9 lines
No EOL
217 B
Text
9 lines
No EOL
217 B
Text
shader_type canvas_item;
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uniform vec4 color1 = vec4(0.25, 0.25, 0.70, 1.0);
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uniform vec4 color2 = vec4(0.25, 0.50, 0.70, 1.0);
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void fragment() {
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vec4 mixed_color = mix(color1, color2, UV.x);
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COLOR = mixed_color;
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} |