234 lines
8.4 KiB
GDScript
234 lines
8.4 KiB
GDScript
@tool
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extends Control
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const HT_TerrainPainter = preload("./terrain_painter.gd")
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const HT_Brush = preload("./brush.gd")
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const HT_Errors = preload("../../util/errors.gd")
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#const NativeFactory = preload("../../native/factory.gd")
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const HT_Logger = preload("../../util/logger.gd")
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const HT_IntervalSlider = preload("../util/interval_slider.gd")
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const HT_BrushSettingsDialogScene = preload("./settings_dialog/brush_settings_dialog.tscn")
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const HT_BrushSettingsDialog = preload("./settings_dialog/brush_settings_dialog.gd")
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@onready var _size_slider : Slider = $GridContainer/BrushSizeControl/Slider
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@onready var _size_spin_box : SpinBox = $GridContainer/BrushSizeControl/SpinBox
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#onready var _size_label = _params_container.get_node("BrushSizeLabel")
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@onready var _opacity_slider : Slider = $GridContainer/BrushOpacityControl/Slider
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@onready var _opacity_control : Control = $GridContainer/BrushOpacityControl
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@onready var _opacity_spin_box : SpinBox = $GridContainer/BrushOpacityControl/SpinBox
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@onready var _opacity_label : Label = $GridContainer/BrushOpacityLabel
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@onready var _flatten_height_container : Control = $GridContainer/HB
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@onready var _flatten_height_box : SpinBox = $GridContainer/HB/FlattenHeightControl
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@onready var _flatten_height_label : Label = $GridContainer/FlattenHeightLabel
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@onready var _flatten_height_pick_button : Button = $GridContainer/HB/FlattenHeightPickButton
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@onready var _color_picker : ColorPickerButton = $GridContainer/ColorPickerButton
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@onready var _color_label : Label = $GridContainer/ColorLabel
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@onready var _density_slider : Slider = $GridContainer/DensitySlider
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@onready var _density_label : Label = $GridContainer/DensityLabel
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@onready var _holes_label : Label = $GridContainer/HoleLabel
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@onready var _holes_checkbox : CheckBox = $GridContainer/HoleCheckbox
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@onready var _slope_limit_label : Label = $GridContainer/SlopeLimitLabel
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@onready var _slope_limit_control : HT_IntervalSlider = $GridContainer/SlopeLimit
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@onready var _shape_texture_rect : TextureRect = get_node("BrushShapeButton/TextureRect")
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var _terrain_painter : HT_TerrainPainter
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var _brush_settings_dialog : HT_BrushSettingsDialog = null
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var _logger = HT_Logger.get_for(self)
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# TODO This is an ugly workaround for https://github.com/godotengine/godot/issues/19479
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@onready var _temp_node = get_node("Temp")
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@onready var _grid_container = get_node("GridContainer")
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func _set_visibility_of(node: Control, v: bool):
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node.get_parent().remove_child(node)
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if v:
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_grid_container.add_child(node)
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else:
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_temp_node.add_child(node)
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node.visible = v
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func _ready():
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_size_slider.value_changed.connect(_on_size_slider_value_changed)
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_size_slider.share(_size_spin_box)
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_opacity_slider.value_changed.connect(_on_opacity_slider_value_changed)
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_opacity_slider.share(_opacity_spin_box)
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_flatten_height_box.value_changed.connect(_on_flatten_height_box_value_changed)
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_color_picker.color_changed.connect(_on_color_picker_color_changed)
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_density_slider.value_changed.connect(_on_density_slider_changed)
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_holes_checkbox.toggled.connect(_on_holes_checkbox_toggled)
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_slope_limit_control.changed.connect(_on_slope_limit_changed)
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_size_slider.max_value = HT_Brush.MAX_SIZE_FOR_SLIDERS
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#if NativeFactory.is_native_available():
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# _size_slider.max_value = 200
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#else:
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# _size_slider.max_value = 50
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func setup_dialogs(base_control: Node):
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assert(_brush_settings_dialog == null)
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_brush_settings_dialog = HT_BrushSettingsDialogScene.instantiate()
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base_control.add_child(_brush_settings_dialog)
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# That dialog has sub-dialogs
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_brush_settings_dialog.setup_dialogs(base_control)
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_brush_settings_dialog.set_brush(_terrain_painter.get_brush())
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func _exit_tree():
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if _brush_settings_dialog != null:
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_brush_settings_dialog.queue_free()
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_brush_settings_dialog = null
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# Testing display modes
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#var mode = 0
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#func _input(event):
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# if event is InputEventKey:
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# if event.pressed:
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# set_display_mode(mode)
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# mode += 1
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# if mode >= Brush.MODE_COUNT:
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# mode = 0
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func set_terrain_painter(terrain_painter: HT_TerrainPainter):
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if _terrain_painter != null:
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_terrain_painter.flatten_height_changed.disconnect(_on_flatten_height_changed)
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_terrain_painter.get_brush().shapes_changed.disconnect(_on_brush_shapes_changed)
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_terrain_painter.get_brush().shape_index_changed.disconnect(_on_brush_shape_index_changed)
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_terrain_painter = terrain_painter
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if _terrain_painter != null:
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# TODO Had an issue in Godot 3.2.3 where mismatching type would silently cast to null...
