ile-de-test/addons/waterways/shaders/filters/combine_pass.gdshader
2023-10-05 20:02:23 +02:00

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shader_type canvas_item;
render_mode blend_disabled;
uniform sampler2D r_texture : hint_default_black;
uniform sampler2D g_texture : hint_default_black;
uniform sampler2D b_texture : hint_default_black;
uniform sampler2D a_texture : hint_default_white;
void fragment() {
COLOR = vec4(texture(r_texture, UV).r, texture(g_texture, UV).g, texture(b_texture, UV).b, texture(a_texture, UV).r);
}