Branch master was renamed to main.

ile-de-test/assets/objects/cave/cave.gltf.import

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747 B
Text

[remap]
importer="scene"
importer_version=1
type="PackedScene"
uid="uid://dvlg6g0f5tuod"
path="res://.godot/imported/cave.gltf-ff04d2950b560979e3756e214b290c3c.scn"
[deps]
source_file="res://assets/objects/cave/cave.gltf"
dest_files=["res://.godot/imported/cave.gltf-ff04d2950b560979e3756e214b290c3c.scn"]
[params]
nodes/root_type=""
nodes/root_name=""
nodes/apply_root_scale=true
nodes/root_scale=1.0
meshes/ensure_tangents=true
meshes/generate_lods=true
meshes/create_shadow_meshes=true
meshes/light_baking=1
meshes/lightmap_texel_size=0.2
skins/use_named_skins=true
animation/import=true
animation/fps=30
animation/trimming=false
animation/remove_immutable_tracks=true
import_script/path=""
_subresources={}
gltf/embedded_image_handling=1