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# It happens if the argument went through a Variant (for example if call_deferred is used)
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assert(_terrain_painter != null)
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if _terrain_painter != null:
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# Initial brush params
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_size_slider.value = _terrain_painter.get_brush().get_size()
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_opacity_slider.ratio = _terrain_painter.get_brush().get_opacity()
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# Initial specific params
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_flatten_height_box.value = _terrain_painter.get_flatten_height()
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_color_picker.get_picker().color = _terrain_painter.get_color()
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_density_slider.value = _terrain_painter.get_detail_density()
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_holes_checkbox.button_pressed = not _terrain_painter.get_mask_flag()
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var low := rad_to_deg(_terrain_painter.get_slope_limit_low_angle())
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var high := rad_to_deg(_terrain_painter.get_slope_limit_high_angle())
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_slope_limit_control.set_values(low, high)
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set_display_mode(_terrain_painter.get_mode())
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# Load default brush
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var brush := _terrain_painter.get_brush()
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var default_shape_fpath := HT_Brush.DEFAULT_BRUSH_TEXTURE_PATH
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var default_shape := HT_Brush.load_shape_from_image_file(default_shape_fpath, _logger)
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brush.set_shapes([default_shape])
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_update_shape_preview()
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_terrain_painter.flatten_height_changed.connect(_on_flatten_height_changed)
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brush.shapes_changed.connect(_on_brush_shapes_changed)
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brush.shape_index_changed.connect(_on_brush_shape_index_changed)
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func _on_flatten_height_changed():
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_flatten_height_box.value = _terrain_painter.get_flatten_height()
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_flatten_height_pick_button.button_pressed = false
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func _on_brush_shapes_changed():
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_update_shape_preview()
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func _on_brush_shape_index_changed():
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_update_shape_preview()
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func _update_shape_preview():
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var brush := _terrain_painter.get_brush()
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var i := brush.get_shape_index()
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_shape_texture_rect.texture = brush.get_shape(i)
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func set_display_mode(mode: int):
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var show_flatten := mode == HT_TerrainPainter.MODE_FLATTEN
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var show_color := mode == HT_TerrainPainter.MODE_COLOR
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var show_density := mode == HT_TerrainPainter.MODE_DETAIL
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var show_opacity := mode != HT_TerrainPainter.MODE_MASK
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var show_holes := mode == HT_TerrainPainter.MODE_MASK
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var show_slope_limit := \
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mode == HT_TerrainPainter.MODE_SPLAT or mode == HT_TerrainPainter.MODE_DETAIL
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_set_visibility_of(_opacity_label, show_opacity)
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_set_visibility_of(_opacity_control, show_opacity)
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_set_visibility_of(_color_label, show_color)
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_set_visibility_of(_color_picker, show_color)
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_set_visibility_of(_flatten_height_label, show_flatten)
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_set_visibility_of(_flatten_height_container, show_flatten)
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_set_visibility_of(_density_label, show_density)
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_set_visibility_of(_density_slider, show_density)
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_set_visibility_of(_holes_label, show_holes)
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_set_visibility_of(_holes_checkbox, show_holes)
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_set_visibility_of(_slope_limit_label, show_slope_limit)
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_set_visibility_of(_slope_limit_control, show_slope_limit)
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_flatten_height_pick_button.button_pressed = false
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func _on_size_slider_value_changed(v: float):
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if _terrain_painter != null:
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_terrain_painter.set_brush_size(int(v))
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func _on_opacity_slider_value_changed(v: float):
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if _terrain_painter != null:
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_terrain_painter.set_opacity(_opacity_slider.ratio)
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func _on_flatten_height_box_value_changed(v: float):
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if _terrain_painter != null:
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_terrain_painter.set_flatten_height(v)
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func _on_color_picker_color_changed(v: Color):
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if _terrain_painter != null:
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_terrain_painter.set_color(v)
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func _on_density_slider_changed(v: float):
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if _terrain_painter != null:
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_terrain_painter.set_detail_density(v)
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func _on_holes_checkbox_toggled(v: bool):
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if _terrain_painter != null:
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# When checked, we draw holes. When unchecked, we clear holes
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_terrain_painter.set_mask_flag(not v)
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func _on_BrushShapeButton_pressed():
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_brush_settings_dialog.popup_centered()
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func _on_FlattenHeightPickButton_pressed():
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_terrain_painter.set_meta("pick_height", true)
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func _on_slope_limit_changed():
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var low = deg_to_rad(_slope_limit_control.get_low_value())
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var high = deg_to_rad(_slope_limit_control.get_high_value())
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_terrain_painter.set_slope_limit_angles(low, high)
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