ile-de-test/assets/objects/water-zone.gd

21 lines
437 B
GDScript

extends Node3D
func _on_underwater_body_entered(body):
if body.has_method("enter_underwater"):
body.enter_underwater()
func _on_underwater_body_exited(body):
if body.has_method("exit_underwater"):
body.exit_underwater()
func _on_area_3d_body_entered(body):
if body.has_method("enter_boat"):
body.enter_boat($delta_boat)
func _on_area_3d_body_exited(body):
if body.has_method("exit_boat"):
body.exit_boat($delta_boat)