@tool extends EditorResourcePreviewGenerator const HTerrainData = preload("../hterrain_data.gd") const HT_Errors = preload("../util/errors.gd") const HT_Logger = preload("../util/logger.gd") var _logger = HT_Logger.get_for(self) func _generate(res: Resource, size: Vector2i, metadata: Dictionary) -> Texture2D: if res == null or not (res is HTerrainData): return null var normalmap = res.get_image(HTerrainData.CHANNEL_NORMAL) if normalmap == null: return null return _generate_internal(normalmap, size) func _generate_from_path(path: String, size: Vector2i, metadata: Dictionary) -> Texture2D: if not path.ends_with("." + HTerrainData.META_EXTENSION): return null var data_dir := path.get_base_dir() var normals_fname := str(HTerrainData.get_channel_name(HTerrainData.CHANNEL_NORMAL), ".png") var normals_path := data_dir.path_join(normals_fname) var normals := Image.new() var err := normals.load(normals_path) if err != OK: _logger.error("Could not load '{0}', error {1}" \ .format([normals_path, HT_Errors.get_message(err)])) return null return _generate_internal(normals, size) func _handles(type: String) -> bool: return type == "Resource" static func _generate_internal(normals: Image, size: Vector2) -> Texture2D: var im := Image.create(size.x, size.y, false, Image.FORMAT_RGB8) var light_dir := Vector3(-1, -0.5, -1).normalized() for y in im.get_height(): for x in im.get_width(): var fx := float(x) / float(im.get_width()) var fy := float(im.get_height() - y - 1) / float(im.get_height()) var mx := int(fx * normals.get_width()) var my := int(fy * normals.get_height()) var n := _decode_normal(normals.get_pixel(mx, my)) var ndot := -n.dot(light_dir) var gs := clampf(0.5 * ndot + 0.5, 0.0, 1.0) var col := Color(gs, gs, gs, 1.0) im.set_pixel(x, y, col) var tex := ImageTexture.create_from_image(im) return tex static func _decode_normal(c: Color) -> Vector3: return Vector3(2.0 * c.r - 1.0, 2.0 * c.b - 1.0, 2.0 * c.g - 1.0)