35 lines
1.5 KiB
Text
35 lines
1.5 KiB
Text
[gd_resource type="ShaderMaterial" load_steps=7 format=3 uid="uid://d28lq2qtgdyie"]
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[ext_resource type="Shader" path="res://addons/proton_scatter/demos/assets/materials/leaves.gdshader" id="1_hlncd"]
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[ext_resource type="Texture2D" uid="uid://ctpb1w0cr8tqc" path="res://addons/proton_scatter/demos/assets/textures/t_pine_branch.png" id="2_yef44"]
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[sub_resource type="Gradient" id="Gradient_pookg"]
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offsets = PackedFloat32Array(0.38342, 0.694301, 1)
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colors = PackedColorArray(0.059375, 0.078125, 0.07, 1, 0.628287, 0.73, 0.1752, 1, 0.897921, 1, 0, 1)
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[sub_resource type="GradientTexture1D" id="GradientTexture1D_n86jv"]
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gradient = SubResource("Gradient_pookg")
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[sub_resource type="FastNoiseLite" id="FastNoiseLite_t7o5y"]
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seed = 1
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frequency = 0.002
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[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_03p8g"]
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in_3d_space = true
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seamless = true
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seamless_blend_skirt = 0.65
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noise = SubResource("FastNoiseLite_t7o5y")
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[resource]
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render_priority = 0
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shader = ExtResource("1_hlncd")
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shader_parameter/alpha_scissor_threshold = 0.3
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shader_parameter/transmission = Color(0.745098, 0.741176, 0, 1)
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shader_parameter/total_height = 4.046
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shader_parameter/wind_direction = Vector2(1, -0.5)
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shader_parameter/wind_speed = 0.2
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shader_parameter/wind_strength = 0.05
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shader_parameter/noise_scale = 12.0
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shader_parameter/texture_albedo = ExtResource("2_yef44")
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shader_parameter/texture_gradient = SubResource("GradientTexture1D_n86jv")
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shader_parameter/texture_noise = SubResource("NoiseTexture2D_03p8g")
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