0, 0.0, -1.0, 0.0, 0.0, -1.0),
FloatArray(0.0, 1.0, 0.0, 1.0, 0.0, 1.0, 0.0, 1.0, 0.0, 1.0, 0.0, 1.0, 0.0, 1.0, 0.0, 1.0),
null, ; no Vertex Colors,
Vector2Array(0.875, 0.5, 0.625, 0.25, 0.625, 0.5, 0.875, 0.25),
null, ; No UV2,
null, ; No Bones,
null, ; No Weights,
IntArray(0, 2, 1, 0, 1, 3)
],
"morph_arrays":[]
}
[node type="Spatial" name="Scene"]
[node name="reference_box" type="MeshInstance" parent="."]
mesh = SubResource(1)
visible = true
transform = Transform(1.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0)
[gd_scene load_steps=8 format=2]
[ext_resource path="res://meshes/props/reference_box/reference_box.escn" type="PackedScene" id=1]
[sub_resource type="SpatialMaterial" id=1]
albedo_color = Color( 0.12549, 1, 0, 1 )
[sub_resource type="SpatialMaterial" id=2]
albedo_color = Color( 0.027451, 0.156863, 1, 1 )
[sub_resource type="SpatialMaterial" id=3]
albedo_color = Color( 0.686275, 0.282353, 0.282353, 1 )
[sub_resource type="SpatialMaterial" id=4]
albedo_color = Color( 0.337255, 0.678431, 0.333333, 1 )
[sub_resource type="SpatialMaterial" id=5]
albedo_color = Color( 1, 0, 0, 1 )
[sub_resource type="SpatialMaterial" id=6]
albedo_color = Color( 0.231373, 0.298039, 0.67451, 1 )
[node name="reference_box" instance=ExtResource( 1 )]
[node name="reference_box" parent="." index="0"]
material/0 = SubResource( 1 )
material/1 = SubResource( 2 )
material/2 = SubResource( 3 )
material/3 = SubResource( 4 )
material/4 = SubResource( 5 )
material/5 = SubResource( 6 )
......@@ -2,8 +2,10 @@
[ext_resource path="res://previewer/previewer.gd" type="Script" id=1]
[ext_resource path="res://previewer/dummy/dummy.tscn" type="PackedScene" id=2]
[ext_resource path="res://meshes/props/pendo_teddy/pendo_teddy.tscn" type="PackedScene" id=3]
[ext_resource path="res://meshes/props/travel_box/container.tscn" type="PackedScene" id=4]
[ext_resource path="res://materials/tilables/textures/base_UV_check_big.png" type="Texture" id=3]
[ext_resource path="res://meshes/props/pendo_teddy/pendo_teddy.tscn" type="PackedScene" id=4]
[ext_resource path="res://meshes/props/travel_box/container.tscn" type="PackedScene" id=5]
[ext_resource path="res://meshes/props/reference_box/reference_box.tscn" type="PackedScene" id=6]
[sub_resource type="ProceduralSky" id=1]
......@@ -13,22 +15,15 @@ background_sky = SubResource( 1 )
background_energy = 0.1
ambient_light_energy = 3.82
[sub_resource type="OpenSimplexNoise" id=3]
period = 0.1
persistence = 0.444
lacunarity = 0.1
[sub_resource type="SpatialMaterial" id=3]
albedo_texture = ExtResource( 3 )
uv1_scale = Vector3( 7.6, 7.6, 7.6 )
uv1_offset = Vector3( 0.2, 0.2, 0 )
[sub_resource type="NoiseTexture" id=4]
noise = SubResource( 3 )
[sub_resource type="PlaneMesh" id=4]
material = SubResource( 3 )
[sub_resource type="SpatialMaterial" id=5]
albedo_color = Color( 0.192157, 0.435294, 0.172549, 1 )
albedo_texture = SubResource( 4 )
[sub_resource type="PlaneMesh" id=6]
material = SubResource( 5 )
[sub_resource type="GIProbeData" id=7]
[sub_resource type="GIProbeData" id=5]
bounds = AABB( -63.192, -10, -76.3229, 126.384, 20, 152.646 )
cell_size = 1.19255
to_cell_xform = Transform( 0.838543, 0, 0, 0, 0.838543, 0, 0, 0, 0.838543, 52.9891, 8.38543, 64 )
......@@ -50,23 +45,26 @@ environment = SubResource( 2 )
[node name="test_csg_mesh" type="CSGMesh" parent="terrain"]
transform = Transform( 60.964, 0, 0, 0, 1.21928, 0, 0, 0, 60.964, 0, 0, 0 )
mesh = SubResource( 6 )
mesh = SubResource( 4 )
[node name="props" type="Spatial" parent="."]
[node name="pendo_teddy" parent="props" instance=ExtResource( 3 )]
[node name="pendo_teddy" parent="props" instance=ExtResource( 4 )]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -3 )
[node name="container" parent="props" instance=ExtResource( 4 )]
[node name="container" parent="props" instance=ExtResource( 5 )]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -5 )
[node name="reference_box" parent="props" instance=ExtResource( 6 )]
[node name="light_system" type="Spatial" parent="."]
[node name="directional_light" type="DirectionalLight" parent="light_system"]
transform = Transform( 0.522088, 0.655715, -0.545401, 0, 0.639473, 0.768814, 0.852892, -0.401389, 0.333861, 0, 13.7088, 0 )
light_energy = 4.47
light_energy = 2.21
shadow_enabled = true
[node name="gi_probe" type="GIProbe" parent="light_system"]
extents = Vector3( 63.192, 10, 76.3229 )
data = SubResource( 7 )
data = SubResource( 5 )
......@@ -46,16 +46,6 @@ move_look={
"events": [ Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":2,"pressed":false,"doubleclick":false,"script":null)
]
}
move_zoom_out={
"deadzone": 0.5,
"events": [ Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":5,"pressed":false,"doubleclick":false,"script":null)
]
}
move_zoom_in={
"deadzone": 0.5,
"events": [ Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":4,"pressed":false,"doubleclick":false,"script":null)
]
}
[node]
......