24 lines
543 B
GDScript
24 lines
543 B
GDScript
@tool
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extends Control
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@export var cursor_texture : Texture
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@export var out_of_range_texture : Texture
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@onready var _sprite : Sprite2D = $Cursor
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var _pos := Vector2()
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var _rot := 0.0
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func set_cursor_position_normalized(pos_norm: Vector2, dir: Vector2):
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if Rect2(0, 0, 1, 1).has_point(pos_norm):
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_sprite.texture = cursor_texture
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else:
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pos_norm.x = clampf(pos_norm.x, 0.0, 1.0)
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pos_norm.y = clampf(pos_norm.y, 0.0, 1.0)
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_sprite.texture = out_of_range_texture
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_sprite.position = pos_norm * size
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_sprite.rotation = dir.angle()
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