15 lines
417 B
GDScript
15 lines
417 B
GDScript
extends Node3D
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# Called when the node enters the scene tree for the first time.
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func _ready():
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ResourceLoader.load_threaded_request(self.current_scene_path )
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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pass
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#func update_progress():
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#var progress = float(Globals.ressource_queue.get_progress( self.current_scene_path ))
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