22 lines
645 B
GDScript
22 lines
645 B
GDScript
@tool
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extends EditorFileDialog
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func _init():
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#access = EditorFileDialog.ACCESS_RESOURCES
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file_mode = EditorFileDialog.FILE_MODE_OPEN_FILE
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# TODO I actually want a dialog to load a texture, not specifically a PNG...
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add_filter("*.png ; PNG files")
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add_filter("*.jpg ; JPG files")
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unresizable = false
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access = EditorFileDialog.ACCESS_RESOURCES
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close_requested.connect(call_deferred.bind("_on_close"))
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func _on_close():
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# Disconnect listeners automatically,
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# so we can re-use the same dialog with different listeners
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var cons = get_signal_connection_list("file_selected")
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for con in cons:
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file_selected.disconnect(con.callable)
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