ile-de-test/scenes/main.gd

15 lines
371 B
GDScript

extends Node3D
# Called when the node enters the scene tree for the first time.
func _ready():
ResourceLoader.load_threaded_request(self.current_scene_path )
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
#func _process(delta):
# pass
func _on_login_pressed():
Global.load_scene(self, "game_world")