@tool extends Control @export var cursor_texture : Texture @export var out_of_range_texture : Texture @onready var _sprite : Sprite2D = $Cursor var _pos := Vector2() var _rot := 0.0 func set_cursor_position_normalized(pos_norm: Vector2, dir: Vector2): if Rect2(0, 0, 1, 1).has_point(pos_norm): _sprite.texture = cursor_texture else: pos_norm.x = clampf(pos_norm.x, 0.0, 1.0) pos_norm.y = clampf(pos_norm.y, 0.0, 1.0) _sprite.texture = out_of_range_texture _sprite.position = pos_norm * size _sprite.rotation = dir.angle()